Professor Jacel
I choose.... WarGreyMon
- Joined
- Dec 31, 2011
- Messages
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I want some feedback on my Sun Team. Here it is so Comments would be helpful.
Ninetales- Drought @ Air Baloon
Spc Attack and HP. Modest
Heatwave, Toxic, Hiddenpower(Earth), Energy Ball
Ninetales is my Sunny Day starter. I throw him out to start things up and he is a heavy hitter on special attack. He works well in Singles or Doubles. Heat Wave proves usefull in Doubles and Singles so I kept it. I usually switch him out if there is something threatening on the other side but if Not I will keep him in till I need to switch him out.
Cherrim- Flower Gift @ Focus Sash
Spc Attack and HP modest
Petal Dance, Morning Sun, Helping Hand, Sunny Day
Cherrim is my back up Sunny Dayer as well as setting up Flower gift( 50% to attack and Spec Def Party Pokemon). He is only limited to petal dance but I have seen him do decent and save me in a couple spots. Helpinghand helps out in Doubles Battles with Ninetales Heatwave mostly. Morning Sun is to keep him in If I need to.
Tangrowth- Chlorophyl @ Leftovers
Attack and Defense, Adamant
Power Whip, Knock Off, Swords Dance, Ingrain
I love Tangrowth He is a great attacker and great in Defense and Chlorophyl Helps with his speed. I have seen other movesets but I like this one although I am open to suggestions. Knock Off is there to get rid of items that are helpful to the Enemy. Ingrain for Hp and Swords Dance if I can set it up to make him an ever heavier hitter
Leafeon- Leaf Guard @ Life Orb
Attack and Defense, Adamant
Swords Dance, Leafblade, Synthesis, Sunny Day
Another Sunny Dayer also a great hitter although he is just limited to Leafblade he is great especially with the Leafguard protecting him from status Inflicting moves.
Gallade- Steadfast @ Lifeorb
Attack and Spec Defense, Adamant
Fire Punch, Zen Headbutt, Swords Dance, Leaf Blade
Great for takin Special attacks especially water in the Sun. A quick switch to him and then Leafblade usually helps. Fire Punch is great for him to in the Sun.
Jellicent- Water Absorb @ Leftovers
Spc Attack and Spec Defense, Calm
Toxic, Protect, Scald, Recover
A great staller on the team. That is really all he is used for except for Scald to inflict burns on steel and take out rocks and grounds with scald when the sun is not up.
Any Feedback wil help thanks.
Ninetales- Drought @ Air Baloon
Spc Attack and HP. Modest
Heatwave, Toxic, Hiddenpower(Earth), Energy Ball
Ninetales is my Sunny Day starter. I throw him out to start things up and he is a heavy hitter on special attack. He works well in Singles or Doubles. Heat Wave proves usefull in Doubles and Singles so I kept it. I usually switch him out if there is something threatening on the other side but if Not I will keep him in till I need to switch him out.
Cherrim- Flower Gift @ Focus Sash
Spc Attack and HP modest
Petal Dance, Morning Sun, Helping Hand, Sunny Day
Cherrim is my back up Sunny Dayer as well as setting up Flower gift( 50% to attack and Spec Def Party Pokemon). He is only limited to petal dance but I have seen him do decent and save me in a couple spots. Helpinghand helps out in Doubles Battles with Ninetales Heatwave mostly. Morning Sun is to keep him in If I need to.
Tangrowth- Chlorophyl @ Leftovers
Attack and Defense, Adamant
Power Whip, Knock Off, Swords Dance, Ingrain
I love Tangrowth He is a great attacker and great in Defense and Chlorophyl Helps with his speed. I have seen other movesets but I like this one although I am open to suggestions. Knock Off is there to get rid of items that are helpful to the Enemy. Ingrain for Hp and Swords Dance if I can set it up to make him an ever heavier hitter
Leafeon- Leaf Guard @ Life Orb
Attack and Defense, Adamant
Swords Dance, Leafblade, Synthesis, Sunny Day
Another Sunny Dayer also a great hitter although he is just limited to Leafblade he is great especially with the Leafguard protecting him from status Inflicting moves.
Gallade- Steadfast @ Lifeorb
Attack and Spec Defense, Adamant
Fire Punch, Zen Headbutt, Swords Dance, Leaf Blade
Great for takin Special attacks especially water in the Sun. A quick switch to him and then Leafblade usually helps. Fire Punch is great for him to in the Sun.
Jellicent- Water Absorb @ Leftovers
Spc Attack and Spec Defense, Calm
Toxic, Protect, Scald, Recover
A great staller on the team. That is really all he is used for except for Scald to inflict burns on steel and take out rocks and grounds with scald when the sun is not up.
Any Feedback wil help thanks.