[RMT] Gen 6 Doubles

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Team @ a Glance​

Manectric, Raichu, Gliscor, Cresselia, Milotic, Scizor

Team Strategy​
:
Plan A: Start out with Manectric and Raichu and use discharge to raise special attack.

Plan B: Start with Gliscor and Scizor. Set up stealth rocks with Gliscor and Mega Evolve swords dance with Scizor.

Plan C: Cresselia and Milotic. Rain dance with cresselia and Scald/Toxic with milotic.

Team Up Close​

Manectric
Item: Focus Sash
Nature: Timid
Ability: Lightning Rod
Evs: 252 Spe/ 252 SpA/ 4 SpD
Moves:
~Discharge
~Flamethrower
~Hidden Power Ice
~Protect

Manectric is one the team because she has great synergy with Raichu and knows a wide variety of moves. Jolly Nature with max speed investment allows me to outspeed some potential threats to the team. Is usually walled by Chansey.

Raichu
Item: Life Orb
Nature: Hasty
Ability: Lightning Rod
Evs: 252 SpA/ 252 Spe/ 4 HP
Moves:
~Hidden Power Ice
~Discharge
~Focus Blast
~Protect
Raichu helps build synergy with manectric as they both boost each other's special attack by one stage due to the ability lightning rod. Hasty Nature with Max speed allows me to outspeed an opposing Garchomp which could possibly ruin the synergy of the team. Focus Blast is their to hit ice, steel, normal, and rock types pretty hard.

Gliscor
Item: Toxic Orb
Nature: Jolly
Ability: Poison Heal
Evs: 252 Atk/ 252 Spe/ 4 Def
Moves
~Earthquake
~Stealth Rock
~Defog
~Poison Jab
Gliscor is in the team to set up the stealth rocks and to potentially get rid of all field hazards on the field that can hurt my team. Jolly nature because Gliscor is a physical attacker and needs to outspeed other pokemon in order to set up stealth rocks.

Cresselia
Item: Chesto Berry
Nature: Calm
Ability: Levitate
Evs: 252 HP/ 224 SpD/ 32 Def
Moves:
~Rain Dance
~Moonblast
~Rest
~Psyshock
Cresselia is there to add a Special Wall to the team and to help set up Rain dance for its partner Milotic. Calm Nature because it is a special wall and it will have more survivability. Moonblast is there to hit the dark types.

Milotic
Item:Leftovers
Nature: Bold
Ability: Marvel Scale
Evs: 252 Def/ 130 HP/ 126 SpA
Moves:
~Scald
~Recover
~Ice Beam
~Toxic
Milotic is another bulky pokemon that helps add more survivability to the team. Bold nature to increase its Defense stat to give it more Defense bulk.

Scizor
Item: Scizorite
Nature: Adamant
Ability: Light Metal
Evs: 248 HP/ 84 Atk/ 176 SpD
Moves:
~Swords Dance
~Roost
~Bullet Punch
~Knock Off
Scizor is another physical attacker and was just thrown on the team for the 6th pokemon slot and hasn't seen much use in battle. Available for replacement.
 

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OK first, why does Raichu have a hasty nature when it has no physical moves? Better switch it to Timid to preserve what little bulk s/he has. Second, this team just has far too little synergy. You have three different strategies which are near incompatible with each other. Instead of one team, it feels like you have three different teams with no way of supporting the others. I would suggest picking one of the best strategies you have and simply base the entire team around supporting it instead of just two 'mons. In the case of A, add something that can better deal with ground and dragon types like Mamoswine. For B, remove stealth rocks from Gliscor and get a 'mon that knows either follow me or rage powder to help Scizor or whatever set up (I hear M-Gyarados Pachirisu had some success). And for C get a Politoad, some swift swimmers and other good rain abusers. Finally, you NEED a plan to deal with M-Kangaskhan and M-Salamence. A simple spare ice hidden power or focus blast is not enough. YOU NEED SOMETHING TO DEAL WITH THESE. All in all I'd give it a 3/10 for its poor synergy, lack of good doubles strategy, and few checks on things that may beat your strategy; but it has some interesting ideas, granted they may be horrible in practice.
 
OK first, why does Raichu have a hasty nature when it has no physical moves? Better switch it to Timid to preserve what little bulk s/he has. Second, this team just has far too little synergy. You have three different strategies which are near incompatible with each other. Instead of one team, it feels like you have three different teams with no way of supporting the others. I would suggest picking one of the best strategies you have and simply base the entire team around supporting it instead of just two 'mons. In the case of A, add something that can better deal with ground and dragon types like Mamoswine. For B, remove stealth rocks from Gliscor and get a 'mon that knows either follow me or rage powder to help Scizor or whatever set up (I hear M-Gyarados Pachirisu had some success). And for C get a Politoad, some swift swimmers and other good rain abusers. Finally, you NEED a plan to deal with M-Kangaskhan and M-Salamence. A simple spare ice hidden power or focus blast is not enough. YOU NEED SOMETHING TO DEAL WITH THESE. All in all I'd give it a 3/10 for its poor synergy, lack of good doubles strategy, and few checks on things that may beat your strategy; but it has some interesting ideas, granted they may be horrible in practice.

This is a remake of a gen 5 team i used which was Manectric, Thundurus-Therian, Landorus-Therian, Cresselia, Cincinno, and Heatran. And those three strategies are just different leads i use. HP Ice on a Plus 1 raichu can take out a garchomp and a Plus 2 manectric and raichu with HP ice can destroy a mance and cresselia also has moonblast and milotic has ice beam. Mega-Kangaskahn can be taken out by Psyshock since it isnt very bulky defensively. The synergy relies on the situation. And all my main weaknesses are countered.
 
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Doubles tends to play out faster than Singles so I'd advise to not use Stealth Rock/Defog as those moves would not give you enough mileage compared to actively engaging in the battle. Same kinda goes with Rain Dance...if its only purpose is to boost Scald it might be better to go with Politoed or something besides Milotic, as it's not being used to its potential. If you do decide to keep Rain Dance then, as MadRam said, it would be good to have other Pokemon who can benefit from it, perhaps have the Rain Dance user be something that has Hydration so you can spam Rest with it?

I notice that Raichu has a Hasty nature and Scizor has Light Metal for an ability...if you can I suggest you breed for Timid and Technician, respectively. It'll be hard for Scizor to set up because your opponent has two Pokemon they can attack you with so it might be better to partner it off with something that can stop the opponent (Mat Block, Fake Out, Follow Me, etc.) so that Scizor gets that chance.

Unfortunately Cresselia's Psyshock won't be doing significant damage to M-Kangaskhan:
0 SpA Cresselia Psyshock vs. 4 HP / 0 Def Mega Kangaskhan: 36-43 (19.8 - 23.7%) -- possible 5HKO
Raichu's Focus Blast is your best answer against it but it'll involve you having to play around Sucker Punch and Fake Out.

If you have some battle videos you can share then that can also help us see how the team plays and what direction you want to take it. As it is I'm having trouble seeing the team work as it feels a little clunky to me.
 
sharksocker Scizor gains the ability technician when it mega evolves so it is pointless to have that ability the same when i just mega evolve. It is also just a random pokemon i threw on the team because i needed another physical attacker on the team and i put on Scizor so it could deal with any fairy types possibly. And this is for Pokemon Showdown which the save battle thing is always down when i want to save the battle. This team is relatively not as good as the one i had in gen 5 which in the first 10 battles i went 10-0 and with this one i went 8-2. My physical attackers are the two weakest links because if i need to earthquake not many of them can keep the hit but in Gen 5 i had 2 pokemon that wasn't affected by it. I am not trying to be stuck up but this team only has troubles with sun teams. And mega absols with psycho cut took out my Gliscor in one hit at full HP.
 
I understand that M-Scizor gets Technician, I usually just pick Technician on regular Scizor as a matter of consistency (plus the unlikely event of not Mega Evolving right away to play around Worry Seed). But if it's just a random Pokemon anyway then that's a slot you can free up to add something that can counter your threats.

Are you getting a lot of use out of Stealth Rock and Defog? As I said before Doubles battles tend to play out more quickly than Singles and there's less switching involved so hazards aren't as effective sometimes. If you're having trouble using Earthquake/Discharge in fear that a teammate would get hit then try bringing something in with Telepathy.

You mention your previous team and your current problem with sun teams, is there any threat in particular that you're having trouble with now that you were able to handle before with your old team?
 
I understand that M-Scizor gets Technician, I usually just pick Technician on regular Scizor as a matter of consistency (plus the unlikely event of not Mega Evolving right away to play around Worry Seed). But if it's just a random Pokemon anyway then that's a slot you can free up to add something that can counter your threats.

Are you getting a lot of use out of Stealth Rock and Defog? As I said before Doubles battles tend to play out more quickly than Singles and there's less switching involved so hazards aren't as effective sometimes. If you're having trouble using Earthquake/Discharge in fear that a teammate would get hit then try bringing something in with Telepathy.

You mention your previous team and your current problem with sun teams, is there any threat in particular that you're having trouble with now that you were able to handle before with your old team?

Light Metal is actually the correct (standard) Ability, as it lets you switch into Low Kick easily.
 
I understand that M-Scizor gets Technician, I usually just pick Technician on regular Scizor as a matter of consistency (plus the unlikely event of not Mega Evolving right away to play around Worry Seed). But if it's just a random Pokemon anyway then that's a slot you can free up to add something that can counter your threats.

Are you getting a lot of use out of Stealth Rock and Defog? As I said before Doubles battles tend to play out more quickly than Singles and there's less switching involved so hazards aren't as effective sometimes. If you're having trouble using Earthquake/Discharge in fear that a teammate would get hit then try bringing something in with Telepathy.

You mention your previous team and your current problem with sun teams, is there any threat in particular that you're having trouble with now that you were able to handle before with your old team?

Well i am able to set up stealth rocks but i don't really have to use defog that much. And my old team only had trouble with rain teams once cinccino, manectric, and thundurus was fainted. But I decided to change the team up a little because my team was using a lot of legendaries and i didt feel that was the best choice to go.
 
How's Stealth Rock been working out for you, does the effect make up for the one turn you use to set it up? Yeah I wouldn't think Defog gets too much use, if you're facing off against entry hazards then try to minimize switches (and take advantage of the free turn you get from the opponent laying them out) or you can use Infiltrator if dual screens are a problem.

I'm not really sure what specific suggestions to give since the team feels like a mix of 3 different pairings. Though I would say that I tried out a Discharge combo on a team before, using Lanturn (Volt Absorb) instead of Raichu. I specialized Lanturn in bulk so it could get recovery from Volt Absorb while dealing out status with Scald and Discharge (which benefit from STAB).
 
I am remaking the team and i might add in Landorus-T and Thundurus-T back in the team and get rid of Rachu and Gliscor for them. But keep cresselia for the bulk and keep the last 2 slots open for a team maintenence deciding on which way i should go depending if milotic works better with cresselia than heatran does. But M-Scizor took the place of Cincinno which was a reliable mon aganst reain teams cause of its bullet seed with skill link
 
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