my hyper offensive team, a small variation of one of my standard teams, this team has a sturdy good lead as a defensive(ish) and each poke covers other pokes weaknesses, so alot of switching involved.
LEAD~~
Swampert@ leftovers
252hp 4atk 252def
Relaxed
Stealth Rocks
Roar
Avalanche
Earthquake
A top tier lead in anyones eyes, swampert has excellent typing, hit hard only by grass, sets up rocks and roars a bit to weaken entire team and scout what im dealing with, opt'd Avalanche over ice beam because nothing is outsped by Swampy, so it does a smidge more damage, also being a phyisical move.
PHYSICAL ATTACKER #1~~
Lucario@life orb
252atk 4def 252spe
Swords Dance
Extreme Speed
Close Combat
Earthquake
Standard lucario, come in, SD once maybe even twice, and third time is game over anyways, i can easily rip through 90% of OU with this, and i like it.
SPECIAL ATTACKER #1~~
Infernape@life orb
4def 252spa 252spe
Nasty Plot
Focus Blast
Flamethrower
Grass Knot
Special Ape, same as above, except special with the lack of strong priority, grass/fire is excellent coverage
PHYSICAL ATTACKER #2~~
Medicham@choice scarf
252atk 4def 252spe
Thunder Punch
Ice Punch
Zen Headbutt
Brick Break
Cham, at first glance is a terrible pogey, but his ability coupled with a choice scarf, takes his attack and speed as high as the gods, excellent coverage, nice stabs make the scarf worth it, but its not to bad anyways because as soon as a counter is switched in, he comes out and a suitable counter comes out
SPECIAL ATTACKER #2~~
Zapdos@Leftovers
4hp 252spa 252spe
Heat Wave
Thunderbolt
HP [ice]
Roost
Zapdos has wonderful stats and an excellent movepool, leftovers is interchangable with lifeorb to boost damage or longevity
LATE GAME [special]~~
Charizard@petaya berry
4hp 252spa 252spe
Substitute
Sunny Day
Flamethrower
Solar Beam
Once again, the grass/fire combo comes in, this is excellent late game, even early game, get down to the red, then his ability and berry kick in, boosting his flamethrower and special attacker to a nice stat, and i can proceed to sweep, very hard to take down, and it clears out steel types for my next guy
LATE GAME [physical]~~
Linoone@salac berry
4hp 252atk 252spe
Extremespeed
Belly Drum
Seed Bomb
Shadow Claw
Linoone is suprisingly awesome, 1 turn set up, giving +6atk and +2 spe in a single turn, only resistant to steel types, and a 80 base STAB priority move is main attack, unless something i can hit SE comes in, which probably wont if its late game-y enough
LEAD~~
Swampert@ leftovers
252hp 4atk 252def
Relaxed
Stealth Rocks
Roar
Avalanche
Earthquake
A top tier lead in anyones eyes, swampert has excellent typing, hit hard only by grass, sets up rocks and roars a bit to weaken entire team and scout what im dealing with, opt'd Avalanche over ice beam because nothing is outsped by Swampy, so it does a smidge more damage, also being a phyisical move.
PHYSICAL ATTACKER #1~~
Lucario@life orb
252atk 4def 252spe
Swords Dance
Extreme Speed
Close Combat
Earthquake
Standard lucario, come in, SD once maybe even twice, and third time is game over anyways, i can easily rip through 90% of OU with this, and i like it.
SPECIAL ATTACKER #1~~
Infernape@life orb
4def 252spa 252spe
Nasty Plot
Focus Blast
Flamethrower
Grass Knot
Special Ape, same as above, except special with the lack of strong priority, grass/fire is excellent coverage
PHYSICAL ATTACKER #2~~
Medicham@choice scarf
252atk 4def 252spe
Thunder Punch
Ice Punch
Zen Headbutt
Brick Break
Cham, at first glance is a terrible pogey, but his ability coupled with a choice scarf, takes his attack and speed as high as the gods, excellent coverage, nice stabs make the scarf worth it, but its not to bad anyways because as soon as a counter is switched in, he comes out and a suitable counter comes out
SPECIAL ATTACKER #2~~
Zapdos@Leftovers
4hp 252spa 252spe
Heat Wave
Thunderbolt
HP [ice]
Roost
Zapdos has wonderful stats and an excellent movepool, leftovers is interchangable with lifeorb to boost damage or longevity
LATE GAME [special]~~
Charizard@petaya berry
4hp 252spa 252spe
Substitute
Sunny Day
Flamethrower
Solar Beam
Once again, the grass/fire combo comes in, this is excellent late game, even early game, get down to the red, then his ability and berry kick in, boosting his flamethrower and special attacker to a nice stat, and i can proceed to sweep, very hard to take down, and it clears out steel types for my next guy
LATE GAME [physical]~~
Linoone@salac berry
4hp 252atk 252spe
Extremespeed
Belly Drum
Seed Bomb
Shadow Claw
Linoone is suprisingly awesome, 1 turn set up, giving +6atk and +2 spe in a single turn, only resistant to steel types, and a 80 base STAB priority move is main attack, unless something i can hit SE comes in, which probably wont if its late game-y enough