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SharKing's Signature Team

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SharKing

I won't bite... much.
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This is my favorite of every team I've ever created. The very signature of SharKing. It has 2 OUs, 2 UUs, and 2 NUs. I've balanced and synergized my team as much as I possibly could, so hopefully I did good.

EDIT: I made a few changes, which are in bold.

sharpedo.png

SharKing the Sharpedo
Adamant / Focus Sash / Rough Skin
- Waterfall
- Crunch
- Aqua Jet
- Earthquake
252 Attack, 252 Speed, 6 HP

It's my signature team, so of course my mascot Sharpedo would be here. It's lead a lot of my teams so far. Now, onto the battle description. It's no Stealth Rock lead, I know. That's for Claydol. This Pokemon tries to kill the enemy's lead Pokemon (which is usually busy Rocking it up), and attack as much as it can before it goes down. I may change my mind in certain circumstances. In such cases, it can trump weakened sweepers with Aqua Jet. It doesn't sweep, but it usually leaves a considerable dent in the foe's team.

arcanine.png

Flarefang the Arcanine
Naive / Life Orb / Intimidate
- Flamethrower
- Dragon Pulse
- Iron Head
- ExtremeSpeed
100 Attack, 156 Sp. Attack, 254 Speed

Arcanine is a speedy mixed attacker. Flamethrower provides a reliable STAB move. Dragon Pulse is for neutral coverage. The Fire-Dragon combo is only resisted by Heatran, and I have Blissey to wall it. I originally had Crunch as a physical move, but I decided that Iron Head is a better option. The Ghost-types and Psychic-types weak to Crunch are usually faster than Arcanine. Iron Head gives me an edge on some Rock-types, and 30% chance of flinching is welcome. ExtremeSpeed is mainly for priority. I have Intimidate to weaken Physical attackers, and likely scare them into a switch. Also, my team doesn't really entice a Fire attack that Arcanine could switch into. At the cost of a little HP, Life Orb boosts all of Arcanine's attacks 30%.

gengar.png

Mabotakai the Gengar
Timid / Wise Glasses / Levitate
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power (Ice)
252 Sp. Attack, 252 Speed, 6 HP

Yep, it's a Gengar. It can find many opportunities to switch in, since Ground and Fighting moves are common. It can also block Rapid Spin. It's my main special attacker, and it provides much-needed Special coverage. Usually, Life Orb is the option of choice, but I went for Wise Glasses because I'm smart. Life Orb gives a 30% boost. Wise Glasses gives a 20% boost, almost as much as Life Orb, and without taking 10% HP with each hit. It only affects Special attacks, but that's all Gengar has, anyway. Shadow Ball is for a powerful STAB attack, and Focus Blast provides near-perfect neutral coverage with Shadow Ball. I say near-perfect because 70% accuracy worries me. Thunderbolt is for additional coverage. I couldn't breed for HP Ice 70, but looking at Wiil's suggestion, the coverage was just too [BLEEP]in' valuable to give up. So I broke down and had someone on the Marriland Forums PokeSav it for me.

claydol.png

フルインビ (Furuinbi) the Claydol
Sassy / Leftovers / Levitate
- Earthquake
- Rapid Spin
- Reflect
- Stealth Rock
252 HP, 252 Sp. Defense, 6 Defense

Claydol is quite essential to this team. It gets rid of the lead's Stealth Rock or Spikes (which, like, 90% of leads do), and it lays some Rocks to ruin the foe's team. It also sets up Reflect to ease the physical pain the enemy's Pokemon inflict (which can do Blissey big favors), and it periodically attacks with Earthquake when there's nothing else to do. Another option is to switch to another Pokemon.

sableye.png

モサジャキ (Mosajaki) the Sableye
Impish / Leftovers / Keen Eye
- Night Shade
- Recover
- Confuse Ray
- Will-O-Wisp
252 HP, 252 Defense, 6 Sp. Defense

It's pretty much a physical wall. It actually works great paired up with Blissey in the team. "I could have had Keen Eye over Stall, I know, but I was impatient with the breeding. It's already bred, so it's too late to change Stall. But it doesn't exactly cripple the slow Sableye, anyway." Or so I thought. But Sableye lost to a foe because it couldn't outpace and Recover, so I rebred it for Keen Eye. It's another Spin blocker, along with Gengar, and it can switch in on someone's Close Combat or Psychic. It tries to burn foes with Will-O-Wisp, halving their Attack and gaining a defensive edge, aided by no weaknesses. It also confuses foes, mainly if I'm predicting a switch. It keeps itself alive with Recover, something Spiritomb can't do. It has to rely on Night Shade as its attack, since it lacks offensive power. It can't do much with Shadow Claw or Dark Pulse.

blissey.png

Kyousachi the Blissey
Bold / Leftovers / Natural Cure
- Ice Beam
- Toxic
- Aromatherapy
- Softboiled
252 HP, 252 Defense, 6 Sp. Defense

The main wall of my team. Claydol's a sponge made of clay, and Sableye is Blissey's Physical partner. Hey, no one said anything about SableBliss! I bulked up its paltry Defense as much as I could to make it a bit more versatile. Besides, with all that HP, its Sp. Defense is high enough to survive a Focus Blast or two. I put Ice Beam on it because I couldn't get Seismic Toss. Too difficult to get a Bold Chansey with Seismic Toss in Gen. III. It also relies on Toxic to wear down foes that aren't Poison or Steel-type. It can heal its team's ailments with Aromatherapy. It also does this for itself, but if it can switch, it will to save PP, thanks to Natural Cure. Like virtually every Blissey, it stays alive with Softboiled.

I believe a proper rating is in order.
 
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I would advise you to replace Energy Ball with Sludge Bomb since it's a STAB move and can OHKO bulky Grass type Pokemon, such as Tangrowth.
 
I would advise you to replace Energy Ball with Sludge Bomb since it's a STAB move and can OHKO bulky Grass type Pokemon, such as Tangrowth.

I wouldn't do that. Even though Sludge Bomb is Gengar's strongest special attack, Poison is a pretty bad offensive type. This is why most people rarely use Poison moves with Gengar.
 
Although Spiritomb has to rely on Pain Split, its defensive stats are a hell of a lot better and Pressure beats out Keen Eye/Stall any day. I'd switch, honestly.
 
Use Sludge Bomb, comes in handy some times as your Gengar has no condition move. This also helps because poison is not used offensively often and you can replace Focus Blast with it and power through w/ a high accuracy, high power, STAB move.Do not use Sableye, it fails. And Blissey is so overused many teams have a specific counter to it, and as it can not trap opponents like Wobbuffet. Try using a not very defensive pokemon to be a wall instead. Wide Lens Substitute Sleep Powder U-turn Leech Seed HP+Speed training Jumpluff is pretty much unstoppable once it has Sunny Day up and can Uturn on potential Ice Beam Users or put them to sleep, Substitute, then Leech Seed and wait it out. I can't tell you how many Ubers have died from that-Even Darkrai. By the way Wise Glasses ups SPA 10% not 20%
 
Use Sludge Bomb, comes in handy some times as your Gengar has no condition move. This also helps because poison is not used offensively often and you can replace Focus Blast with it and power through w/ a high accuracy, high power, STAB move.Do not use Sableye, it fails. And Blissey is so overused many teams have a specific counter to it, and as it can not trap opponents like Wobbuffet. Try using a not very defensive pokemon to be a wall instead. Wide Lens Substitute Sleep Powder U-turn Leech Seed HP+Speed training Jumpluff is pretty much unstoppable once it has Sunny Day up and can Uturn on potential Ice Beam Users or put them to sleep, Substitute, then Leech Seed and wait it out. I can't tell you how many Ubers have died from that-Even Darkrai. By the way Wise Glasses ups SPA 10% not 20%

Yeah, but like I said, Poison is a bad offensive type. The Fighting+Ghost combination is also completely unresisted.
 
Yeah, but like I said, Poison is a bad offensive type. The Fighting+Ghost combination is also completely unresisted.

But it is unexpected and has benefits other than typing. People don't have a counter to Jumpluff even though it is easy to counter. That is why teams With UUs and NFEs thrive so much when well planned.
 
First note: This team MUST be used in OU, since it has two OU members.

Sludge Bomb vs Energy Ball is power vs coverage. Let's see which is the better choice...

Sludge Bomb
Base Power: 90
Accuracy: 100
Secondary effect: 30% chance of poison
Advantage: Receives STAB, nice secondary effect
Disadvantage: Lack of coverage, secondary effect can't be used well by Gengar seeing as it can't stall

Energy Ball
Base Power: 80
Accuracy: 100
Secondary effect: 10% chance of a 1 stage SpD drop
Advantage: Better coverage, secondary effect works well with Gengar
Disadvantage: Less powerful

Now, let's look at the moves on what you know your Gengar will have. You know it will have Shadow Ball, Focus Blast, and Thunderbolt. As far as single types go, these three moves don't hit super effective on Bug-, Dragon-, Electric-, Fighting-, Fire-, Grass-, Ground-, and Poison- types. Now let's see which of these our two moves in question will take care of.

Sludge Bomb: Grass
Energy Ball: Ground

Something important to note is which of these types your current moveset can't handle. Since Ghost- and Fighting-type moves on the same set are unresisted, this isn't a problem. Therefore, let's look at Grass- and Ground-types in OU.

Grass: Abomasnow, Breloom, Celebi, Roserade, Shaymin
Ground: Flygon, Gliscor, Hippowdon, Mamoswine, Swampert

For Grass, take Roserade out, as Roserade is neutral to Poison thanks to its own Poison-typing. Same for Gliscor and Flygon in Ground; their secondary types cancel out their weakness to Grass.

Now, let's see if these Pokemon can be taken care of by other moves on your current moveset.

Grass
- Abomasnow: Focus Blast
- Breloom: None
- Celebi: Shadow Ball
- Shaymin: None

Ground
- Hippowdon: None
- Mamoswine: Focus Blast
- Swampert: None

As you can see, Ground is the bigger problem with this set, so it seems that Energy Ball is the top pick out of the two you've chosen (1/3 is less than 2/4). Plus, the Ground-types listed are quite common while most of the Grass-types listed aren't seen much. But consider other things...

What's a common weakness between the two types we just considered? Ice.
How about for the Pokemon that we had to take out because of neutrality? Yep, weak to Ice.
Taking that into account, look at Gengar's Speed. It's 110. Look down the OU list at what it outspeeds. What's something that stands out A LOT? Salamence. It's a very common Pokemon in OU, and very difficult to counter. However, it's not THAT difficult to revenge kill. So...

Hidden Power Ice is a better choice than either of those two moves. It may be less powerful, but it has MUCH better coverage. Not only will you have the Ghost/Fighting combo, you'll also have the BoltBeam combo. Plus, with Gengar's quite impressive 130 SpA stat, even a 70 base power move will hurt something if it is weak to it.

If you're too lazy to get Hidden Power, you'll do okay with Energy Ball.

I run Explosion. It's a real team-saver.


I can understand that your team has a "theme", but my first statement is going to stand no matter how cool the theme is; this team must be used in OU. An apposing Gengar has the potential to take out 3/6 Pokemon with its standard Shadow Ball/Focus Blast/Thunderbolt set, and 4/6 Pokemon when Explosion is added. Scizor has a field day with this team until it runs into Arcanine. Dragon Dance Kingdra will take down this team fairly easily, especially when Rain Dance is in play. Snorlax hits this team very hard. It barely has a chance against Tyranitar. The only Ice-type move you have on this team is on Blissey. Blissey doesn't have a very strong SpA, so this isn't reliable. Salamence can come in on a predicted Softboiled or Aromatherapy, Dragon Dance while you Ice Beam, and sweep the entire team.

While the theme is nice, this team needs some serious revamping. It has a lot of trouble with a lot of standards.
 
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First note: This team MUST be used in OU, since it has two OU members.

Sludge Bomb vs Energy Ball is power vs coverage. Let's see which is the better choice...

Sludge Bomb
Base Power: 90
Accuracy: 100
Secondary effect: 30% chance of poison
Advantage: Receives STAB, nice secondary effect
Disadvantage: Lack of coverage, secondary effect can't be used well by Gengar seeing as it can't stall

Energy Ball
Base Power: 80
Accuracy: 100
Secondary effect: 10% chance of a 1 stage SpD drop
Advantage: Better coverage, secondary effect works well with Gengar
Disadvantage: Less powerful

Now, let's look at the moves on what you know your Gengar will have. You know it will have Shadow Ball, Focus Blast, and Thunderbolt. As far as single types go, these three moves don't hit super effective on Bug-, Dragon-, Electric-, Fighting-, Fire-, Grass-, Ground-, and Poison- types. Now let's see which of these our two moves in question will take care of.

Sludge Bomb: Grass
Energy Ball: Ground

Something important to note is which of these types your current moveset can't handle. Since Ghost- and Fighting-type moves on the same set are unresisted, this isn't a problem. Therefore, let's look at Grass- and Ground-types in OU.

Grass: Abomasnow, Breloom, Celebi, Roserade
Ground: Flygon, Gliscor, Hippowdon, Mamoswine, Swampert

Now, let's see if these Pokemon can be taken care of by other moves on your current moveset.

Grass
- Abomasnow: Focus Blast
- Breloom: None
- Celebi: Shadow Ball
- Roserade: None

Ground
- Flygon: None
- Gliscor: None
- Hippowdon: None
- Mamoswine: Focus Blast
- Swampert: None

As you can see, Ground is clearly the bigger problem with this set, so it seems that Energy Ball is the top pick out of the two you've chosen. But consider other things...

What's a common weakness between the two types we just considered? Ice.
Taking that into account, look at Gengar's Speed. It's 110. Look down the OU list at what it outspeeds. What's something that stands out A LOT? Salamence. It's a very common Pokemon in OU, and very difficult to counter. However, it's not THAT difficult to revenge kill. So...

Hidden Power Ice is a better choice than either of those two moves. It may be less powerful, but it has MUCH better coverage. Not only will you have the Ghost/Fighting combo, you'll also have the BoltBeam combo. Plus, with Gengar's quite impressive 130 SpA stat, even a 70 base power move will hurt something if it is weak to it.

If you're too lazy to get Hidden Power, you'll do okay with Energy Ball.

I run Explosion. It's a real team-saver.


I can understand that your team has a "theme", but my first statement is going to stand no matter how cool the theme is; this team must be used in OU. An apposing Gengar has the potential to take out 3/6 Pokemon with its standard Shadow Ball/Focus Blast/Thunderbolt set, and 4/6 Pokemon when Explosion is added. Scizor has a field day with this team until it runs into Arcanine. Dragon Dance Kingdra will take down this team fairly easily, especially when Rain Dance is in play. Snorlax hits this team very hard. It barely has a chance against Tyranitar. The only Ice-type move you have on this team is on Blissey. Blissey doesn't have a very strong SpA, so this isn't reliable. Salamence can come in on a predicted Softboiled or Aromatherapy, Dragon Dance while you Ice Beam, and sweep the entire team.

While the theme is nice, this team needs some serious revamping. It has a lot of trouble with a lot of standards.


OK I give up. I was just suggesting it for STAB,Poison,Power,and unexpectedness though it does have considerable more power than Energy Ball and Ground doesn't pose that big of a threat to Gengar because of levitate and they tend to have a low Special Defense. I have nothing to say against Ice Hidden Power though.
 
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I'd go for Hidden Power Ice on Gengar if I could (and, from what I'm reading in everyone's comments, it'd do wonders), but:

A: I'm not a PokeSav'er.
B: I can't really tell how much power my Hidden Power packs. It could be 70, or it could be as low as 30.

To Blumey: Blimey. I thought you'd know better than to ask a mod about your thread on someone else's thread.
 
Wiil said:
Grass: Abomasnow, Breloom, Celebi, Roserade
Ground: Flygon, Gliscor, Hippowdon, Mamoswine, Swampert

Flygon and Gliscors secondary types cancel out their weakness to grass. Same goes for Roserade and poison. Also Shaymin is BL and thus OU.
 
OK I give up. I was just suggesting it for STAB,Poison,Power,and unexpectedness though it does have considerable more power than Energy Ball and Ground doesn't pose that big of a threat to Gengar because of levitate and they tend to have a low Special Defense. I have nothing to say against Ice Hidden Power though.

You think that Ground-types only carry Ground-type moves?
What about Swampert? His SpD is base 90, and some Swampert are geared towards SpD to help with Heatran problems. That's how mine is. I faced a Gengar with it. I took two Shadow Balls and KOd it with Surf. In case it hasn't been noticed, Swampert's a big problem with this team. Also, Flygon's SpD is a respectable 80. It could survive any of its attacks at least once. Hippowdon's isn't much less at 72, and its HP is amazing. It could definitely take one of its hits. Also, it learns Crunch. And it IS used. I'm reasonably convinced that Gliscor could take a Shadow Ball as well.

A: I'm not a PokeSav'er.
B: I can't really tell how much power my Hidden Power packs. It could be 70, or it could be as low as 30.

A: You most certainly do NOT have to have PokeSav to have good Hidden Power. I have a Kingdra with HP Electric 68, a Typhlosion with HP Ice 70, and a Mismagius with HP Fighting 66.

B: There are calculators for that. If you know your IVs, you can know your HP type and power.

Flygon and Gliscors secondary types cancel out their weakness to grass. Same goes for Roserade and poison. Also Shaymin is BL and thus OU.

Well I meant types in general, but if it's REALLY that important to you...
 
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A: You most certainly do NOT have to have PokeSav to have good Hidden Power. I have a Kingdra with HP Electric 68, a Typhlosion with HP Ice 70, and a Mismagius with HP Fighting 66.

B: There are calculators for that. If you know your IVs, you can know your HP type and power.

He was probably referring to the fact that, unless you're super-into breeding, it is a MASSIVE pain in the ass to breed for Hidden Power AND nature AND IVs. Not everyone has the time/energy to spare breeding the perfect team -- some people just want to know if the team they've got will work. That seems especially true in a team like this, made of specifically of favorites.

Now, on to a proper rate.

I quite like this team, actually -- especially Arcanine. It IS going to have problems against a lot of OU threats, specifically Dragon-types if your only Ice move is on Blissey. I'd replace Sableye, though...it really does kinda suck. If you're looking for a physical wall, I'd also suggest Spiritomb, or even Skarmory.
 
energy ball over sludge bomb definatly, i have a LOT of experience with gengar, used to use sludge bomb. i just didnt use it, shadow ball is so close to it's damage that it's not worth it for extra STAB, and ghost has SUCH better coverage than poison. also, energy ball always OHKO's swampert, who could be a slight worry for this team as you dont have a single grass move other than energy ball.
 
It's settled. Energy Ball stays. But HP Ice would be even better. I would have excellent coverage with Ghost/Fighting and BoltBeam. (Well, BoltPower.) If only I could put up with the intense breeding...

EDIT: Hmm... Maybe E-Ball won't stay. No, I'm not considering Sludge Bomb, but I will try to get Hidden Power Ice with as much power as I can get, which will hopefully be 70.
 
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Team's updated! And I could use some more ratings, if you all don't mind.
 
hmmmm from my experience hidden power ice isn't that great, as the only pokemon it does superior damage than shadow ball to, dragons, gliscor and torterra, will either, dragon dance on the switch to outspeed you, gliscor usually survives to KO you, and torterra is rare enough to not worry about. and swampert is so common.

Also, this scenario happens so frequently to my team that it's worth a mention

they lead with swampert, they stay in to earthquake or stealth rock, i switch (we'd both most likely switch against a swampert) to gengar to either levitate above the earthquake or take no damage. swampert stay in, thinking they can survive the shadow ball, and when i energy ball, they die, and it's 6-5 in two turns. noone ever sees energy ball coming.

oh, and consider destiny bond.
 
I'd consider Destiny Bond, but I'd rather not duplicate Focus Sashes.
 
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