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Stars in the Sky (Non-Pokémon)

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Master Mew

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A while back, after repeated attempts through various means to contact the original creator (Byzantine), I secured staff permission to reboot this old classic. Anybody remember it?

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Space, the final frontier. A collection of stars, planets and nebula that is said to extend in all directions unceasingly, infinitely. Within this infinite void, it is inevitable that a select few planets would become bearers of one of the most precious gifts that can be offered: life. Life can come in many forms and at many levels of intellect, sentient, non-sentient or even the grey area inbetween-semi-sentient. It can be avian, insectoid, bipedal or even a mass of ooze. Life is, in it’s own way, as infinite as the universe. For, if the universe is infinite, then so is life. It may be scattered, lost and alone, but as long as there is a universe, and it is indeed, infinite, life will always exist. However scattered. However alone.

But, life’s gift is a curse as well. Most life never ascends to the next level. Sentient life, awareness of one’s own being. The ability to progress technologically, to build. To forge weapons and cities. To care about something other then one’s next meal. If life is a gift, then sentient life is the more valuable then even the most precious jewels. But sentient life is a curse as well-for most sentient life forms are doomed to live and die on one planet-or to go on, in the void forever alone. Sentient life is blessed with the ability to create-guns, steel, and sometimes, even other forms of life. Sentient life is the universe’s revolt against itself - and at the same time, it is a way to know itself.

But the life of most sentient races remains lonely, forever searching for more life, for something else to talk to-to trade with, or even war with. But the universe is infinite and even non-sentient life is rare. The encounters between two types of sentient races are rare and fleeting at best. But, the universe is also infinite. And in it’s revolt against it’s own order, it can be clever, in it’s own unthinking way. There is one cluster, in one far-off galaxy that rebels against the very format of sentient life itself. For it plays host to more then one sentient life form, it plays host to many of them. The cluster is verdant, full of life, waiting to be explored, waiting for the sentients that occupy it’s planets to reach the stars.

Now, it’s wait is over. All over the cluster, different races have developed warp engines, hyper-engines, whatever they call them, the result is the same. They have broken the light barrier. The stars lay open for them to conquer, to explore. These races will be crafted by you, the Rpers. You will create one race - and guide it’s way along the stars. You can lead to them to glory and ever-lasting empire or, if you fail, to be just another sad casualty to the whims of the universe.

What your race becomes... what they do, is completely up to you.

The Roleplay​

As you may have guessed, in this roleplay, instead guiding merely one character, you will be guiding a race of your own making. You can play as the leader of this race, one of a council or even tell the race’s story from the perspective of different citizens-or, you can take a general view of it. That is up to you. I intend for this RP to be something…different then the mainstream, that put you in control of one character. You will control a race, you will control battle-fleets, ground armies, generals and lords. The cluster is at your finger tips.

But there are a few limitations, for the sake of realism and fairness. They’ll be layed down in the rules-which are, conveniently, below.

1. No God-Modding: No auto-hits-and you can’t dodge everything thrown at you. Be reasonable. Give your opponents time to react in battle, as well (i.e. Don't pull off complex, extensive maneuvers in a single post).
2. Technology Advancements: All technology you are researching must be approved by a GM before they can be researched - I’ll set down a fair amount of time for you to complete the research needed to get the technology (in real-world days). All research projects must be started in an IC post-after being Pmed to the GM and approved (big projects will need to be broken down into individual phases, which will be independently researched).
3. Advantages/Disadvantages: Each race can have two advantages-and it must have two disadvantages. There is no compromise here.
4. Be realistic: When you meet a new race, it’ll take some creative thinking to even communicate. Likewise, you won’t be able to research lasers right away, for example - you’ve got to research the theories behind them first; and even then, infantry-held laser weapons will be another research topic...
5. No Meta-Gaming: You can’t use out of game knowledge to advance your race in the game. If you do, the consequences will be severe. If you know what your enemy is planning out-of-the game, but not in game, you can’t use that information in-game.
6. GM: The GM’s word is law. Disobey at your own peril.
7. Most Importantly: Respect your fellow RP'rs. To put it simply, per Google's corporate motto: "Don't be evil." (Out of character, of course - in character you can be as evil as you would like)

Profiles​

Every race is unique-describe them in the following profile.

Race Name: Duh.
Home System: Name of the races home system-and the number of planets contained within that system. There is maximum of 12 planets per system - with no more than two life-bearing planets.
Home Planet: Name of your species home-planet.
Appearance: How does your race look? A description or picture will do.
Population: Your races population. Maximum of 12 billion to start with. Be reasonable.
Biology: What makes your race tick? Are they avian? Aquatic?
Advantages/Disadvantages: No more than two advantages (ask about exceptions) and at least two disadvantages (no exceptions).
Technology Level: All races, by default, have all the technology that modern earth possesses - as well as a FTL technology of your own naming. However, all FTL tech‘s, at the start at least, are roughly equal. You will add technologies you have researched to this later. A profile for these technologies is listed below. If you enjoy a little extra challenge, feel free to start below modern earth's technology level.

Alliances:

Races you have forged alliances with (initially you will have no allies)​

Current Research: What is your race researching? Only three projects are allowed at a time-and the description for a research topic is as follows:
Project Name: Name of the research project.
Technology being Researched: The technology you will gain from this.
Description of Technology/Research: What are you researching? What will it do?
Time to Complete: Amount of time the GM informed you the project would take, and the date on which the project began.
Note: THIS IS NOT PART OF THE STARTING PROFILE. Cut it out and add it in when you are researching something.

Completed Research: All completed research projects will be listed here. Should currently only contain your FTL tech.
Project Name: Same as above.
Technology being Researched: Same as above.
Description of Technology/Research: Same as above.
Time to Complete: The starting date and end date of the research project.​

History:
The history of your species. What is their government now? How did it get that way? Are they united? etc.

Fleet: The number of space-vessels your race possesses. Each race starts out with one scouting vessel. You’ll add to this list once you build and design new ships. Note, each starting vessel is pretty bare-bones. You’ll need to research new techs to get them weapons, scanners, shields and such as.

Ship Types: The current ship designs you are using. Ship design profiles below. Ship designs are not a research topic-you can come up with them pretty quickly. But unless you have weapons, battleships, fighters, carriers and whatnot, are not of much use.
Ship Name: The name of this class of vessels.
Ship Type: What type of ship is it? A battleship? A scouting vessel? A colonization vessel?
Appearance: What does it look like?
Weapons: Is it armed? (starting vessels are not armed)
Other: What technology is it equipped with? (all starting vessels are, for the most, part, bare-bones, they have radio communications and digital communications (email, if they can establish a connection) as well as FTL engines. But anything else, you’ll need to research.​

Military: What percentage of your race is in the military? Be reasonable please.

Ground Vehicles/Weapons: What ground vehicles and weapons does your race use? This isn’t as detailed as the ship types, you can be pretty general here.
Example Profile (i.e. my profile)

Race Name: Ardon (alternatively, "Ardonites")

Home System: Skarulae - 7 planets, orbiting the star "Skar", with only one life-bearing planet.

Home Planet: Aridae
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Alliances:

Appearance: Strikingly similar to humans, generally having a fair complexion and straight, plain hair, which is almost always either brown or black. Slightly shorter in general than other races, but not markedly. As a general rule, Ardonites have a lean body-shape due to their habits and lifestyles. Variation in appearance among members of this race is difficult to see for outside races, though their are minor differences.

Population: Approx. 7 Billion

Biology: Again, very similar to humans, although their respiratory system is accustomed to an unnaturally high level of oxygen, as a result of their native environment. Their bodies are designed for long-term endurance, rather than short-term brute strength.

Advantages: Strong warriors and quick-witted
Disadvantages: Relatively simple immune-systems, need for high levels of oxygen, and a superstitious wariness about new technology.

Technology Level: The Ardonites are a relatively simple society, refusing to rely on many of the conveniences they could afford if they chose. While the level of knowledge for this species is high, they use very few technologies, other than basic electrical appliances (i.e. Lightbulbs, refrigeration, etc. - NOT television, computers and such; though the Government makes use of such things)

Research:

Current Research:

Name: Standard Interstellar Gunships
Purpose: To begin amassing a small fleet of Interstellar-capable gunships, primarily for defensive purposes.
Description: Similar to Scouting Ships, the Gunships are equipped with Aridae's Standard-Issue 4DT Navigational System and minor explosive rounds, designed for vessel-to-vessel combat. Not feasible for planetary assault.
Time to Complete: 1 RL Day per 4 Ships (Started on: 2/3/2012)

Completed Research:
Name: Fourth-Dimensional Transit Project Version 1.0
Purpose: Transmission of space-exploratory vehicles via "Fourth-Dimensional" routes, in cases when said routes would be more advantageous than traditional travel-routes. (ARIDAE'S VERSION OF FTL TECHNOLOGY)
Description: To eventually develop working space exploratory vehicles capable of travel along Fourth-Dimensional lines, to minimize travel distance when applicable.
Researcher: Dr. Keitz Troane
Time to Complete: Initial Research

Name: Fourth-Dimensional Frequency Transmission Project Version 1.0
Purpose: Transmission of audio messages over the expanse of light-years in mere seconds, utilizing the same formulae behind the Fourth-Dimensional Transit Project Version 1.0
Description: Will transmit audio messages across multiple galaxies with a delay of approximately five seconds.
Time to Complete: 1 RL Day (Started on: 1/25/2012)

Name: Fourth-Dimensional Frequency Transmission Project Version 1.1
Purpose: To build upon the Fourth-Dimensional Transit Project Version 1.0, tweaking and improving the formula to transmit messages across light-years of space pseudo-instantaneously.
Description: Will transmit audio messages across multiple galaxies with virtually no delay.
Time to Complete: 1 RL Day (Started on: 1/26/2012)


History:
The exact age of Aridae is unknown, at least by the Ardon people, but the planet appears to be approximately 8,000 years old or less. Life first appeared on Aridae approximately 7,000 years ago, in a mysterious series of events the Ardonites refer to today as "The Olustarma."

In the time since then, life came to flourish across the landscape of Aridae, as mountains rose up and valley descended, vast green expanses of forests grew of all sorts of peculiar and fantastic plants, great rivers winding through them, their majestic waterfalls adorning the cliffs; Continents and Seas separated, the waters teeming with life of all fashions imaginable, from small, simple fish to great serpents and other creatures worthy of legend. The forests filled with furry and scaly animals, the branches of the trees laden with birds and other winged creatures, the open fields with predators and prey, both great and small. And nestled deep in the mountains, near a deep lake, the Ardon people were born. It is not known exactly when the Ardonites first came into being, it may have been as late as late as 493 P.R.T., as they may have existed from the very beginning of life on Aridae, as the Ardonites choose to believe.

The species began to flourish, spreading rapidly, constructing vast mountain-villages, and quickly organizing simple, localized government systems. Colonies grew, and hunting and agricultural techniques were developed. Eventually the Ardonites became a more connected species, uniting under one centralized government and settling together in one particular mountain range, near the Lake of Olustar. Building vast cities and taming the wild, much of Aridae was quickly conquered by the Ardonites.

But alas, in the year 1 P.R.T., The Great Inferno swept across the surface of Aridae, wiping out nearly all life, leaving only a small remnant of the Ardon people, those on the outskirts of civilization, the outcasts, and a few lucky plant and animal species. Slowly, life returned to the landscapes of Aridae, but the vast empire of the Ardonites was gone. The planet replenished itself over time, as is natural, and the Ardonites began their civilization anew. Spreading out over the planet, establishing various colonies, working together peacefully to return to the glory they once knew.

However, as all civilizations do, as the Ardonites grew in numbers, quarrels began to arise. There were small violent skirmishes, and eventually colonies split into semi-independent states. This is the condition of Aridae today. While the states do cooperate with each other and work as one, animosity between the states is not unheard of, and wars, while rare, are not unexpected.

After the Great Inferno, and possibly at one point before, the Ardonites became a very religious and superstitious people, viewing the Universe as far more than a sterile cluster of stars, and their existence as far greater than a mere happy accident. The spiritual practices of the Ardon people are many and diverse in nature, often offering more questions than answers as they seek their purpose in the Universe.

Fleet: 12 Interstellar Gunships
1 Scouting Ship
Ship Name: Olustar
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Ship Type: Scouting Vessel
Appearance: A green, streamlined vessel consisting of a single, ovular compartment for the crew and two small subdivisions stretched out on either side in an "X" pattern where the propulsion devices are mounted. A relatively simple design.
Weapons: N/A
Other: Basic telecommunications, digital communication, and surveillance technology, little else.


Military: All Ardonites serve five compulsory years in military service in between the ages of 20 and 30, at their discretion. This, combined with those who choose to perform continued service, adds up to, at any given moment, about 35% of the population.

Ground Vehicles/Weapons: Basic combustion-engine vehicles ("cars", trucks, etc.), and basic projectile weapons, though the latter are rarely used, in favor of more traditional pole, scythe, and sword-like weaponry, which is viewed as more "honorable" (though it should be noted that all Ardon are trained in the use of modern weaponry, per their compulsory military service).

Map​

A map of the sector as it stands. I’ll place species home-worlds at random. As you expand, tell me what worlds you colonize (via OOC bits in a post-or via PM) and I’ll add them to the map.

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Ardon Systems

Ardon Planets: 1 colonized within their systems - Aridae (Skarulae), their homeworld.

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Bariche Systems
Bariche Planets: 1 colonized within their systems - Alge Wanna (Algea), their homeworld.

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Cordian Systems
Cordian Planets: 1 colonized within their systems - Ru-Iso (Piro), their homeworld.

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Egallon Systems
Egallon Planets: 1 colonized within their systems - Egallonis (Verdaliis), their homeworld.

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Grobbman Systems
Grobbman Planets: 1 colonized within their systems - Phantasma (Slendera), their homeworld.

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Lan'iard Systems
Lan'iard Planets: 2 colonized within their systems - Lan'rise (Claratsec), their homeworld, and Crisfais (Claratsec).

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Ledonan Systems
Ledonan Planets: 2 colonized within their systems - Temkif (Euphastesia), their homeworld, and Fikmet (Euphastesia).

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Necroraptor Systems
Necroraptor Planets: 2 colonized within their systems - Noctis (Umbra), their homeworld, and Arcana (Umbra).

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Piscellan Systems
Piscellan Planets: 1 colonized within their systems - Malchior (Endalus), their homeworld.

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Rutan Systems
Rutan Planets: 1 colonized within their systems - Rutus Prime (Rutus), their homeworld.

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Sidurian Systems
Sidurian Planets: 1 colonized within their systems - In'idura (Ladura), their homeworld.

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Weeaboo Systems
Weeaboo Planets: 1 colonized within their systems - Nipon (Amine), their homeworld.
 
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I'm definitely joining this. Editing mine on Microsoft Word, so I'll post it later on once I finish it all.
 
Can I do the Xenomorphs from Aliens or AvP? Please Mewwwww? :p I think that it would be a cool thing for the RP, I mean a parasite that infects planets...It's own expansion is based majorly on other speicies interactions with it. Btw, they are very very intellegent...especially the queen.
 
This reminds of the Elchemist from the Old Animorph series. Oh, ye good ol' days. Also, Tye, why don't you make a simular species?

Race Name: Grobbmans

Home System: Slendera, a system with 5 planets, only one able to supott life, circiling the Ritter Star

Home Planet: Phantasma

Appearance: Quite tall, with pale skin, long limbs, golden eyes and a small cross for a mouth. Reptillian, and have a poor sense of balance while running, prefering to slowly creep and slide. When standing still, Grobbmans have a tendacy to slant from side to side. They are not very whitstandable to wind, due to there being next to none on their planet, and are very light weight.

Population: Aprox. 4 million fully developed Grobbmans

Biology: Due to there being little actual oxygen on Phantasma, Grobbmans developed to breath only once every half- Earth Hour. They are unable to walk over very uneven land, and are quite frail, having physical combat used very little. However, due to them not being able to interact physically with each other very much die to poor balance, they evolved to use telepathy. Though not yet at the extent of actually lifting objects with their mind, they often comunicate with thoughts, and have a small amount of influence over other's minds, yet are unable to actually control them. After thousands of years of thought-speaking, Grobbmans eventualy lost the power of actual talking. Grobbmans are poor against light, and cannot breath too much air at a time. Their skin is frail, and easily damadged in light, and are better at seeing in the dark than the light.

Advantages: Grobbmans can have influence over minds, from sending telephatic messages to causing others to forget that they are there, and are generally quite intelligent, if not devious.

Disadvantages: Numerous. They have poor balance, incapable to run, frail skin, and are unable to withstand high rates of light or air.

Technology Level: Though much technology is developed, Grobbmans hardly use any of it, not understanding the concepts of entertainment. Computers are not nessacary, as they have very powerful memory and can share information. The only reason technology is ever used is for exploration and survival needs.

Alliances:


Current Research: N/A


Completed Research:

Name: Mass Shifter
Purpose: To aid in traveling vast distances by transferring molecules and placing them elsewhere
Description: Scatters Molecules through space and regrouping them in a selected area in exactly 0.184701202012 seconds. However, creates nausea the further the molecules are scattered. Other negative effects include the one in 20 chance of navigating into an occupied space (I.E in a meteor), arriving in the wrong area, and finally having molecules destroyed (loss of vital organs, or ship oxygen tanks)
Researcher: Proffeser Slenos Dramon
Time to Complete: (Started On: January/13/2008)

History:
Originally, The Grobbmans evolved from a mostly humanoid species, with the exception of incredible height and lankiness, and were very primitive. However, generation by generation, knowledge increased, until finally a notabley intelligent race was created. This was not, however, how the modern day Grobbmans were created. One of the two stars in the system collapsed, and created a black hole nearby. Though there were once many planets which owned life in Slendera, only one remained undestroyed by the blackhole, which eventually was contained by the now super intelligent race. The other effects of the black hole was that suddenly the system was a lot colder, and darker. Naturally, the Grobbmans evolved, and became what they are today. Soon, the remaining star started to die as well, and the species continued developing in hope to save their only sun. However, their exploits are proving to only slow down the death process, and the species are now aware of this.

Due to solitarity, the Grobbmans rarely spoke when they could, instead focusing on using their minds to speak. This resulted in the eventual 'Withering of Speech', as they call it, which was the evolutionary disspelling of tounges and voice boxes.

Fleet: Currently 1 Exploration Vessel.
Ship Name- Spero
Ship Type: Exploration Vessel
Appearance: A grey, black and red slanted rhombus shaped ship with a large cube towards the back, which moves very slowly and has a glass cockpit toward the front of the ship. The hindquarters of the ship are exactly 6 cubed meters, providing space for any Grobbman Passengers to stand in. The walls of the hind quarters can be turned opaque and transparent.
Weapons: N/A
Other: The only piece of technology other than the transparentising walls of the hind quarters is the control pad and the radio.

Military: About 0.5 pecent of the species is actually able to fight, and rarely need to, due to Phantasma being a fairly desolate planet with very few ores and it's only sun about to die.

Ground Vehicles/Weapons: Grobmanns never use any weapons, instead using telepathy. They do, however, have scouting vehicles, such as trucks and unarmed tanks.
 
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The sheer depth of this makes my brain do backflips. Reserve a spot plz?
 
@Ampiomodio: I thought we were supposed to keep the research portion wiped until we start. Well, I'll ask Mew.
 
@Ampiomodio - PENDING

Very nice sign-up. However, since your planet has not yet discovered life outside its system (no one has yet), it seems odd that you would already have the Multi-Kit researched. On that note, you seem to be missing a FTL (Faster-Than-Light) Tech - how will you ever reach other systems?

Please swap out Multi-Kit (which you can request to begin researching once the RP begins) for an FTL Tech.
I'm definitely joining this. Editing mine on Microsoft Word, so I'll post it later on once I finish it all.
Reserved.
Can I do the Xenomorphs from Aliens or AvP? Please Mewwwww? :p I think that it would be a cool thing for the RP, I mean a parasite that infects planets...It's own expansion is based majorly on other speicies interactions with it. Btw, they are very very intellegent...especially the queen.
I would prefer that you develop your own, similar race (different name, different home planet, etc.)
The sheer depth of this makes my brain do backflips. Reserve a spot plz?
Reserved.
I thought we were supposed to keep the research portion wiped until we start. Well, I'll ask Mew.
The only completed Research you should have at this point is your FTL Tech.
 
This reminds me of Spore, though vastly more complex. I like it :-D. Reserve me a spot while I work on the massive profile?
 
To clarify, go ahead and start without me if that time should come. I just wanted to show my interest, and let you know I am in fact working on my form.
 
Alright, no problem. Grobbmans away!

Ampiomodio: Accepted!

However, would you mind leaving some room for improvement in your FTL Tech? At present, the description suggests that, other than inducing nausea, it's pretty much at maximum efficiency already.

I'll add your System to the map shortly.

This reminds me of Spore, though vastly more complex. I like it :-D. Reserve me a spot while I work on the massive profile?

Reserved.

So can I still use the pictures of the aliens? Or should I find others?

Sure, you can use the pics.

This is gonna take a while, but I NEED to join this!

Reserved.
 
(I shall finish this later! *looks at clock* My god I've been typing for a while...)

Race Name: Piscellans
Home System: Endalus, 6 planets, Two life bearing planets, one of which can only sustain simple bacteria, orbits two stars Remul and Anoclys.
Home Planet: Malchior
Appearance: The Piscellans have a similar skeletal system to humans, but look extremely different. Their height averages out at about five feet tall. Their bodies are covered in thick protective scales, and several razor sharp fins on their forearms, head, and back. They have four eyes and small slits for nostrils. The fins on their arms, while mostly for swimming, are often used as weapons. Their hands have four fingers ending in pointed claws and are webbed to assist underwater. Their feet have three pointed toes that are also webbed together. On the lower half of their abdominal area are four gills. On their backs are two natural jets.

The females of the species are slightly larger, but they have significantly smaller fins.
Population: 5 billion
Biology: The Piscellans, are an amphibious species. Most of there life is spent underwater, but they have both gills and lungs. Because of the small amount of land on their home planet they rarely leave the oceans. They have two sets of eyes, one for the air and one for underwater. While underwater their land eyes are closed and vice versa. On their back two natural jets have formed to assist underwater in case great speed in is need. Air taken in while above water can be blasted out of the jets to push forward while swimming. As with many aquatic animals on Earth, the Piscellans eat anything smaller than themselves. Their lower jaw sticks out much further than the top one. Lining their mouths are razor sharp teeth for shredding their meal.
Advantages:Several natural weapons formed o their bodies and able to survive on land and underwater.
Disadvantages:Require constant moisture are not well adapted to dry land.
Technology Level:Because of their underwater life, their use of electricity advanced much slower than other races. What little electronic advancements they made were mostly done on land. It took several centuries for them to develop technology that was equivalent to Earth's, but at the same time waterproof.

Alliances:

Current Research:

Project Name: Project Landwalker
Technology being Researched: Designing a simple suit similar to Earth's diving suit, but will e used for the exact opposite. Instead of holding in air it would hold in water while on land.
Description of Technology/Research: It would lengthen the Piscellans time they could spend on land. While Amphibious they do require moisture to survive. It would also allow them to survive on planets where the air is toxic to them.
Time to Complete: 1 RL day (Started 1-28-2012)

Project Name: Wormhole Generator Attempt 1.0
Technology being Researched: The ability to create miniature wormholes in the fabric of Space Time.
Description of Technology/Research: While not entirely useful by itself, the wormholes could be used to transport messages and possibly people if combined with the right technology.
Time to Complete: 1 RL day (Started 1-28-2012)

Completed Research:

Project Name: Laser Travel Attempt #42
Technology being Researched: Ability to transforms atoms into pure radiation, and reassemble them at the right point.
Description of Technology/Research: To fire said radiation to a general area and reassemble them in the right order. Because the atoms are fired in the form of light, the minute they hit something opaque, they reform. Possibly leading to very dangerous circumstances. In the small chance that they are reformed in an area to narrow, fatality is almost certain.
Time to Complete: (Started 12-13-2009)

History: Malchior formed 8.5 million years before the current age, however life didn't form for 6.3 million years. The life of the planet seemed to advance quite quickly. Evolving from bacteria, to protists, and into fungi in under a million years, and split into plants, animals, and a distinct form of life nonexistent on Earth. Most of them formed underwater as 95% percent of Malchior's surface is covered by its large oceans. The Piscellans evolved from one of the few species that habited the land, a small lizard like alien. As time went on Malchior's orbit brought it slowly closer to its stars, and the polar ice caps melted causing the oceans to rise. The land animals either had to adapt or be killed off. The Piscellans' ancestors learned to dive underwater for food. Overtime their bodies adapted, and they formed simple gills two assist with their life. They grew more and more advanced until they were the top of the food chain. Their fast evolution led to an incredibly advanced brain. They formed packs, which grew into villages, which became towns, that grew into cities, that formed nations. Unlike many other sentient species the Piscellans rarely fought amongst each other choosing rather to stick together for survival. Only one or two wars had ever occurred in their recorded history.

They raised cities under the seas, ruled over by the emperor or empress, which was traditionally the first born child under the previous one. They advanced, training armies, despite being a mostly peaceful race. They constructed large domed cities for protection from the few larger creatures on the planet. Bored with just ruling over their own planet, the Piscellans developed the technology for FTS travel, with many failed attempts and several deaths.
Fleet:

Ship Name: Aquari Mode 27
Ship Type: Scouting Vessel
Appearance: A bulky ship of an dark gray color. One large rounded window on the front. It has a large tank of water resting on the sides to keep the driver wet and alive. Since it wasn't designed for regular space travel, it wasn't built for aerodynamics. It has a few rocket boosters on the back if for some reason needed.
Weapons:N/A
Other: It is for the most part quite a simple ship. It is equipped with a radio, being the simplest form of communication through space. Other than its laser convertor for FTL travel, its only other big feature is a set of tubes and water tank for the Piscellans survival.
Military:With almost no reason for having a military in the first place barely any of the population is in the organized military, but thousands of small militias and peacekeeping services exist on the planet.

Ground Vehicles/Weapons: Seeing as almost none of the Piscellan planet is dry land, they have little need for ground vehicles. They have instead developed many armored submarines similar to Earths tanks and armored trucks. They've tamed the gigantic sea creatures that roam the seas and are a possible defense. They've designed underwater weapons quite similar to Earth's guns, but they are completely useless if used above water.
 
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Race Name: Necroraptors or Necros (slang)
Home System: Umbra, a system containing only 2 planets (Noctis and Arcana). Both inhabited by Necros, but Arcana still has some society left of it's original inhabitants. (Will be explained in history)
Home Planet: Noctis; Noctis has an orbit around it's sun during which half of the Necroraptor year (400 days to the year) the planet is extremely close to the sun and the other half is extremely far, this causes the Necroraptors to be extremely adaptable to climate change. The surface of Noctis is completely covered with land, which is mountainous in appearence. The water that does exist on this planet runs underground through natural caverns which are plentiful on Noctis.
Appearance(Caution, a few pictures):
60462.png The Necroraptor Warrior, the most basic part of their society. These are the general population, reaching 15 feet long (tail included).
60464.jpg Each queen chooses up to 4 Warriors to become her Praetorians, they then mutate using the hormones she releases to become larger, stronger and faster. Praetorians reach about 19 ft long
60463.jpg The queen is the matriarch of the Necroraptor society, she breeds to keep her hive at a rough number of 2,000. She does not need a male to mate with, she is usually attached to a large sac about the size of her own body which produces the eggs. Despite this, if threatened she can detatch from it, she is the largest and strongest alien in the hive reaching 30 ft. long.
60465.jpg This is the queen mother, there is only one to each planet. She lives in the largest hive on her planet, surrounded by many smaller hives, she gives birth to queens. She is the largest Necroraptor in existance reaching 35 with her tail.
Population: 2 billion to Noctis and 2 billion to Arcana
Biology:
Necroraptors live underground mainly, though they have nothing against living on the surface. They are able to secrete a cacooning sticky substance that solidifies that they normally use in pre-existing structures to coat the walls and build hives. Necroraptors can also mutate using hormones of the queen, similarly if there queen dies or becomes to far seperated they with mutate and grow into a queen. They also have acidic blood that can melt through any known material, the acid cannot burn through their skin however and it can only burn for a few minutes after being exposed to oxygen. Speaking of oxygen, Necroraptors can breath in almost any enviornment and can survive for up to 10 minutes in a vaccum. Each member of this speicies has a long tail (the length of thier body) that has a large scythe at the end. While normally quadrapedial, they can also stand and walk on 2 legs. Necroraptors are not technologically advanced yet they are extremely good visual learners and can activate simple machines after seeing it done. Despite that, the queen and her followers are failly intelegent, even often better at problem solving than humans. The Necroraptors also communicate through both a biological hive mind and by hissing sounds. There large claws also assist them in freerunning and scaling walls and ceilings. Their hide is very tough and can often resist small arms fire, but anything larger than that causes devestating wounds, ripping straight through (though not always causing death). Necromorphs also do not have eyes, their sensors that detect the hive mind also send out signals through the air to detect objects and even lifeforms through walls, so they have more of an adapted "x-ray vision" without eyes.
Advantages: High Adaptability, Amazing Physical Capabilities
Disadvantages: Unable to build it's own technology, weak to large caliber rounds and laser based weaponry cuts through easily
Technology Level: Necroraptors only adapt bio-tech within their own genetic code. Necros have enslaved the human-like "Arcanians" who build them ships with the scraps left of the war-torn world to assist in expansion if ever needed.
Alliances:
Current Research:

Completed Research:
Project Name: Integrate Hive-Mind-Controlled robotics into current and future ship designs
Technology being Researched: Hive-Mind Biotech Link
Description of Technology/Research: The Hive Mind Neural link will be implemented into ship designs.
Time to Complete: 2 RL Days
Project Name: Refine robotic systems to respond to Hive-Mind stimuli
Technology being Researched: Refine robotic systems to respond to Hive-Mind stimuli
Description of Technology/Research: The Necro's technology will now be able to be controlled by the hivemind and neurological signals.
Time to Complete: 2 RL Days
Project Name: Develop and prepare to mass-produce advanced robotics
Technology being Researched: Develop and prepare to mass-produce advanced robotics
Description of Technology/Research: The Arcanians (And Necros) will now be able to build robotic mechanisms.
Time to Complete: 2 RL Days
Project Name: Technological Hive-Mind Neural Link
Technology being Researched: Develop a greater understanding of Necroraptor biology and Hive-Mind
Description of Technology/Research: The Arcanians (And Necros) will now be able to understand and implement Necroraptor biology.
Time to Complete: 1 RL Day
Project Name: FTL Travel
Technology being Researched: FTL Travel
Description of Technology/Research: The Necroraptor's FTL travel (invented by the Arcanians) utilizes the physics of the sonic-boom and uses tech to bend light into a condensed core to allow for a "light boom" which emits controlled radiation, the vessel then amplifies the light waves with the radiation by tuning them together and thus the result is a speed faster than light itself.
Time to Complete: N/A

History: The Necroraptors had evolved on their home planet out of nothing, they breed and grew independently from the outside universe. Due to thier maternal hive-mind, they have a matriarchal society which keeps them united with no chance of rebellion. Unknown date, many cycles ago (a cycle is one of the 400 day years) a human-like race scouted the planet of Noctis, they became startled on what they found. Out of fear they attacked the hives, oblivious to the actually intelligence of what they were faceing. The Necros forced the scouts into submission, overwhelming them with numbers. Then a battalion of them where sent back with the scouts to invade Arcana. Arcana had not seen it coming and once the first town had fallen, a Queen Mother hive was established and then conquest began. After 7 cycles, all that were left were refugee camps that pledged loyalty. The camps live in small pockets and offer both sacrifice and technology for their safety. So the people of Arcana communicate with and assist the Necroraptors in survival and expansion.

Fleet: 100, 50 to each planet. (More are added when needed)

Ship Types:
Ship Name: XS-Reconciliation
Ship Type: Scout
Appearence: (posted in post #19 due to being at max)
Weapons: N/A
Other: Auto-pilot, FTL Engines

Ship Name: XS-Conquest
Ship Type: A colonization/exploratory vessel
Appearance:
Spaceship.jpg
Weapons: N/A
Other: Auto-pilot, not yet capable of FTL travel

Military: 95% All warriors are bred to fight and do whatever task is needed for the hive, the only slightly passive fighters are the queens. Praetorians function as generals.

Ground Vehicles/Weapons: None, they use their own claws and tails...occasionally spitting acid.
 
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Done. This is the most work I've ever done for an RP that's not my own. This is gonna rock :-D.


Race Name: Siduria, or Sidurians
Home System: Ladura - a binary system, with six planets orbiting around the primary star D'ladura and the smaller M'ladura.
Home Planet: In'idura. A dry arid world, with limited oceans; most of the planet's water is locked in underground seas.

Appearance: The Siduria are a caste-based race and society, though in general have a superficial resemblance to humans. All Sidurians have four eyes, four arms with three fingers on each hand, and two legs.

The highest caste, Ma’zyduria, or Supremes, are weak and fragile, with small, underdeveloped bodies, short limbs, and oversized heads; their eyes are pale and milky, and their skin is hairless. The next caste, the Zyduria, or Superiors, are more humanoid, though taller at an average height of seven feet, with lankier frames and limbs; like the Supremes, their skin is pale and hairless, and their eyes are a milky grey. The next and middle caste, the Mala’iduria, or Soldiers, are the most similar to humans, and universally have bright yellow eyes. The next and largest caste, the Iduria, or Workers, are also roughly humanoid, though shorter at an average height of 5 feet, and have dull orange eyes. Lastly, the base caste, the Inla’iduria, or Searchers, are similar to the Iduria, but with slightly shorter and stouter builds, a pronounced hunchback among the adults, and bright red eyes.

Population: Roughly a billion Workers and Searchers, and approximately four hundred million Soldiers, but scarcely more than a million Supremes and Superiors combined.
Biology: The Siduria are mammalian. The Siduria have an essentially human biology, though with some key differences. Notably, the Siduria effectively share a hive mind, via the constant emission of various pheromones that communicate the sum of each Sidurian’s emotional and physical state. The Supremes are dedicated entirely to the reception of these pheromones, and are most sensitive to them; their lives are spent doing nothing but ensuring the transmission of the messages contained within. The Superiors share a symbiotic relationship with the Supremes, and are best able to interpret the Supremes’ relayed messages. Otherwise, the Soldiers, Workers, and Searchers are similar to humans in every way, except for intelligence.

Advantages: Relay thought quickly and effectively; very peaceful and agreeable
Disadvantages: Their pheromone hive mind is entirely reliant on the natural mix of factors in In’iduria’s environment; in artificial environments or on other worlds, the pheromones are very easily destroyed, leaving each Sidurian crippled. In addition, the Siduria are very social; they rely on the assistance and feedback of every Sidurian around them. Each caste faces biological drawbacks as well: the Supremes and Superiors are frail, clumsy, and slow, though intelligent; the Soldiers, Workers, and Searchers, though durable and rather hardy, are instinctually conditioned to follow commands rather than think for themselves. Indeed, when cut off from the hive mind, Searchers revert entirely to base instincts, unable to function independently.

Technology Level: The Siduria eschew most modern communication technologies, favoring their biological hive mind. In addition, only Supremes and Superiors have the freedom to regularly enjoy the comforts of modern technology.

Alliances: n/a

Research:

Current Research: n/a

Completed Research:
Project Name: Paradigm Shift Inducer V1
Technology being Researched: FTL Travel
Description of Technology/Research: A method of creating wormholes that will allow FTL travel. It distorts space-time in such a way as to create holes or ‘portals’ through it, bypassing reality. However, the current system creates wormholes that are narrow and unstable. Ships must travel one by one, creating wormholes of their own, in order to avoid destabilizing them. In addition, there is still a fairly high chance of a wormhole randomly destabilizing and collapsing, obliterating anything within them (in violation of conservation of matter and energy), as well as creating devastating feedback micro-singularities at the portals. Paradigm shift inducers must be allowed to cool down, or risk increasing the chance of spontaneous collapse.
Time to Complete: ???


History:
The modern Siduria came into existence roughly 10,000 years ago, in an event named Za’domar, or the Uplifting. Prior to this, the Siduria were essentially one race, though there were some discernible differences between the ancestors of the Mala’iduria and the Iduria.

Post Za’domar, rapid mutations spread throughout the Siduria. First and foremost, the pheromone hive mind came into existence, beginning the process of unification among all the Sidurian tribes. Second, the Zyduria slowly developed; revered for their stature and intelligence, Zydurian traits were cultivated among the population, eventually becoming a separate caste all their own. At the same time, the differences between Mala’iduria and Iduria became more concrete, leading to the formation of a distinct three caste society.

Sidurian civilization followed a predictable course after the rise of the Zyduria; much like human societies, first villages formed, then cities, then kingdoms and nations. Though the hive mind enabled greater communication, and encouraged the formation of large societies relatively earlier, Sidurians still mistrusted strangers, and war was not infrequent.

However, roughly 1500 years ago, as the first Sidurian empires rose in wars of conquest, In’iduria was struck by a meteor, impacting a few hundred kilometers from the planet’s north pole and obliterating the northern Sidurian empire. The cataclysm was named Xa’in’ladura—the Wrath of the Heavens. The impact wreaked havoc with the environment, massively destabilizing Sidurian civilization. Communication between empires was cut off, as each worked to save themselves.

As the Sidurian population began dying off, the species entered an evolutionary bottleneck. Though the circumstances are unclear, it was then that both the Ma’zyduria and the Inla’iduria came into existence. Though the Ma’zyduria were extremely frail and vulnerable, their control and understanding of the Sidurian hive mind was unparalleled. Coupled with their exceptional intelligence, the Ma’zyduria were able to seize Sidurian society and rescue it from the brink, using authoritarian measures and the power of the hive mind to maximize the Siduria’s efficiency and survivability. Coupled with the hardiness and numbers of the Inla’iduria, complete unification of the Siduria was achieved, and a fragile harmony with the damaged environment was maintained.

Post impact, the four remaining Sidurian empires reached an accord. Under the Ma’zyduria and the new five caste system, war was outlawed; all conflict would be mediated by and resolved through the Ma’zyduria. The talents of the Mala’iduria were turned to exploration and security, rather than active war. The Siduria spread planetwide, and even began extending underground, hoping to reclaim the buried oceans. With modern Sidurian civilization straining the limits of the planet’s scarce resources, the Siduria at last turned to the stars, and began working on the possibility of interstellar exploration and colonization.

Fleet: Currently 1 Scouting Vessel

Ship Name: Doma’siduria
Image:
stars_in_the_sky_domsiduria.png
Ship Type: Scouting vessel
Appearance: A narrow frame with a transparent canopy in front, with a bulky, rounded cabin in the rear. A Doma'siduria can house six people, with four fitting comfortably in the cockpit. The bulky pods in the side house the Paradigm Shift Inducer, and are the most heavily reinforced and insulated sections of the ship. The forward swept wings allow some atmospheric flight, and also serves as the ship's primary communications array. The ship's computer and secondary communications system are housed just behind the cockpit, before the living quarters.
Weapons: Unarmed
Other: Basic communications relay, and Sidurian pheromone enhancer.​


Military: Roughly 25%; may increase to up to 60% in times of crisis. Soldiers make up 25% of the Sidurian population, and are dedicated wholly to the military. Reserve troops may be pulled from the Worker population. Searchers can be mobilized, but their effectiveness and adaptability is highly limited. Ultimately however, the Sidurian military was a token force until modern times, leading to young and inexperienced troops making up essentially the entirety of the Sidurian military.

Ground Vehicles/Weapons: Basic Earth-like vehicles, though an emphasis is placed on size and efficiency. Their weaponry is archaic, reproductions of weapons from the pre-impact era. However, Zydurian scientists have a theoretical mastery of the principles needed for ‘modern’ warfare, and have begun researching their implementation for future spacecraft.
 
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@bpj1999 : PENDING

Looking good so far. Shoot me a PM when it's finished.

@Tye Taylors : PENDING

Looking good. Two nitpicks, however: 1.) In the Sign-Up, the fleet size is specified as starting at one Scouting Vessel - with the fleets being allowed to grow once the RP starts. It is assumed that none of the races are presently accustomed to interstellar travel and would not already have such a large fleet of interstellar-capable ships. However, since it is quite clear from your history that your race has spread from one planet to another within its own System, you can keep the ships - BUT, I would like you to identify that 100-ship fleet as not currently being capable of interstellar travel. In addition, you can add a single FTL-capable Scouting Vessel.

2.) A population of 8 billion, with a military population of 95% = unbalanced (not saying it's unrealistic for your race, it's just unfair to all the other, more peaceful races). The 95% military population is something I would deny in most cases (it severely dwarfs Aridae's, which tops out at 35% - massive, considering the United States military sits at less than 1%), but for this race I'll allow it. However, with such a violent race, I find a population of 8 billion to be highly unlikely (and, again, unfair). Would I be asking too much if I suggested that you tone down the population considerably? With a 95% military population, I don't really see the need for your race to have a higher population than all the other current races.

@Renewal : ACCEPTED!

I love it, it's perfect. :-D


I'll go ahead and add all three of you to the map. :)
 
@bpj1999 : PENDING

Looking good. Two nitpicks, however: 1.) In the Sign-Up, the fleet size is specified as starting at one Scouting Vessel - with the fleets being allowed to grow once the RP starts. It is assumed that none of the races are presently accustomed to interstellar travel and would not already have such a large fleet of interstellar-capable ships. However, since it is quite clear from your history that your race has spread from one planet to another within its own System, you can keep the ships - BUT, I would like you to identify that 100-ship fleet as not currently being capable of interstellar travel. In addition, you can add a single FTL-capable Scouting Vessel.

2.) A population of 8 billion, with a military population of 95% = unbalanced (not saying it's unrealistic for your race, it's just unfair to all the other, more peaceful races). The 95% military population is something I would deny in most cases (it severely dwarfs Aridae's, which tops out at 35% - massive, considering the United States military sits at less than 1%), but for this race I'll allow it. However, with such a violent race, I find a population of 8 billion to be highly unlikely (and, again, unfair). Would I be asking too much if I suggested that you tone down the population considerably? With a 95% military population, I don't really see the need for your race to have a higher population than all the other current races.

Easily done Mewwie, I was thinking about that last night and actually was getting on to change both those things XD

EDIT: and here is my scout ship:
Scout Ship.jpg
 
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@bpj1999 : PENDING

Looking good. Two nitpicks, however: 1.) In the Sign-Up, the fleet size is specified as starting at one Scouting Vessel - with the fleets being allowed to grow once the RP starts. It is assumed that none of the races are presently accustomed to interstellar travel and would not already have such a large fleet of interstellar-capable ships. However, since it is quite clear from your history that your race has spread from one planet to another within its own System, you can keep the ships - BUT, I would like you to identify that 100-ship fleet as not currently being capable of interstellar travel. In addition, you can add a single FTL-capable Scouting Vessel.

2.) A population of 8 billion, with a military population of 95% = unbalanced (not saying it's unrealistic for your race, it's just unfair to all the other, more peaceful races). The 95% military population is something I would deny in most cases (it severely dwarfs Aridae's, which tops out at 35% - massive, considering the United States military sits at less than 1%), but for this race I'll allow it. However, with such a violent race, I find a population of 8 billion to be highly unlikely (and, again, unfair). Would I be asking too much if I suggested that you tone down the population considerably? With a 95% military population, I don't really see the need for your race to have a higher population than all the other current races.

Easily done Mewwie, I was thinking about that last night and actually was getting on to change both those things XD

EDIT: and here is my scout ship:
View attachment 60495
But... but... your population is still 8 billion. :p
 
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