The Pokemon Battle, the driving force behind the Pokemon Franchise. For years now people from all over having been putting Pokemon to battle in a controlled environment where the trainer uses one of four moves, watches an animation and sees if their near motionless Pokemon can take down the HP of the other. This may involve strategy and planning, but it also involves hours upon HOURS of painful level and effort value grinding. We all love our Pokemon and we all love the feeling of the win, but where did the fun go? When did the game play of the Pokemon Franchise become almost mechanical? This may have been fun and amusing in the early 90's when a programmer couldn't even dream of having a battle become interactive, but now it seems a tad outdated. As the creator of Pokemon, Satoshi Tajiri has expressed, the Pokemon Special Manga represents the world he wanted to make the best. Now, video games have finally come to the point where they can almost fully handle this kind of environment. I am not saying like many others that the game should give you full control over Pokemon, nor am I implying that it should completely change it's formula. It is hard to explain so here is how it goes so far.
The DS interface is a very interesting thing that can be employed in Pokemon battles. Imagine after you selected an attack you see the miniature sprite of the pokemon moving around the touch screen, I haven't decided yet if you should control it or some forumla, but anyway, you would have to, using your stylus drag and release a ball shaped transparency over the moving Pokemon sprite. To make things more interesting depending on your attack's base accuracy, a ratio of your level to the other Pokemon's level, the size of the transparent ball would increase or decrease making it harder or easier to hit a pokemon. Also, depending on the speed of the other pokemon, it's sprite could move around the touch screen much faster. So it would be easier to hit a steelix than say a Crobat. Also, the size and shape of the Pokemon could play an interesting role to come to think of it. Using this system speed increasing moves like agility would make the Pokemon move around the screen faster, and double team may even make a decoy image or two of the Pokemon on the screen. Immunities would still work, it would just not have any effect even if you targeted the Pokemon correctly. Everything else would pretty much stay the say, all the attack and defense changing stats would do the same thing and all the type advantage and disadvantages would still apply. It would just make the game far less mechanical and much more interactive with the player. Competitive battlers would still be able to have their fun, but there would always be a way to win or lose with skill and luck, not just the fact you EV trained a Pokemon.
Ugh, long post, so discussions, questions, criticism, opinions, likelihood, ext.
The DS interface is a very interesting thing that can be employed in Pokemon battles. Imagine after you selected an attack you see the miniature sprite of the pokemon moving around the touch screen, I haven't decided yet if you should control it or some forumla, but anyway, you would have to, using your stylus drag and release a ball shaped transparency over the moving Pokemon sprite. To make things more interesting depending on your attack's base accuracy, a ratio of your level to the other Pokemon's level, the size of the transparent ball would increase or decrease making it harder or easier to hit a pokemon. Also, depending on the speed of the other pokemon, it's sprite could move around the touch screen much faster. So it would be easier to hit a steelix than say a Crobat. Also, the size and shape of the Pokemon could play an interesting role to come to think of it. Using this system speed increasing moves like agility would make the Pokemon move around the screen faster, and double team may even make a decoy image or two of the Pokemon on the screen. Immunities would still work, it would just not have any effect even if you targeted the Pokemon correctly. Everything else would pretty much stay the say, all the attack and defense changing stats would do the same thing and all the type advantage and disadvantages would still apply. It would just make the game far less mechanical and much more interactive with the player. Competitive battlers would still be able to have their fun, but there would always be a way to win or lose with skill and luck, not just the fact you EV trained a Pokemon.
Ugh, long post, so discussions, questions, criticism, opinions, likelihood, ext.