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Sony loses Devil May Cry AND Ace Combat

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Swifty

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Quick, somebody play Nine Inch Nails' Downward Spiral.

Originally a PS3 exclusive Devil May Cry 4 is now multiplatform for PS3, Xbox 360, and PC.

Long PS1/PS2-staple series Ace Combat is headed for the Xbox 360 according to Famitsu.

gg Sony.
 
Wake me up when they lose Final Fantasy.

Still, gives me even more of a reason (not that I had one...) to get a 360.
 
Wake me up when they lose Final Fantasy.

Still, gives me even more of a reason (not that I had one...) to get a 360.

Yeah while these are two big franchises I have to agree with Vagabond. I'm actually getting a PSP because of the Tactics reprise so... though yeah I will also agree that is a bad business move obviously.
 
If they lose Final Fantasy, you can officially declare the system dead, as that's ALL Sony has going for it right now. I have a feeling that if console sales don't pick up in the next year, Square WILL multiplatform Final Fantasy and you'd have to bury the console next to its PSP brother.

Sony's only real hope at this point, and their best bet, would be to relaunch the system as the PS3 Lite or something with the BluRay removed and the price tag 200 bucks cheaper.
 
:/ Its disappointing a bit. Ace Combat should still take advantage of six-axis control. It sucks though... I think it was expected a little anyways. (some) People are celebrating the 360 but in reality microsoft is the same way as Sony, the only difference is the next playstation wouldn't have monitoring in it. ;) (Just a joke, but I can totally see MS doing this, being almost as dirty as Sony's original idea on games linking to the system)
 
Sixaxis would be horrible for a flight game like Ace Combat. Fighter aircraft have always been best piloted with a joystick. The only time where a two handed steering device would work with a airplane is if it were a civilian aircraft which uses a two handed flight yoke.
 
Huh? no your crazy. :-p
It would run perfect, that's all I have to say on that subject. (*knows what they are talking about*)
 
Sony losing more and more exclusives and thus, making it more like the PS3 will have a hard time getting anywhere. Seems like the only thing that's making the PS3 somewhat appealing is Final Fantasy and Metal Gear Solid 4 (Then again, Metal Gear Solid 4 is the only thing that's interesting me in a PS3...which still isn't helping). Makes me wonder how long those two games remain exclusive to PS3. It's certainly making the Xbox 360 even more appealing, especially with PS3 games heading to Xbox 360.
 
I thought Metal Gear 4 was going to be on the Xbox 360, too.
 
I suggest you back it up before calling others stupid or off topic.

You shouldn't make unfounded accusations of other people. How this would work is pretty obvious, it would be an improvement over analog sticks, but it won't emulate a real cockpit. That said, it'd be crazy for Namco to only release the $100 version of the game that comes with the Joystick for flight sims. Using the SIXAXIS control would run great with it because it can emulate the control of the Joystick because of the playstation's controller's shape it works well only for vehicles and objects you don't touch directly.

Its the main reason why the Wii has an advantage in the shape its in, it can capitalize on free motion more, however, currently the Playstation has a slight advantage on vehicle control due to its shape, but Nintendo will gain the same advantage when ever they release the attachment for the classic controller.
 
That said, it'd be crazy for Namco to only release the $100 version of the game that comes with the Joystick for flight sims. Using the SIXAXIS control would run great with it because it can emulate the control of the Joystick because of the playstation's controller's shape it works well only for vehicles and objects you don't touch directly.
When you pilot an aircraft, you're adjusting your rate of pitch or roll based on the joystick's displacement from the dead zone. The stick naturally goes back to its original position when no force is applied. The Sixaxis doesn't do this because you're freely moving the controller in space. This is worse for flight games because

(1) if a rate based control scheme is used (velocity mapped to displacement of the controller), the player will have considerable difficulty returning the pitch/raw/roll to zero using nothing but his memory trying to move the controller back to its original frame of reference which is fine perhaps in a driving game since the simple "turn-left/turn-right" mechanics of driving game will rarely necessitate the need of the turning rate to be zero.

(2) if a position based control scheme is used, movements of the user will have to directly correspond to movements on-screen which will especially be a problem when performing Split S, Immelman turns, and other flight maneauvers that require nose rotations of the aircraft of beyond 90 degrees.

We've been using joysticks in aircraft since World War I. If there was a better control scheme out there, Boeing and Lockheed and Martin would have implemented them a long time ago:

Pentagon Gives Flight Control Innovation Contract To Sony Entertainment For All U.S. Military Aircraft
Neil Axelrod
Associated Press
 
Here's a good question: How many PS3 games actually utilize the oh-so-necessary tilt sensors, anyway?

Conversely, how many PS2 games used the rumble functions that were, as far as Sony will say, taken out to accommodate this?
 
Once MGS4 and Final Fantasy are announced for the 360...put a fork in Sony and call them done.

Sony is experiencing right now what Nintendo did with the N64. Its amazing how history repeats itself, and its funny that nobody saw this coming.

Xbox is the "new" Playstation, (it will especially be it with the casuals), Nintendo is still Nintendo, (at least they're at #2 worldwide now), and Sony is going to definitely come in this generation last with the price point and lack of exclusives.

Its funny how so much can change in the span of a single generation. Its the exact opposite of the PS2/GCN/Xbox gen.
 
When you pilot an aircraft, you're adjusting your rate of pitch or roll based on the joystick's displacement from the dead zone. The stick naturally goes back to its original position when no force is applied. The Sixaxis doesn't do this because you're freely moving the controller in space. This is worse for flight games because

...

Well, That's true but Ace Combat is far from a flight simulator. Just using a handle bar system with the Analog sticks to control propulsion and shoulder buttons for attacks could offer a lot of fun. People will naturally reset their hands to a comfortable position, so just finding that with some error room would suffice enough to setting up the control method.

It would be significantly better than using the Analog Sticks on the 360 or PS3 for movement. Namco could still use it as a way to reuse code in the game, but other than that there isn't much a draw. Like most inanimate objects, photo realism is easily achieved, so like gran turismo there needs to be other methods of improving the game because there won't be much a difference in visuals from their playstation counterparts compared to other games. (This especially, due to most of the backgrounds that you'll see will be sky or water)

In the same sense, they probably will release a version with a specialty controller for flight sim games, but it'll always be the rich-man's special edition. Its not something you can expect to sell if its priced over $70 unless you have some major arcade fallowing that you can also fall back on at the same time.

That said, I've also played aircraft game demos on the PS3 before with my friends. It works well also.

Sony, like Microsoft, should expect (and probably does) that the only exclusive games they really have are their first party game. (Just like I'm sure Nintendo knows every sideways Wii game can be ported to the PS3) Sony does have some hits in that department to with Jak, Ratchet, and Sly as mascot characters they can bring to the PS3 (although I don't like them), Naughty Dog as a whole with their new game, and favorites like Everybody's Golf and Gran Turismo. Though I think Ape Escape has potential to be popular again, but I think they should try to freshen things up with the SIXAXIS (though to be sure, I don't see how it can be much improved with that)
 
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It would be significantly better than using the Analog Sticks on the 360 or PS3 for movement.
How? If you're going to play a flight game, it would make much more sense to use essentially the same device you would use in a real single-seat fixed-wing aircraft which is a joystick. I don't see how moving a controller around, pretending that it's a joystick, is any better than using the two joysticks that happen to be right in front of you.
 
How? If you're going to play a flight game, it would make much more sense to use essentially the same device you would use in a real single-seat fixed-wing aircraft which is a joystick. I don't see how moving a controller around, pretending that it's a joystick, is any better than using the two joysticks that happen to be right in front of you.

It's only because you are using two thumbs instead of one hand neither feels the same. Its kind of like how people complain about using the PSP thumb stick. It can work because people are use to them, but the movement would make it more fun because it'd have more interaction. Something about full body movement that draws in more people to like it. It's kind of why some arcades have a gimmick like set up of having an elaborate set up that doesn't do much outside of digital control.

I guess its also could be explained in the same way why people like to buy arcade controllers to play fighting games on their system. Ideally it should be no difference with the number of buttons and the joystick set there is a different reaction that people enjoy from the placement and size that requires more movement of the arms.

I'm sure this is why Nintendo decided motion control was the next direction for the Wii.

I guess, the only reason I'd like to see it in Ace is because I think the graphics is about as good as it can get, the sound also, so the only other thing I can see them improve upon is making the game more fun to play for people that don't have the real controller... or at least different to play.

It feels like I'm rambling, but one example I can remember is in playing Virtual On Marz for the PS2. They gave it a control set-up that is one to one with the twin sticks but it feels nothing like it and is less fun. Personally I feel it's because the PS2 controller feels too lose to play it that way, but I also know that the movement from my arms that is now missing can also remove a bit from the fun.

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Yeah, I read about that earlier. It sounds really, really, really cool, yet I still want a PS3... does that make me a fanboy :-p
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*ignores entire topic*

sony-kutaragi-and-georges.jpg


Tee-hee. :p
 
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