Shoddy UU Team

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ShinyFlareon

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I've been messing around on Shoddy Battle a lot lately. One morning, I was playing with the 'randomize team' button, and built what's turned out to be a pretty decent UU team. It's been doing really well, but I thought I'd put it up here to see if anyone can see anything wrong with it I might not have encountered yet.

Jumpluff@Focus Sash
Jolly nature
EVs: 252 HP / 4 Atk / 252 Spd
-- Sleep Powder
-- Stun Spore
-- Encore
-- U-turn

Double Powder lead. Jumpluff is DAMN fast, so I can almost always outspeed the opponent's lead and sleep or paralyze them (unless I'm unlucky and miss). Then I U-Turn out to a counter. I want to replace Encore, since I haven't had much use for it, but I don't know with what. 252 HP EVs just help me survive a little better when I bring him back later in the game to incapacitate something.

Blaziken@Life Orb
Mild nature
EVs: 4 Atk / 252 Sp. Atk / 252 Spd
-- Fire Blast
-- Hidden Power (Electric)
-- Stone Edge
-- Vacuum Wave

Specially-based mixed attacker. Vacuum Wave is a good priority move, but it's not doing as much damage as I'd like. Other than that, usually pretty reliable.

Meganium@Leftovers
Bold nature
EVs: 216 HP / 148 Def / 144 Sp. Atk
-- Aromatherapy
-- Energy Ball
-- Reflect
-- Leech Seed

I LOVE this Meganium. I used to run Synthesis over Leech Seed, but since this guy's usually the last one alive in a drawn-out battle, I thought Leech Seed would help for when Energy Ball eventually ran out of PP. So far, I've had mixed results with it. Other than that, I've had no problems with this guy.

Nidoqueen@Black Sludge
Impish nature
Poison Point
EVs: 252 HP / 96 Atk / 160 Def
-- Crunch
-- Stone Edge
-- Stealth Rock
-- Earthquake

Defensive attacker who can set up Stealth Rock to help support. Crunch is good for ghosts, especially when Mismagius tries to set up Calm Mind on me, while Stone Edge and Earthquake give coverage.

Mismagius@Leftovers
Timid nature
EVs: 48 HP / 208 Sp. Atk / 252 Spd
-- Calm Mind
-- Shadow Ball
-- Hidden Power (Fighting)
-- Substitute

My own Calm Minding Mismagius, and my special wall. This thing can take more hits than you might think, especially if I can get a few Calm Minds up behind a sub. Shadow Ball + HP Fighting for coverage. I've swept entire teams with her.

Espeon@Choice Scarf
Modest nature
EVs: 32 HP / 252 Sp. Atk / 224 Spd
-- Trick
-- Hidden Power (Fire)
-- Psychic
-- Signal Beam

Tricky special attacker. HP Fire means I have something to hit Steels (particularly Registeel) with, with Psychic for STAB and Signal Beam for Darks. I've had about 50% success with Trick, but I think I'd like to replace it with another item so that I'm not hampered as much with it before I Trick. Espeon kinda needs to be able to switch attacks.
 
She's not very good though

That's messed up to say. Although it was just in UU. When I used my OU team I beat her..but just then. Idk I must suck in both tiers or something because I don't have the best records. So if anyone isn't very good here, it's probably me.
 
Let me see if I heard you right: You DON'T want Encore on Jumpluff? Encore is what makes Jumpluff so good! Just don't let yourself die as a lead! You can come in on Earthquake, outspeed, then U-Turn out to the appropriate Pokemon based on their reaction. You'd be surprised how often you can pull this trick in a single match. As long as you see the EQ coming, it takes all of the guesswork out of prediction and is amazing. I've used this set as a non-lead with huge success in OU.
 
Let me see if I heard you right: You DON'T want Encore on Jumpluff? Encore is what makes Jumpluff so good! Just don't let yourself die as a lead! You can come in on Earthquake, outspeed, then U-Turn out to the appropriate Pokemon based on their reaction. You'd be surprised how often you can pull this trick in a single match. As long as you see the EQ coming, it takes all of the guesswork out of prediction and is amazing. I've used this set as a non-lead with huge success in OU.

Yeah, but I don't usually get any opportunities to use it. I'm not great with prediction...but I don't let myself die, either. I usually status them, then U-Turn out.
 
Huh... I usually find that this strategy makes prediction easier. Ground moves are usually easy to see coming (powerful EQ users against Blaziken and Nidoqueen will almost certainly try it at least once), and from there, prediction goes away. U-Turn out, and if they stay in, bring in Mismagius and Calm Mind up. If they switch, bring in the appropriate counter/revenge killer.

Also, Missy gets Nasty Plot in HGSS, which will probably bump it up to at least BL. Just a heads up for potential future changes.
 
Actually Jumpluff with encore makes a FANTASTIC NP Mismagius counter (any set up sweeper really), its faster, an if you predict a Nasty Plot you can switch in and encore it. However Mismagius cant switch into a lot this team does well countering it. Other than that you want HP Grass > Elecric on your Blaziken to beat Quagsire, he pretty much walls Blaziken without it.

Espeon is now completley outclassed by the new UU psychic, Alakazam, unfortunatley. higher speed and Special attack.

Overall nice offensive team
 
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Actually Jumpluff with encore makes a FANTASTIC NP Mismagius counter (any set up sweeper really), its faster, an if you predict a Nasty Plot you can switch in and encore it. However Mismagius cant switch into a lot this team does well countering it. Other than that you want HP Grass > Elecric on your Blaziken to beat Quagsire, he pretty much walls Blaziken without it.

Espeon is now completley outclassed by the new UU psychic, Alakazam, unfortunatley. higher speed and Special attack.

Overall nice offensive team

I'll test out HP Grass, and keep Encore. Who knows? Like I said, I'm not great with predictions. I usually just use it to status anything and everything that I can.

And Espeon > Alakazam. Personal preference.
 
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