Heroic Sociopath
Gone forever.
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- Feb 17, 2009
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Alright, so I'm thinking of making an RP. It's based off the Mother world, but I intend to make it fairly self-contained so that it's accessible to people not familiar with the series. Anyway, what I want to know is, do you guys think I should put in a level-up system, or make it more freeform? Right now, my plan is to make it so that people level up every ten posts, and every even-numbered level, they'd get an ability, while every odd-numbered one, they'd be able to add a stat point.
PSI-Users can select either a PSI ability or a physical one, but need to invest points into the PSI stat to be effective, meaning that non-PSI users will usually be as effective at combat as a buffed-PSI user. Otherwise, I could just make it so that people make their characters and keep PSI abilities they get when they sign up. What do you guys think?
PSI
-PK Fire: Allows the user to manipulate heat.
-PK Freeze: A cold based PK attack.
-PK Thunder: The user can use their mind to control electricity.
-PK Quake: The user can control the ground itself.
-PK Block: Prevents the target from using PSI.
-PK Gravity: Lets the user alter gravity.
-PK Wind: A user of this technique can alter the direction and force of the wind,
-PSI 4th-D Slip: Allows the user to control time.
-PSI BrainShock: A PSI technique that attacks the subject's brain, confusing them and making them occasionally attack their allies.
-PSI BrainCyclone: A more powerful PSI technique that targets all foes.
-PSI Darkness: Allows the user to lower the light level in an area.
-PSI Lifeup: Allows the user to heal themselves or others.
-PSI Healing: Allows the user to remove status conditions from themselves or others.
-PSI Leech: Allows the user to drain an opponent of their PSI energy, giving it to themselves.
-PSI Shield: Summons a PSI barriers.
-PSI Teleport: Allows the user to move themselves or an object from place to place.
-PSI Hypnosis: Puts an opponent to sleep.
-PSI Geas: Allows the user to control a subject with their mind.
-PSI Mirror: Reflects PSI moves back at the attacker.
-PSI Paralysis: Stops the subject from moving.
Physical:
-Temper: The user's attack increases the more damage they receive.
-Wind Walk: The user moves short distances extremely quickly, so fast it looks like they're teleporting.
-Vacuum Burst: The user slashes the air with their weapon, shooting a powerful burst of wind at their enemy to slash or bludgeon them from afar.
-Aerial Recovery: Allows the user to quickly recover if tossed in the air.
-Parry: A powerful blocking technique that the user can use to stop many attacks, and even bounce back PSI attacks.
-Spy: Allows the user to view an opponents stats, abilities, weaknesses, etc.
-Copy: Allows the user to copy a technique they have witnessed. Only one copied ability can be had at a time.
-Home Run: An attack that does massive damage to airborne enemies, sending them flying.
-Sunder: A physical attack that leaves the foe susceptible to subsequent attacks.
-Cripple: This attack attempts to cripple a foe, making them hit less hard.
-Dizzy Strike: A blow to the head which may leave the foe confused, causing them to occasionally attack their friends.
-Cleave: This attack allows the user to target an object's weak points, allowing them to cut or break apart almost any material with ease.
-Sky Steps: Allows the user to jump a second-time in midair, making it possible to dodge attacks while not touching the ground. Multiple sky steps cannot be chained.
-Metabolic Strength: The user of this technique can adjust their metabolism, expending caloric energy to make them faster and stronger, at the cost of shortening their lifespan.
-Meditation: This technique allows the user to slowly regenerate HP while standing still.
-Focus: The user focuses on an opponent, allowing them to trace the opponent's movements even if they cannot see them.
-Shield Crush: A powerful blow that breaks an opponent's PSI shield.
-Uppercut: An underhand attack that throws the subject into the air.
-Disarm: Makes it so the user can knock a foe's weapon from their hands.
-Shadow Steps: A user of this technique can blend in with the darkness easily, making them invisible.
-Healing Override: Anyone with this technique can override their bodies natural functions, allowing them to directly combat foreign bodies. This effectively makes them immune to poison.
-Mental Override: Most people don't use all of their body's strength. This technique allows a person to use all of it, granting them incredible strength. However, anyone who uses this technique will need to heal for a long time.
-Charge: Allows the user to store energy for an attack.
-PK Fire: Allows the user to manipulate heat.
-PK Freeze: A cold based PK attack.
-PK Thunder: The user can use their mind to control electricity.
-PK Quake: The user can control the ground itself.
-PK Block: Prevents the target from using PSI.
-PK Gravity: Lets the user alter gravity.
-PK Wind: A user of this technique can alter the direction and force of the wind,
-PSI 4th-D Slip: Allows the user to control time.
-PSI BrainShock: A PSI technique that attacks the subject's brain, confusing them and making them occasionally attack their allies.
-PSI BrainCyclone: A more powerful PSI technique that targets all foes.
-PSI Darkness: Allows the user to lower the light level in an area.
-PSI Lifeup: Allows the user to heal themselves or others.
-PSI Healing: Allows the user to remove status conditions from themselves or others.
-PSI Leech: Allows the user to drain an opponent of their PSI energy, giving it to themselves.
-PSI Shield: Summons a PSI barriers.
-PSI Teleport: Allows the user to move themselves or an object from place to place.
-PSI Hypnosis: Puts an opponent to sleep.
-PSI Geas: Allows the user to control a subject with their mind.
-PSI Mirror: Reflects PSI moves back at the attacker.
-PSI Paralysis: Stops the subject from moving.
Physical:
-Temper: The user's attack increases the more damage they receive.
-Wind Walk: The user moves short distances extremely quickly, so fast it looks like they're teleporting.
-Vacuum Burst: The user slashes the air with their weapon, shooting a powerful burst of wind at their enemy to slash or bludgeon them from afar.
-Aerial Recovery: Allows the user to quickly recover if tossed in the air.
-Parry: A powerful blocking technique that the user can use to stop many attacks, and even bounce back PSI attacks.
-Spy: Allows the user to view an opponents stats, abilities, weaknesses, etc.
-Copy: Allows the user to copy a technique they have witnessed. Only one copied ability can be had at a time.
-Home Run: An attack that does massive damage to airborne enemies, sending them flying.
-Sunder: A physical attack that leaves the foe susceptible to subsequent attacks.
-Cripple: This attack attempts to cripple a foe, making them hit less hard.
-Dizzy Strike: A blow to the head which may leave the foe confused, causing them to occasionally attack their friends.
-Cleave: This attack allows the user to target an object's weak points, allowing them to cut or break apart almost any material with ease.
-Sky Steps: Allows the user to jump a second-time in midair, making it possible to dodge attacks while not touching the ground. Multiple sky steps cannot be chained.
-Metabolic Strength: The user of this technique can adjust their metabolism, expending caloric energy to make them faster and stronger, at the cost of shortening their lifespan.
-Meditation: This technique allows the user to slowly regenerate HP while standing still.
-Focus: The user focuses on an opponent, allowing them to trace the opponent's movements even if they cannot see them.
-Shield Crush: A powerful blow that breaks an opponent's PSI shield.
-Uppercut: An underhand attack that throws the subject into the air.
-Disarm: Makes it so the user can knock a foe's weapon from their hands.
-Shadow Steps: A user of this technique can blend in with the darkness easily, making them invisible.
-Healing Override: Anyone with this technique can override their bodies natural functions, allowing them to directly combat foreign bodies. This effectively makes them immune to poison.
-Mental Override: Most people don't use all of their body's strength. This technique allows a person to use all of it, granting them incredible strength. However, anyone who uses this technique will need to heal for a long time.
-Charge: Allows the user to store energy for an attack.
PSI-Users can select either a PSI ability or a physical one, but need to invest points into the PSI stat to be effective, meaning that non-PSI users will usually be as effective at combat as a buffed-PSI user. Otherwise, I could just make it so that people make their characters and keep PSI abilities they get when they sign up. What do you guys think?