Zeb
what is your spaghetti policy here?
- Joined
- May 9, 2010
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OK, so I saw this on another site, and thought it would be a nice little topic to discuss.
If you battle competitively, you're probably well aware that the number of pokemon who can learn entry hazards (Stealth Rock, Spikes and Toxic Spikes) is quite large, while the number of pokemon who can learn Rapid Spin (for those who aren't competitively driven, Rapid Spin removes the entry hazards) is really quite abysmal in comparison.
So, to even things out I'm sure we all agree that more Rapid Spinners are needed. There are pokemon who quite clearly should learn the move but don't for some reason. The point about Gyro Ball is quite relevant, as the move's description is:
A high-speed spin. A rapid spin. They both sound like they would require the same technique, don't they?
So, here are the list of pokemon that can learn Gyro Ball but cannot learn Rapid Spin. Obviously some are going to make more sense knowing Rapid Spin than others:
Jigglypuff/Wigglytuff
Magnemite/Magneton/Magnezone
Voltorb/Electrode
Koffing/Weezing
Typhlosion
Miltank
Bronzor/Bronzong
Lickilicky
Ferroseed/Ferrothorn
Geodude/Graveler/Golem
Onix/Steelix
Omanyte/Omastar
Dunsparce
Qwilfish
Shuckle
Magcargo
Lunatone
Solrock
Glalie
Metang/Metagross
Wormadam (Steel)
Drifloon/Drifblim
Tepig/Pignite/Emboar
Munna/Musharna
Woobat/Swoobat
Venipede/Whirlipede/Scolipede
Darumaka/Darmanitan
Solosis/Duosion/Reuniclus
Golett/Golurk
Quite a large list, and like I said, not everything on there seems to make sense knowing Rapid Spin, but Gyro Ball and Rapid Spin seem to need the same technique to be executed, so I think they're plausable.
Also to note is that a lot of the pokemon currently able to learn Rapid Spin, can also learn Gyro Ball.
And some on there stand out as pokemon that would make good spinners. Others... not so much. But the more merrier.
Discuss.
If you battle competitively, you're probably well aware that the number of pokemon who can learn entry hazards (Stealth Rock, Spikes and Toxic Spikes) is quite large, while the number of pokemon who can learn Rapid Spin (for those who aren't competitively driven, Rapid Spin removes the entry hazards) is really quite abysmal in comparison.
So, to even things out I'm sure we all agree that more Rapid Spinners are needed. There are pokemon who quite clearly should learn the move but don't for some reason. The point about Gyro Ball is quite relevant, as the move's description is:
The user tackles the opponent with a high-speed spin. The slower the user the great the damage.
A high-speed spin. A rapid spin. They both sound like they would require the same technique, don't they?
So, here are the list of pokemon that can learn Gyro Ball but cannot learn Rapid Spin. Obviously some are going to make more sense knowing Rapid Spin than others:
Jigglypuff/Wigglytuff
Magnemite/Magneton/Magnezone
Voltorb/Electrode
Koffing/Weezing
Typhlosion
Miltank
Bronzor/Bronzong
Lickilicky
Ferroseed/Ferrothorn
Geodude/Graveler/Golem
Onix/Steelix
Omanyte/Omastar
Dunsparce
Qwilfish
Shuckle
Magcargo
Lunatone
Solrock
Glalie
Metang/Metagross
Wormadam (Steel)
Drifloon/Drifblim
Tepig/Pignite/Emboar
Munna/Musharna
Woobat/Swoobat
Venipede/Whirlipede/Scolipede
Darumaka/Darmanitan
Solosis/Duosion/Reuniclus
Golett/Golurk
Quite a large list, and like I said, not everything on there seems to make sense knowing Rapid Spin, but Gyro Ball and Rapid Spin seem to need the same technique to be executed, so I think they're plausable.
Also to note is that a lot of the pokemon currently able to learn Rapid Spin, can also learn Gyro Ball.
And some on there stand out as pokemon that would make good spinners. Others... not so much. But the more merrier.
Discuss.