RMUUT

VanillaThunderbolt

New Member
Joined
Jun 18, 2010
Messages
274
Reaction score
0
First off, I don't particularly like the selections in OU now a days, and honestly, I feel like UU is a lot more of a challenge to play in. A friend and I are having a battle in the near future (after which I will delete this thread) using UU teams, and I have a general idea of what I want to use, but I want some outside opinions. Bare in mind, we plan on using no hacking, including fair hacking (to level his lack of Action Replay), so typical Max IV or Fixed IV settings are void here (as well as no doubling up on items, just as a challenge).

The Anti-Lead
128-3.png

Tauros @ Muscle Band
Intimidate Ability
Adamant Nature
16 HP / 252 Atk / 240 Speed
~ Return
~ Earthquake
~ Stone Edge
~ Avalanche

Basically, Intimidate as the first move in hopes to stunt whatever lead is used against me, and then try and brute force it out of the picture. Edge/Quake is great coverage, and Avalanche can revenge kill any DD Altaria later in the game. 240 Speed EVs be as fast as any Max Speed Arcanine (which was my other option as an Anti-Lead) with the same amount of IVs or less than that of Tauros.

Return over Giga Impact for more freedom, and the same influence for the change to Muscle Band over Choice Band.

The Spin/Rock Support
344-3.png

Claydol @ Leftovers
Levitate Ability
Careful Nature
132 HP / 128 Def / 252 Sp.Def
~ Stealth Rocks
~ Rapid Spin
~ Earth Power
~ Shadow Ball

After Tauros wipes out whatever lead my opponent has, I switch out on any threat with Fighting Type attacks and bring out this... thing. Solid defenses and HP give Claydol ample time to clear out any rocks and set up its own. Earth Power to give it some STAB offense, and Shadow Ball to deal with the UU Ghosts who are immune to Rapid Spin and Earth Power (namely Mismagius and Rotom). EVs and Nature give Claydol great Sp.Def, while still paying attention to its Defense (You'll notice there are a lot of Physical Walls in this team, so I imply to build Claydol more on the Special Side).

The Bomb
110-3.png

Weezing @ Black Sludge
Levitate Ability
Impish Nature / Bold Nature
252 HP / 4 Atk / 252 Def -OR- 100 HP / 156 Sp.Atk / 252 Def
~ Explosion
~ Toxic / Fire Blast
~ Will-o-Wisp
~ Haze / Pain Split

This guy comes out on the big bad Physical Sweepers who think they're all that. Will-o-Wisp cripples them with the nasty Attack drop, and Toxic can induce a nasty status on the Fire Types who resist WoW. Haze is always good for ending any Curse sets who managed to max out their defenses, and open them up for an easy KO. After some good scouting and execution of its trickery, Weezing blows up on its (hopefully) unsuspecting victim. EVs and Nature for maximum Physical Wall potential.

Serious Weezing reconsideration here. I could build it slightly less bulky (drop 19 HP) and more offensive Specially (go up 19 or 20 Sp.Atk, plus the benefits from the nature). Doing so could help with other Weezing Walls, and also give pretty decent coverage. Pain Split, however, gives a whole new strategy to mess with walls (which I may need after dropping Toxic), which would also shift the EV Spread to less HP, and more Sp.Atk. If I do get Fire Blast, I ditch Toxic over WoW, because there are 3 potentially Physical Fire Types in UU, and a whole plethora of Steel and Poison Types.

The Scout
277_swellow_1_m.png

Swellow @ Toxic Orb
Guts Ability
Jolly Nature
252 Atk / 252 Speed
~ Protect
~ Facade
~ U-Turn
~ Brave Bird

Using the famous Swellow Sweep as a Scout may seem a bit like a bad idea, but it is one the fastest things in UU (if not the fastest... I forget), and can seriously impact with U-Turn. Protect also scouts out what the opponents move set may be like, be it hinted by the move I block with Protect, or knowing they can't handle Swellow by switching out. Facade hits with a lot of power, and compensates for Swellow's so-so Attack Stat. Roost is gone, and replaced with Brave Bird. Looks like we're just gonna go with offensive Scout here.

The Curse
registeel.png

Registeel @ Chesto Berry
Clear Body Ability
Careful Nature
252 HP / 40 Atk / 216 Sp.Def
~ Curse
~ Rest
~ Sleep Talk (Maybe Earthquake)
~ Iron Head

Ditched Milotic for an awesome Curse Set. Rest/Talk may be how I go with this one, but I'll see how Earthquake works first. Basically, a sky high Sp.Def Stat and Maximum HP gives Registeel permission to set up Curse right in front of anything that doesn't have the immense power to take it out. On that note, the synergy with Registeel and Weezing is seemingly great. Weezing can Haze away any unwanted boosters (hopefully) and Registeel can come in and start boosting itself. That and it can come in on any unwanted Psychic attacks directed towards Weezing.


The Star of the Team
452_drapion_1_m.png

Drapion @ Life Orb
Sniper Ability
Jolly Nature
252 HP / 16 Atk / 80 Sp.Def / 160 Speed
~ Swords Dance
~ Night Slash
~ Brick Break
~ Earthquake

The entire team is built around Drapion, and trying to take out what it struggles to. Drapion combines Swords Dance and Life Orb to dish out serious power, with more than likely Critical Hits from STAB Night Slash. Earthquake over Bug Bite for better coverage, and Bug Bite won't actually do anything concrete most of the time. Brick Break in combination with Night Slash and Earthquake gives full RE Coverage, and handles any Dual Screen set ups that may wall Drapion. The EV Spread attempts to give Drapion a good defensive quality to set up Swords Dance, and fast enough to really make it a sweep.

The reason I chose Drapion as the center of my team is because it has such balanced Stats. Decent everything except for Special Attack and Special Defense, and the defensive stat isn't bad at all. Speed and Attack are slightly above average, and its HP is not so bad either. Building around such a varied team mate gives it easy access to come in late game, and destroy.

Some things I may want to change:
~ Maybe a different Anti-Lead?

So, any suggestions? What was good, and what was bad?

Changes will be posted in BOLD.
 
Last edited:
The Anti-Lead
128-3.png

Tauros @ Muscle Band/Focus Sash
Intimidate Ability
Adamant Nature
16 HP / 252 Atk / 240 Speed
~ Return
~ Earthquake
~ Stone Edge
~ Avalanche

any variation of hyper beam is useless competitively because that one turn could cost you the game and return is less powerful but also less restricting, also i suggest ether Muscle Band or Focus Sash because choice band on a lead is a bad idea without trick

The Bomb
110-3.png

Weezing @ Black Sludge
Levitate Ability
Impish Nature
252 HP / 4 Atk / 252 Def
~ Explosion
~ Toxic
~ Will-o-Wisp
~ Haze

I changed item to black sludge because you said you were using the item clause.
 
I was seriously debating Return actually, I just hope that I can reach maximum power by the time I use the Tauros. Yes, the Choice Band gives that serious boost of power with the repercussion of being locked into one move, but I do plan on switching Tauros out early, and bringing it back late game. I can try out the Muscle Band though, it would give him more Sweep potential.

Weezing with Black Sludge is probably the best choice. I may try and revamp Weezing completely. The synergy with Drapion and Weezing is that one is immune to the other one's only weakness, and vice versa. I'll see what I can do with Weezing. =/
 
You really do not want Giga Impact on Tauros. You may KO something with it, then a Mismagius comes in, subs or Nasty Plots while you recharge and proceeds to destroy your entire team with Thunderbolt/Shadow Ball, bar Drapion.
 
Giga Impact is not a good idea. Use Return.

And Swellow is actually a good scout. I use one as a lead, and it only occasionally fails me. Much better than Ambipom by use of Protect. Roost isn't needed however, and Brave Bird gives it more Coverage, even though it gets hurt. Not that It lives through a good hit anyway.

Focus Band on Tauros, not Expert Belt. More use that way. Black Sludge on Weezing, in case of Trick. Leftovers would help the opponent, while Black Sludge hurts them.

If you don't like Milotic, look at Chansey or Registeel. Both are better at it imo.
 
Drapion: Even though Cross Poison has good synergy with Sniper, it provides poor coverage. You can replace that with Brick Break. Also, what purpose does Bug Bite serve? If you're not using it for stuff like stealing pinch berries, you can replace it with Ice Fang or Fire Fang.
 
Replace Bug Bite with Earthquake on Drapion, since you are completely walled by things like Toxicroak and other Drapion, and other Steel types with the current set, and Night Slash hit Psychics for Super-Effective damage anyway. Brick Break isn't required since Earthquake can do superior damage to Steels, plus with Brick Break he is still walled by other Drapion. Go with SD/EQ/Cross Poison/Night Slash.
 
You really do not want Giga Impact on Tauros. You may KO something with it, then a Mismagius comes in, subs or Nasty Plots while you recharge and proceeds to destroy your entire team with Thunderbolt/Shadow Ball, bar Drapion.
Indeed. I honestly have enough raw power with Tauros so Giga Impact isn't too missed.

Giga Impact is not a good idea. Use Return.

And Swellow is actually a good scout. I use one as a lead, and it only occasionally fails me. Much better than Ambipom by use of Protect. Roost isn't needed however, and Brave Bird gives it more Coverage, even though it gets hurt. Not that It lives through a good hit anyway.

Focus Band on Tauros, not Expert Belt. More use that way. Black Sludge on Weezing, in case of Trick. Leftovers would help the opponent, while Black Sludge hurts them.

If you don't like Milotic, look at Chansey or Registeel. Both are better at it imo.

Focus Band? Seriously? o_O I know there is a chance it can continuously survive, but is it really that good of one?

Definitely Black Sludge on Weezing, amazing lulz for Trick users.

I think I'm gonna use standard Rest/Talk Curse Registeel.
registeel.png

Registeel @ Chesto Berry
Clear Body Ability
Careful Nature
252 HP / 40 Atk / 216 Sp.Def
~ Curse
~ Rest
~ Sleep Talk (Maybe Earthquake)
~ Iron Head

I like the idea of walls to support Drapion, but especially ones who can pick off a few threats too.

Drapion: Even though Cross Poison has good synergy with Sniper, it provides poor coverage. You can replace that with Brick Break. Also, what purpose does Bug Bite serve? If you're not using it for stuff like stealing pinch berries, you can replace it with Ice Fang or Fire Fang.

I'm almost expecting some sort of Sub Salac set from my friend, and I really want to shove his face in it. However, you're right. Bug Bite is easily inferior to the other moves he possesses.

Toxicroak may wall Drapion as far as Type Advantages go with the current moves, but let's be honest, that's one of the reasons I have EQ Tauros, and Registeel to wall the 'croak. I'm hoping to not have to deal with Toxicroak by the time I bring Drapion out.

Replace Bug Bite with Earthquake on Drapion, since you are completely walled by things like Toxicroak and other Drapion, and other Steel types with the current set, and Night Slash hit Psychics for Super-Effective damage anyway. Brick Break isn't required since Earthquake can do superior damage to Steels, plus with Brick Break he is still walled by other Drapion. Go with SD/EQ/Cross Poison/Night Slash.

Definitely considering Earthquake, great coverage and what not. In fact, it's definite now. I agree that the STAB Cross Poison is too much to give up though. ;~;

However, I'm debating one of the Fangs somewhere in here too. I really am hoping that Tauros with Avalanche can give me the Ice coverage I need, and I don't have to worry about losing Milotic with Ice Beam.
 
Focus Band? Seriously? o_O I know there is a chance it can continuously survive, but is it really that good of one?

I think that was supposed to be Focus Sash, since the band only gives a 10% chance to work. But I think you should stick with your attack boosting item - maybe even switch to a Life Orb.

Toxicroak may wall Drapion as far as Type Advantages go with the current moves, but let's be honest, that's one of the reasons I have EQ Tauros, and Registeel to wall the 'croak. I'm hoping to not have to deal with Toxicroak by the time I bring Drapion out.

Definitely considering Earthquake, great coverage and what not. In fact, it's definite now. I agree that the STAB Cross Poison is too much to give up though. ;~;

However, I'm debating one of the Fangs somewhere in here too. I really am hoping that Tauros with Avalanche can give me the Ice coverage I need, and I don't have to worry about losing Milotic with Ice Beam.

Cross Poison really isn't the best move. I know you get STAB and an increased crit hit ratio, but you get that on Night Slash too. With the same power even. Coverage is definitely more important.
 
I think that was supposed to be Focus Sash, since the band only gives a 10% chance to work. But I think you should stick with your attack boosting item - maybe even switch to a Life Orb.
Drapion is already using Life Orb, so I couldn't do that. I doubt the lead that comes out on me will try to OHKO, so I don't really plan on using Focus Sash.

Cross Poison really isn't the best move. I know you get STAB and an increased crit hit ratio, but you get that on Night Slash too. With the same power even. Coverage is definitely more important.
Hm. That is true. I know between Night Slash, Brick Break, and Earthquake, I have full RE Coverage, but Ice Fang is so tempting. I'll go with Brick Break though, as it's good for taking out Dual Screen.
 
I'd personally go with Pain Split over Haze for Weezing just because of the fact that Black Sludge isn't that reliable for recovery. Plus it can help Toxic Stalling.
 
I'd personally go with Pain Split over Haze for Weezing just because of the fact that Black Sludge isn't that reliable for recovery. Plus it can help Toxic Stalling.

Hm... I was thinking about Pain Split, but Haze just seemed like such a "slap in the face" move. If I ran Pain Split, how bad of an idea do you think running a Burn Orb over Black Sludge would be? It still messes up Trick users, gives me a status to block other statuses (namely Paralysis and Sleep), and damages me more for a slightly better Pain Split. But, of course, I'm worried about Weezing being KO'd by losing 1/8th HP every turn. =/ Thoughts?
 
Hm I personally wouldn't put a Burn Orb on a wall. Only thing that would work like that is Clefable because of her ability. Just keep the Black Sludge and if Haze works better than Pain Split for you, keep it. I remember I used to have Haze over Pain Split on my first team and it worked well, but for me I like having access to recovery moves on my walls/tanks.

Also no Fire Blast/Flamethrower or Thunderbolt?
 
Hm I personally wouldn't put a Burn Orb on a wall. Only thing that would work like that is Clefable because of her ability. Just keep the Black Sludge and if Haze works better than Pain Split for you, keep it. I remember I used to have Haze over Pain Split on my first team and it worked well, but for me I like having access to recovery moves on my walls/tanks.

Also no Fire Blast/Flamethrower or Thunderbolt?

On Weezing? Nope. See, before Heatran, there was no Pokemon immune to both Burn and Poision, and since Heatran doesn't play in UU, it's a seemingly good combo to have, practically guaranteeing me some kind of residual damage.

See, Weezing isn't going to be used offensively at all. Only cripple a few physical attackers, Toxic a few walls, Haze a few set up junkies, and blow up for massive damage on whatever seems to have its number.

Fire Blast would actually provide my team with some pretty good coverage, as well as giving me more Special offense to try and blend in with all the Physical offense. I know I have SE coverage on all of the UU Defense Walls with Drapion (except Leafeon and Weezing, who still have RE coverage, and generally don't seem to threaten Drapion), but SE does not equal victory unless you're in a play-through.

As far as Leafeon and Weezing go, however, I hope to take out opposing Lefeon with Swellow, and opposing Weezing with Claydol (after I take out the Hazard Support of the other team and Spin off anything on me of course). Weezing with Fire Blast might actually help. If I did do it, it would be over Toxic I think (UU seems to have a lot of Steels and Poison types). It would help against that Toxicroak I may have feared, Leafeon, and even other Weezing (with the proper Sp.Atk investment).
 
Please note: The thread is from 16 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom