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The thread "CGI Pokemon Movie" fell into disuse, so I figured I'd make a new thread for it.
Recent years have seen live-action/CGI film adaptations of such things as Dragon Ball Z, Speed Racer, Transformers, Tomb Raider, Doom, and even Super Mario Bros. (though that last one was a bit hokey). Forthcoming films will even include Halo and, yes, The Sims.
My question is this: will there be a live-action and/or CGI Pokémon movie? And, if so, how would you like it to play out?
Here's how I think it should work:
How would you make a movie work?
Recent years have seen live-action/CGI film adaptations of such things as Dragon Ball Z, Speed Racer, Transformers, Tomb Raider, Doom, and even Super Mario Bros. (though that last one was a bit hokey). Forthcoming films will even include Halo and, yes, The Sims.
My question is this: will there be a live-action and/or CGI Pokémon movie? And, if so, how would you like it to play out?
Here's how I think it should work:
- It should be based on the games, NOT the anime.
- It should adhere to the timeline of the games—Generations I and III come first, and II and IV later.
- The plot should only deviate where necessary—for example, removing the Net Center and giving the Ruby and Sapphire plates a different purpose, or the omission of interactions with Game Freak employees, as such would make little sense in a movie.
- The plot may be compressed, but only where necessary—for example, omission of both Battle Frontiers.
- For an ideal runtime, there should be at least three films—the first for Kanto and Hoenn (and possibly parts of Sevii), the second for Johto and Sinnoh, and the third for Kanto a second time. Two prequels could focus on the story of Orre.
- All outdoor shots should be shot on-location. The last thing we need is another George Lucas falling back on CGI at every turn.
- The above also means that Pokémon should be portrayed through costumes and puppetry when possible and ideal (as with Machoke), and through CGI only when nothing else would look right (as with Giratina).
- To make it somewhat more interesting and less predictable, the film should also deal with more mature themes. This would require the player characters' ages in their respective debuts to be boosted from 11 to at least 14.
- The above would provide incentive to focus more on the humans than on the Pokémon—which is fine, because the whole point isn't really to be the greatest trainer, it's to make real, human friends.
How would you make a movie work?