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Tales of the Aranthorian Knights Rp version - Anopa and Glory Blaze0

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Anopa

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Hey guy's this is Anopa, this is my first Rpg here but i have previous Rp experience. This Rpg is based on my Fan Fic (actually its an origanal work).

BE WARNED!!! This does contain stats, lvls, ect., But please read the whole rules and plot befor running away yelling "AHHH its too complicated"

Plot:
You are a young Knight of Darkness in training at KoD academy work your way up through the ranks in order to defeat the Tyrannical Soilders of Light and their allied Orc Armies. YOu can play as a Knight of Darkness, Crimson Vangaurd, or Void Knight. The option to be Soldier of Light may open up later. After the Death of Anopa Liote and Eatihe took a joint leader ship of the Knights of Darkness they will assign your missions. Good luck young Knight.

SU sheet:
Name:
Classification: (Knight of Darkness, Crimson Vanguard, or Void Knight)
Level: (should be lvl 1,Combat lvl)
Proffesion Level ( should be 0 - this is how good you are at everything but fighting)
Primary Element: ( later on you can use magic-this is the type of magic you use elements are: Earth, Electric, Fire, Light (unavailable for now), Darkness ( starter element if you dont want to change it), Nature, Ice, and Wind.
Path Chosen: (put 2 things in this slot- mage or Warrior then the 2 stat you specialize in - Glass cannon ( speed&Damage) Tank (Hp& Damage) Annoyer ( Agility & Damage) Spell Caster ( Mana & Magic Damage).If you are a mage replace all mentions of Damage with Magic Damage.
Money: Start with 1,000

Hp: start with 100
Stamina: 10 ( weapons can give stam point 1 point of stamina = 10hp
Speed: 5 (Higher speed = quicker in battle)
Agility: 0 ( = accurasy with spell)
Mana: 25 (how many spells you can cast)
Damage: 50 if warrior 5 if mage ( higher damage = higher damage multiplyer)
Magic Damage: 50 is mage 5 if warrior ( same as damage - Md is from ranged wepons and spells)
Charisma:0 ( not a battle stat this is how people react to you when they met you changing armor affects Charisma)

Proffesion Stats
Minning: 0 ( how well you can mine ore)
Smithing: 0 ( how well you can craft melee weapons)
Building: 0 (how well you make machines and ranged weapons)
Cooking: 0 ( how well you cook)
Architecture: 0 ( how well you plan and build buildings and cities)
Inventory: 4 ( how many items you can hold in your Backpack)

Experiance: 0% ( earned in % at 100% you level up)
Proffession Experiance: 0%

Spells ( start with 5 spell slots)

Backpack: (start with 4 can unlock up to 18 slots)

Equiped Armor: Standard Armor KoD pistol and Electroblade ( armor & weapons your using)

Charisma: 0 (this can go from positive 5 to negative 5, this affects the Charisma stat)

Armory: ( list and describe the armor and weapons you have)

Storage Bin: (All of the items you can not fit in you inventory, can only be accessed in the Sanctum of Darkness)

PR:
KoD:*,Good ( this is how well various factions like you, * = allied, X = at war with you - try not to tick people off the will raid your outpost)

EXPECT TO BE EDITING THIS OFTEN-We recomend wrighting this down to keep track

RULES:
Standar BMGF rules - no god-modding, meta-gaming, bunnying, keep swearing/inappropriate content TEEN, etc.
When you level up you get 5 stat points you can invest in any stat you want. Ojn Lvls 5, 10, 15, 20, etc. you get 10 points. TIP: Invest points in Stamina, not HP - 50 sounds a lot better than 5, doesen't it? Every 2 levels you will get 25 mana

Exp gain will be controlled by GMs - right now we have me, Glory Blaze, and three open slots. Post if you wanna be a GM.

You may only have 1 character.

Combat is decided by dice rolls. THIS MEANS THIS IS MAJOR HONOR SYSTEM. IF YOU ARE SUSPECTED TO BE CHEATING BY THE GMs, YOU WILL BE WARNED.

The dice roll is multiplied by a number depending on your damage - if you have under 50 dmg, multiply by 1. 50 dmg+ = x5, 100dmg+= x 10, 150 dmg+=x15, etc. You can use spells in combat, too - roll 2 dice, and if the total is higher than 8 or 8, the spell hits. Higher agility makes spells more accurate. Every 10 agility lowers spell cost by 1 - i.e. a person with 10 accuracy could roll a 7 and hit, but if he rolled a 6 he'd miss.
You Can have up to 3 people in a group. I'd advise talking to potential group members so you can level up to coverr each others weaknesses.
Passive quests also depend on dice rolls. These will be explained later.

I think that's it, for now. Sorry for it being so complicated, but if you try it, I think it will be a lot simpler than you expected - and a lot more fun.
 
Last edited:
Name: Jakku Ebansu
Classification: Crimson Vanguard
Level: 1
Proffesion Level: 0
Primary Element: Darkness
Path Chosen: Warrior- Tank
Money: 1000

Hp: 100
Stamina: 10
Speed: 5
Agility: 0
Mana: 25
Damage: 50
Magic Damage: 5
Charisma: 0

Proffesion Stats
Minning: 0 ( how well you can mine ore)
Smithing: 0 ( how well you can craft melee weapons)
Building: 0 (how well you make machines and ranged weapons)
Cooking: 0 ( how well you cook)
Architecture: 0 ( how well you plan and build buildings and cities)
Inventory: 4 ( how many items you can hold in your Backpack)

Experiance: 0% ( earned in % at 100% you level up)
Proffession Experiance: 0%

Spells ( start with 5 spell slots)

Backpack: (start with 4 can unlock up to 18 slots)

Equiped Armor: Standard Armor KoD pistol and Electroblade ( armor & weapons your using)

Charisma: 0 (this can go from positive 5 to negative 5, this affects the Charisma stat)

Armory: ( list and describe the armor and weapons you have)

Storage Bin: (All of the items you can not fit in you inventory, can only be accessed in the Sanctum of Darkness)

PR:
KoD:*,Good ( this is how well various factions like you, * = allied, X = at war with you - try not to tick people off the will raid your outpost)
 
Accepted, Jakku. Man, I haven't been in the RP forum for a looooooooooong time. Anything new going on?
 
Name: Eliot Nadel
Classification: Knight of Darkness
Level: 1
Proffesion Level: 0
Primary Element: Fire
Path Chosen: Mage (Spell Caster ( Mana & Magic Damage))
Money: 1,000

Hp: 105
Stamina: 11
Speed: 5
Agility: 2
Mana: 27
Damage: 5
Magic Damage: 50
Charisma: 0

Proffesion Stats
Minning: 0
Smithing: 0
Building: 0
Cooking: 0
Architecture: 0
Inventory: 4

Experiance: 0%
Proffession Experiance: 0%

Spells:
Flare
Flamberge
Napalm
Fireball
Plasma

Backpack:
Magic Potion

Equiped Armor: Fire robes and Moon cane

Charisma: 0

Armory:
Moon Cane: A blackened cane, with a crescent moon at the top. The moon has ruby eyes which glow in the dark and a sinister grin.

Storage Bin:

PR:
KoD:*,Good
 
I like your SU, Tamaki, but for now you should have the stats, equipment, etc. listed in the OP. You'll ave the chance to customize your character's stats and gear and begin learning spells soon, though. After theinitial quest, you can equip gear and go on quests to unlock new spells to fill up your slots with. So for now, Denied.
 
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