Starter Types

Faulkie

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Right, so stick with me here.

Up until now, the starters have always been grass -> water -> fire, and people have been going on for generations about how it should be fighting -> dark -> psychic.

But what about rock -> flying -> fighting? People never talk about that as a possibility, although it is one.

I was wondering if there's any particular reason why the pokemon fandom doesn't seem particularly bothered about this in favour of fighting -> dark -> psychic. The only thing I can think of is the fact that (as of yet) flying doesn't get paired up and that might screw it up a bit. But if you think about it, bulbasaur is a dual-type right off the bat, so it doesn't seem like a huge problem.

Anyway, what do you think? Should they change the starter types next generation? If so, what to?
 
It's Grass-Fire-Water because they're very basic elements. I don't see them changing it any time soon and I don't feel a need to see it changed.
 
Really? After four generations of basically the same format, I'd welcome in any small changes, as long as they don't completely destroy the gameplay.
 
Well, that's your opinion and you're welcome to think it's a good idea, but the fact is that Gamefreak aren't going to change it.
 
Nah I like Fire Grass and Water it will always be the pokechoices and always will be besides Fire types rock in my opinion
 
Fighting -> Dark -> Psychic wouldn't really work since Psychic attacks can't even hit Dark-types without any help.
 
Really? After four generations of basically the same format, I'd welcome in any small changes, as long as they don't completely destroy the gameplay.

They already have. I mean they added the whole dual type complexities to each of the starters to increase the dynamics already, and it's actually worked out quite well. Water/Steel, Grass/Ground, Fire/Fighting. So is a change in a successful, and slightly more developed system even worth it?

In fact, the dual factor makes it even more interesting... It starts people simple with a grass, fire, water format...then as they get more advanced, they have to deal with the secondary types. It works out great.
 
They won't completely change the current starter triangle because it's a good way to teach people who've never played the games before about Pokémon's type matchup system.

It's easy to imagine how Grass is beaten by Fire (Fire burns plants) and how Fire isn't as good against water (Fire can't burn water).

It's alot more difficult to explain how Psychic types can beat Fighting types or how Fighting types can beat Dark types, especially when the person you are explaining it to doesn't even know much about Pokémon.

They don't change the starter types because they don't want to alienate new players.
 
They won't completely change the current starter triangle because it's a good way to teach people who've never played the games before about Pokémon's type matchup system.

It's easy to imagine how Grass is beaten by Fire (Fire burns plants) and how Fire isn't as good against water (Fire can't burn water).

It's alot more difficult to explain how Psychic types can beat Fighting types or how Fighting types can beat Dark types, especially when the person you are explaining it to doesn't even know much about Pokémon.

They don't change the starter types because they don't want to alienate new players.

A perfectly logical explaination. :)


Plus, starting with a fighting type would be too cheep...too many normal type Pokémon early on in the games. lol
 
Let's not forget about Pikachu with those Pidgeys around Pallet they would do good for zapping lol plus Brock was tougher to beat unless you raise a Caterpie, Nidoran, or Mankey
 
They won't completely change the current starter triangle because it's a good way to teach people who've never played the games before about Pokémon's type matchup system.

It's easy to imagine how Grass is beaten by Fire (Fire burns plants) and how Fire isn't as good against water (Fire can't burn water).

It's alot more difficult to explain how Psychic types can beat Fighting types or how Fighting types can beat Dark types, especially when the person you are explaining it to doesn't even know much about Pokémon.

They don't change the starter types because they don't want to alienate new players.

That could be true, also I think its because there are not many 3 types that are weak to one type and strong to other like grass water fire are.

I thought about Dark/Psychic/Ghost, but isn't ghost not affect psychic types? ghost and then dark is strong against Psychic and ghost, so that messes up the each type only effective against one type and weak against the other thing.
 
I've always been a fan of Grass/Dark, Fire/Psychic, and Water/Fighting starters. The three types are still Grass, Fire, and Water, so it wouldn't destroy the formula or tradition of the games. Adding those secondary types would balance the starters against one another (Fire beats Grass, but Dark beats Psychic, etc).

To keep the early game simple, the starters would be Grass, Fire, and Water, but they would later elvove into Grass/Dark, Fire/Psychic, and Water/Fighting, respectively.

It's a good idea, in my opinion, but I really don't care one way or another.
 
But won't Ice -> Flying -> Fighting work? I mean because Ice freezes Flying type's wings, Flying is strong against Fighting because Fighting keeps focusing to the ground and not to the skies, and Fighting can break Ice easily?
 
The thing about the Grass-Fire-Water cycle is that it's so basic and simple that even an eight-year-old can understand why it works. To figure out Flying-Fighting-Ice, you have to be a bit older and/or understand Pokemon's type system before you start playing the game.
 
In order for a good triangle, types would have to be Super Effective in one direction and half effective in the other.
 
To figure out Flying-Fighting-Ice, you have to be a bit older and/or understand Pokemon's type system before you start playing the game.

Not really. I'm pretty sure I understood the concepts of those advantages at 7-8, whenever I picked up the game. That being said, it still doesn't refute the fact that the grass, fire, and water structure is the simplest and easiest to get a newbie to catch on quick. The rest is better left to exploration through the game.
 
Not really. I'm pretty sure I understood the concepts of those advantages at 7-8, whenever I picked up the game.

Well, I was just thinking from the perspective of a child of average intelligence. Not every eight-year-old has the common sense to figure it out.
 
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