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RMT + Advice Requested

NoirGrimoir

Girl with the Ghosts
Joined
Dec 11, 2012
Messages
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Hey everyone, I've got a team I've been using a while and I've ironed out a lot of the kinks. I've had a lot of success (I'd say I win about 90% of the time against IV-trained teams! Pretty good, neh?) but I've noticed some things that really throw a wedge in my dynamics and I want advice on how to approach them, either by changing things up in terms of moves or strategy or even replacing a pokemon or two. Well, I'll introduce the team first and talk about the problems after.

Scolipede (F)
@ Black Sludge
Adamant nature|Speed Boost ability
252 Spe/Atk, 4 HP EVs
Moves:
~ Megahorn
~ Baton Pass
~ Spikes
~ Poison Jab

My Scolipede (Noxious) is usually the pokemon I lead with unless I see a compelling reason not to. It's speed is awesome and rarely comes out second. Usually I come out with her and take stock: if it seems like she can tank a hit or the person is likely to switch, I lay down some spikes, get a speed boost and baton pass it on to whatever I switch in next. otherwise I Baton Pass out ont he first turn and am usually first out. It's also excellent as an attacker and Poison Jab is useful for taking out common Fairies while Megahorn is bad news for Psychic and Dark types. Her defense is quite good against anything that isn't super effective as well, so she's pretty sturdy, unlike many fast pokemon. Black Sludge helps her heal off any damage she does manage to get pretty well, and she's usually in and out the whole game, passing off speed boosts.

Goodra (F)
@ Leftovers
Calm nature | Gooey ability
248 HP, 8 SpA, 252 SpD EVs
Moves:
~ Dragon Pulse
~ Flamethrower
~ Thunderbolt
~ Dragon tail

My Goodra (Tapioca) is an essential part of my team and takes special attacks like a boss. Even super effective moves don't even put her into the yellow. She works great for sponging up moves, so I often switch into her if it looks like the opponent is going to lay down some special moves and she shrugs it off like no one's business. Her special attack is so-so, and she's pretty slow, but she can afford to hang around for 2KOs or 3KOs, and thunderbolt and flamethrower maker her versatile with Dragon Pulse as STAB and Dragon tail to get rid of anything that looks like it's going to be a pain. Often I switch into her on the Baton Pass from my Scolipede so she gets a speed boost and anything hitting her physically gets taken down a notch with Gooey too, so as far as speed goes it's never been a problem for her.

Mawile
@ Mawilite
Adamant nature | Intimidate ability
132 HP, 252 Atk, 124 Spe EVs
Moves:
~ Sucker Punch
~ Play Rough
~ Swords Dance
~ Iron Head

I love my Mawile (named Coronet). I feel like mawile is really underused in the metagame from what I've seen (I basically never have to go against one) and I'm just fine with that. For some reason no one ever seems to see her coming, lol. I often switch into her on dragon moves or as a revenge killer. Intimidate lowers the opponents attack and then she mega evolves and becomes a hard-hitting killing machine and her Fairy/Steel type means she's damn near invulnerable to anything that isn't named Earthquake or Fire Blast. I use her as a physical sponge if I need to, but her lack of HP does make that something I don't like to do much in case something unexpected gets thrown at her. If I really need to kill something off fast, even without set-up she can usually pull a 1KO with Sucker Punch, but if I can afford to, I will do a Swords Dance and then the opponent is really in trouble. She absolutely murders dragons. Sometimes I get locked into Sucker Punch Mind Games with faster opponents, but I'm patient and she has 8 PP with it so I usually win through in those instances. She's a great Fairy Killer too, because Moonblast barely puts her into the yellow and Iron Head is always a 1KO. Even Xerneas dies in one hit. Even though she's slow, it's rarely a problem and I usually switch out before it becomes one.

Togekiss (M)
@ Rocky Helmet
Bold nature | Serene Grace ability
248 HP, 252 Def, 8 Spe
Moves:
~ Roost
~ Air Slash
~ Nasty Plot
~ Dazzling Gleam

Togekiss (Prince) is my newest addition to the team but he's proven a great asset. His great defense is an awesome switch-in physical sponge and I think he really frustrates people, lol. He is also the only thing I've got that is immune to Earthquake, which was mainly what I was thinking when I picked him to join. Something sturdy and Earthquake resistant. He's great against dragons, and can even take Rock Throws and Stone Edges to an extent. It's awesome to have the opponent start to finally whittle him down and then he pulls a Roost and is as good as new! He's slow, but hardy so it's usually not a problem, and if I can I Baton Pass a Speed Boost to him, which helps. I have to be careful around things that might have Thunderbolt or Icebeam but as long as it's not STAB he can soak it up enough for it not to be fatal. Nasty Plot makes his moves hurt pretty bad and he can usually even manage to set up too, and Rocky Helmet is surprisingly great on him because he can do damage while tanking hits, even if he uses the move to heal off damage with roost! Often people switch out to save their pokemon from braining themselves ont he Rocky Helmet tyrign to kill him, lol. I've had bad luck with Air Slash though (60% flinch my ass), so I'm thinking of substituting it for something else.

Starmie
@ Life Orb
Timid nature | Natural Cure ability
252 SpA/ Spe, 4 SpD
Moves:
~ Thunderbolt
~ Ice Beam
~ Surf
~ Rapid Spin

My Starmie (Asteros) is a great hard hitter, and fast as hell. Flyers, Fire-Types, Dragons and even Grass types hate her. Life Orb boosted attacks are almost always 1KOs and I often it use for if I need to beat something fast that isn't Thunderus or Jolteon. It's kind of fragile and hates Sucker Punches, but fast enough to out-speed most of the former and I know better than to toss it out on the latter. It's generally reliable and has been known to sweep, and stupid moves on the opponents part, like switching in grass types are rewarded with Ice beams and the like, since it's so fast it can afford to stay in on just about anything and hit first before that fatal move can take it out. I hate Recover on it for a while, but it proved kind of pointless, so I switched it up with Rapid Spin for a Just-In-Case situation, though Entry Hazards haven't been much of a problem for me even when I let them hang around. When I do need it, it's there, though.

Aegislash (M)
@ Spooky Plate
Quiet nature | Stance Change ability
252 HP/SpA, 4 Atk
Moves:
~ King's Shield
~ Shadow Sneak
~ Shadowball
~ Sacred Sword

Last but certainly not least, my amazing, stupendous Aegislash (Gladius). I love him. He can tank hits and King's Shield makes itself a menace to no end for opponents. He can stay in on anything with King's Shield and helps me feel a pokemon out while dodging Sucker Punches and lowering attack to boot. His main form of attack is Shadow Ball which hits really hard. Sacred Sword is mostly for Normal types and he has the distinction of being the only pokemon on my team that has a super effective move against them. Shadow Sneak is to get the first move in, usually as a finisher. His low speed is helpful rather than the reverse, because it lets him stay in Defense mode to tank hits and switch into the more vulnerable attack mode only after. Alternating King's Shield and attacks is the main strategy with him, and it's proven top notch. He can also Spin-block but he usually doesn't have to and his Steel type can let him take shrug off just about anything. Even special attacks usually won't get him into the yellow. He's just great.

Anyway, that's the team and how I use them. We generally do well, but there are just a few issues I've noticed against certain pokemon.

Firstly, Black Sludge Gengar. Not Mega Gengar, that thing dies like no one's business, but Black Sludge holding Substitute-Shadowball-Sludge Bomb-Thunderbolt Gengar. Basically he's just too fast with that substitute and heals it off immediately with black sludge. It has trouble killing my pokemon off, but I also can't kill it off. Starmie is weak to it's Shadow ball and Scolipede isn't great against Special attacks, and nothing else is fast enough to hit it before it can throw up a substitute.

Secondly Dark Void Smeargle. Someone came at me with this thing the other day and I was like, what the hell? Other things on the team gave me problems but this thing was the start. It's a Speed EVs Smeargle with Dark Void, Sticky Web, Thunderwave and Stealth rock. Basically the Dark Void puts my pokemon to sleep and he proceeds to set up entry hazards and periodically comes back in to paralyse my pokemon. I started off with my Scolipede WHICH IT OUTSPED, and I didn't bother to change out since I figured it would Dark Void my whole team if I did that. And obviously that wouldn't be good. I think if I battled it again I might pull out Starmie and see if it could outspeed the thing, but I'm not confident it could.

I'm also not sure about certain moves my pokemon have currently. As I said, Air Slash on my Togekiss. It never freaking flinches like it's supposed to (It does for other people, am I just unlucky? Whatever,) and for a STAB it still doesn't feel powerful, even with boosts. Also Sacred Sword on my Aegislash. Most Normal types are Physically Defensive so it just doesn't do much since he has no Attack investment. I'm considering changing to a Special attack that would do more damage, (but what?)

Well any advice would be great. Also if you want to battle me feel free to ask, just don't cry if you lose! ;P
 
After reading your post I can tell its for Ranked Battle Spot, however, since Smogon OU and Ranked Battle Spot are similar I'm gonna treat them as one in the same and try to keep my changes inline with both.

Scolipede (F)
@ Black Sludge
Adamant nature|Speed Boost ability
252 Spe/Atk, 4 HP EVs
Moves:
~ Megahorn
~ Baton Pass
~ Spikes
~ Poison Jab

My Scolipede (Noxious) is usually the pokemon I lead with unless I see a compelling reason not to. It's speed is awesome and rarely comes out second. Usually I come out with her and take stock: if it seems like she can tank a hit or the person is likely to switch, I lay down some spikes, get a speed boost and baton pass it on to whatever I switch in next. otherwise I Baton Pass out ont he first turn and am usually first out. It's also excellent as an attacker and Poison Jab is useful for taking out common Fairies while Megahorn is bad news for Psychic and Dark types. Her defense is quite good against anything that isn't super effective as well, so she's pretty sturdy, unlike many fast pokemon. Black Sludge helps her heal off any damage she does manage to get pretty well, and she's usually in and out the whole game, passing off speed boosts.

Drop Megahorn and Spikes for Swords Dance and Protect respectively. When you lead with this you want to Protect Turn 1, SD Turn 2, Protect Turn 3, and finally Baton Pass Turn 4. Also drop Black Sludge for a Focus Sash.

Goodra (F)
@ Leftovers
Calm nature | Gooey ability
248 HP, 8 SpA, 252 SpD EVs
Moves:
~ Dragon Pulse
~ Flamethrower
~ Thunderbolt
~ Dragon tail

My Goodra (Tapioca) is an essential part of my team and takes special attacks like a boss. Even super effective moves don't even put her into the yellow. She works great for sponging up moves, so I often switch into her if it looks like the opponent is going to lay down some special moves and she shrugs it off like no one's business. Her special attack is so-so, and she's pretty slow, but she can afford to hang around for 2KOs or 3KOs, and thunderbolt and flamethrower maker her versatile with Dragon Pulse as STAB and Dragon tail to get rid of anything that looks like it's going to be a pain. Often I switch into her on the Baton Pass from my Scolipede so she gets a speed boost and anything hitting her physically gets taken down a notch with Gooey too, so as far as speed goes it's never been a problem for her.

Needs to be @Assault Vest. I like the Dragon Tail for phazing and Physical STAB damage over EQ. I'd consider going Ice Beam over Thunderbolt, but test it out first before you make the change for good. I'm sure someone is also gonna tell you to swap Dragon Pulse with Draco Meteor, and like the Ice Beam/Thunderbolt problem, test it first and see if its right for you.

Mawile
@ Mawilite
Adamant nature | Intimidate ability
132 HP, 252 Atk, 124 Spe EVs
Moves:
~ Sucker Punch
~ Play Rough
~ Swords Dance
~ Iron Head

I love my Mawile (named Coronet). I feel like mawile is really underused in the metagame from what I've seen (I basically never have to go against one) and I'm just fine with that. For some reason no one ever seems to see her coming, lol. I often switch into her on dragon moves or as a revenge killer. Intimidate lowers the opponents attack and then she mega evolves and becomes a hard-hitting killing machine and her Fairy/Steel type means she's damn near invulnerable to anything that isn't named Earthquake or Fire Blast. I use her as a physical sponge if I need to, but her lack of HP does make that something I don't like to do much in case something unexpected gets thrown at her. If I really need to kill something off fast, even without set-up she can usually pull a 1KO with Sucker Punch, but if I can afford to, I will do a Swords Dance and then the opponent is really in trouble. She absolutely murders dragons. Sometimes I get locked into Sucker Punch Mind Games with faster opponents, but I'm patient and she has 8 PP with it so I usually win through in those instances. She's a great Fairy Killer too, because Moonblast barely puts her into the yellow and Iron Head is always a 1KO. Even Xerneas dies in one hit. Even though she's slow, it's rarely a problem and I usually switch out before it becomes one.

Prime Candidate for your Baton Pass. +2 Attack/+3 Speed would make M-Mawile nigh impossible to stop. I would drop Swords Dance for Stone Edge.

Togekiss (M)
@ Rocky Helmet
Bold nature | Serene Grace ability
248 HP, 252 Def, 8 Spe
Moves:
~ Roost
~ Air Slash
~ Nasty Plot
~ Dazzling Gleam

Togekiss (Prince) is my newest addition to the team but he's proven a great asset. His great defense is an awesome switch-in physical sponge and I think he really frustrates people, lol. He is also the only thing I've got that is immune to Earthquake, which was mainly what I was thinking when I picked him to join. Something sturdy and Earthquake resistant. He's great against dragons, and can even take Rock Throws and Stone Edges to an extent. It's awesome to have the opponent start to finally whittle him down and then he pulls a Roost and is as good as new! He's slow, but hardy so it's usually not a problem, and if I can I Baton Pass a Speed Boost to him, which helps. I have to be careful around things that might have Thunderbolt or Icebeam but as long as it's not STAB he can soak it up enough for it not to be fatal. Nasty Plot makes his moves hurt pretty bad and he can usually even manage to set up too, and Rocky Helmet is surprisingly great on him because he can do damage while tanking hits, even if he uses the move to heal off damage with roost! Often people switch out to save their pokemon from braining themselves ont he Rocky Helmet tyrign to kill him, lol. I've had bad luck with Air Slash though (60% flinch my ass), so I'm thinking of substituting it for something else.

Lose the Rocky Helmet. Its useless on anything not named Garchomp or Ferrothorn. I don't know which item to add to it outside of Leftovers as both items that raise Flinching chances have been nerfed since BW.

Starmie
@ Life Orb
Timid nature | Natural Cure ability
252 SpA/ Spe, 4 SpD
Moves:
~ Thunderbolt
~ Ice Beam
~ Surf
~ Rapid Spin

My Starmie (Asteros) is a great hard hitter, and fast as hell. Flyers, Fire-Types, Dragons and even Grass types hate her. Life Orb boosted attacks are almost always 1KOs and I often it use for if I need to beat something fast that isn't Thunderus or Jolteon. It's kind of fragile and hates Sucker Punches, but fast enough to out-speed most of the former and I know better than to toss it out on the latter. It's generally reliable and has been known to sweep, and stupid moves on the opponents part, like switching in grass types are rewarded with Ice beams and the like, since it's so fast it can afford to stay in on just about anything and hit first before that fatal move can take it out. I hate Recover on it for a while, but it proved kind of pointless, so I switched it up with Rapid Spin for a Just-In-Case situation, though Entry Hazards haven't been much of a problem for me even when I let them hang around. When I do need it, it's there, though.

There are better Spinners in the game. Tentacruel, Excadrill, Avalugg, etc. Any Water types outside of Rotom-W or Vaporeon are really just not as good as they were in the past. If you were to swap it out for another Spinning Water I'd go with Tentacruel.

Aegislash (M)
@ Spooky Plate
Quiet nature | Stance Change ability
252 HP/SpA, 4 Atk
Moves:
~ King's Shield
~ Shadow Sneak
~ Shadowball
~ Sacred Sword

Last but certainly not least, my amazing, stupendous Aegislash (Gladius). I love him. He can tank hits and King's Shield makes itself a menace to no end for opponents. He can stay in on anything with King's Shield and helps me feel a pokemon out while dodging Sucker Punches and lowering attack to boot. His main form of attack is Shadow Ball which hits really hard. Sacred Sword is mostly for Normal types and he has the distinction of being the only pokemon on my team that has a super effective move against them. Shadow Sneak is to get the first move in, usually as a finisher. His low speed is helpful rather than the reverse, because it lets him stay in Defense mode to tank hits and switch into the more vulnerable attack mode only after. Alternating King's Shield and attacks is the main strategy with him, and it's proven top notch. He can also Spin-block but he usually doesn't have to and his Steel type can let him take shrug off just about anything. Even special attacks usually won't get him into the yellow. He's just great.

Now your spin-blocker. You aren't really using it for Wall Breaking too much I'd assume. With Sacred Sword I can't really think of many Steel's, Rock's, Ice's, or Normal's it would be good against. Maybe drop it for Iron Head for extra coverage against Sylveon or Togekiss or Azumarill. I could see this as another contender for a Baton Pass.

Anyway, that's the team and how I use them. We generally do well, but there are just a few issues I've noticed against certain pokemon.

Firstly, Black Sludge Gengar. Not Mega Gengar, that thing dies like no one's business, but Black Sludge holding Substitute-Shadowball-Sludge Bomb-Thunderbolt Gengar. Basically he's just too fast with that substitute and heals it off immediately with black sludge. It has trouble killing my pokemon off, but I also can't kill it off. Starmie is weak to it's Shadow ball and Scolipede isn't great against Special attacks, and nothing else is fast enough to hit it before it can throw up a substitute.

If you can get the +2 Attack/+3 Speed to Aegislash Gengar really shouldn't be a problem for you.

Secondly Dark Void Smeargle. Someone came at me with this thing the other day and I was like, what the hell? Other things on the team gave me problems but this thing was the start. It's a Speed EVs Smeargle with Dark Void, Sticky Web, Thunderwave and Stealth rock. Basically the Dark Void puts my pokemon to sleep and he proceeds to set up entry hazards and periodically comes back in to paralyse my pokemon. I started off with my Scolipede WHICH IT OUTSPED, and I didn't bother to change out since I figured it would Dark Void my whole team if I did that. And obviously that wouldn't be good. I think if I battled it again I might pull out Starmie and see if it could outspeed the thing, but I'm not confident it could.

Once again this is another case of being faster than your opponent's Pokemon. iirc Smeargle is only Base 60 Speed so it shouldn't matter too much.

I'm also not sure about certain moves my pokemon have currently. As I said, Air Slash on my Togekiss. It never freaking flinches like it's supposed to (It does for other people, am I just unlucky? Whatever,) and for a STAB it still doesn't feel powerful, even with boosts. Also Sacred Sword on my Aegislash. Most Normal types are Physically Defensive so it just doesn't do much since he has no Attack investment. I'm considering changing to a Special attack that would do more damage, (but what?)

Well any advice would be great. Also if you want to battle me feel free to ask, just don't cry if you lose! ;P

Honestly with Air Slash I'd just say stick it out. I'm sure it would be better paired with Paralyzing your opponent as the chance for them to attack is lowered. Honestly Air Slash is just better in doubles when paired with Rock Throw.

And for the testing I don't see why testing on Showdown should be too much of a problem. It'll allow you to easily test what is and isn't working on your Pokemon and change it until it works.
 
Very Talonflame weak. You'll want to remedy that ASAP, try MGyarados with Intimidate over Goodra. This also means replacing MMawile - I'll get to that in a sec.

Use 68 Atk EVs on Aegislash, that guarantees that you do at least 75% to Gengar with Shadow Sneak (thus thwarting any attempts to sub).

A quick Taunt shuts down Smeargle. Again, MGyarados solves your problem - it is faster than Smeargle's base 75 Speed.

Togekiss's Air Slash is notorious for being used in conjunction with Thunder Wave, so of course your results won't be as good as expected solo. Drop Nasty Plot, Togekiss isn't meant to be a damage dealer anyways.

Anyway, on to the team itself:

Scolipede: yeah Terra is pretty much right, but use Iron Defense over Poison Jab and swap your EV spread to 252 hp/4 SDef/252 Def. Scolipede is best used as a 100% support Pokémon or a sweeper on its own, your set forfeits excellence at either of those roles for mediocrity at both.

Goodra is incredibly overrated. It lacks recovery and its damage output is mediocre, plus it's physical frailty makes it easy to play around. Use this:

Gyarados @ Gyaradosite
Intimidate->Mold Breaker
Jolly
40 HP/252 Atk/212 Spe
~Dragon Dance
~Taunt
~Waterfall
~Earthquake

Gyarados checks both Talonflame and Smeargle for you.

Mawile: low Speed and SpDef let it down. Plus, it's outclassed almost completely by:

Bisharp @ Dread Plate/Assault Vest/Life Orb
Defiant
Adamant
4 HP/252 Atk/252 Spe
~Knock Off
~Iron Head
~Sucker Punch
~Pursuit/Swords Dance

This also frees your Mega slot for Gyarados. Passing some Speed and Attack boosts to this thing will pretty much win you any game barring Sucker Punch misplays.

Togekiss: TWave over NP, max Speed over Def, Lefties over RH

Starmie: Terra and I disagree here - IMO Starmie is a great fit for your team as you lack SpAttackers. Tentacruel could be used (I am a Tentacruel user myself) but the power drop would be noticeable and your team is decently bulky already anyways. Avalugg is almost useless except on full-stall, it is a huge momentum killer. Excadrill is yet another physical attacker, which your team doesn't need.

Aegislash: Bring 64 EVs from HP to Attack so you can thwart Gengar's Sub shenanigans.

That's all I've got.
 
Drop Megahorn and Spikes for Swords Dance and Protect respectively. When you lead with this you want to Protect Turn 1, SD Turn 2, Protect Turn 3, and finally Baton Pass Turn 4. Also drop Black Sludge for a Focus Sash.

I see where you're going with this. Sounds pretty good. Spikes are useful, but triples swords dance and speed boost baton passed would be way better. Good idea.


[Goodra] Needs to be @Assault Vest. I like the Dragon Tail for phazing and Physical STAB damage over EQ. I'd consider going Ice Beam over Thunderbolt, but test it out first before you make the change for good. I'm sure someone is also gonna tell you to swap Dragon Pulse with Draco Meteor, and like the Ice Beam/Thunderbolt problem, test it first and see if its right for you.

Seems like a duh now that you mention it. For some reason I was under the impression that assault vest meant you could only use status moves rather than the reverse. This will be implemented immediately.

Prime Candidate for your Baton Pass. +2 Attack/+3 Speed would make M-Mawile nigh impossible to stop. I would drop Swords Dance for Stone Edge.

If she gets baton passed some swords dances than yeah, she won't need it herself so makes sense to me. Sounds good. Stone Edge will also help out on stuff some annoying stuff that I can think of. I am aware that my team is pretty low on rock/ground attacks.

Lose the Rocky Helmet. Its useless on anything not named Garchomp or Ferrothorn. I don't know which item to add to it outside of Leftovers as both items that raise Flinching chances have been nerfed since BW.

Well, if Goodra has assault vest instead of leftovers than that would free that up, so I can see it.

There are better Spinners in the game. Tentacruel, Excadrill, Avalugg, etc. Any Water types outside of Rotom-W or Vaporeon are really just not as good as they were in the past. If you were to swap it out for another Spinning Water I'd go with Tentacruel.

I'm pretty happy with Starmie but I'll consider it. I do like Tentacruel myself. I might try it out. I do enjoy how speedy Starmie is though.

Now your spin-blocker. You aren't really using it for Wall Breaking too much I'd assume. With Sacred Sword I can't really think of many Steel's, Rock's, Ice's, or Normal's it would be good against. Maybe drop it for Iron Head for extra coverage against Sylveon or Togekiss or Azumarill. I could see this as another contender for a Baton Pass.

I was thinking that myself. I might just to have something else to kill Fairies and give hard STAB hits.

If you can get the +2 Attack/+3 Speed to Aegislash Gengar really shouldn't be a problem for you.

Hmm, okay.

Once again this is another case of being faster than your opponent's Pokemon. iirc Smeargle is only Base 60 Speed so it shouldn't matter too much.

Don't ask me, I just know one outsped my Scolipede which boggled my mind. Generally Smeargle isn't a problem for me.

And for the testing I don't see why testing on Showdown should be too much of a problem. It'll allow you to easily test what is and isn't working on your Pokemon and change it until it works.

Sounds good, thank you very much!
 
Very Talonflame weak. You'll want to remedy that ASAP, try MGyarados with Intimidate over Goodra. This also means replacing MMawile - I'll get to that in a sec.

I actually usually counter Talonflame with Togekiss. It doesn't mind getting hit a few times even with Gale Wing priorities and can heal it off. No super effective moves, but it usually does fine. Still I'm listening.

Use 68 Atk EVs on Aegislash, that guarantees that you do at least 75% to Gengar with Shadow Sneak (thus thwarting any attempts to sub).

I can get behind this. A slightly weaker Shadow Ball probably won't mess anything up.

A quick Taunt shuts down Smeargle. Again, MGyarados solves your problem - it is faster than Smeargle's base 75 Speed.

Togekiss's Air Slash is notorious for being used in conjunction with Thunder Wave, so of course your results won't be as good as expected solo. Drop Nasty Plot, Togekiss isn't meant to be a damage dealer anyways.

I can see it. Okay, done. My team would enjoy some thunderwave support anyway.

Anyway, on to the team itself:

Scolipede: yeah Terra is pretty much right, but use Iron Defense over Poison Jab and swap your EV spread to 252 hp/4 SDef/252 Def. Scolipede is best used as a 100% support Pokémon or a sweeper on its own, your set forfeits excellence at either of those roles for mediocrity at both.

I see what you're saying. I guess if it's using Protect it doesn't need speed EVs anyway. I probably was trying to do to much with it, although it is nice to use it for attacking if I need to, it's actually saved me a time or two.

Goodra is incredibly overrated. It lacks recovery and its damage output is mediocre, plus it's physical frailty makes it easy to play around. Use this:

Gyarados @ Gyaradosite
Intimidate->Mold Breaker
Jolly
40 HP/252 Atk/212 Spe
~Dragon Dance
~Taunt
~Waterfall
~Earthquake

Gyarados checks both Talonflame and Smeargle for you.

Well I like Goodra, though you're right that it isn't great for dealing damage. I'll consider it. I do like Gyarados.

Mawile: low Speed and SpDef let it down. Plus, it's outclassed almost completely by:

Bisharp @ Dread Plate/Assault Vest/Life Orb
Defiant
Adamant
4 HP/252 Atk/252 Spe
~Knock Off
~Iron Head
~Sucker Punch
~Pursuit/Swords Dance

This also frees your Mega slot for Gyarados. Passing some Speed and Attack boosts to this thing will pretty much win you any game barring Sucker Punch misplays.

Lol, my heart broke, I love my Mawile. Though to be honest I was actually breading up a Bisharp before I even posted it. I went against one and it was a beast. I have much respect for Bisharp. He's a good substitute for Mawile if I do go with the Gyarados.

Togekiss: TWave over NP, max Speed over Def, Lefties over RH

Starmie: Terra and I disagree here - IMO Starmie is a great fit for your team as you lack SpAttackers. Tentacruel could be used (I am a Tentacruel user myself) but the power drop would be noticeable and your team is decently bulky already anyways. Avalugg is almost useless except on full-stall, it is a huge momentum killer. Excadrill is yet another physical attacker, which your team doesn't need.

Yes, yes, I agree.

Aegislash: Bring 64 EVs from HP to Attack so you can thwart Gengar's Sub shenanigans.

That's all I've got.

Thank you, very helpful!
 
-For Scolipede, gatta agree w/ the above. Its best used as a support and not a physical attacker.

Scolipede @ Black Sludge
Nature: Jolly
Ability: Speed Boost
EV's: 252 Hp / 96 Def / 160 Speed
~ Iron Defense
~ Baton Pass
~ Substitute
~ Protect

160 Ev's in Speed to out speed 100 Base Speed Mons. (If they get a +1 you get a +1, and so, you still Outspeed)

-For Mawile, You shud run 188 Speed in EV's to outspeed invested speed skarmory's and base 70 below mons.
Also replace Iron Head for Fire Fang. A +2 Play Rough or even a neutral one can kill Fairy's easy. If you keep Iron Head, you get walled by any steel types.

-For Togekiss....How could you now know about the Infamous Paraflinch Togekiss!!! D:

Togekiss @ Leftovers
Nature: Bold
Ability: Scerene Grace
EV's: 252 Hp / 200 Def / 40 SpD / 16 Speed
~ Thunder Wave
~ Air Slash
~ Roost
~ Nasty Plot

This is my own set for Togekiss Just to let you know. 16 Speed EV's to get the initiative 1st on base 80 mons. (Paralyze them 1st then get hit...or nawh!?)
Bold nature and 200 Def and 40 SpD for an equal spread on the defenses.

-You shud replace Starmie for Greninja and Goodra for a Spinner or a De-Fogger.
Greninja just out classes Starmie in Gen 6 and Goodra isn't the best wall out there. It can take hits definitely but its lack of recovery and damage just draws it back. I recommend a Heatran instead! :D

-And Aegislash is perfect as it is~ I give props~

And that is my opinion at your team!
Woosh~!
 
-For Scolipede, gatta agree w/ the above. Its best used as a support and not a physical attacker.

Scolipede @ Black Sludge
Nature: Jolly
Ability: Speed Boost
EV's: 252 Hp / 96 Def / 160 Speed
~ Iron Defense
~ Baton Pass
~ Substitute
~ Protect

160 Ev's in Speed to out speed 100 Base Speed Mons. (If they get a +1 you get a +1, and so, you still Outspeed)

Hm hm, I see. After hearing all this advice I'm thinking more like:

Scolipede @ Black Sludge (or Focus Sash, not sure yet.)
Nature: Jolly
Ability: Speed Boost
EV's: 252 Hp / 96 Def / 160 Speed
~ Swords Dance
~ Baton Pass
~ Protect
~ Megahorn/Poison Jab

Iron Defense seems a little redundant since the target is to baton pass to my pokemon that already have good defense. Mawile especially would like Swords Dance over Iron Defense anyway. Megahorn/Poison Jab for Just-In-Case damage and it would like the Swords Dances if it came to that. stat spreed sounds good to me though. Focus Sash makes sense to make sure it at least lives through one hit to Baton Pass. Black Sludge is always great though.

For Mawile, You shud run 188 Speed in EV's to outspeed invested speed skarmory's and base 70 below mons.
Also replace Iron Head for Fire Fang. A +2 Play Rough or even a neutral one can kill Fairy's easy. If you keep Iron Head, you get walled by any steel types.

I see what you're saying. Stat spreed I'm liking, Fire Fang over Iron head I'm iffy on but I'll at least try it out. It's true it would give better coverage.

-For Togekiss....How could you now know about the Infamous Paraflinch Togekiss!!! D:

Togekiss @ Leftovers
Nature: Bold
Ability: Scerene Grace
EV's: 252 Hp / 200 Def / 40 SpD / 16 Speed
~ Thunder Wave
~ Air Slash
~ Roost
~ Nasty Plot

This is my own set for Togekiss Just to let you know. 16 Speed EV's to get the initiative 1st on base 80 mons. (Paralyze them 1st then get hit...or nawh!?)
Bold nature and 200 Def and 40 SpD for an equal spread on the defenses.

Actually I had heard of it, lol, even come against it a few times. Dunno why I didn't go for it. I like your set! I think I'll go for it!

-You shud replace Starmie for Greninja and Goodra for a Spinner or a De-Fogger.
Greninja just out classes Starmie in Gen 6 and Goodra isn't the best wall out there. It can take hits definitely but its lack of recovery and damage just draws it back. I recommend a Heatran instead! :D

Greninja, huh? My brain gets angry if I think of running Greninja. I see what you're saying but grrr....

Lol, if only I had a Heatran. I'm listening but recommend me something else! Something I won't have to trade my leg for. Also breedable.

-And Aegislash is perfect as it is~ I give props~

And that is my opinion at your team!Woosh~!

Lol, thanks!
 
Hm hm, I see. After hearing all this advice I'm thinking more like:

Scolipede @ Black Sludge (or Focus Sash, not sure yet.)
Nature: Jolly
Ability: Speed Boost
EV's: 252 Hp / 96 Def / 160 Speed
~ Swords Dance
~ Baton Pass
~ Protect
~ Megahorn/Poison Jab

Iron Defense seems a little redundant since the target is to baton pass to my pokemon that already have good defense. Mawile especially would like Swords Dance over Iron Defense anyway. Megahorn/Poison Jab for Just-In-Case damage and it would like the Swords Dances if it came to that. stat spreed sounds good to me though. Focus Sash makes sense to make sure it at least lives through one hit to Baton Pass. Black Sludge is always great though.

Lol, I honestly wouldn't recommend the EV spread unless your going defensive. And from my experience, (and I would know) don't use your set :)
And Mawile has Sword Dance already so? o.O

I see what you're saying. Stat spreed I'm liking, Fire Fang over Iron head I'm iffy on but I'll at least try it out. It's true it would give better coverage.

Trust me, your gana Luv Fire Fang on Mawile ;)

Greninja, huh? My brain gets angry if I think of running Greninja. I see what you're saying but grrr....
LOL +1!

Lol, if only I had a Heatran. I'm listening but recommend me something else! Something I won't have to trade my leg for. Also breedable.
What about Mandibuzz? Its a De-Fogger and a Wall! Hoo-Ahh!!!

Lol, thanks!
Another +1!
 
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Lol, I honestly wouldn't recommend the EV spread unless your going defensive. And from my experience, (and I would know) don't use your set :)
And Mawile has Sword Dance already so? o.O

Well, the idea is that Mawile wouldn't need it anymore.

(Also, just bread one with Fire Fang! Let's see how it goes!)

And I actually like Mandibuzz a lot! I believe I will try it, what set do you suggest?
 
Mandibuzz @ Rocky Helmet/Leftovers
Overcoat
Bold/Impish
252 HP/252 Def/4 Speed
~Foul Play/Knock Off
~Defog
~Roost
~Taunt/Toxic/U-Turn

This is THE Mandibuzz set (note that at level 100 you should use 248/252/8, you want an odd HP to take minimum damage from Stealth Rock)
 
Lol, I honestly wouldn't recommend the EV spread unless your going defensive. And from my experience, (and I would know) don't use your set :)
And Mawile has Sword Dance already so? o.O

Well, the idea is that Mawile wouldn't need it anymore.

(Also, just bread one with Fire Fang! Let's see how it goes!)

And I actually like Mandibuzz a lot! I believe I will try it, what set do you suggest?

Well continuing our conversation...... ._. @GloryBlaze! ( Don't just steal my thunder like that! D: )

Mandibuzz @ Leftovers / Rocky Helmet
Ability: Overcoat
Nature: Impish
EV's: 240 Hp / 252 Def /16 Speed
~Foul Play
~Defog
~Roost
~Taunt / Knock-Off

Rocky Helmet is also viable but I prefer Leftover due to me being a Fan of Hp Recovery~ Try both to see which you find more Favorable~
16 Ev's in speed to out-speed other Base 80's w/ few investments. And yes, there are a couple of mons w/ base 80 speed in the OU.
Same case w/ Knock-Off. Also viable but I prefer Taunt~ Base 80 is fine to move 1st and Taunt is just too amazing to pass on! D: LOL Once again, find which 1 you find most favorable~

And if you get tired of breeding~
Just take a stroll to my Mill! And you'll see a Vullaby w/ you name on it! ;) Hoo-Ahh! "http://bmgf.bulbagarden.net/f601/jeffs-breeding-mill-163496/"
 
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