Just for fun, I made my own, reimagined Type Effectiveness chart. Just posting it would be meaningless, it'd be too much data for anyone to glean anything meaningful from. So I'm going to post how I think Type Effectiveness should work Type-by-Type.
I'm basing my decisions purely on what makes sense to me. I don't really know much about hardcore, competitive Pokemon battling, so I have absolutely no idea how my Type Effectiveness would alter the metagame. Again, this is just for fun. Feel free to discuss and debate, or ask questions if you don't understand my choices and reasoning.
Simba's Ghost Type
Simba's Bug Type
Simba's Dark Type
I'll be doing the the Types alphabetically, except for Ghost, since it's so unusual and was best explained first.
I'm basing my decisions purely on what makes sense to me. I don't really know much about hardcore, competitive Pokemon battling, so I have absolutely no idea how my Type Effectiveness would alter the metagame. Again, this is just for fun. Feel free to discuss and debate, or ask questions if you don't understand my choices and reasoning.
Simba's Ghost Type
Ghost Type Pokemon
• Are immune to all Physical Bug, Dark, Dragon, Fighting, Flying, Grass, Ground, Ice, Normal, Poison, Rock and Steel Moves.
• Are normally vulnerable to all Special Moves of all Types (including Normal), except as noted below.
• Are weak to Fire, because light disperses shadows.
• Are weak to Water, because water is pure (think Holy Water).
• Are weak to Fairy, because Fairies represent goodness and purity.
• Are resistant to Dark, because you can't fight evil with evil.
• Are resistant to Ghost, for the same reason.
• Scary Face and other fear-based Moves don't affect Ghosts.
• When a Ghost Type Pokemon is hit with a damage-dealing Fire, Water or Fairy Move, they become vulnerable to the Physical attacks they're normally immune to for 2-3 turns (randomly decided with a 50/50 chance).
• Odor Sleuth and similar Moves don't make Ghosts vulnerable to Physical moves.
• Neither does Mold Breaker.
Ghost Type Moves
• Are super-effective against Fairy, because Fairies are easily frightened.
• Are super-effective against Flying for the same reason.
• Are not very effective against Ghost, as noted above.
• Are not very effective against Dark, because you can't fight evil with evil.
• Are not very effective against Poison, because Poison and Ghost Pokemon are similarly noxious and nefarious.
• Are immune to all Physical Bug, Dark, Dragon, Fighting, Flying, Grass, Ground, Ice, Normal, Poison, Rock and Steel Moves.
• Are normally vulnerable to all Special Moves of all Types (including Normal), except as noted below.
• Are weak to Fire, because light disperses shadows.
• Are weak to Water, because water is pure (think Holy Water).
• Are weak to Fairy, because Fairies represent goodness and purity.
• Are resistant to Dark, because you can't fight evil with evil.
• Are resistant to Ghost, for the same reason.
• Scary Face and other fear-based Moves don't affect Ghosts.
• When a Ghost Type Pokemon is hit with a damage-dealing Fire, Water or Fairy Move, they become vulnerable to the Physical attacks they're normally immune to for 2-3 turns (randomly decided with a 50/50 chance).
• Odor Sleuth and similar Moves don't make Ghosts vulnerable to Physical moves.
• Neither does Mold Breaker.
Ghost Type Moves
• Are super-effective against Fairy, because Fairies are easily frightened.
• Are super-effective against Flying for the same reason.
• Are not very effective against Ghost, as noted above.
• Are not very effective against Dark, because you can't fight evil with evil.
• Are not very effective against Poison, because Poison and Ghost Pokemon are similarly noxious and nefarious.
Simba's Bug Type
Bug Type Pokemon
• Are weak to Electric; think bug zappers.
• Are weak to Flying, for obvious reasons.
• Are weak to Ice, because bugs can't survive in cold weather.
• Are weak to Poison; think bug spray.
• Are resistant to Fighting, because bug anatomy is so different than humanoid anatomy.
• Are resistant to Water, because bugs are virtually impossible to drown.
• Are immune to Psychic, because bugs don't have minds to psychically assault.
• Dragon moves miss Bug Pokemon 50% of the time by default, because Dragons are typically huge and their moves are themed around intense, raw, barely-controlled power, and Bugs are usually tiny and could easily avoid them.
• "Powder" moves have a default 100% success rate against Bugs, since in the real world plant spores are specifically designed to deter bugs.
• When a Fire-type Pokemon is on the battlefield, any Move a Bug-type Pokemon uses has a 50% chance to target the Fire-type Pokemon, rather than the intended target. Think moth attracted to a flame. If the Move is self-target only (like Growth or Baton Pass), it has a 50% chance to fail, instead.
• When a Bug-type Pokemon is hit with a Fire-type move, its Evasiveness is Sharply Lowered, for the same reason.
Bug Type Moves
• Are super-effective against Fairies, because they're dainty and easily frightened.
• Are super-effective against Grass, for obvious reasons.
• Are super-effective against Psychic, for the same reason they are in the real games.
• Are not very effective against Poison, since you can't poison poison.
• Are not very effective against Rock, for obvious reasons.
• Are not very effective against Steel, for more obvious reasons.
• Are weak to Electric; think bug zappers.
• Are weak to Flying, for obvious reasons.
• Are weak to Ice, because bugs can't survive in cold weather.
• Are weak to Poison; think bug spray.
• Are resistant to Fighting, because bug anatomy is so different than humanoid anatomy.
• Are resistant to Water, because bugs are virtually impossible to drown.
• Are immune to Psychic, because bugs don't have minds to psychically assault.
• Dragon moves miss Bug Pokemon 50% of the time by default, because Dragons are typically huge and their moves are themed around intense, raw, barely-controlled power, and Bugs are usually tiny and could easily avoid them.
• "Powder" moves have a default 100% success rate against Bugs, since in the real world plant spores are specifically designed to deter bugs.
• When a Fire-type Pokemon is on the battlefield, any Move a Bug-type Pokemon uses has a 50% chance to target the Fire-type Pokemon, rather than the intended target. Think moth attracted to a flame. If the Move is self-target only (like Growth or Baton Pass), it has a 50% chance to fail, instead.
• When a Bug-type Pokemon is hit with a Fire-type move, its Evasiveness is Sharply Lowered, for the same reason.
Bug Type Moves
• Are super-effective against Fairies, because they're dainty and easily frightened.
• Are super-effective against Grass, for obvious reasons.
• Are super-effective against Psychic, for the same reason they are in the real games.
• Are not very effective against Poison, since you can't poison poison.
• Are not very effective against Rock, for obvious reasons.
• Are not very effective against Steel, for more obvious reasons.
Simba's Dark Type
Keep in mind that what we know as "Dark" type is called "Evil" type in Japanese. Hence why all the shadow-based moves (Shadow Sneak, Shadow Ball, Shadow Claw, etc.) are Ghost moves, not Dark moves, because "Dark" type doesn't actually have anything to do with darkness, but with evil. Nintendo just didn't think "Evil Pokemon" was appropriate for American children.
Dark Type Pokemon
• Are weak to Fairy, because purity disperses evil.
• Are weak to Psychic, because intelligence trumps evil.
• Are resistant to Ghost, because you can't fight evil with evil.
• Are resistant to Poison, because poison is borderline evil, and see what I said above.
• When Dark Type Pokemon are hit with Dark Type Moves (damage-dealing or otherwise), their Attack raises by one stage, because those who do evil are always the most infuriated when evil is done to them.
• When Dark Type Pokemon enter a battlefield with Flying Type Pokemon on it, or vice versa, the Flying Pokemon have their Speed raised by one stage, because animals in general are very sensitive to evil, and birds in particular are skittish and ready to flee at the slightest disturbance.
Dark Type Moves
• Are super effective against Fariy, because evil taints goodness.
• Are super effective against Normal, because evil taints the plain.
• Are not very effective against Ghost, since you can't fight evil with evil.
• Are not very effective against Grass, 'cause I think of Grass as being naturey and resistant to evil.
Dark Type Pokemon
• Are weak to Fairy, because purity disperses evil.
• Are weak to Psychic, because intelligence trumps evil.
• Are resistant to Ghost, because you can't fight evil with evil.
• Are resistant to Poison, because poison is borderline evil, and see what I said above.
• When Dark Type Pokemon are hit with Dark Type Moves (damage-dealing or otherwise), their Attack raises by one stage, because those who do evil are always the most infuriated when evil is done to them.
• When Dark Type Pokemon enter a battlefield with Flying Type Pokemon on it, or vice versa, the Flying Pokemon have their Speed raised by one stage, because animals in general are very sensitive to evil, and birds in particular are skittish and ready to flee at the slightest disturbance.
Dark Type Moves
• Are super effective against Fariy, because evil taints goodness.
• Are super effective against Normal, because evil taints the plain.
• Are not very effective against Ghost, since you can't fight evil with evil.
• Are not very effective against Grass, 'cause I think of Grass as being naturey and resistant to evil.
I'll be doing the the Types alphabetically, except for Ghost, since it's so unusual and was best explained first.
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