King Eriandor
Its dangerous to go alone
- Joined
- Apr 2, 2012
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Inspired by the hacked shedinja strategy I encountered, I have come up with an interesting shedinja doubles strat.
Lead1: MrMime (ICU) holding brightpowder
A:filter
N ???
Moves:
double team
substitute
baton pass
safeguard
doubleteam spam with first turn protection because of ragepowder. when evasivness is high use substitute, safeguard then baton pass out.
lead2: amoongus (doom shroom) holding ???
A: effect spore
N: ???
Moves:
Rage powder
?
?
?
Use rage powder to draw fire from mrmime until finished double teaming
Basculin(Fishy) holding quick claw
A:Adaptability
N:???
moves:
Aqua tail
soak
Aqua jet
?
uses soak on shedinja
Shedinja
A:wonder guard
N:???
moves
mud slap
Arial ace
shadow ball
protect
Once soaked and substituted shedinja will be near-invincible. only electric and grass damage it and it knows mudslap and arial ace respectivley.
any other suggestions?
Lead1: MrMime (ICU) holding brightpowder
A:filter
N ???
Moves:
double team
substitute
baton pass
safeguard
doubleteam spam with first turn protection because of ragepowder. when evasivness is high use substitute, safeguard then baton pass out.
lead2: amoongus (doom shroom) holding ???
A: effect spore
N: ???
Moves:
Rage powder
?
?
?
Use rage powder to draw fire from mrmime until finished double teaming
Basculin(Fishy) holding quick claw
A:Adaptability
N:???
moves:
Aqua tail
soak
Aqua jet
?
uses soak on shedinja
Shedinja
A:wonder guard
N:???
moves
mud slap
Arial ace
shadow ball
protect
Once soaked and substituted shedinja will be near-invincible. only electric and grass damage it and it knows mudslap and arial ace respectivley.
any other suggestions?