Should a new weather be added in Gen VI?

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Should a new weather be added in Gen VI? Should certain weathers be nerfed/buffed? Discuss.

Firstly I think hail should be buffed. Hail should give a defense boost to Ice types - sandstorm already gives a sp. defense boost to Rock, Ground and Steel types, and Ice would really do with a defense boost (it would help Regice be the defensive beast it used to be).
 
Sure, a new weather effect should be made. Like Acid Rain. Hehe...
 
Shadow Sky should happen in the next gen, for Darks and Ghosts rather than Shadow pokémon, just because I like Darks and Ghosts.
 
Sand only gives Rock types a Special Defense boost. I don't know though. Maybe an ability that can bring Fog into play similar to Drought or Drizzle, but no new weather.
 
Sand only gives Rock types a Special Defense boost. I don't know though. Maybe an ability that can bring Fog into play similar to Drought or Drizzle, but no new weather.
Nope, Sandstorm gives Rock, Ground and Steel a Sp. D boost. I think Fog would just be banned in competitive play, as the evasion on both sides would be so frustrating and unfair. Just like Double Team and Minimize.
 
Sand only gives Rock types a Special Defense boost. I don't know though. Maybe an ability that can bring Fog into play similar to Drought or Drizzle, but no new weather.
Nope, Sandstorm gives Rock, Ground and Steel a Sp. D boost. I think Fog would just be banned in competitive play, as the evasion on both sides would be so frustrating and unfair. Just like Double Team and Minimize.
5th Gen Guide to Sandstorm Article - Smogon Community

The boost is just for Rock types, as listed on Smogon, Bulbapedia, etc.

Yeah, Fog would be quite annoying, although it's unlikely to get affected. I also don't think Hail will give Ice types a Defense boost anytime in the foreseeable future.

Maybe a windy weather, similar to Tailwind, but giving Flying types a Speed boost.
 
I think that they should expand on the current weathers that they have, instead of bringing in new ones. Sun/Rain gets a wide variety of abilities, and Hail/Sandstorm doesn't get any of the abilities that Sun and Rain get. More abilities would be cool IMO, as well as having more Pokemon being able to use weather effectively, and getting these abilities.
 
5th Gen Guide to Sandstorm Article - Smogon Community

The boost is just for Rock types, as listed on Smogon, Bulbapedia, etc.
I checked again on Bulbapedia, and I found out it does indeed only raise Rock type's Sp. D. I guess you do learn something new everyday.

And I guess a permanent Tail Wind could be quite nice. Maybe it could also multiply the power of wind based moves by 1.5 - it would make Air Cutter, Gust, Twister, and Air Slash stronger, though it may make Aeroblast and Hurricane a bit broken.
 
5th Gen Guide to Sandstorm Article - Smogon Community

The boost is just for Rock types, as listed on Smogon, Bulbapedia, etc.
I checked again on Bulbapedia, and I found out it does indeed only raise Rock type's Sp. D. I guess you do learn something new everyday.

And I guess a permanent Tail Wind could be quite nice. Maybe it could also multiply the power of wind based moves by 1.5 - it would make Air Cutter, Gust, Twister, and Air Slash stronger, though it may make Aeroblast and Hurricane a bit broken.

That's actually really cool, giving Pokemon like Pidgeot/Yanmega and some others more of a competitive edge.

I think that they should expand on the current weathers that they have, instead of bringing in new ones. Sun/Rain gets a wide variety of abilities, and Hail/Sandstorm doesn't get any of the abilities that Sun and Rain get. More abilities would be cool IMO, as well as having more Pokemon being able to use weather effectively, and getting these abilities.
Sand has it just as good as the other two, imo. Tyranitar and even Hippowdon are great Pokemon, unlike Ninetails/Abomasnow/Politoed who need their ability to be useful.

Sand Rush rivals Swift Swim and Chlorophyll, which is what makes the Weather teams so dangerous for the most part. Dry Skin/Solar Power can be a very good, but also a very bad ability. Sand Force isn't as good as either of them, but it isn't bad by any means. Sand also gets Sand Veil.

Hail, however, has Snow Cloak and Ice Body, which are actually quite good. Biggest problem is only Ice types get them, and they have terrible defensive typing. The two Hail abilities are for defensive Pokemon best.
 
Only thing they should do is give us windy weather and incorporate the effects of Sunny Day, Rain, Hail, and Windy Weather on a daily basis based on the season, with random freak occurrences, like indian summer heat for fall, or a freak shower in the summer.
 
Think they should only bring a new weather if a new move can be implimented with it E.g hail inflicts damage if its hailing in the area. How about wind could lower accuracy. I dont know :p

BUt I hate sandstorm, I never vists dp route 228 just because of sandstorm.
 
Though I don't like it's overworld effect (well, mostly that I need a HM to properly navigate it), I can't see why they removed Fog to begin with. Then again, I don't think it was that popular, and if it means one less HM, I don't mind it going away. I just find it odd that they removed it pretty much altogether.

Also, I'm sick and tired of that every time it snows in the overworld, it's pretty much interpreted as hail. There's a pretty big difference, and it annoys me to no end. I'm not saying they should include snow as a weather effect in that regard, but it could be cool that it just snowed quietly in the background of the battle scene. It's just a minor touch though.

Windy weather could work, though I think it should rather work as a permanent (although perhaps weakened) Tailwind, in one direction or the other (based on some criteria, or just random). That's just me though.
 
I think that they should expand on the current weathers that they have, instead of bringing in new ones. Sun/Rain gets a wide variety of abilities, and Hail/Sandstorm doesn't get any of the abilities that Sun and Rain get. More abilities would be cool IMO, as well as having more Pokemon being able to use weather effectively, and getting these abilities.
Sand has it just as good as the other two, imo. Tyranitar and even Hippowdon are great Pokemon, unlike Ninetails/Abomasnow/Politoed who need their ability to be useful.

Sand Rush rivals Swift Swim and Chlorophyll, which is what makes the Weather teams so dangerous for the most part. Dry Skin/Solar Power can be a very good, but also a very bad ability. Sand Force isn't as good as either of them, but it isn't bad by any means. Sand also gets Sand Veil.

Hail, however, has Snow Cloak and Ice Body, which are actually quite good. Biggest problem is only Ice types get them, and they have terrible defensive typing. The two Hail abilities are for defensive Pokemon best.

Significantly less Pokemon get Sand Rush in comparison to Chlorophyll and Swift Swim though, which why I also said that I think more Pokemon need to get these abilities. I think things like Sand Force and Solar Power should also be available on a few more Pokemon as well. Hail definitely needs a few ore abilities, like a hail equivalent of Chlorophyll and Hydration.

On the point of more Pokemon getting abilities though, I think that more Pokemon outside of the weather specific types could get abilities. Like you said, there isn't a Pokemon outside of the Ice type that has a Hail ability, and I think more Pokemon like Charizard with Solar Power and Cacturne with Sand Veil would be good. I'm not saying that the current weathers are bad, I just think they could focus on them a bit more, and integrate them into the game more; like making more weather routes and making more it common and usable to more than a few specific Pokemon.

Though I don't like it's overworld effect (well, mostly that I need a HM to properly navigate it), I can't see why they removed Fog to begin with. Then again, I don't think it was that popular, and if it means one less HM, I don't mind it going away. I just find it odd that they removed it pretty much altogether.

Also, I'm sick and tired of that every time it snows in the overworld, it's pretty much interpreted as hail. There's a pretty big difference, and it annoys me to no end. I'm not saying they should include snow as a weather effect in that regard, but it could be cool that it just snowed quietly in the background of the battle scene. It's just a minor touch though.

Windy weather could work, though I think it should rather work as a permanent (although perhaps weakened) Tailwind, in one direction or the other (based on some criteria, or just random). That's just me though.

IMO, fog could be revamped if they brought it back. Reduced accuracy on both sides was more annoying than anything for me, since it didn't really have any benefits in the route it was in. If it was a weather you could use, I could see it being used to help Pokemon set up, or give more frail Pokemon a chance, and since the accuracy drop affected both sides, it had a drawback to the user and I don't think it could be really counted as a form of hax.

The windy weather condition seems like a good idea, but I also like the idea of a random weather condition that affects each team either randomly, or periodically. Boosting the speed of Flying Types would give them a huge advantage, but it would have to boost both sides, and I don't think it should double their speed like Tailwind does. A 1.5x boost would be good, the same way that Rain and Sun boost their types by 1.5x.

The prospect of a randomised condition would be cool as well, like a distortion world or something, where each team randomly gets boosts to random stats, or even just like both teams get randomised stats like Moody does.
 
We could have a fog where stat modifiers are negated (a la Haze + Mist) as opposed to reduced accuracy on both sides. Though such a move needs to be more readily available than haze. In addition, an exception needs to be added for moves such as Overheat, otherwise, they'd be abused to no end if this fog were put in place.

What I would like more than any new weather is for weather moves to be used outside of battle. Controlling the weather = awesomeness.
 
I always liked the weather how it is. Don't want new weather added, but would like to see different effects in play. I don't mind hail giving a defense boost like you mentioned, and I also wouldn't mind others to aid other Pokemon. Although it would make the gameplay more...difficult to cope it, or to me it would since I never used the weather to its advantage, others could take advantage of it.
 
Well they can't use a weather to benefit Flying types because they already used the name "Hurricane" for an offensive move, so acid rain is the only weather effect left, which will benefit Poison types.
 
I think hail should buff ice type defense (Perhaps then we may see some Regice usage) and I think that instead of introducing more weather, they should introduce more things that stop it (Like Cloud 9). Perhaps a weather neutralizing move (That could deal a tiny bit of damage as well) would be beneficial.

By the way, I like the idea of acid rain, Perhaps it could be set up differently though, like an ability that means that if rain is on the field the Pokemon turns it to Acid Rain.

To be honest, I'd rather see more focus on other field effects rather than dragging on weather any longer.
 
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