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Should They Make a "Dodge" Option on the Wii?

The Big Al

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I've heard a few people complain about how "dodge" is used a lot in the anime as a command. I've also heard a lot of people complain about the lack of interaction with the new Pokemon game for the Wii.

Well, I was thinking, what if they made a dodge command for the game. It would be in the main menu and when selected the player has to choose one of the six directions (jump up, duck, side step left/right, jump forward/back). Then when the attacking Pokemon must attack that player must guess in which direction you dodged. To prevent abuse after the second dodge the opponent is given the orientation of your dodge (improving their odds from 1 out of 6 to 1 out of 2) and after the fifth your dodge command is useless.

Though, this is the same guy who thinks accuracy and evasion should be real stats and is hated by netbattlers everywhere.
 
The only time a Pokémon should be able to dodge in a video game is if it's a fighter in Smash Bros.
 
Yellow aside, the anime should never influence the games.
 
I was just suggesting something to shut up the bellyachers over Battle Revolution being nothing more than pushing buttons. I'm nuetral on the subject but I thought I'd put it out there.
 
But...like, pushing buttons is what you do in like, every game!
 
Not in Ranger! You can draw circles and take control of Pokémons' minds! :D Interaction at its finest!
 
Yeah but there are a few people bummed because "it doesn't use the full potential of the Wiimote".
 
Yeah but there are a few people bummed because "it doesn't use the full potential of the Wiimote".

No one is forcing those idiots to buy it. I mean, what do they expect? The player has to perform each attack for the pokemon? Or that you'll have to direct the attack yourself? I've never seen trainers do either of those things so it would be stupid to think that they should start now.
 
I for one would like to have a dodge command. Like, flick the wiimote in the direction you want to dodge maybe?

I'm all for more interactivity for the Wii games.

No one is forcing those idiots to buy it. I mean, what do they expect? The player has to perform each attack for the pokemon? Or that you'll have to direct the attack yourself? I've never seen trainers do either of those things so it would be stupid to think that they should start now.

I wish they'd at least of had a special Pokeball wiimote that you have to "throw" (well you know, swing forward) to get your Pokemon to come out at the beginning of the battle. Now that woulda been cool...
 
I thought about this for a while, even thinking that evasion and accuracy should be a visible stat since gen II, but I think you have to keep close attention to what goes on. I don't feel the player should ever feel they have direct controll over the pokemon (like they are the pokemon) so I think this idea would need to be handled with Environments. Alowing the player to give position suggestions to where the pokemon should be or if they should attack an object, and let the computer procedurally calculate if it effects a hit.

The only problem with changing evasion and accuracy procedures is that it can slow down battles, and I'm still trying to figure how to allow for fast battles without dumbing things down.

However, I think it would be cool to play that way.
 
I would be all for it. Battles in Pokemon games are monotonous as hell, and they could really use something like a dodge command to spice things up. Even if it's not done with the Wii Remote, something along the lines of the system used in the Mario RPG's would help things greatly.
 
Not in a proper game, no.

I would quite like an SSBM-esque anime battle game in the future though. But I don't see it happening, unfortunately.
 
I don't really think it should be in the normal games, just cause every single turn would be everyone dodging and the game would go nowhere.
 
That's why it loses effectiveness after two times and is completely useless after five and that's for the whole battle. Though, that just gives every Pokemon Detect but it doesn't cost them a move slot.
 
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