SharKing
I won't bite... much.
- Joined
- Jan 2, 2009
- Messages
- 3,794
- Reaction score
- 14
This is my favorite of every team I've ever created. The very signature of SharKing. It has 2 OUs, 2 UUs, and 2 NUs. I've balanced and synergized my team as much as I possibly could, so hopefully I did good.
EDIT: I made a few changes, which are in bold.
SharKing the Sharpedo
Adamant / Focus Sash / Rough Skin
- Waterfall
- Crunch
- Aqua Jet
- Earthquake
252 Attack, 252 Speed, 6 HP
It's my signature team, so of course my mascot Sharpedo would be here. It's lead a lot of my teams so far. Now, onto the battle description. It's no Stealth Rock lead, I know. That's for Claydol. This Pokemon tries to kill the enemy's lead Pokemon (which is usually busy Rocking it up), and attack as much as it can before it goes down. I may change my mind in certain circumstances. In such cases, it can trump weakened sweepers with Aqua Jet. It doesn't sweep, but it usually leaves a considerable dent in the foe's team.
Flarefang the Arcanine
Naive / Life Orb / Intimidate
- Flamethrower
- Dragon Pulse
- Iron Head
- ExtremeSpeed
100 Attack, 156 Sp. Attack, 254 Speed
Arcanine is a speedy mixed attacker. Flamethrower provides a reliable STAB move. Dragon Pulse is for neutral coverage. The Fire-Dragon combo is only resisted by Heatran, and I have Blissey to wall it. I originally had Crunch as a physical move, but I decided that Iron Head is a better option. The Ghost-types and Psychic-types weak to Crunch are usually faster than Arcanine. Iron Head gives me an edge on some Rock-types, and 30% chance of flinching is welcome. ExtremeSpeed is mainly for priority. I have Intimidate to weaken Physical attackers, and likely scare them into a switch. Also, my team doesn't really entice a Fire attack that Arcanine could switch into. At the cost of a little HP, Life Orb boosts all of Arcanine's attacks 30%.
Mabotakai the Gengar
Timid / Wise Glasses / Levitate
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power (Ice)
252 Sp. Attack, 252 Speed, 6 HP
Yep, it's a Gengar. It can find many opportunities to switch in, since Ground and Fighting moves are common. It can also block Rapid Spin. It's my main special attacker, and it provides much-needed Special coverage. Usually, Life Orb is the option of choice, but I went for Wise Glasses because I'm smart. Life Orb gives a 30% boost. Wise Glasses gives a 20% boost, almost as much as Life Orb, and without taking 10% HP with each hit. It only affects Special attacks, but that's all Gengar has, anyway. Shadow Ball is for a powerful STAB attack, and Focus Blast provides near-perfect neutral coverage with Shadow Ball. I say near-perfect because 70% accuracy worries me. Thunderbolt is for additional coverage. I couldn't breed for HP Ice 70, but looking at Wiil's suggestion, the coverage was just too [BLEEP]in' valuable to give up. So I broke down and had someone on the Marriland Forums PokeSav it for me.
フルインビ (Furuinbi) the Claydol
Sassy / Leftovers / Levitate
- Earthquake
- Rapid Spin
- Reflect
- Stealth Rock
252 HP, 252 Sp. Defense, 6 Defense
Claydol is quite essential to this team. It gets rid of the lead's Stealth Rock or Spikes (which, like, 90% of leads do), and it lays some Rocks to ruin the foe's team. It also sets up Reflect to ease the physical pain the enemy's Pokemon inflict (which can do Blissey big favors), and it periodically attacks with Earthquake when there's nothing else to do. Another option is to switch to another Pokemon.
モサジャキ (Mosajaki) the Sableye
Impish / Leftovers / Keen Eye
- Night Shade
- Recover
- Confuse Ray
- Will-O-Wisp
252 HP, 252 Defense, 6 Sp. Defense
It's pretty much a physical wall. It actually works great paired up with Blissey in the team. "I could have had Keen Eye over Stall, I know, but I was impatient with the breeding. It's already bred, so it's too late to change Stall. But it doesn't exactly cripple the slow Sableye, anyway." Or so I thought. But Sableye lost to a foe because it couldn't outpace and Recover, so I rebred it for Keen Eye. It's another Spin blocker, along with Gengar, and it can switch in on someone's Close Combat or Psychic. It tries to burn foes with Will-O-Wisp, halving their Attack and gaining a defensive edge, aided by no weaknesses. It also confuses foes, mainly if I'm predicting a switch. It keeps itself alive with Recover, something Spiritomb can't do. It has to rely on Night Shade as its attack, since it lacks offensive power. It can't do much with Shadow Claw or Dark Pulse.
Kyousachi the Blissey
Bold / Leftovers / Natural Cure
- Ice Beam
- Toxic
- Aromatherapy
- Softboiled
252 HP, 252 Defense, 6 Sp. Defense
The main wall of my team. Claydol's a sponge made of clay, and Sableye is Blissey's Physical partner. Hey, no one said anything about SableBliss! I bulked up its paltry Defense as much as I could to make it a bit more versatile. Besides, with all that HP, its Sp. Defense is high enough to survive a Focus Blast or two. I put Ice Beam on it because I couldn't get Seismic Toss. Too difficult to get a Bold Chansey with Seismic Toss in Gen. III. It also relies on Toxic to wear down foes that aren't Poison or Steel-type. It can heal its team's ailments with Aromatherapy. It also does this for itself, but if it can switch, it will to save PP, thanks to Natural Cure. Like virtually every Blissey, it stays alive with Softboiled.
I believe a proper rating is in order.
EDIT: I made a few changes, which are in bold.
SharKing the Sharpedo
Adamant / Focus Sash / Rough Skin
- Waterfall
- Crunch
- Aqua Jet
- Earthquake
252 Attack, 252 Speed, 6 HP
It's my signature team, so of course my mascot Sharpedo would be here. It's lead a lot of my teams so far. Now, onto the battle description. It's no Stealth Rock lead, I know. That's for Claydol. This Pokemon tries to kill the enemy's lead Pokemon (which is usually busy Rocking it up), and attack as much as it can before it goes down. I may change my mind in certain circumstances. In such cases, it can trump weakened sweepers with Aqua Jet. It doesn't sweep, but it usually leaves a considerable dent in the foe's team.
Flarefang the Arcanine
Naive / Life Orb / Intimidate
- Flamethrower
- Dragon Pulse
- Iron Head
- ExtremeSpeed
100 Attack, 156 Sp. Attack, 254 Speed
Arcanine is a speedy mixed attacker. Flamethrower provides a reliable STAB move. Dragon Pulse is for neutral coverage. The Fire-Dragon combo is only resisted by Heatran, and I have Blissey to wall it. I originally had Crunch as a physical move, but I decided that Iron Head is a better option. The Ghost-types and Psychic-types weak to Crunch are usually faster than Arcanine. Iron Head gives me an edge on some Rock-types, and 30% chance of flinching is welcome. ExtremeSpeed is mainly for priority. I have Intimidate to weaken Physical attackers, and likely scare them into a switch. Also, my team doesn't really entice a Fire attack that Arcanine could switch into. At the cost of a little HP, Life Orb boosts all of Arcanine's attacks 30%.
Mabotakai the Gengar
Timid / Wise Glasses / Levitate
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power (Ice)
252 Sp. Attack, 252 Speed, 6 HP
Yep, it's a Gengar. It can find many opportunities to switch in, since Ground and Fighting moves are common. It can also block Rapid Spin. It's my main special attacker, and it provides much-needed Special coverage. Usually, Life Orb is the option of choice, but I went for Wise Glasses because I'm smart. Life Orb gives a 30% boost. Wise Glasses gives a 20% boost, almost as much as Life Orb, and without taking 10% HP with each hit. It only affects Special attacks, but that's all Gengar has, anyway. Shadow Ball is for a powerful STAB attack, and Focus Blast provides near-perfect neutral coverage with Shadow Ball. I say near-perfect because 70% accuracy worries me. Thunderbolt is for additional coverage. I couldn't breed for HP Ice 70, but looking at Wiil's suggestion, the coverage was just too [BLEEP]in' valuable to give up. So I broke down and had someone on the Marriland Forums PokeSav it for me.
フルインビ (Furuinbi) the Claydol
Sassy / Leftovers / Levitate
- Earthquake
- Rapid Spin
- Reflect
- Stealth Rock
252 HP, 252 Sp. Defense, 6 Defense
Claydol is quite essential to this team. It gets rid of the lead's Stealth Rock or Spikes (which, like, 90% of leads do), and it lays some Rocks to ruin the foe's team. It also sets up Reflect to ease the physical pain the enemy's Pokemon inflict (which can do Blissey big favors), and it periodically attacks with Earthquake when there's nothing else to do. Another option is to switch to another Pokemon.
モサジャキ (Mosajaki) the Sableye
Impish / Leftovers / Keen Eye
- Night Shade
- Recover
- Confuse Ray
- Will-O-Wisp
252 HP, 252 Defense, 6 Sp. Defense
It's pretty much a physical wall. It actually works great paired up with Blissey in the team. "I could have had Keen Eye over Stall, I know, but I was impatient with the breeding. It's already bred, so it's too late to change Stall. But it doesn't exactly cripple the slow Sableye, anyway." Or so I thought. But Sableye lost to a foe because it couldn't outpace and Recover, so I rebred it for Keen Eye. It's another Spin blocker, along with Gengar, and it can switch in on someone's Close Combat or Psychic. It tries to burn foes with Will-O-Wisp, halving their Attack and gaining a defensive edge, aided by no weaknesses. It also confuses foes, mainly if I'm predicting a switch. It keeps itself alive with Recover, something Spiritomb can't do. It has to rely on Night Shade as its attack, since it lacks offensive power. It can't do much with Shadow Claw or Dark Pulse.
Kyousachi the Blissey
Bold / Leftovers / Natural Cure
- Ice Beam
- Toxic
- Aromatherapy
- Softboiled
252 HP, 252 Defense, 6 Sp. Defense
The main wall of my team. Claydol's a sponge made of clay, and Sableye is Blissey's Physical partner. Hey, no one said anything about SableBliss! I bulked up its paltry Defense as much as I could to make it a bit more versatile. Besides, with all that HP, its Sp. Defense is high enough to survive a Focus Blast or two. I put Ice Beam on it because I couldn't get Seismic Toss. Too difficult to get a Bold Chansey with Seismic Toss in Gen. III. It also relies on Toxic to wear down foes that aren't Poison or Steel-type. It can heal its team's ailments with Aromatherapy. It also does this for itself, but if it can switch, it will to save PP, thanks to Natural Cure. Like virtually every Blissey, it stays alive with Softboiled.
I believe a proper rating is in order.
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