Data-Roxas
The Hurt Incarnate
- Joined
- Dec 16, 2009
- Messages
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Now that I've come to a general consensus about the team, at least in its first incarnation, this is what I have, though I'd appreciate feedback and input still.
Charizard @ Charizardite Y
Blaze
Timid Nature
4HP/252SpA/252Spe
-Protect
-Heat Wave
-Solar Beam
-Overheat
Standard Zard Y is standard. Overheat makes Mega Kanga less of a problem, and lets me STAB through wide guard. Drought on Zard Y makes it easier to switch into Politoed since scald loses power in sun. However, Zard has no business staying in on Politoed once it comes back. Other than that, Zard Y just wrecks opponents' days with Heat Wave and Solarbeam.
Cresselia @ Rocky Helmet
Levitate
Bold Nature
252HP/172Def/84SpD
-Helping Hand
-Moonlight
-Icy Wind
-Psychic
I had to use Cresselia, of course. Being one of this meta's best, if not the best, walls, it also makes a fantastic support. Icy Wind is a risky gambit, what with Bisharp being so common, but I can't get taunted out of it, and nothing has an immunity to it. Additionally, what the other members of my team being able to one- or two- shot Bisharp every time, It shouldn't be an overwhelming problem. Helping hand gives me niche KO's, like Heat Wave OHKO-ing M-Kanga, circumventing the SpAtk drop from Overheat.
Nidoking @ Choice Scarf
Sheer Force
Jolly Nature
244Atk/12SpA/252Spe
-Thunder Punch
-Earth Power
-Ice Beam
-Rock Slide
Nidoking is my favorite pokemon. It holds a special place in my heart. Fortunately, it holds a potent niche in the metagame. Rock Slide is the ubiquitous spread move of VGCs, and OHKO's Zard-Y, as well as potentially Talonflame, although Nidoking cannot reliably tank a brave bird or flare blitz. With Follow Me support, however, Talonflame will target clefable, and Nidoking can get the KO with recoil damage
Clefable @ Sitrus Berry
Ability: Magic Guard
Level: 50
EVs: 252 HP / 108 Def / 28 SpA / 116 SpD / 4 Spe
Bold Nature
- Moonblast
- Heal Pulse
- Follow Me
- Protect
Clefable's my secondary supporter, and works very well since Follow Me takes a lot of pressure off of Zard-Y, Nidoking, Crobat/Aegislash. Heal Pulse for a tech move, since Venusaur appreciates it, what with LO. Moonblast provides my strongest answer to Hydreigon, and Protect eases predictions. I'm considering Helping Hand over Heal Pulse, to add another helping hand user, since its so integral to landing KOs on key meta threats.
Aegislash @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
- King's Shield
- Wide Guard
- Sacred Sword
- Flash Cannon
Aegislash provides a potential way to combat Hydreigon and Sylveon/Suicune (depending on the last move). It's also a potential answer to Kangaskhan, but Zard does that better, anyways. Leftovers enables Aegi to have a little more longevity, since the only thing it lacks to be an effective tank is a sizable HP stat. I intend to run Flash Cannon as an answer to sylveon and Gardevoir, and Sacred Sword, while situational, provides a way to finish off a weakened Kangaskhan and keeps Bisharp from getting too cocky.
Venusaur @ Life Orb
Chlyrophyll
Modest
4HP/252SpA/252Spe
-Giga Drain
-Sludge Bomb
-HP Ice
-Protect
Venusaur rounds out the team, providing a possible answer to sand and rain teams by nixing their heavy hitters and, hopefully, their weather setters. Giga Drain hits Tyranitar and Politoed hard, and Sludge Bomb is a decisive answer to Ludicolo.
With that, I turn the time over to the rest of you. Please be respectful of the fact that this is my first attempt at VGC's, so I'll probably have problems indicative of switching from singles to doubles, and I am typically not the best at teambuilding on my own.
Charizard @ Charizardite Y
Blaze
Timid Nature
4HP/252SpA/252Spe
-Protect
-Heat Wave
-Solar Beam
-Overheat
Standard Zard Y is standard. Overheat makes Mega Kanga less of a problem, and lets me STAB through wide guard. Drought on Zard Y makes it easier to switch into Politoed since scald loses power in sun. However, Zard has no business staying in on Politoed once it comes back. Other than that, Zard Y just wrecks opponents' days with Heat Wave and Solarbeam.
Cresselia @ Rocky Helmet
Levitate
Bold Nature
252HP/172Def/84SpD
-Helping Hand
-Moonlight
-Icy Wind
-Psychic
I had to use Cresselia, of course. Being one of this meta's best, if not the best, walls, it also makes a fantastic support. Icy Wind is a risky gambit, what with Bisharp being so common, but I can't get taunted out of it, and nothing has an immunity to it. Additionally, what the other members of my team being able to one- or two- shot Bisharp every time, It shouldn't be an overwhelming problem. Helping hand gives me niche KO's, like Heat Wave OHKO-ing M-Kanga, circumventing the SpAtk drop from Overheat.
Nidoking @ Choice Scarf
Sheer Force
Jolly Nature
244Atk/12SpA/252Spe
-Thunder Punch
-Earth Power
-Ice Beam
-Rock Slide
Nidoking is my favorite pokemon. It holds a special place in my heart. Fortunately, it holds a potent niche in the metagame. Rock Slide is the ubiquitous spread move of VGCs, and OHKO's Zard-Y, as well as potentially Talonflame, although Nidoking cannot reliably tank a brave bird or flare blitz. With Follow Me support, however, Talonflame will target clefable, and Nidoking can get the KO with recoil damage
Clefable @ Sitrus Berry
Ability: Magic Guard
Level: 50
EVs: 252 HP / 108 Def / 28 SpA / 116 SpD / 4 Spe
Bold Nature
- Moonblast
- Heal Pulse
- Follow Me
- Protect
Clefable's my secondary supporter, and works very well since Follow Me takes a lot of pressure off of Zard-Y, Nidoking, Crobat/Aegislash. Heal Pulse for a tech move, since Venusaur appreciates it, what with LO. Moonblast provides my strongest answer to Hydreigon, and Protect eases predictions. I'm considering Helping Hand over Heal Pulse, to add another helping hand user, since its so integral to landing KOs on key meta threats.
Aegislash @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
- King's Shield
- Wide Guard
- Sacred Sword
- Flash Cannon
Aegislash provides a potential way to combat Hydreigon and Sylveon/Suicune (depending on the last move). It's also a potential answer to Kangaskhan, but Zard does that better, anyways. Leftovers enables Aegi to have a little more longevity, since the only thing it lacks to be an effective tank is a sizable HP stat. I intend to run Flash Cannon as an answer to sylveon and Gardevoir, and Sacred Sword, while situational, provides a way to finish off a weakened Kangaskhan and keeps Bisharp from getting too cocky.
Venusaur @ Life Orb
Chlyrophyll
Modest
4HP/252SpA/252Spe
-Giga Drain
-Sludge Bomb
-HP Ice
-Protect
Venusaur rounds out the team, providing a possible answer to sand and rain teams by nixing their heavy hitters and, hopefully, their weather setters. Giga Drain hits Tyranitar and Politoed hard, and Sludge Bomb is a decisive answer to Ludicolo.
With that, I turn the time over to the rest of you. Please be respectful of the fact that this is my first attempt at VGC's, so I'll probably have problems indicative of switching from singles to doubles, and I am typically not the best at teambuilding on my own.
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