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SharKing's Hail Team

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SharKing

I won't bite... much.
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This is my Hail team. I'd say this belongs in OU, thanks to Abomasnow (BL) and Roserade (OU).

EverWINter (Abomasnow)
Timid / Leftovers / Snow Warning
- Blizzard
- Leech Seed
- Protect
- Substitute
252 Sp. Attack, 252 Speed, 6 HP

I'm working the SubSeed set from Smogon, 'cause I can't get any good ideas of my own for Abomasnow. It basically Subs up, plants Leech Seed, and occasionlly uses Protect for added recovery from Leftovers and Leech Seed. Blizzard can pack a big, cold punch.

Shimotome (Froslass)
Timid / Life Orb / Snow Cloak
- Ice Beam
- Thunderbolt
- Taunt
- Confuse Ray
252 Sp. Attack, 252 Speed, 6 HP

I'd have Blizzard to spam the accuracy boost Hail gives, but I use this Froslass outside of this team as well. She focuses on causing frustration in various ways. Shimotome is somewhat focused on offense, with the BoltBeam combo at her disposal. She uses Taunt to shut down walls, and if I'm predicting a switch, I tell her to use Confuse Ray. She's a wall counter and a revenge killer.

Permafrost (Walrein)
Sassy / Leftovers / Ice Body
- Avalanche
- Curse
- Rest
- Sleep Talk
252 HP, 200 Defense, 58 Defense

My Rest-Talk Curse tank. Permafrost uses Curse to hit hard and be hard to hit. I gave it Avalanche because it hits everything that's not Shedinja, which gets Hailed to death, anyway. Also because it's slow. Rest completely heals Permafrost, and can be used for status absorbing. Sleep Talk allows me to either bulk up with Curse or cause agonizing pain with Avalanche. (Of course, it can also choose Rest, by some unlucky chance.) It heals quite a bit every turn, with both Leftovers and Ice Body active.

///Claw/// (Weavile)
Jolly / Focus Sash / Pressure
- Night Slash
- Ice Punch
- Brick Break
- Swords Dance
252 Attack, 252 Speed, 6 HP

My Swords Dance sweeper. It sets up with Swords Dance, raising its Attack to an unnerving height. Then, it attempts to sweep, basically. It's vulnerable to entry hazards, but I never bring a Sash sweeper in the team without a Spinner. (See Donphan.)

Roselyn (Roserade)
Modest / Choice Scarf / Natural Cure
- Leaf Storm
- Sludge Bomb
- Shadow Ball
- Weather Ball
252 Sp. Attack, 252 Speed, 6 HP

With the Choice Scarf, Roselyn can effectively serve a revenge killer role. I gave it Leaf Storm for sheer power, in combination with STAB. It gets a Sp. Attack drop, but it usually switches after one attack, anyway. Sludge Bomb for power. (If IV breeding were easier, I'd go for Hidden Power Fire.) Shadow Ball provides coverage, and allows me to trump Gengar. And Weather Ball Ice is a nice and powerful coverage option. How could I pass it up? I gave it Natural Cure as an ability for status absorbing.

Mammoth (Donphan)
Impish / Leftovers / Sturdy
- Earthquake
- Stone Edge
- Rapid Spin
- Stealth Rock
252 HP, 52 Attack, 206 Defense

Mammoth is my Spinner, which the team really needs, since every Hail team has a Stealth Rock weakness. It also has its own Stealth Rock. It can also cause some damage with Earthquake or Stone Edge.

I can has rating? (Couldn't resist. LOL)
 
Not really a fan of that Walrein set. Most hail teams are for stalling aren't they? Substitute would be better, get some ice heal there, plus you would no longer need the rest-talk with ice body + leftover recovery every turn.
 
I'll just go ahead and kill this team with my Mixape if you don't mind.

Infernape definitely needs a counter. Either give Walrein Waterfall and hope that Infernape won't 2HKO it before it can OHKO Infernape, or add something like Tentacruel.

Tentacruel can help with another main strategy for Hail teams: additional residual damage. Toxic Spikes is a great move to have when you have Hail causing problems. Your opponent will take increasing damage from the Poison every turn along with the Hail damage. Donphan setting up Stealth Rock will help as well.

Rapid Spinners are good.

Will rate more later.
 
Yea. Stallrein is a pain to take down. I ran into one where it had Substitute, Protect, Blizzard, and Surf. That was a pain to take down because once it sub'd, it would get 16 percent health back from ice body and leftovers, and then protect once more to get full health.

Weavile can learn low kick now, which would pack a powerful move against heavier type opponents, namely Snorlax and TTar.
 
I'm sorry but this team get's swept by Scizor (Bullet Punch, U-Turn and Superpower), can be walled by Skarm, Gross and other threats are Heatran, Lucario, Blissey(It can carry Flamethrower, your team is weak as hell to fire and it's a special attacking team) just to name a few. Even Clefable from UU can decimate this team. You need to cover more weaknesses.

Edit: Also if T-tar comes in you're really fucked. Stone Edge will just rape shit. Crunch will do a crap load too, it can also carry Focus Punch, Ice Beam and Fire Blast/F-Thrower, and T-Bolt and it brings Sandstorm with it.
 
I think your team should become more stall oriented. What's the point of having hail out if you don't take advantage of the residual damage? Like Wiil said, get a toxic spiker to add on to the residual damage.
 
I'm sorry, but Hail is a HORRID weather effect to rely on, let alone base a team on. It's all but useless, the only thing it does is max accuracy for Blizzard and a bit of residual damage. As for your team, there's a slew of OUs and at least one UU who can easily shut you down.
 
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