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SYY's First Competitive Team - Rate & Review

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Electrode@Bug Gem

Static

Timid

Electro Ball (formerly Explosion)
Volt Switch/Mirror Coat
Signal Beam
Magnet Rise

Electro Ball takes advantage of its already high
speed (I took out explosion due to the nerf), Signal
Beam (with Bug Gem) dents Grass Types and hits
Ground types, Magnet Rise protects it from cliched
Earthquake attacks, VS switches it out if it's in a
tense situation, while Mirror Coat deflects any
Special attack aimed at it.

252 Speed, 180 Sp. Def, 78 Sp. Atk

Furret@Choice Specs

Keen Eye (don't have DW access)

Jolly

Trick
Amnesia/Sucker Punch
Baton Pass
Return

Trick passes Choice Specs on the opponent,
Amnesia raises its Sp. Def so it can pass to
Electrode (with an Amnesia pass, it WILL survive a
Sp. Attack), Baton Pass is self-explanatory, but it
also gets Furret out if Mean Look is used. Return
for STAB, Sucker Punch for attackers.

252 Speed, 232 Attack, 26 HP/Sp. Def

Arcanine@Grass Gem

Hasty

Flash Fire

Will-O-Wisp/Sunny Day
Morning Sun/Sunny Day
Solar Beam
Flare Blitz

Flare Blitz has STAB, Morning Sun recovers recoil
damage, Solar Beam to cover it and use up only
one turn if Sunny Day is up. Will-o-Wisp is filler.

170 Speed, Attack, Special Attack

Wigglytuff@Leftovers

Calm

Cute Charm

Hyper Voice
Reflect
Flamethrower
Disable

With Reflect, they'll either have to take on her
(admittedly slightly) better Sp. Def (if Furret Baton
Passes to her, she's a wall), or risk Cute Charm. If
the oppoennt is female, I just do what I can and
either use Hyper Voice, or Flamethrower for
coverage against Steel. Disable disables any
threatening move.

252 HP, 86 Def, Sp. Def, Sp. Atk

Venusaur@Toxic Sludge

Bold

Overgrow

Stun Spore
Toxic
Sleep Powder
Giga Drain/Leech Seed

Double powder plus poison. Everyone will be hit by
at least ONE of them. Giga Drain restores lost
health, so does Leech Seed. I'm leaning more
towards Leech Seed to force switches (hey, if they
want more status, I'll be more than glad to deliver!)

200 Sp. Def, Def, 110 HP/Sp. Atk (right now it's HP)

Lapras@Normal Gem

Brave

Water Absorb

Perish Song
Body Slam
Confuse Ray
Ice Shard

Body Slam paralyzes (and with Normal Orb, it WILL
do major damage), Confuse Ray combined with
paralysis from Body Slam (if it works) is really bad
for them, Ice Shard bypasses its low speed, and
Perish Song can force switches, or take out their
last Pokemon.

252 HP, 252 Attack, 6 Defense (Whoa, this is my
first 252/252/6 spread! XD)
 
Alright. This is my first time rating a team, so I'll be as objective as I possibly can... bear with me~

Electrode
First, I praise the spread. I don't find many Specially Defensive Electrodes (or rather, Electrodes in general) in competitive play. So, I have high hopes for it.

Except... the move choices. To be blunt, it's rather inferior. Electro Ball is not going to be doing all that much, considering that most of the competitive Pokemon tend to be on the speedy side; with the majority of incredibly slow ones (where Electro Ball is viable) usually being either neutrally or half affected. It doesn't present anything other than a speed advantage, which can be easily mitigated by sending in relatively fast Pokemon. Sure, Electrode has monstrous Speed... but that's about it.

I'd keep it, but then you have Volt Switch/Mirror Coat. Volt Switch is incredibly obvious, since that's pretty much every Electric-type Pokemon's niche in competitive. Mirror Coat, though, will not really have any chance of viable use other than being a simple add-on; taking into account that most Ground-type moves are Physical. The only moves would be Earth Power, and the Pokemon that gain that would OHKO Electrode before he could get in the Mirror Coat since you need to be hit by the move for MC to work(?)

Now, Signal Beam, I like. It's good for the dents in Grass-type Pokemon. However, unless you're absolutely sure your opponent won't be using Pokemon like Tangrowth or Venusaur to take the attacks, I would be careful with it. Don't reveal it too early in battle, unless you can afford the risk of your opponent having a counter.

Magnet Rise; predictable but relatively unavoidable in terms of counter strategy, unless someone runs Gravity on a Pokemon. Be careful, as an opponent will expect this and hit with any other type of move.

The bug gem is almost arbitrary, imho. Change it quickly.

Solution
Replace Electro Ball with Hidden Power Ice, or something like that. It allows for coverage over Ground-types and you can keep Signal Beam. Go with Volt Switch, and switch Magnet Rise for Thunderbolt.

Change the item from Bug Gem to Air Balloon, as you can get by with it (not wasting a turn for Mag. Rise) and Volt Switch out should anything get too hairy.

Furret
A Furret. Huh. Never thought I'd see him. Great choice~

Now, I immediately saw that your Furret has Choice Specs, which you will obviously Trick. I wouldn't. It won't change the fact that you'd have to be lucky to get a good item to support sub-par Furret.

Solution
Furret is incredibly sucky in terms of Special Attack; so there is no reason to run it unless you're looking for a surprise Furret. If that is the case, Hidden Power Psychic, Shadow Ball, Hyper Voice, and Flamethrower are the moves you'll need to stand a chance with your Specs. If you do this, switch your set nature to Timid.

If you're going with Choice, still, choose Band; and change it to Aerial Ace, Shadow Claw, Brick Break, and Quick Attack/Double-Edge.

Your EV spread is perfect for the second solution. For the first solution, change the Attack to Special Attack.

Arcanine
First off...
1EG3qMt.jpg


Now, onto the rating. Flare Blitz and Morning Sun are incredibly viable moves. Sunny Day... yeah, it's alright. SolarBeam. Tssss... I wouldn't but, hey; it's good to experiment. While I would usually love moves that have a better usability (ones that don't take charge turns), SolarBeam makes up for it with sheer power. Now, I would say switch to Hidden Power Grass and keep the sun-boosted Flare Blitz (as that is Arcanine's most powerful move).

Then again, you have a Grass Gem. I think only Pokemon like a Heatran are really bulky enough to use it well with SolarBeam. Arcanine, not so much. I mean, if you went in with Grass Gem with Hidden Power Grass, you'd be hitting pretty high in terms of damage output.

Solution
Not much, really. However, I'd say experiment with this as it's pretty okay. However, fear Aerodactyls and all things resistant and flying. Wild Charge alleviates that very well.

Wigglytuff
Never worked with a Wigglytuff. I'll try, though.

All I have to say is... where is Stealth Rock? I would take off Disable and just go in with Stealth Rock, seeing as it would help your entire team in general. It would also beat the crap out of those Aerodactyl I talked about earlier.

If not Stealth Rock, you should invest in Wish. Wigglytuff's HP reservoir is so massive that it can spare it to the poor.

Venusaur
Going right in.

Stun Spore + Sleep Powder. I see you're going for a bulky Venusaur. This is good. You have most of the major statuses for Venusaur on here. Giga Drain is better over Leech Seed at this moment. You'll probably force switches; but think of when your Venusaur isn't able to escape.

Then again, this is a spread I can't really argue with.

Lapras
This is perfect. I wouldn't mess with this at all.
 
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