Something that still bugs me today...

Swampert tamer

my sweet lord...
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Hi everyone.
I know this sounds strange, but it's true:

One day I was playing pokemon sapphire, looking for feebas, at the route that they appear acording to the pokedex. Well, after a while I became a bit frustrated and started catching wild carvanhas that appeared while I was looking for feebas. (It is so frustrating...)
After a while, I went to my PC and wintdrew one of my carvanhas (it was around level 20) and taught it HM Waterfall so I could climb the waterfall on that route to see if I was more lucky....
After another while I gave up trying to fish a feebas and I was so frustrated that I decided to release those carvanhas i caught. I don't know why but when I tried to release a specific one of them (I think it was the one I taugh Waterfall, but not sure) it said the usual message "bye-bye Carvanha" but after pressing A it reappeared and said somethng like "it came back". I tryed to release the other carvanhas and they were immediatly released, only that specific one I couldn't...

Has something like this ever happened to someone else in any game with any pokemon?
 
You can't release Pokemon with HMs incase you try to strand yourself somewhere, and trust me, there are a lot of places where you can strand yourself.
 
Yeah, 'tis the same reason you can't transfer HMed Pokemon over to DP, they don't want you to get stranded. Though 'tis still possible, with Teleport.
 
Could you give me an example of how you can get stranded? Not that I want to, it's just that I'm not understanding how you can get stranded...
 
waste all your money on Pokeballs and then throw them all out.

Release all your Pokemon, except a Ditto.

Now you have absolutely no one who can sue HMs, and cannot catch any Pokemon.

Hoenn

Pacifidlog: No surf, No fly

Mosdeep: Same as above

Sootopolis: Dive, and Fly needed to escape

Little Root-Mauville: without Surf, Fly, or Rock Smash, the only cities you can travel to are Little Root, Petalburg, Rustboro, Verdanturf, Slate Prot, and Mauville (and that cruddy little town north of little root that I can't remember)

Kanto

Pokemon League: Yeah try to get passed Victory road without any HMs

Cinabar Island: Obvious isn't it?

Pokemon Centre at Rock Tunnel: You needed Cut to get there I believe, and good luck in the dark.

Sinnoh

Snowpoint-Fight Area: You need HMs to get past Mt. Coronet.

Canalave: Not an Island, but still need surf

Pokemon League: Same deal as Kanto, exceptt you can strand yourself before Victory Road's entrace, or at the castle

As you can see, there are many places to trap yourselves (and plenty more I neglected to mention), some with a higher range of freedom, but yes, you are still trapped.
 
(and that cruddy little town north of little root that I can't remember)

Oldale Town. It's the Viridian/Cherrygrove/Sandgem town filler town after the hometown.
 
Something that still bugs me today... part II

If I recall correctly, when you invaded Team Rocket base at Mahogany there was a TALKING MURKROW that would tell you what the password was...
 
So? They have a talking Doduo in the first generation, and a talking Meowth in the anime.
 
A talking Doduo?
I don't remember that. From the first gen I only remember a talking pokemon that was Bill transformed....
 
The talking Doduo lived in Copycat's house...it would say something along the lines of "Mirror Mirror on the wall..."

I always got the feeling that it and Murkrow weren't actually talking, but mimicking voices like Chatot does. After all, it IS possible to teach a raven to say some short words.
 
When I missed my chance at a shiny Aipom. DANG.
That wasn't a completely random post that was obviously done without reading what the thread was about.

Also, that was Team Rocket's Murkrow. Its not that hard to believe that they did experiments on it that gave it Perap's Chatter, or the ability to talk.
 
Part III
There's something I still don't understand. About the move Helping Hand. In whose circumstances does it work and what it does anyway? I've seen it being used at Double Battles but never understood what really happened.
 
This is about as much as I know helping hand works:
You have the two pokemon you use, one of them uses HH, and it moves first, which boasts the attack power of the other pokemon for the turn by x1.5, but for that turn only.

It's not exactly the most effective move in my opinion, and I hate Marley's Arcanine for that being basically the only move it does.
 
Please note: The thread is from 18 years ago.
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