Bazooper
Well-Known Member
- Joined
- Jan 21, 2010
- Messages
- 166
- Reaction score
- 8
I've been getting destroyed recently with the following team, so I have come here for help (the people that help are SOOOO HELPFUL :angel: lol).
Vaporeon
Nature: Modest
Item: Damp Rock
EVs: 6 HP/ 252 def/ 252 sp. atk
~Acid Armor
~Baton Pass
~Hydro Pump
~Rain Dance
A rain dancer, optimized to survive a little.
Zapdos (Lead)
Nature: Modest
Item: Damp Rock
EVs: 6 HP/ 252 sp. atk/ 252 spd.
~Thunder
~HP: Grass
~Rain Dance
~Roost
Thunder is good in rain. HP grass is for ground types. As another Rain dancer, it has roost to help it survive.
Forretress
Nature: Calm
Item: Leftovers
EV: 252 HP/ 112 Atk/ 144 Def
~Spikes
~Rapid Spin
~Earthquake
~Gyro Ball
Lays down spikes and clears enemy spikes. A good defense wall. Has 0 spd ivs and calm nature to maximize gryo ball.
Blissey (Natural Cure)
Nature: Modest
Item: Leftovers
EVs: 6 HP/ 252 Def/ 252 sp def/
~Seismic Toss
~Rain Dance
~Sing
~Softboiled
Sing is to set up a rain dance and then either switch safely or try to kill it with seismic toss.
Jirachi
Nature: Modest
Item: Life Orb
EV: 6 Hp/ 252 sp atk/ 252 spd
~Psychic
~Thunder
~Rain Dance
~Wish
A rain dancer. Wish to survive or heal others and thunder goes with the rain. Psycic is the STAB of choice.
Kingdra (Swift Swim)
Nature: Adamant
Item: Leftovers
EVs: 6 HP/ 252 atk/ 252 spd
~Outrage
~Substitute
~Waterfall
~Dragon Dance
Good for sweeping because of high speed in rain and bonus dmg to waterfall.
As you can see, I tried the rain dancing idea given from Jesus. I took some other suggestions as well. I added forretress because I played my friend over and over and he won just by using blissey and skarmory (needed to punish his switching. I am still open for suggestions, though.
I apologize for inconsistencies and poor English.
Vaporeon
Nature: Modest
Item: Damp Rock
EVs: 6 HP/ 252 def/ 252 sp. atk
~Acid Armor
~Baton Pass
~Hydro Pump
~Rain Dance
A rain dancer, optimized to survive a little.
Zapdos (Lead)
Nature: Modest
Item: Damp Rock
EVs: 6 HP/ 252 sp. atk/ 252 spd.
~Thunder
~HP: Grass
~Rain Dance
~Roost
Thunder is good in rain. HP grass is for ground types. As another Rain dancer, it has roost to help it survive.
Forretress
Nature: Calm
Item: Leftovers
EV: 252 HP/ 112 Atk/ 144 Def
~Spikes
~Rapid Spin
~Earthquake
~Gyro Ball
Lays down spikes and clears enemy spikes. A good defense wall. Has 0 spd ivs and calm nature to maximize gryo ball.
Blissey (Natural Cure)
Nature: Modest
Item: Leftovers
EVs: 6 HP/ 252 Def/ 252 sp def/
~Seismic Toss
~Rain Dance
~Sing
~Softboiled
Sing is to set up a rain dance and then either switch safely or try to kill it with seismic toss.
Jirachi
Nature: Modest
Item: Life Orb
EV: 6 Hp/ 252 sp atk/ 252 spd
~Psychic
~Thunder
~Rain Dance
~Wish
A rain dancer. Wish to survive or heal others and thunder goes with the rain. Psycic is the STAB of choice.
Kingdra (Swift Swim)
Nature: Adamant
Item: Leftovers
EVs: 6 HP/ 252 atk/ 252 spd
~Outrage
~Substitute
~Waterfall
~Dragon Dance
Good for sweeping because of high speed in rain and bonus dmg to waterfall.
As you can see, I tried the rain dancing idea given from Jesus. I took some other suggestions as well. I added forretress because I played my friend over and over and he won just by using blissey and skarmory (needed to punish his switching. I am still open for suggestions, though.
I apologize for inconsistencies and poor English.
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