Master Mew
Level 7
- Joined
- Aug 23, 2010
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- 3,638
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A while back, after repeated attempts through various means to contact the original creator (Byzantine), I secured staff permission to reboot this old classic. Anybody remember it?
Space, the final frontier. A collection of stars, planets and nebula that is said to extend in all directions unceasingly, infinitely. Within this infinite void, it is inevitable that a select few planets would become bearers of one of the most precious gifts that can be offered: life. Life can come in many forms and at many levels of intellect, sentient, non-sentient or even the grey area inbetween-semi-sentient. It can be avian, insectoid, bipedal or even a mass of ooze. Life is, in it’s own way, as infinite as the universe. For, if the universe is infinite, then so is life. It may be scattered, lost and alone, but as long as there is a universe, and it is indeed, infinite, life will always exist. However scattered. However alone.
But, life’s gift is a curse as well. Most life never ascends to the next level. Sentient life, awareness of one’s own being. The ability to progress technologically, to build. To forge weapons and cities. To care about something other then one’s next meal. If life is a gift, then sentient life is the more valuable then even the most precious jewels. But sentient life is a curse as well-for most sentient life forms are doomed to live and die on one planet-or to go on, in the void forever alone. Sentient life is blessed with the ability to create-guns, steel, and sometimes, even other forms of life. Sentient life is the universe’s revolt against itself - and at the same time, it is a way to know itself.
But the life of most sentient races remains lonely, forever searching for more life, for something else to talk to-to trade with, or even war with. But the universe is infinite and even non-sentient life is rare. The encounters between two types of sentient races are rare and fleeting at best. But, the universe is also infinite. And in it’s revolt against it’s own order, it can be clever, in it’s own unthinking way. There is one cluster, in one far-off galaxy that rebels against the very format of sentient life itself. For it plays host to more then one sentient life form, it plays host to many of them. The cluster is verdant, full of life, waiting to be explored, waiting for the sentients that occupy it’s planets to reach the stars.
Now, it’s wait is over. All over the cluster, different races have developed warp engines, hyper-engines, whatever they call them, the result is the same. They have broken the light barrier. The stars lay open for them to conquer, to explore. These races will be crafted by you, the Rpers. You will create one race - and guide it’s way along the stars. You can lead to them to glory and ever-lasting empire or, if you fail, to be just another sad casualty to the whims of the universe.
What your race becomes... what they do, is completely up to you.
As you may have guessed, in this roleplay, instead guiding merely one character, you will be guiding a race of your own making. You can play as the leader of this race, one of a council or even tell the race’s story from the perspective of different citizens-or, you can take a general view of it. That is up to you. I intend for this RP to be something…different then the mainstream, that put you in control of one character. You will control a race, you will control battle-fleets, ground armies, generals and lords. The cluster is at your finger tips.
But there are a few limitations, for the sake of realism and fairness. They’ll be layed down in the rules-which are, conveniently, below.
1. No God-Modding: No auto-hits-and you can’t dodge everything thrown at you. Be reasonable. Give your opponents time to react in battle, as well (i.e. Don't pull off complex, extensive maneuvers in a single post).
2. Technology Advancements: All technology you are researching must be approved by a GM before they can be researched - I’ll set down a fair amount of time for you to complete the research needed to get the technology (in real-world days). All research projects must be started in an IC post-after being Pmed to the GM and approved (big projects will need to be broken down into individual phases, which will be independently researched).
3. Advantages/Disadvantages: Each race can have two advantages-and it must have two disadvantages. There is no compromise here.
4. Be realistic: When you meet a new race, it’ll take some creative thinking to even communicate. Likewise, you won’t be able to research lasers right away, for example - you’ve got to research the theories behind them first; and even then, infantry-held laser weapons will be another research topic...
5. No Meta-Gaming: You can’t use out of game knowledge to advance your race in the game. If you do, the consequences will be severe. If you know what your enemy is planning out-of-the game, but not in game, you can’t use that information in-game.
6. GM: The GM’s word is law. Disobey at your own peril.
7. Most Importantly: Respect your fellow RP'rs. To put it simply, per Google's corporate motto: "Don't be evil." (Out of character, of course - in character you can be as evil as you would like)
Every race is unique-describe them in the following profile.
Example Profile (i.e. my profile)
A map of the sector as it stands. I’ll place species home-worlds at random. As you expand, tell me what worlds you colonize (via OOC bits in a post-or via PM) and I’ll add them to the map.
Ardon Systems
Ardon Planets: 1 colonized within their systems - Aridae (Skarulae), their homeworld.
Bariche Systems
Bariche Planets: 1 colonized within their systems - Alge Wanna (Algea), their homeworld.
Cordian Systems
Cordian Planets: 1 colonized within their systems - Ru-Iso (Piro), their homeworld.
Egallon Systems
Egallon Planets: 1 colonized within their systems - Egallonis (Verdaliis), their homeworld.
Grobbman Systems
Grobbman Planets: 1 colonized within their systems - Phantasma (Slendera), their homeworld.
Lan'iard Systems
Lan'iard Planets: 2 colonized within their systems - Lan'rise (Claratsec), their homeworld, and Crisfais (Claratsec).
Ledonan Systems
Ledonan Planets: 2 colonized within their systems - Temkif (Euphastesia), their homeworld, and Fikmet (Euphastesia).
Necroraptor Systems
Necroraptor Planets: 2 colonized within their systems - Noctis (Umbra), their homeworld, and Arcana (Umbra).
Piscellan Systems
Piscellan Planets: 1 colonized within their systems - Malchior (Endalus), their homeworld.
Rutan Systems
Rutan Planets: 1 colonized within their systems - Rutus Prime (Rutus), their homeworld.
Sidurian Systems
Sidurian Planets: 1 colonized within their systems - In'idura (Ladura), their homeworld.
Weeaboo Systems
Weeaboo Planets: 1 colonized within their systems - Nipon (Amine), their homeworld.
Space, the final frontier. A collection of stars, planets and nebula that is said to extend in all directions unceasingly, infinitely. Within this infinite void, it is inevitable that a select few planets would become bearers of one of the most precious gifts that can be offered: life. Life can come in many forms and at many levels of intellect, sentient, non-sentient or even the grey area inbetween-semi-sentient. It can be avian, insectoid, bipedal or even a mass of ooze. Life is, in it’s own way, as infinite as the universe. For, if the universe is infinite, then so is life. It may be scattered, lost and alone, but as long as there is a universe, and it is indeed, infinite, life will always exist. However scattered. However alone.
But, life’s gift is a curse as well. Most life never ascends to the next level. Sentient life, awareness of one’s own being. The ability to progress technologically, to build. To forge weapons and cities. To care about something other then one’s next meal. If life is a gift, then sentient life is the more valuable then even the most precious jewels. But sentient life is a curse as well-for most sentient life forms are doomed to live and die on one planet-or to go on, in the void forever alone. Sentient life is blessed with the ability to create-guns, steel, and sometimes, even other forms of life. Sentient life is the universe’s revolt against itself - and at the same time, it is a way to know itself.
But the life of most sentient races remains lonely, forever searching for more life, for something else to talk to-to trade with, or even war with. But the universe is infinite and even non-sentient life is rare. The encounters between two types of sentient races are rare and fleeting at best. But, the universe is also infinite. And in it’s revolt against it’s own order, it can be clever, in it’s own unthinking way. There is one cluster, in one far-off galaxy that rebels against the very format of sentient life itself. For it plays host to more then one sentient life form, it plays host to many of them. The cluster is verdant, full of life, waiting to be explored, waiting for the sentients that occupy it’s planets to reach the stars.
Now, it’s wait is over. All over the cluster, different races have developed warp engines, hyper-engines, whatever they call them, the result is the same. They have broken the light barrier. The stars lay open for them to conquer, to explore. These races will be crafted by you, the Rpers. You will create one race - and guide it’s way along the stars. You can lead to them to glory and ever-lasting empire or, if you fail, to be just another sad casualty to the whims of the universe.
What your race becomes... what they do, is completely up to you.
The Roleplay
As you may have guessed, in this roleplay, instead guiding merely one character, you will be guiding a race of your own making. You can play as the leader of this race, one of a council or even tell the race’s story from the perspective of different citizens-or, you can take a general view of it. That is up to you. I intend for this RP to be something…different then the mainstream, that put you in control of one character. You will control a race, you will control battle-fleets, ground armies, generals and lords. The cluster is at your finger tips.
But there are a few limitations, for the sake of realism and fairness. They’ll be layed down in the rules-which are, conveniently, below.
1. No God-Modding: No auto-hits-and you can’t dodge everything thrown at you. Be reasonable. Give your opponents time to react in battle, as well (i.e. Don't pull off complex, extensive maneuvers in a single post).
2. Technology Advancements: All technology you are researching must be approved by a GM before they can be researched - I’ll set down a fair amount of time for you to complete the research needed to get the technology (in real-world days). All research projects must be started in an IC post-after being Pmed to the GM and approved (big projects will need to be broken down into individual phases, which will be independently researched).
3. Advantages/Disadvantages: Each race can have two advantages-and it must have two disadvantages. There is no compromise here.
4. Be realistic: When you meet a new race, it’ll take some creative thinking to even communicate. Likewise, you won’t be able to research lasers right away, for example - you’ve got to research the theories behind them first; and even then, infantry-held laser weapons will be another research topic...
5. No Meta-Gaming: You can’t use out of game knowledge to advance your race in the game. If you do, the consequences will be severe. If you know what your enemy is planning out-of-the game, but not in game, you can’t use that information in-game.
6. GM: The GM’s word is law. Disobey at your own peril.
7. Most Importantly: Respect your fellow RP'rs. To put it simply, per Google's corporate motto: "Don't be evil." (Out of character, of course - in character you can be as evil as you would like)
Profiles
Every race is unique-describe them in the following profile.
Race Name: Duh.
Home System: Name of the races home system-and the number of planets contained within that system. There is maximum of 12 planets per system - with no more than two life-bearing planets.
Home Planet: Name of your species home-planet.
Appearance: How does your race look? A description or picture will do.
Population: Your races population. Maximum of 12 billion to start with. Be reasonable.
Biology: What makes your race tick? Are they avian? Aquatic?
Advantages/Disadvantages: No more than two advantages (ask about exceptions) and at least two disadvantages (no exceptions).
Technology Level: All races, by default, have all the technology that modern earth possesses - as well as a FTL technology of your own naming. However, all FTL tech‘s, at the start at least, are roughly equal. You will add technologies you have researched to this later. A profile for these technologies is listed below. If you enjoy a little extra challenge, feel free to start below modern earth's technology level.
Alliances:
Races you have forged alliances with (initially you will have no allies)
Current Research: What is your race researching? Only three projects are allowed at a time-and the description for a research topic is as follows:
History: The history of your species. What is their government now? How did it get that way? Are they united? etc.
Fleet: The number of space-vessels your race possesses. Each race starts out with one scouting vessel. You’ll add to this list once you build and design new ships. Note, each starting vessel is pretty bare-bones. You’ll need to research new techs to get them weapons, scanners, shields and such as.
Ship Types: The current ship designs you are using. Ship design profiles below. Ship designs are not a research topic-you can come up with them pretty quickly. But unless you have weapons, battleships, fighters, carriers and whatnot, are not of much use.
Military: What percentage of your race is in the military? Be reasonable please.
Ground Vehicles/Weapons: What ground vehicles and weapons does your race use? This isn’t as detailed as the ship types, you can be pretty general here.
Home System: Name of the races home system-and the number of planets contained within that system. There is maximum of 12 planets per system - with no more than two life-bearing planets.
Home Planet: Name of your species home-planet.
Appearance: How does your race look? A description or picture will do.
Population: Your races population. Maximum of 12 billion to start with. Be reasonable.
Biology: What makes your race tick? Are they avian? Aquatic?
Advantages/Disadvantages: No more than two advantages (ask about exceptions) and at least two disadvantages (no exceptions).
Technology Level: All races, by default, have all the technology that modern earth possesses - as well as a FTL technology of your own naming. However, all FTL tech‘s, at the start at least, are roughly equal. You will add technologies you have researched to this later. A profile for these technologies is listed below. If you enjoy a little extra challenge, feel free to start below modern earth's technology level.
Alliances:
Races you have forged alliances with (initially you will have no allies)
Current Research: What is your race researching? Only three projects are allowed at a time-and the description for a research topic is as follows:
Project Name: Name of the research project.
Technology being Researched: The technology you will gain from this.
Description of Technology/Research: What are you researching? What will it do?
Time to Complete: Amount of time the GM informed you the project would take, and the date on which the project began.
Note: THIS IS NOT PART OF THE STARTING PROFILE. Cut it out and add it in when you are researching something.
Completed Research: All completed research projects will be listed here. Should currently only contain your FTL tech.Technology being Researched: The technology you will gain from this.
Description of Technology/Research: What are you researching? What will it do?
Time to Complete: Amount of time the GM informed you the project would take, and the date on which the project began.
Note: THIS IS NOT PART OF THE STARTING PROFILE. Cut it out and add it in when you are researching something.
Project Name: Same as above.
Technology being Researched: Same as above.
Description of Technology/Research: Same as above.
Time to Complete: The starting date and end date of the research project.
Technology being Researched: Same as above.
Description of Technology/Research: Same as above.
Time to Complete: The starting date and end date of the research project.
History: The history of your species. What is their government now? How did it get that way? Are they united? etc.
Fleet: The number of space-vessels your race possesses. Each race starts out with one scouting vessel. You’ll add to this list once you build and design new ships. Note, each starting vessel is pretty bare-bones. You’ll need to research new techs to get them weapons, scanners, shields and such as.
Ship Types: The current ship designs you are using. Ship design profiles below. Ship designs are not a research topic-you can come up with them pretty quickly. But unless you have weapons, battleships, fighters, carriers and whatnot, are not of much use.
Ship Name: The name of this class of vessels.
Ship Type: What type of ship is it? A battleship? A scouting vessel? A colonization vessel?
Appearance: What does it look like?
Weapons: Is it armed? (starting vessels are not armed)
Other: What technology is it equipped with? (all starting vessels are, for the most, part, bare-bones, they have radio communications and digital communications (email, if they can establish a connection) as well as FTL engines. But anything else, you’ll need to research.
Ship Type: What type of ship is it? A battleship? A scouting vessel? A colonization vessel?
Appearance: What does it look like?
Weapons: Is it armed? (starting vessels are not armed)
Other: What technology is it equipped with? (all starting vessels are, for the most, part, bare-bones, they have radio communications and digital communications (email, if they can establish a connection) as well as FTL engines. But anything else, you’ll need to research.
Military: What percentage of your race is in the military? Be reasonable please.
Ground Vehicles/Weapons: What ground vehicles and weapons does your race use? This isn’t as detailed as the ship types, you can be pretty general here.
Race Name: Ardon (alternatively, "Ardonites")
Home System: Skarulae - 7 planets, orbiting the star "Skar", with only one life-bearing planet.
Home Planet: Aridae
Alliances:
Appearance: Strikingly similar to humans, generally having a fair complexion and straight, plain hair, which is almost always either brown or black. Slightly shorter in general than other races, but not markedly. As a general rule, Ardonites have a lean body-shape due to their habits and lifestyles. Variation in appearance among members of this race is difficult to see for outside races, though their are minor differences.
Population: Approx. 7 Billion
Biology: Again, very similar to humans, although their respiratory system is accustomed to an unnaturally high level of oxygen, as a result of their native environment. Their bodies are designed for long-term endurance, rather than short-term brute strength.
Advantages: Strong warriors and quick-witted
Disadvantages: Relatively simple immune-systems, need for high levels of oxygen, and a superstitious wariness about new technology.
Technology Level: The Ardonites are a relatively simple society, refusing to rely on many of the conveniences they could afford if they chose. While the level of knowledge for this species is high, they use very few technologies, other than basic electrical appliances (i.e. Lightbulbs, refrigeration, etc. - NOT television, computers and such; though the Government makes use of such things)
Research:
Current Research:
Name: Standard Interstellar Gunships
Purpose: To begin amassing a small fleet of Interstellar-capable gunships, primarily for defensive purposes.
Description: Similar to Scouting Ships, the Gunships are equipped with Aridae's Standard-Issue 4DT Navigational System and minor explosive rounds, designed for vessel-to-vessel combat. Not feasible for planetary assault.
Time to Complete: 1 RL Day per 4 Ships (Started on: 2/3/2012)
Completed Research:
Name: Fourth-Dimensional Frequency Transmission Project Version 1.0
Purpose: Transmission of audio messages over the expanse of light-years in mere seconds, utilizing the same formulae behind the Fourth-Dimensional Transit Project Version 1.0
Description: Will transmit audio messages across multiple galaxies with a delay of approximately five seconds.
Time to Complete: 1 RL Day (Started on: 1/25/2012)
Name: Fourth-Dimensional Frequency Transmission Project Version 1.1
Purpose: To build upon the Fourth-Dimensional Transit Project Version 1.0, tweaking and improving the formula to transmit messages across light-years of space pseudo-instantaneously.
Description: Will transmit audio messages across multiple galaxies with virtually no delay.
Time to Complete: 1 RL Day (Started on: 1/26/2012)
History:
Fleet: 12 Interstellar Gunships
1 Scouting Ship
Military: All Ardonites serve five compulsory years in military service in between the ages of 20 and 30, at their discretion. This, combined with those who choose to perform continued service, adds up to, at any given moment, about 35% of the population.
Ground Vehicles/Weapons: Basic combustion-engine vehicles ("cars", trucks, etc.), and basic projectile weapons, though the latter are rarely used, in favor of more traditional pole, scythe, and sword-like weaponry, which is viewed as more "honorable" (though it should be noted that all Ardon are trained in the use of modern weaponry, per their compulsory military service).
Home System: Skarulae - 7 planets, orbiting the star "Skar", with only one life-bearing planet.
Home Planet: Aridae
Alliances:
Appearance: Strikingly similar to humans, generally having a fair complexion and straight, plain hair, which is almost always either brown or black. Slightly shorter in general than other races, but not markedly. As a general rule, Ardonites have a lean body-shape due to their habits and lifestyles. Variation in appearance among members of this race is difficult to see for outside races, though their are minor differences.
Population: Approx. 7 Billion
Biology: Again, very similar to humans, although their respiratory system is accustomed to an unnaturally high level of oxygen, as a result of their native environment. Their bodies are designed for long-term endurance, rather than short-term brute strength.
Advantages: Strong warriors and quick-witted
Disadvantages: Relatively simple immune-systems, need for high levels of oxygen, and a superstitious wariness about new technology.
Technology Level: The Ardonites are a relatively simple society, refusing to rely on many of the conveniences they could afford if they chose. While the level of knowledge for this species is high, they use very few technologies, other than basic electrical appliances (i.e. Lightbulbs, refrigeration, etc. - NOT television, computers and such; though the Government makes use of such things)
Research:
Current Research:
Name: Standard Interstellar Gunships
Purpose: To begin amassing a small fleet of Interstellar-capable gunships, primarily for defensive purposes.
Description: Similar to Scouting Ships, the Gunships are equipped with Aridae's Standard-Issue 4DT Navigational System and minor explosive rounds, designed for vessel-to-vessel combat. Not feasible for planetary assault.
Time to Complete: 1 RL Day per 4 Ships (Started on: 2/3/2012)
Completed Research:
Name: Fourth-Dimensional Transit Project Version 1.0
Purpose: Transmission of space-exploratory vehicles via "Fourth-Dimensional" routes, in cases when said routes would be more advantageous than traditional travel-routes. (ARIDAE'S VERSION OF FTL TECHNOLOGY)
Description: To eventually develop working space exploratory vehicles capable of travel along Fourth-Dimensional lines, to minimize travel distance when applicable.
Researcher: Dr. Keitz Troane
Time to Complete: Initial Research
Purpose: Transmission of space-exploratory vehicles via "Fourth-Dimensional" routes, in cases when said routes would be more advantageous than traditional travel-routes. (ARIDAE'S VERSION OF FTL TECHNOLOGY)
Description: To eventually develop working space exploratory vehicles capable of travel along Fourth-Dimensional lines, to minimize travel distance when applicable.
Researcher: Dr. Keitz Troane
Time to Complete: Initial Research
Name: Fourth-Dimensional Frequency Transmission Project Version 1.0
Purpose: Transmission of audio messages over the expanse of light-years in mere seconds, utilizing the same formulae behind the Fourth-Dimensional Transit Project Version 1.0
Description: Will transmit audio messages across multiple galaxies with a delay of approximately five seconds.
Time to Complete: 1 RL Day (Started on: 1/25/2012)
Name: Fourth-Dimensional Frequency Transmission Project Version 1.1
Purpose: To build upon the Fourth-Dimensional Transit Project Version 1.0, tweaking and improving the formula to transmit messages across light-years of space pseudo-instantaneously.
Description: Will transmit audio messages across multiple galaxies with virtually no delay.
Time to Complete: 1 RL Day (Started on: 1/26/2012)
History:
The exact age of Aridae is unknown, at least by the Ardon people, but the planet appears to be approximately 8,000 years old or less. Life first appeared on Aridae approximately 7,000 years ago, in a mysterious series of events the Ardonites refer to today as "The Olustarma."
In the time since then, life came to flourish across the landscape of Aridae, as mountains rose up and valley descended, vast green expanses of forests grew of all sorts of peculiar and fantastic plants, great rivers winding through them, their majestic waterfalls adorning the cliffs; Continents and Seas separated, the waters teeming with life of all fashions imaginable, from small, simple fish to great serpents and other creatures worthy of legend. The forests filled with furry and scaly animals, the branches of the trees laden with birds and other winged creatures, the open fields with predators and prey, both great and small. And nestled deep in the mountains, near a deep lake, the Ardon people were born. It is not known exactly when the Ardonites first came into being, it may have been as late as late as 493 P.R.T., as they may have existed from the very beginning of life on Aridae, as the Ardonites choose to believe.
The species began to flourish, spreading rapidly, constructing vast mountain-villages, and quickly organizing simple, localized government systems. Colonies grew, and hunting and agricultural techniques were developed. Eventually the Ardonites became a more connected species, uniting under one centralized government and settling together in one particular mountain range, near the Lake of Olustar. Building vast cities and taming the wild, much of Aridae was quickly conquered by the Ardonites.
But alas, in the year 1 P.R.T., The Great Inferno swept across the surface of Aridae, wiping out nearly all life, leaving only a small remnant of the Ardon people, those on the outskirts of civilization, the outcasts, and a few lucky plant and animal species. Slowly, life returned to the landscapes of Aridae, but the vast empire of the Ardonites was gone. The planet replenished itself over time, as is natural, and the Ardonites began their civilization anew. Spreading out over the planet, establishing various colonies, working together peacefully to return to the glory they once knew.
However, as all civilizations do, as the Ardonites grew in numbers, quarrels began to arise. There were small violent skirmishes, and eventually colonies split into semi-independent states. This is the condition of Aridae today. While the states do cooperate with each other and work as one, animosity between the states is not unheard of, and wars, while rare, are not unexpected.
After the Great Inferno, and possibly at one point before, the Ardonites became a very religious and superstitious people, viewing the Universe as far more than a sterile cluster of stars, and their existence as far greater than a mere happy accident. The spiritual practices of the Ardon people are many and diverse in nature, often offering more questions than answers as they seek their purpose in the Universe.
In the time since then, life came to flourish across the landscape of Aridae, as mountains rose up and valley descended, vast green expanses of forests grew of all sorts of peculiar and fantastic plants, great rivers winding through them, their majestic waterfalls adorning the cliffs; Continents and Seas separated, the waters teeming with life of all fashions imaginable, from small, simple fish to great serpents and other creatures worthy of legend. The forests filled with furry and scaly animals, the branches of the trees laden with birds and other winged creatures, the open fields with predators and prey, both great and small. And nestled deep in the mountains, near a deep lake, the Ardon people were born. It is not known exactly when the Ardonites first came into being, it may have been as late as late as 493 P.R.T., as they may have existed from the very beginning of life on Aridae, as the Ardonites choose to believe.
The species began to flourish, spreading rapidly, constructing vast mountain-villages, and quickly organizing simple, localized government systems. Colonies grew, and hunting and agricultural techniques were developed. Eventually the Ardonites became a more connected species, uniting under one centralized government and settling together in one particular mountain range, near the Lake of Olustar. Building vast cities and taming the wild, much of Aridae was quickly conquered by the Ardonites.
But alas, in the year 1 P.R.T., The Great Inferno swept across the surface of Aridae, wiping out nearly all life, leaving only a small remnant of the Ardon people, those on the outskirts of civilization, the outcasts, and a few lucky plant and animal species. Slowly, life returned to the landscapes of Aridae, but the vast empire of the Ardonites was gone. The planet replenished itself over time, as is natural, and the Ardonites began their civilization anew. Spreading out over the planet, establishing various colonies, working together peacefully to return to the glory they once knew.
However, as all civilizations do, as the Ardonites grew in numbers, quarrels began to arise. There were small violent skirmishes, and eventually colonies split into semi-independent states. This is the condition of Aridae today. While the states do cooperate with each other and work as one, animosity between the states is not unheard of, and wars, while rare, are not unexpected.
After the Great Inferno, and possibly at one point before, the Ardonites became a very religious and superstitious people, viewing the Universe as far more than a sterile cluster of stars, and their existence as far greater than a mere happy accident. The spiritual practices of the Ardon people are many and diverse in nature, often offering more questions than answers as they seek their purpose in the Universe.
Fleet: 12 Interstellar Gunships
1 Scouting Ship
Ship Name: Olustar
Ship Type: Scouting Vessel
Appearance: A green, streamlined vessel consisting of a single, ovular compartment for the crew and two small subdivisions stretched out on either side in an "X" pattern where the propulsion devices are mounted. A relatively simple design.
Weapons: N/A
Other: Basic telecommunications, digital communication, and surveillance technology, little else.
Ship Type: Scouting Vessel
Appearance: A green, streamlined vessel consisting of a single, ovular compartment for the crew and two small subdivisions stretched out on either side in an "X" pattern where the propulsion devices are mounted. A relatively simple design.
Weapons: N/A
Other: Basic telecommunications, digital communication, and surveillance technology, little else.
Military: All Ardonites serve five compulsory years in military service in between the ages of 20 and 30, at their discretion. This, combined with those who choose to perform continued service, adds up to, at any given moment, about 35% of the population.
Ground Vehicles/Weapons: Basic combustion-engine vehicles ("cars", trucks, etc.), and basic projectile weapons, though the latter are rarely used, in favor of more traditional pole, scythe, and sword-like weaponry, which is viewed as more "honorable" (though it should be noted that all Ardon are trained in the use of modern weaponry, per their compulsory military service).
Map
A map of the sector as it stands. I’ll place species home-worlds at random. As you expand, tell me what worlds you colonize (via OOC bits in a post-or via PM) and I’ll add them to the map.
Ardon Planets: 1 colonized within their systems - Aridae (Skarulae), their homeworld.
Bariche Planets: 1 colonized within their systems - Alge Wanna (Algea), their homeworld.
Cordian Planets: 1 colonized within their systems - Ru-Iso (Piro), their homeworld.
Egallon Planets: 1 colonized within their systems - Egallonis (Verdaliis), their homeworld.
Grobbman Planets: 1 colonized within their systems - Phantasma (Slendera), their homeworld.
Lan'iard Planets: 2 colonized within their systems - Lan'rise (Claratsec), their homeworld, and Crisfais (Claratsec).
Ledonan Planets: 2 colonized within their systems - Temkif (Euphastesia), their homeworld, and Fikmet (Euphastesia).
Necroraptor Planets: 2 colonized within their systems - Noctis (Umbra), their homeworld, and Arcana (Umbra).
Piscellan Planets: 1 colonized within their systems - Malchior (Endalus), their homeworld.
Rutan Planets: 1 colonized within their systems - Rutus Prime (Rutus), their homeworld.
Sidurian Planets: 1 colonized within their systems - In'idura (Ladura), their homeworld.
Weeaboo Planets: 1 colonized within their systems - Nipon (Amine), their homeworld.
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