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Taunt Error?

UnownUnknown

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Smogon lists Taunt as 3-5 moves, Bulbapedia lists it as 2-4 moves.

Many other sources put it as 2-4 moves, the game description puts it as 2-4 moves.

Shoddy puts it at 3-5 moves.

I tested out Taunt on my Pokemon Diamond ROM and it ended up as 3-5 turns after around a dozen tests, never touching at 2 turns ever. I think the misconception is that the Taunt ingame description didn't have enough screen space to say not counting the first turn. Due to the game description, many sites take it as their Taunt Description including (as I said beforehand) Bulbapedia. Should anything be fixed?
 
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Re: Taunt Error

Playing a Diamond what now? I thought I heard you say game, but you spelled it wrong.

Anyway, first I want you to check if sunlight lasts five turns period or if it lasts five turns after the turn on which you use it, and turns off at the start of the sixth.
 
Re: Taunt Error

Playing a Diamond what now? I thought I heard you say game, but you spelled it wrong.

LOL!

An almost literal LOL from me there.

If Smogon puts it at 3-5 and everywhere else says 2-4, it probably means that 2-4 is strictly after the move is made, and 3-5 includes the turn that it was activated.

But like TTE said, you'd want to go and check.
 
Re: Taunt Error

LOL!

An almost literal LOL from me there.

If Smogon puts it at 3-5 and everywhere else says 2-4, it probably means that 2-4 is strictly after the move is made, and 3-5 includes the turn that it was activated.

But like TTE said, you'd want to go and check.

If Pokemon A used Taunt
then Pokemon B used Trick

Pokemon B would fail, and apparently through my tests, that first "failing" turn wouldn't count if according to Bulbapedia, but would if according to Smogon.

I also checked on Sunny Day last night, it's five turns, as turns are counted every time it goes "The sunlight is sunlight is strong." at the end of each turn (and counted on the last turn as "The sunlight faded.". But Taunt must measure its turns differently unlike this? Other examples include status inflictions, Sleep isn't exactly measured the turn it is inflicted, but instead when the Pokemon goes "(The foe's) Pokemon X is fast asleep.".

So anyways, Bulbapedia describes it as 2-4 turns. Should some clarification be added? While status inflictions like Sleep are counted correctly.
 
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So the five turns are:

Pokémon A uses Fly
Pokémon B uses Sunny Day
*the sunlight is strong*
Pokémon A completes Fly
Pokémon B uses SolarBeam
Pokémon A faints
*the sunlight is strong*
Pokémon C is sent into battle
Pokémon C uses Fire Blast
Pokémon A faints
*the sunlight is strong*
Pokémon D is sent into battle
Pokémon C uses Fire Blast
Pokémon D uses Rock Slide
*the sunlight is strong*
Pokémon C uses Fire Blast
Pokémon D uses Reversal
Pokémon C faints
*the sunlight faded*

Because in all technicalities, that's really only four turns where you can get use out of the weather; if the activation turn is counted as the fifth, you really get screwed. Unless I'm wrong and there's one more turn of strong sunlight.
 
So the five turns are:

Pokémon A uses Fly
Pokémon B uses Sunny Day
*the sunlight is strong*
Pokémon A completes Fly
Pokémon B uses SolarBeam
Pokémon A faints
*the sunlight is strong*
Pokémon C is sent into battle
Pokémon C uses Fire Blast
Pokémon A faints
*the sunlight is strong*
Pokémon D is sent into battle
Pokémon C uses Fire Blast
Pokémon D uses Rock Slide
*the sunlight is strong*
Pokémon C uses Fire Blast
Pokémon D uses Reversal
Pokémon C faints
*the sunlight faded*

Because in all technicalities, that's really only four turns where you can get use out of the weather; if the activation turn is counted as the fifth, you really get screwed. Unless I'm wrong and there's one more turn of strong sunlight.
Nope just 5, and yes - you're right. But still, 5 turns is 5 turns.. In Taunt however, I'd expect when a descriptions says "2-4 turns" that it means + that first turn when it got activated just as if it were Sunny Day. I believe Bulbapedia should clarify that the first turn doesn't count?
 
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Talking during a game seems like it might be disruptive, but during some games, you might have some downtime or you might be waiting for others to show up. In these cases, why not have the ability to talk to others who are in the same space as you? You can help each other out with strategy, for example. Or if you are fighting against others in the worlds with you, then you can tease and taunt the other players to see if that gives you the edge you need to defeat them. In other cases, you might be playing with friends around the world, though on the same team, so communicating amongst yourself is important to keep the game going as well as to help everyone work as a team.
 
Well if Taunt takes effect if used first...

Actually, Taunt doesn't take effect if used on the first turn. I believe the last time I checked, the first turn doesn't count if you consider it by the 2-4 turn description. Smogon does count this 1st turn however, that's why I believe they list Taunt as 3-5 turns. The in-game description on Taunt says its 2-4 turns, which is why I do believe there are many Poke-websites which just copy this information straight out of the game without acknowledging anything.

Talking during a game seems like it might be disruptive, but during some games, you might have some downtime or you might be waiting for others to show up. In these cases, why not have the ability to talk to others who are in the same space as you? You can help each other out with strategy, for example. Or if you are fighting against others in the worlds with you, then you can tease and taunt the other players to see if that gives you the edge you need to defeat them. In other cases, you might be playing with friends around the world, though on the same team, so communicating amongst yourself is important to keep the game going as well as to help everyone work as a team.

Uh... what?
 
All moves that last a duration of turns count the turn it is being used as part of the duration…Except Taunt, whose in-game description says it lasts 2-4 turns. Meanwhile, moves like Sunny Day have an in-game description saying 5 turns. Whoever was in charge of creating the in-game description of moves seems to have created an inconsistency. I myself can confirm this inconsistency, testing Taunt myself on Pearl. Counting using the method described in my first sentence, I've witnessed a Taunt lasting 5 turns a few times, while never witnessing a Taunt that lasts 2 turns.

Duration moves counting the turn it is used isn't a complete waste, btw. You can still weaken the foe's attack, cause some Dry Skin action, boost your teammate's attack in a Double Battle, and much more (except Trick Room with its negative priority :|)
 
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