ShinyFlareon
bowtie coconut birb
- Joined
- Dec 24, 2007
- Messages
- 7,134
- Reaction score
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I've been messing around on Shoddy Battle a lot lately. One morning, I was playing with the 'randomize team' button, and built what's turned out to be a pretty decent UU team. It's been doing really well, but I thought I'd put it up here to see if anyone can see anything wrong with it I might not have encountered yet.
Jumpluff@Focus Sash
Jolly nature
EVs: 252 HP / 4 Atk / 252 Spd
-- Sleep Powder
-- Stun Spore
-- Encore
-- U-turn
Double Powder lead. Jumpluff is DAMN fast, so I can almost always outspeed the opponent's lead and sleep or paralyze them (unless I'm unlucky and miss). Then I U-Turn out to a counter. I want to replace Encore, since I haven't had much use for it, but I don't know with what. 252 HP EVs just help me survive a little better when I bring him back later in the game to incapacitate something.
Blaziken@Life Orb
Mild nature
EVs: 4 Atk / 252 Sp. Atk / 252 Spd
-- Fire Blast
-- Hidden Power (Electric)
-- Stone Edge
-- Vacuum Wave
Specially-based mixed attacker. Vacuum Wave is a good priority move, but it's not doing as much damage as I'd like. Other than that, usually pretty reliable.
Meganium@Leftovers
Bold nature
EVs: 216 HP / 148 Def / 144 Sp. Atk
-- Aromatherapy
-- Energy Ball
-- Reflect
-- Leech Seed
I LOVE this Meganium. I used to run Synthesis over Leech Seed, but since this guy's usually the last one alive in a drawn-out battle, I thought Leech Seed would help for when Energy Ball eventually ran out of PP. So far, I've had mixed results with it. Other than that, I've had no problems with this guy.
Nidoqueen@Black Sludge
Impish nature
Poison Point
EVs: 252 HP / 96 Atk / 160 Def
-- Crunch
-- Stone Edge
-- Stealth Rock
-- Earthquake
Defensive attacker who can set up Stealth Rock to help support. Crunch is good for ghosts, especially when Mismagius tries to set up Calm Mind on me, while Stone Edge and Earthquake give coverage.
Mismagius@Leftovers
Timid nature
EVs: 48 HP / 208 Sp. Atk / 252 Spd
-- Calm Mind
-- Shadow Ball
-- Hidden Power (Fighting)
-- Substitute
My own Calm Minding Mismagius, and my special wall. This thing can take more hits than you might think, especially if I can get a few Calm Minds up behind a sub. Shadow Ball + HP Fighting for coverage. I've swept entire teams with her.
Espeon@Choice Scarf
Modest nature
EVs: 32 HP / 252 Sp. Atk / 224 Spd
-- Trick
-- Hidden Power (Fire)
-- Psychic
-- Signal Beam
Tricky special attacker. HP Fire means I have something to hit Steels (particularly Registeel) with, with Psychic for STAB and Signal Beam for Darks. I've had about 50% success with Trick, but I think I'd like to replace it with another item so that I'm not hampered as much with it before I Trick. Espeon kinda needs to be able to switch attacks.
Jumpluff@Focus Sash
Jolly nature
EVs: 252 HP / 4 Atk / 252 Spd
-- Sleep Powder
-- Stun Spore
-- Encore
-- U-turn
Double Powder lead. Jumpluff is DAMN fast, so I can almost always outspeed the opponent's lead and sleep or paralyze them (unless I'm unlucky and miss). Then I U-Turn out to a counter. I want to replace Encore, since I haven't had much use for it, but I don't know with what. 252 HP EVs just help me survive a little better when I bring him back later in the game to incapacitate something.
Blaziken@Life Orb
Mild nature
EVs: 4 Atk / 252 Sp. Atk / 252 Spd
-- Fire Blast
-- Hidden Power (Electric)
-- Stone Edge
-- Vacuum Wave
Specially-based mixed attacker. Vacuum Wave is a good priority move, but it's not doing as much damage as I'd like. Other than that, usually pretty reliable.
Meganium@Leftovers
Bold nature
EVs: 216 HP / 148 Def / 144 Sp. Atk
-- Aromatherapy
-- Energy Ball
-- Reflect
-- Leech Seed
I LOVE this Meganium. I used to run Synthesis over Leech Seed, but since this guy's usually the last one alive in a drawn-out battle, I thought Leech Seed would help for when Energy Ball eventually ran out of PP. So far, I've had mixed results with it. Other than that, I've had no problems with this guy.
Nidoqueen@Black Sludge
Impish nature
Poison Point
EVs: 252 HP / 96 Atk / 160 Def
-- Crunch
-- Stone Edge
-- Stealth Rock
-- Earthquake
Defensive attacker who can set up Stealth Rock to help support. Crunch is good for ghosts, especially when Mismagius tries to set up Calm Mind on me, while Stone Edge and Earthquake give coverage.
Mismagius@Leftovers
Timid nature
EVs: 48 HP / 208 Sp. Atk / 252 Spd
-- Calm Mind
-- Shadow Ball
-- Hidden Power (Fighting)
-- Substitute
My own Calm Minding Mismagius, and my special wall. This thing can take more hits than you might think, especially if I can get a few Calm Minds up behind a sub. Shadow Ball + HP Fighting for coverage. I've swept entire teams with her.
Espeon@Choice Scarf
Modest nature
EVs: 32 HP / 252 Sp. Atk / 224 Spd
-- Trick
-- Hidden Power (Fire)
-- Psychic
-- Signal Beam
Tricky special attacker. HP Fire means I have something to hit Steels (particularly Registeel) with, with Psychic for STAB and Signal Beam for Darks. I've had about 50% success with Trick, but I think I'd like to replace it with another item so that I'm not hampered as much with it before I Trick. Espeon kinda needs to be able to switch attacks.