Yun
Our World Is Worth Fighting For
- Joined
- Aug 10, 2011
- Messages
- 5,801
- Reaction score
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While I do not play on any type of tiers, I do enjoy creating teams. I wanted to test a team that I have been attempting to create for a while.
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Well, my friends have created a tournament-like league. More of a "we told some friends, who told some friends..." type of thing. Finally, they finally got nearly 34 people in on the idea.
So, I need someone to Rate My Team and help me patch up some holes in them.
Salamence ♀ @ Yache Berry
Ability: Intimidate
EVs: 252 Atk/252 SpAtk/4 Spd
Nature: Naive
- Outrage
- Hydro Pump
- Heat Wave
- Earthquake
Salamence is one of my cores on this team. Really, I chose her due to the fact that she's my favorite Pokemon (not really a believer in that "favorite Pokemon can't win" competitive theory). However, Salamence, as you can see, is a Mixed Attacker set; with full EVs in Attack and Special Attack, and a 4 in Speed + Naive nature. Salamence is a solid attacker, capable of pretty much destroying a lot of weakened teams. I wanted to also use her as a wallbreaker, due to the fact that many things can wall her horridly. Stealth Rocks and nearly all Ice-type attacks (STAB or otherwise) will deal some horrid damage on her. However, once all main walls are taken out; Salamence can sweep uninterrupted.
Conkeldurr ♂ @ Life Orb
Ability: Sheer Force
EVs: 252 HP/252 Atk/4 Def
Nature: Adamant
- Stone Edge
- Bulk Up
- Payback
- Drain Punch
Conkeldurr is more of a bulky Physical Sweeper. I try to utilize the best of his stats, maxing out out his Attack and HP while benefiting his Attack stat. So far, I think it's a slightly okay set. Really, the thing I fear the most is the common Gliscor (which I've seen inside of our circle of battlers), who can Acrobatics it to death after a Flying Gem boosted STAB power, made even worse with Swords Dance. In that vein, I have gifted Conkeldurr with a necessary Stone Edge to get rid of any undesirable Flying-types. A standard set, but capable of sweeping.
Spiritomb ♀ @ Leftovers
Ability: Infiltrator
EVs: 4 HP/252 Def/160 SpAtk/92 SpDef
Nature: Bold
- Calm Mind
- Dark Pulse
- Shadow Ball
- Icy Wind
This is a Special Attacker + Physical Defensive Spiritomb set I customized. Using it due its reliable coverage of Conkeldurr's pesky Psychic-type weakness when Payback just can't do it, Spiritomb's also helped by her lack of weakeness. I have the Infiltrator ability so that I can bypass any dual-screeners I may face; allowing me to hit with my Calm Mind boosts. I'm fairly certain Spiritomb can cover her tracks with Icy Wind as well, allowing her to hit with CM Boosted (or not) attacks that can lower Speed. Hopefully, after one or two Icy Winds, she will be capable of outspeeding. However, the main reason for that is to slow down opponents so that she can switch to another Pokemon that outspeeds.
Starmie @ Choice Specs
Ability: Analytic
EVs: 252 SpAtk/4 Def/252 Spd
Nature: Modest
- Thunderbolt
- Ice Beam
- Hydro Pump
- Hidden Power {Fighting}
Starmie is my choice user of my set. Frankly, I chose Analytic over Natural Cure as a precautionary measure against those with access to Sucker Punch/any Priority move or Scarfed Pokemon. Even without the Analytic, the Specs boost would still do extremely high levels of damage. I want to use this as my coverage Pokemon, as I won't have much trouble finding use for Starmie on a team built for bulky sweepers. Covers the Ghost, Ground, Water, Grass, Fighting and Dark-types among many with high Speed plus supplementary damage dealing properties along with it.
Zapdos @ Leftovers
Ability: Pressure
EVs: 232 SpAtk/24 SpDef/252 Spd
Nature: Timid
- Thunderbolt
- Roost
- Heat Wave
- Roar
This more of a mix between a defensive Special Attacking Pokemon, again. Frankly, I like this set; as it leaves me with many different types of advantageous moves, such as getting in a quick Roar to phase out enemies. More so Prankster Substitute users, as I have troubles with them.
Terrakion @ Air Balloon
Ability: Justified
EVs: 252 Atk/4 SpDef/252 Spd
Nature: Jolly
- Stone Edge
- Sacred Sword
- Protect
- Earthquake
Terrakion is really a Pokemon that would be relevant to my team. I chose the Sacred Sword over the CC, as I don't want to risk the Defense and Special Defense drop. With Sacred Sword, I can hit the opponent through their attempts to boost their stats with STAB power. Stone Edge is an obvious STAB need, with Earthquake able to be an area-covering Steel-type bane. Protect is a move I'll use to scout the opponent's moves.
Frankly, I think I've accounted for not only many types of Pokes; but I've also kept m wits about trying to infiltrate defensive boosts. This team has been extensively successful for me in the past, able to have the coverage to defeat many common types. As you can see, it's more of an all-out offensive team.
Any thoughts? Think I can add any moves to my Pokemon? I'm not planning to change any Pokemon in the lineup, but I'm open to any improvements in their spreads/movesets.
Edits
(6/18/12): Found out Conkeldurr can't have Ice Punch. Changing to Stone Edge.
-------------------------
Well, my friends have created a tournament-like league. More of a "we told some friends, who told some friends..." type of thing. Finally, they finally got nearly 34 people in on the idea.
So, I need someone to Rate My Team and help me patch up some holes in them.
Salamence ♀ @ Yache Berry
Ability: Intimidate
EVs: 252 Atk/252 SpAtk/4 Spd
Nature: Naive
- Outrage
- Hydro Pump
- Heat Wave
- Earthquake
Salamence is one of my cores on this team. Really, I chose her due to the fact that she's my favorite Pokemon (not really a believer in that "favorite Pokemon can't win" competitive theory). However, Salamence, as you can see, is a Mixed Attacker set; with full EVs in Attack and Special Attack, and a 4 in Speed + Naive nature. Salamence is a solid attacker, capable of pretty much destroying a lot of weakened teams. I wanted to also use her as a wallbreaker, due to the fact that many things can wall her horridly. Stealth Rocks and nearly all Ice-type attacks (STAB or otherwise) will deal some horrid damage on her. However, once all main walls are taken out; Salamence can sweep uninterrupted.
Conkeldurr ♂ @ Life Orb
Ability: Sheer Force
EVs: 252 HP/252 Atk/4 Def
Nature: Adamant
- Stone Edge
- Bulk Up
- Payback
- Drain Punch
Conkeldurr is more of a bulky Physical Sweeper. I try to utilize the best of his stats, maxing out out his Attack and HP while benefiting his Attack stat. So far, I think it's a slightly okay set. Really, the thing I fear the most is the common Gliscor (which I've seen inside of our circle of battlers), who can Acrobatics it to death after a Flying Gem boosted STAB power, made even worse with Swords Dance. In that vein, I have gifted Conkeldurr with a necessary Stone Edge to get rid of any undesirable Flying-types. A standard set, but capable of sweeping.
Spiritomb ♀ @ Leftovers
Ability: Infiltrator
EVs: 4 HP/252 Def/160 SpAtk/92 SpDef
Nature: Bold
- Calm Mind
- Dark Pulse
- Shadow Ball
- Icy Wind
This is a Special Attacker + Physical Defensive Spiritomb set I customized. Using it due its reliable coverage of Conkeldurr's pesky Psychic-type weakness when Payback just can't do it, Spiritomb's also helped by her lack of weakeness. I have the Infiltrator ability so that I can bypass any dual-screeners I may face; allowing me to hit with my Calm Mind boosts. I'm fairly certain Spiritomb can cover her tracks with Icy Wind as well, allowing her to hit with CM Boosted (or not) attacks that can lower Speed. Hopefully, after one or two Icy Winds, she will be capable of outspeeding. However, the main reason for that is to slow down opponents so that she can switch to another Pokemon that outspeeds.
Starmie @ Choice Specs
Ability: Analytic
EVs: 252 SpAtk/4 Def/252 Spd
Nature: Modest
- Thunderbolt
- Ice Beam
- Hydro Pump
- Hidden Power {Fighting}
Starmie is my choice user of my set. Frankly, I chose Analytic over Natural Cure as a precautionary measure against those with access to Sucker Punch/any Priority move or Scarfed Pokemon. Even without the Analytic, the Specs boost would still do extremely high levels of damage. I want to use this as my coverage Pokemon, as I won't have much trouble finding use for Starmie on a team built for bulky sweepers. Covers the Ghost, Ground, Water, Grass, Fighting and Dark-types among many with high Speed plus supplementary damage dealing properties along with it.
Zapdos @ Leftovers
Ability: Pressure
EVs: 232 SpAtk/24 SpDef/252 Spd
Nature: Timid
- Thunderbolt
- Roost
- Heat Wave
- Roar
This more of a mix between a defensive Special Attacking Pokemon, again. Frankly, I like this set; as it leaves me with many different types of advantageous moves, such as getting in a quick Roar to phase out enemies. More so Prankster Substitute users, as I have troubles with them.
Terrakion @ Air Balloon
Ability: Justified
EVs: 252 Atk/4 SpDef/252 Spd
Nature: Jolly
- Stone Edge
- Sacred Sword
- Protect
- Earthquake
Terrakion is really a Pokemon that would be relevant to my team. I chose the Sacred Sword over the CC, as I don't want to risk the Defense and Special Defense drop. With Sacred Sword, I can hit the opponent through their attempts to boost their stats with STAB power. Stone Edge is an obvious STAB need, with Earthquake able to be an area-covering Steel-type bane. Protect is a move I'll use to scout the opponent's moves.
Frankly, I think I've accounted for not only many types of Pokes; but I've also kept m wits about trying to infiltrate defensive boosts. This team has been extensively successful for me in the past, able to have the coverage to defeat many common types. As you can see, it's more of an all-out offensive team.
Any thoughts? Think I can add any moves to my Pokemon? I'm not planning to change any Pokemon in the lineup, but I'm open to any improvements in their spreads/movesets.
Edits
(6/18/12): Found out Conkeldurr can't have Ice Punch. Changing to Stone Edge.
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