SharKing
I won't bite... much.
- Joined
- Jan 2, 2009
- Messages
- 3,794
- Reaction score
- 14
This is my Hail team. I'd say this belongs in OU, thanks to Abomasnow (BL) and Roserade (OU).
EverWINter (Abomasnow)
Timid / Leftovers / Snow Warning
- Blizzard
- Leech Seed
- Protect
- Substitute
252 Sp. Attack, 252 Speed, 6 HP
I'm working the SubSeed set from Smogon, 'cause I can't get any good ideas of my own for Abomasnow. It basically Subs up, plants Leech Seed, and occasionlly uses Protect for added recovery from Leftovers and Leech Seed. Blizzard can pack a big, cold punch.
Shimotome (Froslass)
Timid / Life Orb / Snow Cloak
- Ice Beam
- Thunderbolt
- Taunt
- Confuse Ray
252 Sp. Attack, 252 Speed, 6 HP
I'd have Blizzard to spam the accuracy boost Hail gives, but I use this Froslass outside of this team as well. She focuses on causing frustration in various ways. Shimotome is somewhat focused on offense, with the BoltBeam combo at her disposal. She uses Taunt to shut down walls, and if I'm predicting a switch, I tell her to use Confuse Ray. She's a wall counter and a revenge killer.
Permafrost (Walrein)
Sassy / Leftovers / Ice Body
- Avalanche
- Curse
- Rest
- Sleep Talk
252 HP, 200 Defense, 58 Defense
My Rest-Talk Curse tank. Permafrost uses Curse to hit hard and be hard to hit. I gave it Avalanche because it hits everything that's not Shedinja, which gets Hailed to death, anyway. Also because it's slow. Rest completely heals Permafrost, and can be used for status absorbing. Sleep Talk allows me to either bulk up with Curse or cause agonizing pain with Avalanche. (Of course, it can also choose Rest, by some unlucky chance.) It heals quite a bit every turn, with both Leftovers and Ice Body active.
///Claw/// (Weavile)
Jolly / Focus Sash / Pressure
- Night Slash
- Ice Punch
- Brick Break
- Swords Dance
252 Attack, 252 Speed, 6 HP
My Swords Dance sweeper. It sets up with Swords Dance, raising its Attack to an unnerving height. Then, it attempts to sweep, basically. It's vulnerable to entry hazards, but I never bring a Sash sweeper in the team without a Spinner. (See Donphan.)
Roselyn (Roserade)
Modest / Choice Scarf / Natural Cure
- Leaf Storm
- Sludge Bomb
- Shadow Ball
- Weather Ball
252 Sp. Attack, 252 Speed, 6 HP
With the Choice Scarf, Roselyn can effectively serve a revenge killer role. I gave it Leaf Storm for sheer power, in combination with STAB. It gets a Sp. Attack drop, but it usually switches after one attack, anyway. Sludge Bomb for power. (If IV breeding were easier, I'd go for Hidden Power Fire.) Shadow Ball provides coverage, and allows me to trump Gengar. And Weather Ball Ice is a nice and powerful coverage option. How could I pass it up? I gave it Natural Cure as an ability for status absorbing.
Mammoth (Donphan)
Impish / Leftovers / Sturdy
- Earthquake
- Stone Edge
- Rapid Spin
- Stealth Rock
252 HP, 52 Attack, 206 Defense
Mammoth is my Spinner, which the team really needs, since every Hail team has a Stealth Rock weakness. It also has its own Stealth Rock. It can also cause some damage with Earthquake or Stone Edge.
I can has rating? (Couldn't resist. LOL)
EverWINter (Abomasnow)
Timid / Leftovers / Snow Warning
- Blizzard
- Leech Seed
- Protect
- Substitute
252 Sp. Attack, 252 Speed, 6 HP
I'm working the SubSeed set from Smogon, 'cause I can't get any good ideas of my own for Abomasnow. It basically Subs up, plants Leech Seed, and occasionlly uses Protect for added recovery from Leftovers and Leech Seed. Blizzard can pack a big, cold punch.
Shimotome (Froslass)
Timid / Life Orb / Snow Cloak
- Ice Beam
- Thunderbolt
- Taunt
- Confuse Ray
252 Sp. Attack, 252 Speed, 6 HP
I'd have Blizzard to spam the accuracy boost Hail gives, but I use this Froslass outside of this team as well. She focuses on causing frustration in various ways. Shimotome is somewhat focused on offense, with the BoltBeam combo at her disposal. She uses Taunt to shut down walls, and if I'm predicting a switch, I tell her to use Confuse Ray. She's a wall counter and a revenge killer.
Permafrost (Walrein)
Sassy / Leftovers / Ice Body
- Avalanche
- Curse
- Rest
- Sleep Talk
252 HP, 200 Defense, 58 Defense
My Rest-Talk Curse tank. Permafrost uses Curse to hit hard and be hard to hit. I gave it Avalanche because it hits everything that's not Shedinja, which gets Hailed to death, anyway. Also because it's slow. Rest completely heals Permafrost, and can be used for status absorbing. Sleep Talk allows me to either bulk up with Curse or cause agonizing pain with Avalanche. (Of course, it can also choose Rest, by some unlucky chance.) It heals quite a bit every turn, with both Leftovers and Ice Body active.
///Claw/// (Weavile)
Jolly / Focus Sash / Pressure
- Night Slash
- Ice Punch
- Brick Break
- Swords Dance
252 Attack, 252 Speed, 6 HP
My Swords Dance sweeper. It sets up with Swords Dance, raising its Attack to an unnerving height. Then, it attempts to sweep, basically. It's vulnerable to entry hazards, but I never bring a Sash sweeper in the team without a Spinner. (See Donphan.)
Roselyn (Roserade)
Modest / Choice Scarf / Natural Cure
- Leaf Storm
- Sludge Bomb
- Shadow Ball
- Weather Ball
252 Sp. Attack, 252 Speed, 6 HP
With the Choice Scarf, Roselyn can effectively serve a revenge killer role. I gave it Leaf Storm for sheer power, in combination with STAB. It gets a Sp. Attack drop, but it usually switches after one attack, anyway. Sludge Bomb for power. (If IV breeding were easier, I'd go for Hidden Power Fire.) Shadow Ball provides coverage, and allows me to trump Gengar. And Weather Ball Ice is a nice and powerful coverage option. How could I pass it up? I gave it Natural Cure as an ability for status absorbing.
Mammoth (Donphan)
Impish / Leftovers / Sturdy
- Earthquake
- Stone Edge
- Rapid Spin
- Stealth Rock
252 HP, 52 Attack, 206 Defense
Mammoth is my Spinner, which the team really needs, since every Hail team has a Stealth Rock weakness. It also has its own Stealth Rock. It can also cause some damage with Earthquake or Stone Edge.
I can has rating? (Couldn't resist. LOL)
