Should the anime stick closer to the games?

Should the anime stick closer to the games?


  • Total voters
    15

SinnohEevee

Well-Known Member
Joined
Dec 16, 2016
Messages
3,019
Reaction score
2,782
We know that, while the anime is a commercial for the games, it tends to ignore them and do its own thing, most noticeably, when it comes to stuff like type match-ups. Do you think the anime should stick closer to its source material (the games) or should it keep doing its own thing? Should type match-ups matter more? Should there be only one of each Legendary/Mythical (except when the games/Pokédex allows for more)?
If you were in charge of the anime, how would you do it?
Do you also think they should keep the 4-moves limit?
 
I said this before in another similar thread about game elements in the anime, and now I'll answer again with the same reply.

If it is the gameplay mechanics such as numerical stats statistics, abnormal battle status unique to not only Pokemon but also every other RPG games, type match-ups effectiveness that is not only unique to Pokemon but every other trading card games, non-real-time turn-based style battle, and many other systematical issues limited to the computational interface of game console, ignore and neglect it as much as possible or even avoid it like plague.

If it is the in-game story plot such as villain plot of Team Whatever, the events that would happen when player enter a city/town/location, geographic locations that serves some purpose within the game, significant unique characters with personalities and characteristics, and many other world-building elements within the game, I welcome it and suggest the anime producer to adapt it as much as possible, expand it further by writing an episode or even an arc based on those things.

In short, Gameplay and Story Segregation. Period.
 
I think it is better to see how moves and strategies differ from the game and the anime. It is always refreshing to see how the producers make Ash win when he's at a type disadvantage. Also, if they were totally similar to the games we could foreshadow every aspect of the anime and therefore it would get lower viewers. I think it adds a fresh dynamic when it is separated because the filler episodes are new things we don't know about Pokemon or characters.
 
It seems many people misunderstood what I was saying. I am not saying they anime should follow exactly the games, that won't fit its realism. I am saying that it should take some cues from Adventures, instead of stuff like ignore type match-ups (Thunder Armour anyone?).
 
Agreed on type matchups - it's really ridiculous that some of Ash's Pokemon can overcome type disadvantages when using moves which the other mon resisted.
 
When it comes battles they should reflect the characterics of the Pokemon and the moves they use accurately without having levels, having characters bring up speed calculation or refusing to have improvised moves.

Here's an example. Super effective moves are double damage. The characters aren't aware of a precise precise multiplier BUT in terms of the outcome of the battle and how damage is presented to the viewer a type effective hit should count twice as much.

Accurately reflecting the mechanics without being robotic about it seems like the natural decision to me.
 
Although the battle system was designed mechanically as such due to game console being a computational device, but nonetheless, I do agree the battle mechanics does partially reflect the battle-orientated characteristics of pokemons and to some extent the battle culture of the Pokemon World. This part is worth to be adapted into the anime.

However, as it was pointed out by @Harmful Heron, there requires a "translation" of that robotic systematical game statistics into a realistically plausible graphic depiction. In the game, super-effective means double damage. Translate it into the anime where it is free of computational statistical calculation, how it should be portrayed? If I am the anime producer, I will portray it as the move hurt that specific pokemon more severely than any other moves, and the pokemon will react more painfully when hit by move of that type.

But the problem is, it seems the anime producer doesn't know how to "translate" the game mechanics into visual graphics, that's why they relies on a commentator that keeps on explaining the battle situation systematically.

And more of the problem is that, the audience being brainwashed by both the game's gameplay and anime's untranslated battle depiction cannot see the crookedness in the depiction, keeps on affirming such anomaly by debating some battle should come out this way if according to the game mechanic. The very simple linear logic of "If A=A is true, then is B=B true? The answer is 'No'."
 
I think they have been showing stat changes in the anime recently which is nice - it is a step in the right direction!
 
Yeah, applying type matchups more accurately would be the way to go. I mean, who else was annoyed by having things like Swellow being overly resistant to electricity and Dragonite taking hypothetical 4x ice attacks like nothing?

One thing is a Pokémon training hard to handle a weakness more easily and at most make said Pokémon almost neutral to specific supereffective attacks, another thing is having the Pokémon become almost immune to its natural weakness. This is where I think it steps the boundary.
 
I wouldn't mind them modifying the "projectiles collide and explode" thing to take types into account, for example a water or rock attack might extinguish a fire attack and keep moving other than both of them cancelling out.

Other than that I'm fine with type advantage being mostly irrelevant to the anime.
 
yes in some cases when it comes to game mechanics like dragon tail,
the way the moves work in some sort.
The use of gym leaaders pokemon(in some cases not and in some cases yes)

On the other side we love the ways they can block moves, change plot so that it is not to predict.
on the other way who wouldn't want the move teleport to work in the games like it does work now in the anime?

Do you think the anime should stick closer to its source material (the games) or should it keep doing its own thing?
yes when it comes to moves , abilities, speed, stats and effects.
most of the time, stats and levels can be taken slightly light.

switching moves like dragon tail , volt-switch used properly with the best effect.

Should type match-ups matter more?

yes, want to see resistances and immunities more playing a role. seeing how they work.

Should there be only one of each Legendary/Mythical (except when the games/Pokédex allows for more)?


depends on the plot and imagination of action.

If you were in charge of the anime, how would you do it?
Do you also think they should keep the 4-moves limit?

I would make more battles.
Give better pokemon to some gym leaders.

4slot limit isnt that bad, more important are the moves and abilities how they are used and how strategies are used from one to another pokemon in your party.
 
Please note: The thread is from 8 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom