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Simba's Type Effectiveness

Simba

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Just for fun, I made my own, reimagined Type Effectiveness chart. Just posting it would be meaningless, it'd be too much data for anyone to glean anything meaningful from. So I'm going to post how I think Type Effectiveness should work Type-by-Type.

I'm basing my decisions purely on what makes sense to me. I don't really know much about hardcore, competitive Pokemon battling, so I have absolutely no idea how my Type Effectiveness would alter the metagame. Again, this is just for fun. Feel free to discuss and debate, or ask questions if you don't understand my choices and reasoning.

Simba's Ghost Type
Ghost Type Pokemon
• Are immune to all Physical Bug, Dark, Dragon, Fighting, Flying, Grass, Ground, Ice, Normal, Poison, Rock and Steel Moves.
• Are normally vulnerable to all Special Moves of all Types (including Normal), except as noted below.
• Are weak to Fire, because light disperses shadows.
• Are weak to Water, because water is pure (think Holy Water).
• Are weak to Fairy, because Fairies represent goodness and purity.
• Are resistant to Dark, because you can't fight evil with evil.
• Are resistant to Ghost, for the same reason.

• Scary Face and other fear-based Moves don't affect Ghosts.
• When a Ghost Type Pokemon is hit with a damage-dealing Fire, Water or Fairy Move, they become vulnerable to the Physical attacks they're normally immune to for 2-3 turns (randomly decided with a 50/50 chance).
• Odor Sleuth and similar Moves don't make Ghosts vulnerable to Physical moves.
• Neither does Mold Breaker.

Ghost Type Moves
• Are super-effective against Fairy, because Fairies are easily frightened.
• Are super-effective against Flying for the same reason.
• Are not very effective against Ghost, as noted above.
• Are not very effective against Dark, because you can't fight evil with evil.
• Are not very effective against Poison, because Poison and Ghost Pokemon are similarly noxious and nefarious.

Simba's Bug Type
Bug Type Pokemon
• Are weak to Electric; think bug zappers.
• Are weak to Flying, for obvious reasons.
• Are weak to Ice, because bugs can't survive in cold weather.
• Are weak to Poison; think bug spray.
• Are resistant to Fighting, because bug anatomy is so different than humanoid anatomy.
• Are resistant to Water, because bugs are virtually impossible to drown.
• Are immune to Psychic, because bugs don't have minds to psychically assault.

• Dragon moves miss Bug Pokemon 50% of the time by default, because Dragons are typically huge and their moves are themed around intense, raw, barely-controlled power, and Bugs are usually tiny and could easily avoid them.
• "Powder" moves have a default 100% success rate against Bugs, since in the real world plant spores are specifically designed to deter bugs.

• When a Fire-type Pokemon is on the battlefield, any Move a Bug-type Pokemon uses has a 50% chance to target the Fire-type Pokemon, rather than the intended target. Think moth attracted to a flame. If the Move is self-target only (like Growth or Baton Pass), it has a 50% chance to fail, instead.
• When a Bug-type Pokemon is hit with a Fire-type move, its Evasiveness is Sharply Lowered, for the same reason.

Bug Type Moves
• Are super-effective against Fairies, because they're dainty and easily frightened.
• Are super-effective against Grass, for obvious reasons.
• Are super-effective against Psychic, for the same reason they are in the real games.
• Are not very effective against Poison, since you can't poison poison.
• Are not very effective against Rock, for obvious reasons.
• Are not very effective against Steel, for more obvious reasons.

Simba's Dark Type
Keep in mind that what we know as "Dark" type is called "Evil" type in Japanese. Hence why all the shadow-based moves (Shadow Sneak, Shadow Ball, Shadow Claw, etc.) are Ghost moves, not Dark moves, because "Dark" type doesn't actually have anything to do with darkness, but with evil. Nintendo just didn't think "Evil Pokemon" was appropriate for American children.

Dark Type Pokemon
• Are weak to Fairy, because purity disperses evil.
• Are weak to Psychic, because intelligence trumps evil.
• Are resistant to Ghost, because you can't fight evil with evil.
• Are resistant to Poison, because poison is borderline evil, and see what I said above.

• When Dark Type Pokemon are hit with Dark Type Moves (damage-dealing or otherwise), their Attack raises by one stage, because those who do evil are always the most infuriated when evil is done to them.
• When Dark Type Pokemon enter a battlefield with Flying Type Pokemon on it, or vice versa, the Flying Pokemon have their Speed raised by one stage, because animals in general are very sensitive to evil, and birds in particular are skittish and ready to flee at the slightest disturbance.

Dark Type Moves
• Are super effective against Fariy, because evil taints goodness.
• Are super effective against Normal, because evil taints the plain.
• Are not very effective against Ghost, since you can't fight evil with evil.
• Are not very effective against Grass, 'cause I think of Grass as being naturey and resistant to evil.

I'll be doing the the Types alphabetically, except for Ghost, since it's so unusual and was best explained first.
 
Last edited:
Re: Reimagining Type Effectiveness: Introduction and Ghost-type

Making Ghost immune to all physical moves would make it extremely broken and overpowered and Fairies are not purity and good, they are associated with mischief and playing pranks. There's only two things that are messed up with the current type chart: Ice typing only resisting itself and it should have more resistances and the absurd aumont of types that resist Bug.
 
Re: Reimagining Type Effectiveness: Introduction and Ghost-type

I predict that we will get a proof that type matchups cannot be designed in a way that would make them completely intuitive
 
Re: Reimagining Type Effectiveness: Introduction and Ghost-type

I don't think being immune to all physical moves thing would be a good idea, I suppose it would be a reason to always carry a special move on a Pokemon, even if they have terrible special attack stats, just in case you run into a ghost type.
 
Re: Reimagining Type Effectiveness: Introduction and Ghost-type

Making Ghost immune to all physical moves would make it extremely broken and overpowered and Fairies are not purity and good, they are associated with mischief and playing pranks. There's only two things that are messed up with the current type chart: Ice typing only resisting itself and it should have more resistances and the absurd aumont of types that resist Bug.

Well, you can't really judge whether Ghosts would be broken in my type-effectiveness system until you see the whole system. And given that the Fairy Type was specifically introduced because the Type system is so messed up, and Game Freak has said as much, I'd say it's a pretty fair assessment. Also...

http://cdn.bulbagarden.net/upload/thumb/f/f4/035Clefairy.png/250px-035Clefairy.png
http://cdn.bulbagarden.net/upload/thumb/6/6b/175Togepi.png/250px-175Togepi.png
http://cdn.bulbagarden.net/upload/thumb/5/52/669Flabébé.png/250px-669Flabébé.png

Oh yeah, look at those mischevous demons :p

Baby-Doll Eyes (move) - Bulbapedia, the community-driven Pokémon encyclopedia
Draining Kiss (move) - Bulbapedia, the community-driven Pokémon encyclopedia
Fairy Wind (move) - Bulbapedia, the community-driven Pokémon encyclopedia

...and all those tricky, not-at-all-cute-and-adorable moves. Fairy type is clearly all about purity and magic and cuteness and charm.

I predict that we will get a proof that type matchups cannot be designed in a way that would make them completely intuitive

Simba said:
I'm basing my decisions purely on what makes sense to me.

Different people have different intuition, obvs you can't make a chart that makes sense to everybody. That's not the point.

I don't think being immune to all physical moves thing would be a good idea, I suppose it would be a reason to always carry a special move on a Pokemon, even if they have terrible special attack stats, just in case you run into a ghost type.

It's not about whether it's a good idea, it's about whether it makes sense. It makes absolutely no sense to be able to physically contact ghosts -- they are, by definition, incorporeal. It also makes no sense that they should be immune to things like Hyper Beam just because they're Normal Type.

~ ~ ~

Simba's Bug Type

Bug Type Pokemon
• Are weak to Electric; think bug zappers.
• Are weak to Flying, for obvious reasons.
• Are weak to Ice, because bugs can't survive in cold weather.
• Are weak to Poison; think bug spray.
• Are resistant to Fighting, because bug anatomy is so different than humanoid anatomy.
• Are resistant to Water, because bugs are virtually impossible to drown.
• Are immune to Psychic, because bugs don't have minds to psychically assault.

• Dragon moves miss Bug Pokemon 50% of the time by default, because Dragons are typically huge and their moves are themed around intense, raw, barely-controlled power, and Bugs are usually tiny and could easily avoid them.
• "Powder" moves have a default 100% success rate against Bugs, since in the real world plant spores are specifically designed to deter bugs.

• When a Fire-type Pokemon is on the battlefield, any Move a Bug-type Pokemon uses has a 50% chance to target the Fire-type Pokemon, rather than the intended target. Think moth attracted to a flame. If the Move is self-target only (like Growth or Baton Pass), it has a 50% chance to fail, instead.
• When a Bug-type Pokemon is hit with a Fire-type move, its Evasiveness is Sharply Lowered, for the same reason.

(Why aren't my Bugs just weak to Fire? Because -- who ever heard of burning bugs? Since when is that a thing? Yeah, bugs burn, but so does everything else. Bug Zappers are something much more common, hence the weakness to Electric instead.

Why not weak to Rock, either? Because bugs can actually be very hard to smash with rocks, depending on the type of bug. Smashing a worm with a rock is obviously easy; smashing a beetle, or anything else with a shell, is actually very difficult. So I split the difference and said not resistant, not weak, just normally effected.)

Bug Type Moves
• Are super-effective against Fairies, because they're dainty and easily frightened.
• Are super-effective against Grass, for obvious reasons.
• Are super-effective against Psychic, for the same reason they are in the real games.
• Are not very effective against Poison, since you can't poison poison.
• Are not very effective against Rock, for obvious reasons.
• Are not very effective against Steel, for more obvious reasons.

(I'm torn on whether or not to make Bugs super-effective against Ground, since so many bugs are burrowing. What do you think?)

~ ~ ~

As you can see, I'm trying to go beyond modifying damage and add unique aspects to my Type Effectiveness, like Bugs being distracted by Fire Pokemon and able to easily dodge Dragon Moves.
 
Re: Reimagining Type Effectiveness: Introduction and Ghost-type

Well, you can't really judge whether Ghosts would be broken in my type-effectiveness system until you see the whole system. And given that the Fairy Type was specifically introduced because the Type system is so messed up, and Game Freak has said as much, I'd say it's a pretty fair assessment. Also...

http://cdn.bulbagarden.net/upload/thumb/f/f4/035Clefairy.png/250px-035Clefairy.png
http://cdn.bulbagarden.net/upload/thumb/6/6b/175Togepi.png/250px-175Togepi.png
http://cdn.bulbagarden.net/upload/thumb/5/52/669Flabébé.png/250px-669Flabébé.png

Oh yeah, look at those mischevous demons :p

Baby-Doll Eyes (move) - Bulbapedia, the community-driven Pokémon encyclopedia
Draining Kiss (move) - Bulbapedia, the community-driven Pokémon encyclopedia
Fairy Wind (move) - Bulbapedia, the community-driven Pokémon encyclopedia

...and all those tricky, not-at-all-cute-and-adorable moves. Fairy type is clearly all about purity and magic and cuteness and charm.
http://en.wikipedia.org/wiki/Fairy "When considered as beings that a person might actually encounter, fairies were noted for their mischief and malice"

In the old stories fairies are known for mischief and playing pranks, do a little research. Those moves you linked basically prove the mischief that is associated with fairies, they use their abilities to take advantage of their opponents. Oh and Snubull, Granbull, Mr. Mime, Gardevoir and Klefki are so darn cute...not. GF didn't create Fairy type because the type chart is messed up, they created it to nerf the Dragon type and guess what? It didn't changed a damn thing, Dragons are still wreaking havoc. And last no change in the type chart would make Ghost being immune to all physical moves less broken and overpowered.
 
Re: Reimagining Type Effectiveness: Introduction and Ghost-type

Fairy - Wikipedia, the free encyclopedia "When considered as beings that a person might actually encounter, fairies were noted for their mischief and malice"

In the old stories fairies are known for mischief and playing pranks, do a little research. Those moves you linked basically prove the mischief that is associated with fairies, they use their abilities to take advantage of their opponents. Oh and Snubull, Granbull, Mr. Mime, Gardevoir and Klefki are so darn cute...not. GF didn't create Fairy type because the type chart is messed up, they created it to nerf the Dragon type and guess what? It didn't changed a damn thing, Dragons are still wreaking havoc. And last no change in the type chart would make Ghost being immune to all physical moves less broken and overpowered.

Quite so. Snubbull/Granbull are quite aggressive, Klefki is a kleptomaniac (and a mean one at that), the Jigglypuff line lull you to sleep and then attack you while in a slumber, and the clefairy line uses metronome to force you to move against your will.
 
Not to mention Mawile, who deceives you with it's cute appearance before revealing its massive jaws and going for the kill, Aromatisse, who uses scents to bewilder foes, Gardevoir, which manipulates emotions, etc.

And Fairies did their job just fine - note how Hydreigon, Haxorus, Latias, etc have all dropped to UU and how Dragonite and Garchomp carry Dragon Claw more than Outrage these days.
 
Norzan: Heh, you're taking this all way too seriously. I'm aware of fairies role in folklore as tricksters, though that has nothing to do with Game Freak's intentions for the Type, and the Fairy Type is all pinkness and cuteness and love, regardless. Contrast to Ghost's darkness and purpleness and scariness and sinister vibe. The two seem very much opposite to me.

lugia61617: Metronome does what now? :p
 
Norzan: Heh, you're taking this all way too seriously. I'm aware of fairies role in folklore as tricksters, though that has nothing to do with Game Freak's intentions for the Type, and the Fairy Type is all pinkness and cuteness and love, regardless. Contrast to Ghost's darkness and purpleness and scariness and sinister vibe. The two seem very much opposite to me.

lugia61617: Metronome does what now? :p

I'm sure I remember in the anime that Clefairy dancing (which I believe is basically metronome, because of the timing) made it control other people into doing the same thing.
 
Norzan: Heh, you're taking this all way too seriously. I'm aware of fairies role in folklore as tricksters, though that has nothing to do with Game Freak's intentions for the Type, and the Fairy Type is all pinkness and cuteness and love, regardless. Contrast to Ghost's darkness and purpleness and scariness and sinister vibe. The two seem very much opposite to me.

lugia61617: Metronome does what now? :p

I'm sure I remember in the anime that Clefairy dancing (which I believe is basically metronome, because of the timing) made it control other people into doing the same thing.

Funny how some Moves work totally different in the anime. Abilities, too.

~ ~ ~

Simba's Dark Type

Keep in mind that what we know as "Dark" type is called "Evil" type in Japanese. Hence why all the shadow-based moves (Shadow Sneak, Shadow Ball, Shadow Claw, etc.) are Ghost moves, not Dark moves, because "Dark" type doesn't actually have anything to do with darkness, but with evil. Nintendo just didn't think "Evil Pokemon" was appropriate for American children.

Dark Type Pokemon
• Are weak to Fairy, because purity disperses evil.
• Are weak to Psychic, because intelligence trumps evil.
• Are resistant to Ghost, because you can't fight evil with evil.
• Are resistant to Poison, because poison is borderline evil, and see what I said above.

• When Dark Type Pokemon are hit with Dark Type Moves (damage-dealing or otherwise), their Attack raises by one stage, because those who do evil are always the most infuriated when evil is done to them.
• When Dark Type Pokemon enter a battlefield with Flying Type Pokemon on it, or vice versa, the Flying Pokemon have their Speed raised by one stage, because animals in general are very sensitive to evil, and birds in particular are skittish and ready to flee at the slightest disturbance.

Dark Type Moves
• Are super effective against Fariy, because evil taints goodness.
• Are super effective against Normal, because evil taints the plain.
• Are not very effective against Ghost, since you can't fight evil with evil.
• Are not very effective against Grass, 'cause I think of Grass as being naturey and resistant to evil.

~ ~ ~

I've reconsidered Ghost's complete Physical immunity. Now, getting hit with Fire, Water or Fairy Moves makes Ghosts become temporarily vulnerable to Physical Moves.
 
Well, you're still falling into the trap of thinking Faries = Purity, which we already dispelled, so that's the first flaw with your dark type.
I understand the logic of being weak to psychic, though I prefer it the other way around; evil defeats smart minds through corruption.
Ghosts aren't always evil - Yamask is just sad.
Poison is neutral, you can't call it evil or even borderline evil. It's like a gun in a way, it's all in the usage.
 
Well, you're still falling into the trap of thinking Faries = Purity, which we already dispelled, so that's the first flaw with your dark type.
I understand the logic of being weak to psychic, though I prefer it the other way around; evil defeats smart minds through corruption.
Ghosts aren't always evil - Yamask is just sad.
Poison is neutral, you can't call it evil or even borderline evil. It's like a gun in a way, it's all in the usage.
Also the fact that Psychic is weak to Dark, Bug and Ghost is because of some of the fears that people have like fear of the Darkness, Bugs and Ghosts since Psychic is the mind. They made Dark immune to Psychic just because of the overpoweredness that Psychic had in Gen 1.
 
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