So the last team I post here wasn't at all good. I thought it over and I've got another one sorted - hopefully better than last time. Idea is to encourage switches / stall while still hitting hard.
Roserade, Natural Cure @ Focus Sash
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ice]
A fast, powerful special lead for first putting enemy to sleep and laying down toxic spikes. Leaf Storm for powerful STAB and HP Ice for coverage
Salamence, Intimidate @ Leftovers
EVs: 208 HP/76 Atk/40 Def/184 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost
Salamence as a powerful and bulky asset to stall with Roost, and set up for a sweep with DDance. Roost is necessary if I want to be able to sweep with Salamence as a result of the Sandstorm damage (From Tyranitar) / entry hazard damage that will stack up.
Magnezone, Magnet Pull @ Life Orb
EVs: 172 HP/84 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Thunderbolt
- Flash Cannon
- Signal Beam
- Metal Sound
Magnezone to trap and take on the Steels that'll put a stop to Salamence (Bronzong/Skamory) and as a powerful special attack force.
Scizor, Technician @ Choice Band
EVs: 160 HP/176 Atk/16 Spd/156 SDef
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Quick Attack
Scizor will force switches, necessary to build up the damage from Stealth Rock, infect more with Toxic Spikes and stall for poison damage and Sandstorm damage. Quick attack to allow damage on Infernape that this team'll be weak to if Tentacreul is chosen over Swampert. Bullet Punch is a must, and superpower for added strength.
Tyrannitar, Sandstream @ Leftovers
EVs: 104 HP/144 Atk/72 Def/188 Spe
Adamant nature (+Atk, -SAtk)
- Dragon Dance / Stealth Rock
- Counter
- Stone Edge
- Earthquake
Stone Edge for powerful STAB and comined with Counter and Earthquake should be able to take care of most of what will be encountered. Sandstream acts as another layer on top of Toxic spikes and Stealth Rock for indirect damage. (Stealth Rock to be set up by TTar or Swampert if included in team)
For the last slot not sure between
Swampert, Torrent @ Leftovers
EVs: 252 HP/196 Def/60 SAtk
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Surf
- Ice Beam
Or
Tentacruel, Toxic Ooze @ Leftovers
EVs: 252 HP/120 Def/136 SpD
Calm Nature (+SpD, -Att)
- Toxic Spikes
- Rapid Spin
- Sludge Bomb
- Surf
Swampert has Sandstorm immunity and can lay down Stealth Rock. Tentacreul is really just for Rapid Spin / extra Toxic Spikes should Roserade's be spun away, and also as an Infernape counter. If Swampert makes the cut then Tyranitar's Stealth Rock will be replaced with DDance.
So yeah any help and suggestions would be greatly appreciated.
Roserade, Natural Cure @ Focus Sash
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ice]
A fast, powerful special lead for first putting enemy to sleep and laying down toxic spikes. Leaf Storm for powerful STAB and HP Ice for coverage
Salamence, Intimidate @ Leftovers
EVs: 208 HP/76 Atk/40 Def/184 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost
Salamence as a powerful and bulky asset to stall with Roost, and set up for a sweep with DDance. Roost is necessary if I want to be able to sweep with Salamence as a result of the Sandstorm damage (From Tyranitar) / entry hazard damage that will stack up.
Magnezone, Magnet Pull @ Life Orb
EVs: 172 HP/84 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Thunderbolt
- Flash Cannon
- Signal Beam
- Metal Sound
Magnezone to trap and take on the Steels that'll put a stop to Salamence (Bronzong/Skamory) and as a powerful special attack force.
Scizor, Technician @ Choice Band
EVs: 160 HP/176 Atk/16 Spd/156 SDef
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Quick Attack
Scizor will force switches, necessary to build up the damage from Stealth Rock, infect more with Toxic Spikes and stall for poison damage and Sandstorm damage. Quick attack to allow damage on Infernape that this team'll be weak to if Tentacreul is chosen over Swampert. Bullet Punch is a must, and superpower for added strength.
Tyrannitar, Sandstream @ Leftovers
EVs: 104 HP/144 Atk/72 Def/188 Spe
Adamant nature (+Atk, -SAtk)
- Dragon Dance / Stealth Rock
- Counter
- Stone Edge
- Earthquake
Stone Edge for powerful STAB and comined with Counter and Earthquake should be able to take care of most of what will be encountered. Sandstream acts as another layer on top of Toxic spikes and Stealth Rock for indirect damage. (Stealth Rock to be set up by TTar or Swampert if included in team)
For the last slot not sure between
Swampert, Torrent @ Leftovers
EVs: 252 HP/196 Def/60 SAtk
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Surf
- Ice Beam
Or
Tentacruel, Toxic Ooze @ Leftovers
EVs: 252 HP/120 Def/136 SpD
Calm Nature (+SpD, -Att)
- Toxic Spikes
- Rapid Spin
- Sludge Bomb
- Surf
Swampert has Sandstorm immunity and can lay down Stealth Rock. Tentacreul is really just for Rapid Spin / extra Toxic Spikes should Roserade's be spun away, and also as an Infernape counter. If Swampert makes the cut then Tyranitar's Stealth Rock will be replaced with DDance.
So yeah any help and suggestions would be greatly appreciated.
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