Transcendent
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Hey everyone,
As I am near finishing Heart Gold, I am interested in making a team for competitive battle. Note that this is in the planning stage, so EV's, items, Abilities and Natures have not been finalized and I am all open-ears on how to adjust them.
The rules the for the competitive play I am participating in is no Legendary Pokemon. I believe Ubers are not allowed either.
Here's an overview before the discussion of each Pokemon choice in order in the party (discussion of the party is out of order, i.e. Salamence is not my lead):
Since RSE, I have been fond of Salamence, so I will definitely be including him on the team.
Salamence @ Life Orb
Intimidate
4 HP / 252 Atk / 252 Spe
Adamant (+Atk -SpA)
Outrage
Dragon Dance
Earthquake
Roost
Purpose: Ideally, a late-game physical sweeper when Steel threats have been taken out. After a Dragon Dance, STAB’ed Outrage can hurt. If Salamence is needed mid-game, Earthquake and Roost are very helpful to avoid the confusion and to recover so the sweep can last longer.
So to begin, considering Salamence as a member of the team, I'll need something to take out Steel types, which resist Dragon. Immediately that comes into mind is Magnezone.
Magnezone @ Leftovers?
Magnet Pull
4 ATK / 252 SpA / 252 Spe
Naive (+Spe -SpD)
Thunderbolt
Substitute
Explosion
Flash Cannon? (I can't really get Hidden Power working in my favour since this is an in-game bred team. If I were to try, what HP should I get? Is it worth trying to mass breed for a stat distribution for that specific HP?)
Purpose: Traps and kills Steel types which would normally wall Salamence’s sweep.
Magnezone seems to really bait out Earthquakes, and I don't want to keep sending out Salamence to let it take damage, so I will probably need a physical wall. Skarmory comes in mind with its ability to Roost, set up Spikes and Phaze.
Skarmory @ Shed Shell
Keen Eyes
252 HP / 64 Atk / 176 Def / 16 Spe [Standard Skarm]
Impish (+Def -SpA)
Roost
Whirlwind
Spikes
Brave Bird
Purpose: Physical wall, Spiker and Phazer
Stealth Rock is really good, but giving Skarmory Stealth Rock as well would mean it won't have an attacking move. After looking up some leads, Swampert seemed viable since he can reliably use Stealth Rocks due to his high defense and only weakness being Grass, which is resisted by both Salamence and Skarmory.
Swampert @ Leftovers (lead)
Torrent
252 HP / 4 Atk / 252 Def
Relaxed (+Def -Spe)
Stealth Rock
Roar
Earthquake
Ice Beam
Purpose: Lead and set-up Stealth Rocks. Kill with Earthquake if possible, Phaze any Dragon Dancers. Ice Beam is being used instead of STABed Surf because typically things weak to Water are also weak to Earthquake, and Swampert’s Attack stat is much better anyways.
With both Stealth Rock and Spikes, an Anti-Spinner is pretty much needed, so Gengar comes in mind. He also is able to take out Blissey and other stallers with Substitute and Pain Split
Gengar @ Life Orb
Levitate
4 HP / 252 SpA / 252 Spe
Timid (+Spe -Atk)
Substitute
Pain Split
Shadow Ball
Focus Blast
Purpose: Anti-spinner, Anti-Walling
Now, I don't know what to use for my last Pokemon, but I am pretty weak on the Special Attacking end, so for now I will use Starmie. The other alternative was Scizor, since Swampert can easily protect him from Fire and he is very good at scouting.
Starmie @ Choice Scarf
Natural Cure
4 HP / 252 SpA / Spe
Timid (+Spe -Atk)
Trick
Surf
Ice Beam
Thunderbolt
Purpose: Revenge killer and Trick Scarfing
Obvious problems:
- Gyarados (typically know EQ and Magnezone is my only Electric, which fears it; Starmie dies easily too)
- Spore Breloom (no sleep absorbers)
- No Rapid Spinner
Once again, I’m very open with suggestions. I’m even willing to change entire line-ups to make a team that can create a good environment for a Salamence sweep.
Thanks!
As I am near finishing Heart Gold, I am interested in making a team for competitive battle. Note that this is in the planning stage, so EV's, items, Abilities and Natures have not been finalized and I am all open-ears on how to adjust them.
The rules the for the competitive play I am participating in is no Legendary Pokemon. I believe Ubers are not allowed either.
Here's an overview before the discussion of each Pokemon choice in order in the party (discussion of the party is out of order, i.e. Salamence is not my lead):
Since RSE, I have been fond of Salamence, so I will definitely be including him on the team.
Salamence @ Life Orb
Intimidate
4 HP / 252 Atk / 252 Spe
Adamant (+Atk -SpA)
Outrage
Dragon Dance
Earthquake
Roost
Purpose: Ideally, a late-game physical sweeper when Steel threats have been taken out. After a Dragon Dance, STAB’ed Outrage can hurt. If Salamence is needed mid-game, Earthquake and Roost are very helpful to avoid the confusion and to recover so the sweep can last longer.
So to begin, considering Salamence as a member of the team, I'll need something to take out Steel types, which resist Dragon. Immediately that comes into mind is Magnezone.
Magnezone @ Leftovers?
Magnet Pull
4 ATK / 252 SpA / 252 Spe
Naive (+Spe -SpD)
Thunderbolt
Substitute
Explosion
Flash Cannon? (I can't really get Hidden Power working in my favour since this is an in-game bred team. If I were to try, what HP should I get? Is it worth trying to mass breed for a stat distribution for that specific HP?)
Purpose: Traps and kills Steel types which would normally wall Salamence’s sweep.
Magnezone seems to really bait out Earthquakes, and I don't want to keep sending out Salamence to let it take damage, so I will probably need a physical wall. Skarmory comes in mind with its ability to Roost, set up Spikes and Phaze.
Skarmory @ Shed Shell
Keen Eyes
252 HP / 64 Atk / 176 Def / 16 Spe [Standard Skarm]
Impish (+Def -SpA)
Roost
Whirlwind
Spikes
Brave Bird
Purpose: Physical wall, Spiker and Phazer
Stealth Rock is really good, but giving Skarmory Stealth Rock as well would mean it won't have an attacking move. After looking up some leads, Swampert seemed viable since he can reliably use Stealth Rocks due to his high defense and only weakness being Grass, which is resisted by both Salamence and Skarmory.
Swampert @ Leftovers (lead)
Torrent
252 HP / 4 Atk / 252 Def
Relaxed (+Def -Spe)
Stealth Rock
Roar
Earthquake
Ice Beam
Purpose: Lead and set-up Stealth Rocks. Kill with Earthquake if possible, Phaze any Dragon Dancers. Ice Beam is being used instead of STABed Surf because typically things weak to Water are also weak to Earthquake, and Swampert’s Attack stat is much better anyways.
With both Stealth Rock and Spikes, an Anti-Spinner is pretty much needed, so Gengar comes in mind. He also is able to take out Blissey and other stallers with Substitute and Pain Split
Gengar @ Life Orb
Levitate
4 HP / 252 SpA / 252 Spe
Timid (+Spe -Atk)
Substitute
Pain Split
Shadow Ball
Focus Blast
Purpose: Anti-spinner, Anti-Walling
Now, I don't know what to use for my last Pokemon, but I am pretty weak on the Special Attacking end, so for now I will use Starmie. The other alternative was Scizor, since Swampert can easily protect him from Fire and he is very good at scouting.
Starmie @ Choice Scarf
Natural Cure
4 HP / 252 SpA / Spe
Timid (+Spe -Atk)
Trick
Surf
Ice Beam
Thunderbolt
Purpose: Revenge killer and Trick Scarfing
Obvious problems:
- Gyarados (typically know EQ and Magnezone is my only Electric, which fears it; Starmie dies easily too)
- Spore Breloom (no sleep absorbers)
- No Rapid Spinner
Once again, I’m very open with suggestions. I’m even willing to change entire line-ups to make a team that can create a good environment for a Salamence sweep.
Thanks!
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