Space Opera
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A Downpour of Drab, Dreary Details.
A Drizzle RMT
A Drizzle RMT
I told myself that I'd retired from competitive battling months ago to make way for college work and general life, but college seems to be taking up less of my time that I imagined, so I found myself sitting at my computer, tonight, wondering what the hell to do. And so I opened Pokémon Online for the first time in ages, and was immediately compelled to create a new team. The previous teams I've made have either been Sandstorm Stall or Offensive Drought, so I thought I'd try out a Drizzle team - they're apparently amazing if made correctly.
Now, it's late, and I'm tired, so the quality of the team isn't amazing, and there's been no testing to speak of yet - I'm posting this so that any major flaws can be spotted before I start testing. I'm not great at making teams, but am apparently a good battler, so that should help.
I'm not exactly a genius when it comes to sets, so most (if not all) of these are going to look standard.
Thanks in advance for the rates.
Team Building
Or course, a Drizzle team requires a Politoed. I opted for a Choice Scarf set, not being attracted to a bulkier set.
I'd used Sharpedo before, while applying for some league's Dark-type Gym Leader position, and absolutely loved it. I thought I should try it again and see if I still like it.
Just yes. From what I've seen, pretty much a must on Drizzle teams. I've used it in a non-weather team before, and it left an amazing impression. I debated whether I should have Tornadus here, to abuse Hurricane, but I eventually thought the better of it, and chose Thundurus.
Thundurus' big brother. I'd used him as a revenge killer before, and intended him to be my answer to any Sandstorm teams that try to ruin my fun.
Because why the hell not. I hadn't used Latios much this generation, so I thought I should give him a try.
It looked good on paper, and I'd heard good things about it from people that had actually used it - mostly that it was annoying as hell to face if it is used properly. Yes please.
I then realised that having Landorus wasn't really going to help at all, and I really wanted other things that could use rain to their advantage. Landorus was out in favour of Jirachi, adding some bulk to my team.
To team up with my Physically Defensive Jirachi, I chose Latias to replace Latios. It wouldn't affect the team's synergy (the small amount it had), and works well with Jirachi's typing.
At a Glance
The Team
Politoed (F) @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Obviously, to start off the weather. With the need for set Leads on a team pretty much none, this isn't always sent out first. If I see that my opponent is using a non-weather team, then this girl will be sent in first, giving me an advantage from the start. I chose the Choice Scarf over a bulkier set mostly because I know that Politoed can hit pretty hard under the right circumstances, and I didn't like the look of the bulkier set anyway (especially not with the move suggestions - I'm not a fan of status moves what with how common Blissey/Chanseys are).
Generic set with generic moves. Ice Beam for Dragon-types or anything else weak to it, Hidden Power Grass chosen over Hidden Power Electric, or anything else, to hit Gastrodon/Quagsire switch-ins, Focus Blast mainly for Tyranitars (or Abomasnow, is desperate), and Surf chosen over Hydro Pump because this set already has enough risk of moves missing without adding another one (we have Focus Blast to blame for that).
Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 68 Atk / 252 SAtk / 188 Spd
Naive Nature (+Spd, -SDef)
- Thunder
- Hammer Arm
- Hidden Power [Ice]
- Taunt
My other Lead, in the event of my opponent having an opposing weather team, is a Mixed Attacking Thundurus. Again, basically a generic set - I changed a few EVs to give it more Attack, but it's barely noticeable - but it works. Hammer Arm is for countering Tyranitars, and 2HKOs Blissey, who is completely shut down by Taunt. I considered having Thunder Wave instead of Taunt, but I remember how much it sucked to have such a good Pokémon like Thundurus paralysed. I've used a Nasty Plot set before, and I liked it - the main reason I'm not using it again on this team is because of freaking Focus Miss being face-punchingly unreliable. Thunder over Thunderbolt is obvious with the 100% Accuracy from the rain, which I'm sure is incredible - I mean, this thing is great with Thunderbolt anyway. This guy is also my main counter for Skarmory, with Thunder OHKOing it (if it weren't for freaking Sturdy). That doesn't matter, though - I can shut it down with Taunt and outspeed it for the KO anyway.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 204 HP / 64 SAtk / 64 SDef / 176 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Surf
- Dragon Pulse
The first half of my team's bulk - the Sp.Def half. The moves are the ordinary Calm Mind sets (apart from Hidden Power Fire being replaced with Ice Beam - kinda obvious), but the EVs are changed to give me a better chance against opposing Thundurus, surviving a +2 Hidden Power Ice, and then OHKOing back with Ice Beam (assuming she was able to get 1 Calm Mind up). I originally wanted Surf over Ice Beam, but that put her in danger of being beaten too easily. The EVs mean she isn't as fast as she could be, which definitely hurts, but I'll take fractional more bulk over fractional more Speed any day. I'm a little unsure of what to do with this set - I know it's not great, but I don't know what could seem to work better. Maybe I should go with Latios after all. Any thoughts?
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 80 HP / 252 Def / 176 Spd
Impish Nature (+Def, -SAtk)
- Wish
- Zen Headbutt
- Ice Punch
- Body Slam
Currently Deciding On: Thunder.
Part 2 of my defences, having great type synergy with Latias. Most of my teams have weaknesses to Gliscor, which this Jirachi remedies. It's only 3HKOd by standard Gliscor's Earthquake, and it can hit back with Ice Punch, which, while not doing much (only averaging at around 168 HP damage), will most likely force them to switch out (I could out-stall them anyway). Wish is for general awesome recovery, and Thunder Wave is for aiding with possible FlinchHax. I was thinking about using Body Slam over Thunder Wave, but I went for the more reliable option - should I change my decision? Fire Punch would have been my first choice if it wasn't nearly guaranteed to be under rain.
Toxicroak (M) @ Black Sludge
Trait: Dry Skin
EVs: 200 HP / 252 Atk / 56 Def
Adamant Nature (+Atk, -SAtk)
- Substitute
- Bulk Up
- Drain Punch
- Sucker Punch
God damn it this guy looks like so much fun to use. Simple. Send it in on something that can't hurt it (a Water-type attack, or something that will do minimal damage to it, such as a Grass-typed Hidden Power, or something), and set up a Substitute. Then, proceed to Bulk Up, while recovering a decent amount of HP per turn, aided by Drain Punch when possible, and mess things up with Sucker Punch when I get to at least +2 Attack. I don't have much to say since I haven't used it yet (well, maybe once or twice), but it looks like it works well with the rest of the team, even though it looks like it could go wrong at any moment with this set (the way I use it, actually). I've seen it sweep through teams when used correctly, and I'm sure I can make it work.
Sharpedo (F) @ Life Orb
Trait: Speed Boost
EVs: 148 Atk / 252 SAtk / 108 Spd
Rash Nature (+SAtk, -SDef)
- Protect
- Hydro Pump
- Ice Beam
- Crunch
Ah, my old friend. The old set I had had Aqua Jet instead of Earthquake, I'm pretty sure, to get a KO from a weakened Pokémon while at low Speed. It might still be a good idea on this set, especially now that Aqua Jet would be a little more powerful than before, but I think the lack of Ground-type moves would hurt badly. Life Orb is definitely needed, as Sharpedo isn't exactly the best attacker ever made - it would miss out on vital KOs without it. Depending on how much HP the enemy has when she comes into play, I'll either Protect on the first turn and then (hopefully) outspeed them, or just attack them and get the KO if I outspeed them with no boosts. I have high hopes for her - it seemed to work well when I used it in a non-weather team.
Thank You For Reading
Really, I mean it - thanks. I'd appreciate any comments on the team as it is now.
Or course, a Drizzle team requires a Politoed. I opted for a Choice Scarf set, not being attracted to a bulkier set.
I'd used Sharpedo before, while applying for some league's Dark-type Gym Leader position, and absolutely loved it. I thought I should try it again and see if I still like it.
Just yes. From what I've seen, pretty much a must on Drizzle teams. I've used it in a non-weather team before, and it left an amazing impression. I debated whether I should have Tornadus here, to abuse Hurricane, but I eventually thought the better of it, and chose Thundurus.
Thundurus' big brother. I'd used him as a revenge killer before, and intended him to be my answer to any Sandstorm teams that try to ruin my fun.
Because why the hell not. I hadn't used Latios much this generation, so I thought I should give him a try.
It looked good on paper, and I'd heard good things about it from people that had actually used it - mostly that it was annoying as hell to face if it is used properly. Yes please.
I then realised that having Landorus wasn't really going to help at all, and I really wanted other things that could use rain to their advantage. Landorus was out in favour of Jirachi, adding some bulk to my team.
To team up with my Physically Defensive Jirachi, I chose Latias to replace Latios. It wouldn't affect the team's synergy (the small amount it had), and works well with Jirachi's typing.
At a Glance
The Team
Politoed (F) @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Obviously, to start off the weather. With the need for set Leads on a team pretty much none, this isn't always sent out first. If I see that my opponent is using a non-weather team, then this girl will be sent in first, giving me an advantage from the start. I chose the Choice Scarf over a bulkier set mostly because I know that Politoed can hit pretty hard under the right circumstances, and I didn't like the look of the bulkier set anyway (especially not with the move suggestions - I'm not a fan of status moves what with how common Blissey/Chanseys are).
Generic set with generic moves. Ice Beam for Dragon-types or anything else weak to it, Hidden Power Grass chosen over Hidden Power Electric, or anything else, to hit Gastrodon/Quagsire switch-ins, Focus Blast mainly for Tyranitars (or Abomasnow, is desperate), and Surf chosen over Hydro Pump because this set already has enough risk of moves missing without adding another one (we have Focus Blast to blame for that).
Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 68 Atk / 252 SAtk / 188 Spd
Naive Nature (+Spd, -SDef)
- Thunder
- Hammer Arm
- Hidden Power [Ice]
- Taunt
My other Lead, in the event of my opponent having an opposing weather team, is a Mixed Attacking Thundurus. Again, basically a generic set - I changed a few EVs to give it more Attack, but it's barely noticeable - but it works. Hammer Arm is for countering Tyranitars, and 2HKOs Blissey, who is completely shut down by Taunt. I considered having Thunder Wave instead of Taunt, but I remember how much it sucked to have such a good Pokémon like Thundurus paralysed. I've used a Nasty Plot set before, and I liked it - the main reason I'm not using it again on this team is because of freaking Focus Miss being face-punchingly unreliable. Thunder over Thunderbolt is obvious with the 100% Accuracy from the rain, which I'm sure is incredible - I mean, this thing is great with Thunderbolt anyway. This guy is also my main counter for Skarmory, with Thunder OHKOing it (if it weren't for freaking Sturdy). That doesn't matter, though - I can shut it down with Taunt and outspeed it for the KO anyway.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 204 HP / 64 SAtk / 64 SDef / 176 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Surf
- Dragon Pulse
The first half of my team's bulk - the Sp.Def half. The moves are the ordinary Calm Mind sets (apart from Hidden Power Fire being replaced with Ice Beam - kinda obvious), but the EVs are changed to give me a better chance against opposing Thundurus, surviving a +2 Hidden Power Ice, and then OHKOing back with Ice Beam (assuming she was able to get 1 Calm Mind up). I originally wanted Surf over Ice Beam, but that put her in danger of being beaten too easily. The EVs mean she isn't as fast as she could be, which definitely hurts, but I'll take fractional more bulk over fractional more Speed any day. I'm a little unsure of what to do with this set - I know it's not great, but I don't know what could seem to work better. Maybe I should go with Latios after all. Any thoughts?
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 80 HP / 252 Def / 176 Spd
Impish Nature (+Def, -SAtk)
- Wish
- Zen Headbutt
- Ice Punch
- Body Slam
Currently Deciding On: Thunder.
Part 2 of my defences, having great type synergy with Latias. Most of my teams have weaknesses to Gliscor, which this Jirachi remedies. It's only 3HKOd by standard Gliscor's Earthquake, and it can hit back with Ice Punch, which, while not doing much (only averaging at around 168 HP damage), will most likely force them to switch out (I could out-stall them anyway). Wish is for general awesome recovery, and Thunder Wave is for aiding with possible FlinchHax. I was thinking about using Body Slam over Thunder Wave, but I went for the more reliable option - should I change my decision? Fire Punch would have been my first choice if it wasn't nearly guaranteed to be under rain.
Toxicroak (M) @ Black Sludge
Trait: Dry Skin
EVs: 200 HP / 252 Atk / 56 Def
Adamant Nature (+Atk, -SAtk)
- Substitute
- Bulk Up
- Drain Punch
- Sucker Punch
God damn it this guy looks like so much fun to use. Simple. Send it in on something that can't hurt it (a Water-type attack, or something that will do minimal damage to it, such as a Grass-typed Hidden Power, or something), and set up a Substitute. Then, proceed to Bulk Up, while recovering a decent amount of HP per turn, aided by Drain Punch when possible, and mess things up with Sucker Punch when I get to at least +2 Attack. I don't have much to say since I haven't used it yet (well, maybe once or twice), but it looks like it works well with the rest of the team, even though it looks like it could go wrong at any moment with this set (the way I use it, actually). I've seen it sweep through teams when used correctly, and I'm sure I can make it work.
Sharpedo (F) @ Life Orb
Trait: Speed Boost
EVs: 148 Atk / 252 SAtk / 108 Spd
Rash Nature (+SAtk, -SDef)
- Protect
- Hydro Pump
- Ice Beam
- Crunch
Ah, my old friend. The old set I had had Aqua Jet instead of Earthquake, I'm pretty sure, to get a KO from a weakened Pokémon while at low Speed. It might still be a good idea on this set, especially now that Aqua Jet would be a little more powerful than before, but I think the lack of Ground-type moves would hurt badly. Life Orb is definitely needed, as Sharpedo isn't exactly the best attacker ever made - it would miss out on vital KOs without it. Depending on how much HP the enemy has when she comes into play, I'll either Protect on the first turn and then (hopefully) outspeed them, or just attack them and get the KO if I outspeed them with no boosts. I have high hopes for her - it seemed to work well when I used it in a non-weather team.
Thank You For Reading
Really, I mean it - thanks. I'd appreciate any comments on the team as it is now.
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