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Seasons

scrambled_togepi

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How do you expect seasons to effect the game?

I can only imagine there will be a pokemon that changes form depending on the season.

I would suggest four legendaries that would only appear during a specific season but there is already a set of season legendaries (Bird trio). Because Seasons are different on opposite sides of the world it would only take 3-4 months for all four to be caught and traded over the GTS.

Encounter rates and habitats will likely be effected.

I can imagine weather being effected by season too. sunny day may be fairly common during the summer, rain during spring, and hail during winter.
 
It would be nice to see seasons since the weather is programed into all of the game.

It would probably effect the pokemon and the berries
 
Making regular pokemon season exclusive would be cheap. I wouldn't mind if they did something so that snorunt or a generic Ice type would have a 1% encounter rate during summer, but 60% in the winter, or something like that.

I had not thought of berries. It would be interesting if you could buy and sale berries to people in other parts of the world where said berry is out of season.

@Zwampert: It seems that seasons have been confirmed, although I'm not 100% sure. The last trailer showed the same are with a sort of Spring/Summer appearance, and an Autumn one. I have no idea how it works though.
 
I really hope the sesons play a major part in the game. Hopefully you'll get an item that can control the seasons. That would be cool.
 
I think that now we have seasons in the game, there are some possibilities:

- Pokemon will only make appearances depending on the weather. I don't think the current Pokemon in the Isshu Dex will adhere to this rule, as it will make some Pokemon harder to meet. I am expecting it to be more of an after-game feature, so I guess Teddiursa will be unavailable in the winter (hibernation) and plant Pokemon will be rife in spring and summer.
- A Pokemon will change appearance depending on the weather. I think there is a new deer Pokemon that will adhere to this feature, as was said by its name, but I forgot where I read this.
- There should be a device of some sort where you can change the seasons, because I think waiting for certain seasons can be quite cumbersome, so I guess people will time warp to bypass this problem, or certain Pokemon will have the ability to temporarily change the weather to make certain Pokemon able to appear. This is probably the most unlikely possibility, though.
- There should be certain trainers appearing at certain times. Because I do not live in places with four seasons, I cannot really give many examples. I think there will be skiers in the winter, I guess.

Another thing I wonder is if the season change is based on the Northern Hemisphere or the Southern Hemisphere, as they have much different seasons on the same day, and if the season change will be quicker than usual (like one month per season change).
 
You mean like in Zelda: Oracle of Seasons?
Yes, exactly. However, I noly read the manga for it. Altough I think the seasons should only minorly effect the pokemon, since it would be a pain in the ass just to wait for a season to pass bye just to get a pokemon of sorts.
 
Real time seasons sound good at first, but that's a long time to be stuck in one season with only a certain kind of Pokemon to catch. It would get pretty annoying fast.

I wouldn't mind them doing a GTA style in-game clock. Like 1 real life minute = one in-game hour, or whatever GF would want to set that to. It would be a lot more convenient for catching season exclusive Pokemon and it would make the in-game world seem really immersive.
 
Real time seasons sound good at first, but that's a long time to be stuck in one season with only a certain kind of Pokemon to catch. It would get pretty annoying fast.

I wouldn't mind them doing a GTA style in-game clock. Like 1 real life minute equals one in game hour, or whatever GF would want to set that to. It would be a lot more convenient for catching season exclusive Pokemon and it would make the in game world seem really immersive.

I had thought of that but it would sort of screwup the purpose of the Day/Night feature and generally daily/weekly events, not to mention quite a few evolutions.

I vote no season specific pokemon. season rare and season forms are fine though. The time of the year really doesn't matter, because the pokemon still exists. They may be less active or have a different habitat, but they exist.

EDIT: and having the same season for 3 months, is much more interesting then one for the whole generation.
 
You could still have all of those, but it would completely depend on the game's calender rather than real life one. That might confuse some of the younger players, though, which is the only problem I see with it.
 
I don't think they'll make Pokemon season exclusive if it works on a real-time clock, but just affect the encounter rates.
 
Encounter rates would be a prime thing to change.

Seasons, eh? Wouldn't it be stylish if new areas opened up because of the seasons? Exploration wouldn't be 100% till you went through all 4 seasons.

And they could always cutdown on the length of time it takes to get threw one season. Say, perhaps, 1 week per season? And of course a device that alters them, sure, why not.
 
Encounter rates would be a prime thing to change.

Seasons, eh? Wouldn't it be stylish if new areas opened up because of the seasons? Exploration wouldn't be 100% till you went through all 4 seasons.

And they could always cutdown on the length of time it takes to get threw one season. Say, perhaps, 1 week per season? And of course a device that alters them, sure, why not.

Be accurate and get complaints, or gameplay-story segregation type implementation and get complaints (from stupider people)...

D:

I don't know what I want
T_T
 
Encounter rates would be a prime thing to change.

Seasons, eh? Wouldn't it be stylish if new areas opened up because of the seasons? Exploration wouldn't be 100% till you went through all 4 seasons.
I'd simply like to see a tidal system for that, but it could work well.

I think it would be nicer if it didn't add or subtract areas, but simply change the layout of the area. Like having fewer trees in the winter and autumn, and more grass in the spring.

And they could always cutdown on the length of time it takes to get threw one season. Say, perhaps, 1 week per season? And of course a device that alters them, sure, why not.

One week sounds nice. Who says the pokemon world doesn't rotate one quarter of the way around the sun in a week? I'd still prefer regular time. weekly seasons would be nice, but the constant changes would take away from the effect of having a new season.
 
I'd simply like to see a tidal system for that, but it could work well.

I think it would be nicer if it didn't add or subtract areas, but simply change the layout of the area. Like having fewer trees in the winter and autumn, and more grass in the spring.
Different routes are accessible only during certain seasons. So you could only reach a certain town, cave, or spot during summer when all the snow is melted. Or likewise, you can only get to a secret base when you've got a dry lakebed in the fall or a frozen one in the winter.

Tidal waves are okay, but it's been done before and is limited to watery areas. Isshu looks full of water, but access to those spots are sparse.

One week sounds nice. Who says the pokemon world doesn't rotate one quarter of the way around the sun in a week? I'd still prefer regular time. weekly seasons would be nice, but the constant changes would take away from the effect of having a new season.
Then everyone is going to adjust the clock regardless and the effect's impact will be lost. The feature will be seen more as a burden. People complain about Morning/Day/Night as it is.
 
One week sounds nice. Who says the pokemon world doesn't rotate one quarter of the way around the sun in a week? I'd still prefer regular time. weekly seasons would be nice, but the constant changes would take away from the effect of having a new season.
The fact that they obviously borrow from real-world physics, hence it would just be a gameplay-and-story segregation moment.
 
Then everyone is going to adjust the clock regardless and the effect's impact will be lost. The feature will be seen more as a burden. People complain about Morning/Day/Night as it is.

It would only lose that effect until you are done abusing the clock as opposed to doing it every week for the whole generation.

If the time is game specific there is a good chance you wont be able to control the time thorough the DS and you'd be forced to wait weeks regardless of what you do with the DS clock.

Sometimes I hate pokemon fans.
 
How about some compromise then? There's nothing wrong with compromise. 3 months (the regular length of a season) is pretty dang long. And if your preference is something longer than 1 week, then what about 1 month?

All I know is there needs to be some smart decisions made in length of time. A normal season is WAY too long. Even the gimmick with the HGSS Safari Zone, where you had to leave certain items on the field for a number of days to get specific Pokemon, was a challenge. And even that didn't go beyond 2 months at the most I believe. They can't make that same mistake

If you keep the seasons short, then you keep people interested.
 
People who complain about seasons maybe being too long for their tastes can just do what I do; mess with the calendar and time to suit my whims. Example: rather than waiting until actual Friday to get Driftbloon, I just save, switch the calendar to Friday, catch the Pokemon, then set it back. Simple.
 
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