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Shedinja moveset help

Nothing_Special

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I'm thinking of teaching my shedinja protect and endure in my pokemon emeraldtogether?? Do they work well togther??
 
Well protect, yes. And endure... well it only has one hp anyway so it'll do the same as protect. kinda pointless.
 
Shedinja is pretty pointless w/ no strategy. 1 Hp, no strategy, of you use Protect first turn, what about the next turn?
 
Protect/Endure, Shadow Ball, Will-O-Wisp, and something else might suffice.
 
If we're talking GBA games, then Protect/Endure, Shadow Ball, Aerial Ace, and Silver Wind. If we're talking D/P Then replace Silver Wind with Bug Upheaval, and Shadow Ball with Shadow Claw.
 
~*Virulent Tsunami*~ from SPPF said:
You all are wrong, the best Shedinja set is obviously:

Shedinja & Leftovers
Ability: Wonder Guard
EVs: 252 Sp. Defense/252 Defense/6 HP
Nature: Bold
~ Sandstorm
~ Rest
~ Giga Drain
~ Double-Edge

Seriously though. If you want to stall/annoy, then having both Protect/Endure will save you for 10 turns. Have Toxic as well so that even if Shedinja is knocked out, it leaves a mark.
 
How do you use Shedinja? It has one HP, using ninjask with the same moveset would be the same wouldn't it?
 
If you use a move that is anything other than Dark, Fire, Flying, Ghost or Rock then Shedinja won't be affected by it. Ninjask will still take damage.
 
If you can get a good HP Fighting on Sheddy, Use it. (Like I did. :D 69 Power FTW)

Use

Adamant @ Choice Band
252 Att 252 Spd

Shadow Ball
HP Fighting/Fury Swipes (For Sub Breaking)/Return
Silver Wind
Aerial Ace
 
Almos every pokemon has either one or the other of those attacks though, Shedinja has so many weaknesses, the only reason why mine is lv 61 is because of exp share. I've got nothing against shedinja bu I think Ill stay away from him for a while.
 
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