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Team Building Help

ThePipmaster

Geek of all Trades
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This is where I'll be posting about any teams or specific Pokemon I need advice about.

Current #1 Priority:
I'd like some advice on how well this team is built or if I should swap any moves or items. Keep in mind these all have 4-6 IVs. Currently I have these Pokemon:

Vault, the Klefki
Ability: Prankster
Item: Light Clay
Moveset: Thunder Wave, Spikes, Light Screen, Reflect
Nature: Relaxed
EVs: 252 Def, 252 Sp.Def, 4 HP

Rosy, the Ferrothorn
Ability: Iron Barbs
Item: Rocky Helmet
Moveset: Power Whip, Gyro Ball, Poison Jab, Stealth Rock
Nature: Sassy
EVs: 252 Def, 252 Sp.Def, 4 HP
Notes: 0 Speed IVs

Aphrodite, the Milotic
Ability: Marvel Scale
Item: Leftovers
Moveset: Scald, Ice Beam, Recover, Aqua Ring
Nature: Calm
EVs: 252 Sp.Def, 252 HP, 4 Sp.Atk

Cheshire, the Gengar
Ability: Levitate
Item: Wide Lens
Moveset: Shadow Ball, Sludge Bomb, Focus Blast, Dazzling Gleam
Nature: Timid
EVs: 252 Sp.Atk, 252 Spd, 4 HP

Zilla, the Tyranitar
Ability: Sand Stream
Item: Smooth Rock
Moveset: Rock Slide, Crunch, Earthquake, Dragon Dance
Nature: Adamant
EVs: 252 Def, 252 Sp.Def, 4 Atk
Notes: Sandstorming for the benefit of Mega Garchomp's Sand Force

Claws, the Mega Garchomp
Ability: Rough Skin/Sand Force
Item: Garchompite
Moveset: Dragon Claw, Earthquake, Iron Head, Rock Slide
Nature: Adamant
EVs: 252 Atk, 252 Spd, 4 HP

Suggested Changes:

Overall: HP EVs over Def/Sp.Def EVs
Klefki: Switch Spikes for Foul Play
Ferrothorn: Relaxed, Leech Seed over Poison Jab
Milotic: Switch with another pokemon such as Rotom or Slowking
Gengar: Replace Wide Lens with Choice Item, Wise Specs, Black Sludge
TTar: Replace Crunch with Pursuit, make Mega
Megarchomp: Swords Dance over Iron Head, Choice Item/Muscle Band

If there's anything that really needs to be changed or I'll lose every battle I participate in, tell me! Also tell me if normal things need to be changed.


Current #2 Priority:
I would like to know how well this Rampardos could be used offensively. The complete lack of bulk (other than a okayishly decent HP stat) is completely throwing me off on how well it could be used.

Rampardos
Ability: Sheer Force
Item: Life Orb
Moveset: Rock Slide, Zen Headbutt, Iron Head/Bulldoze, Crunch
Nature: Adamant/Jolly/Careful/Impish
EVs: 252 HP, 252 Atk, 4 Spd/Sp.Def/Def
 
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This is where I'll be posting any future teams that I build.

I'd like some advice on how well this team is built or if I should swap any moves or items. Keep in mind these all have 4-6 IVs. Currently I have these Pokemon:

Vault, the Klefki
Ability: Prankster
Item: Light Clay
Moveset: Thunder Wave, Spikes, Light Screen, Reflect
Nature: Relaxed
EVs: 252 Def, 252 Sp.Def, 4 HP

One Taunt and Klefki is fucked.

Rosy, the Ferrothorn
Ability: Iron Barbs
Item: Rocky Helmet
Moveset: Power Whip, Gyro Ball, Poison Jab, Stealth Rock
Nature: Sassy
EVs: 252 Def, 252 Sp.Def, 4 HP
Notes: 0 Speed IVs

Standard Ferro. Why Sassy over Relaxed?

Aphrodite, the Milotic
Ability: Marvel Scale
Item: Leftovers
Moveset: Scald, Ice Beam, Recover, Aqua Ring
Nature: Calm
EVs: 252 Sp.Def, 252 HP, 4 Sp.Atk

Just why? Milotic is a terrible bulky water and a terrible Multiscale Pokemon. Go with Vaporeon.

Cheshire, the Gengar
Ability: Levitate
Item: Wide Lens
Moveset: Shadow Ball, Sludge Bomb, Focus Blast, Dazzling Gleam
Nature: Timid
EVs: 252 Sp.Atk, 252 Spd, 4 HP

Go with Choice Specs or Black Sludge. Wide Lens is the most useless item in the game.

Zilla, the Tyranitar
Ability: Sand Stream
Item: Smooth Rock
Moveset: Rock Slide, Crunch, Earthquake, Dragon Dance
Nature: Adamant
EVs: 252 Def, 252 Sp.Def, 4 Atk
Notes: Sandstorming for the benefit of Mega Garchomp's Sand Force

I can see what you're trying to do with this. EV spread is terrible. Held Item is a bad choice if you even want to get a Dragon Dance off. Rock Slide is bad when Stone Edge is an option. Same with Crunch over Pursuit.

Claws, the Mega Garchomp
Ability: Rough Skin/Sand Force
Item: Garchompite
Moveset: Dragon Claw, Earthquake, Iron Head, Rock Slide
Nature: Adamant
EVs: 252 Atk, 252 Spd, 4 HP

Why no Swords Dance? M-Garchomp's biggest draw is that it can OHKO or 2HKO most of the meta with a single Swords Dance. This is a wasted opportunity without it.

If there's anything that really needs to be changed or I'll lose every battle I participate in, tell me! Also tell me if normal things need to be changed.

Just remember to do research before you build a team. Make sure you know what is legal and what works.
 
1. Klefki, indeed, needs to watch out for Taunts. This, however, doesn't mean that it must necessarily run an attacking move, you simply need to watch out for it in battles. If you want it to be Taunt-proof, I'd swap Spikes for Foul Play. Also, you want 252 HP EVs, as HP contributes to endurance on both Physical and Special sides, and ram extra 252 EVs into either Def or SpDef.
2. Poison Jab on Ferrothorn is completely unnecessary, as Fairies and Grass-types are both already reliably hit by Gyro Ball. I'd swap it for Knock Off (if we're going full offense), or Leech Seed, if you're defensive. And, again, HP EVs are to be primary. In addition, Relaxed nature is, indeed, better than Sassy, as it maximizes Gyro Ball damage output.
3. Milotic. Do not listen to Terra, he's confusing Marvel Scale with Multiscale. Keep it as is.
4. Gengar definitely doesn't want Wide Lens. You could Specs it for daamge, you could Scarf it for other Scarfers, you could Sash it for survivability. Black Sludge, however, is only needed on support sets with Substitute, and as you're running a sweeping set, you need it not.
5. As for Tyranitar, I would, first, reiterate my words about the EVs, and, secondly, suggest replacing Crunch with Pursuit to trap things, as EdgeQuake already gives great neutral coverage. Rock Slide can be kept, as Stone Edge's higher BP doesn't count for shit when (it's not "if", it's "when") it misses, and Rock Slide is a viable alternative.
6. Iron Head on Garchomp is unnecessary when you already have a Rock, a Ground, and a Dragon move. I'd swap it for Swords Dance.

Best of luck. :)
 
One Taunt and Klefki is fucked.

Rosy, the Ferrothorn
Ability: Iron Barbs
Item: Rocky Helmet
Moveset: Power Whip, Gyro Ball, Poison Jab, Stealth Rock
Nature: Sassy
EVs: 252 Def, 252 Sp.Def, 4 HP
Notes: 0 Speed IVs

Standard Ferro. Why Sassy over Relaxed?

Aphrodite, the Milotic
Ability: Marvel Scale
Item: Leftovers
Moveset: Scald, Ice Beam, Recover, Aqua Ring
Nature: Calm
EVs: 252 Sp.Def, 252 HP, 4 Sp.Atk

Just why? Milotic is a terrible bulky water and a terrible Multiscale Pokemon. Go with Vaporeon.

Cheshire, the Gengar
Ability: Levitate
Item: Wide Lens
Moveset: Shadow Ball, Sludge Bomb, Focus Blast, Dazzling Gleam
Nature: Timid
EVs: 252 Sp.Atk, 252 Spd, 4 HP

Go with Choice Specs or Black Sludge. Wide Lens is the most useless item in the game.

Zilla, the Tyranitar
Ability: Sand Stream
Item: Smooth Rock
Moveset: Rock Slide, Crunch, Earthquake, Dragon Dance
Nature: Adamant
EVs: 252 Def, 252 Sp.Def, 4 Atk
Notes: Sandstorming for the benefit of Mega Garchomp's Sand Force

I can see what you're trying to do with this. EV spread is terrible. Held Item is a bad choice if you even want to get a Dragon Dance off. Rock Slide is bad when Stone Edge is an option. Same with Crunch over Pursuit.

Claws, the Mega Garchomp
Ability: Rough Skin/Sand Force
Item: Garchompite
Moveset: Dragon Claw, Earthquake, Iron Head, Rock Slide
Nature: Adamant
EVs: 252 Atk, 252 Spd, 4 HP

Why no Swords Dance? M-Garchomp's biggest draw is that it can OHKO or 2HKO most of the meta with a single Swords Dance. This is a wasted opportunity without it.

If there's anything that really needs to be changed or I'll lose every battle I participate in, tell me! Also tell me if normal things need to be changed.

Just remember to do research before you build a team. Make sure you know what is legal and what works.

Yeah, this is my first time building an actual... good, I guess... team.

On Klefki:
The Klefki thing has happened to me some. I considered using Foul Play over Spikes, but I wanted the hazards. I know I already have Stealth Rock on Ferrothorn, but I wanted to deal even more damage on switching. Usually I put up three spikes.

On Ferrothorn:
I used Sassy simply because I didn't want him be hurt to badly by Special Attacks. It probably would've been better with Relaxed, though.

On Milotic:
I chose Milotic because it has a relatively high Sp.Def stat. I went for it over, say, Tentacruel or Goodra (or, to use your example, Vaporeon) because it has access to both Aqua Ring and Recover, with the Leftovers completing its stalling ability. Now that I look at the stats, though, Vaporeon has a high HP stat, which may also be useful.
Also, it's Marvel Scale, not Multiscale :p

On Gengar:
I used Wide Lens because the low accuracy of Focus Blast was bugging the heck out of me. I considered having a Shell Bell, for the moments when it hit and did massive damage, but I scrapped that and went with Wide Lens. Also, I don't much like the idea of Choice Items. Only being able to use one move bugs me. Black Sludge could be good, though...

On Tyranitar:
How does the Smooth Rock affect DDancing? I know it's not the best item, but I wanted to give Megarchomp even more power. I didn't use Stone Edge again because of accuracy. I like more reliable moves.

On Megarchomp:
I didn't realize that he could even have Swords Dance. Mostly I don't use stat-boosting moves. A remnant of my old, not-so-good battle style, I guess. The only reason I have DDance on Tyranitar is that it was already on the Larvitar I used for breeding and I couldn't see any better attacking moves. Should I replace Rock Slide with that, since Iron Head is basically doing the same Ice coverage and at the same time Fairies?
 
From personal experience I would rather give the mega stone to Tyranitar, and give Garchomp Choice Scarf/Lum Berry.
 
Your EV spreads are bad. The Golden Rule is that you never invest in defenses over HP. Klefki should be 252 HP/252 Def/4SDef, Ferrothorn should be 252 HP/48 Def/208 SDef (Relaxed), TTar should be ... Well it depends on the set you're using. I'd recommend Choice Scarf 200 Atk/56 SAtk/252 Speed Naive with Stone Edge, Crunch, Ice Beam, and (Fire Blast/EQ/pursuit). There are other options since you mentioned you dislike Choice, but DDance is terribad on non-mega TTar. Milotic and Vaporeon both suck, don't use either of them. Use Azumarill, Keldeo, Quagsire, Gyarados, Slowbro, Suicune, or Rotom-W
 
Well, I usually don't do much team analyasis, so don't take my opinions as fact, but here we go: at a glance at the team I notice that it dosen't have any triple weaknesses, which is always a plus, though Milotic and Gengar will strugle a little in Sand. Now on to the inderviduals:

Klefki: The only problem I can see is Taunt, but that shouldn't come up much. Other than that, you could try a Red card to troll your opponent by setting up a layer of spikes and forcing him out

Ferrothorn: Great to see another user of offencive Ferrothorn (at least that looks like an offencive Ferrothorn to me,) but if you use Poison jab it means any Steel type will shut you down, which is why I'd go with Payback/Knock off/Bulldoze in that slot. Also, I personally prefer Cursethorn so you can boost the power of Gyro ball (and your other moves, but the Speed decrese also incresses Gyro ball's power (I think, I'm not 100% sure on how that works)) and your Defence.

Milotic: I have never used Milotic, so I'm afraid you're going to have to ask someone else, though I can recomend the RestTalk set over on Smogon.

Gengar: The only issue I have with this 'mon is the item, seeing as it only helps with one of the Ghost's moves: Focus blast. Other than that issue, which could easily be solved with a Wise glasses/Choice specs, I don't see any thing wrong with it.

Tyranitar: Those EVs are the only thing wrong with it, as Terra so handily pointed out, however I don't use TTar so I don't know what EVs one like yours should have, you'll have to ask someone else. Also, like Alexey said, Pursuit over Crunch.

Garchomp: While M. Garchomp is definately powerful, I, personally, would not sacrafice Speed for power by Mega evolving it and insted give it a Choice/Muscle Band or a Scarf (and in turn giving a Mega stone to Tyranitar.) Also, like Alexey said, Iron head is unnesisary. Other than that I don't see a problem.
 
1. Klefki, indeed, needs to watch out for Taunts. This, however, doesn't mean that it must necessarily run an attacking move, you simply need to watch out for it in battles. If you want it to be Taunt-proof, I'd swap Spikes for Foul Play. Also, you want 252 HP EVs, as HP contributes to endurance on both Physical and Special sides, and ram extra 252 EVs into either Def or SpDef.
2. Poison Jab on Ferrothorn is completely unnecessary, as Fairies and Grass-types are both already reliably hit by Gyro Ball. I'd swap it for Knock Off (if we're going full offense), or Leech Seed, if you're defensive. And, again, HP EVs are to be primary. In addition, Relaxed nature is, indeed, better than Sassy, as it maximizes Gyro Ball damage output.
3. Milotic. Do not listen to Terra, he's confusing Marvel Scale with Multiscale. Keep it as is.
4. Gengar definitely doesn't want Wide Lens. You could Specs it for daamge, you could Scarf it for other Scarfers, you could Sash it for survivability. Black Sludge, however, is only needed on support sets with Substitute, and as you're running a sweeping set, you need it not.
5. As for Tyranitar, I would, first, reiterate my words about the EVs, and, secondly, suggest replacing Crunch with Pursuit to trap things, as EdgeQuake already gives great neutral coverage. Rock Slide can be kept, as Stone Edge's higher BP doesn't count for shit when (it's not "if", it's "when") it misses, and Rock Slide is a viable alternative.
6. Iron Head on Garchomp is unnecessary when you already have a Rock, a Ground, and a Dragon move. I'd swap it for Swords Dance.

Best of luck. :)

1. The thing with Klefki's EVs is that I didn't want it to get destroyed by one side or the other, so I put full into the defenses and then some into HP. Is all in HP and then, say, 120 in Def and Sp.Def plausible? Or not?
2. I am aware of Poison Jab. It's not really what I wanted, but I had no idea what else to put there. I think Leech Seed will be good. But dang, I need to make a new Ferroseed...
3. Okay...
4. I still don't think I'm going to Choice it. The Sash is sounding good so far, even though I want that higher accuracy for FBlast...
5. So you're suggesting to replace Crunch with Pursuit and DDance with Stone Edge? I'm not sure what you mean.
6. Are you sure Iron Head? Rock Slide has lower power, lower accuracy, and can't slay Fairies.
 
1. You'd better maximize one of defenses, as you can simply set up a relevant screen on turn 1 for the another one.
5. No, I'm suggesting to replace Crunch with Pursuit. Stone Edge and Rock Slide are interchangeable, it's up to your preference whether to run more power or more accuracy.
6. You hit every relevant Fairy (Mawile, Azumarill, Sylveon, Klefki) except Togekiss with EQ, and Togekiss falls to Rock Slide/Stone Edge.
 
Your EV spreads are bad. The Golden Rule is that you never invest in defenses over HP. Klefki should be 252 HP/252 Def/4SDef, Ferrothorn should be 252 HP/48 Def/208 SDef (Relaxed), TTar should be ... Well it depends on the set you're using. I'd recommend Choice Scarf 200 Atk/56 SAtk/252 Speed Naive with Stone Edge, Crunch, Ice Beam, and (Fire Blast/EQ/pursuit). There are other options since you mentioned you dislike Choice, but DDance is terribad on non-mega TTar. Milotic and Vaporeon both suck, don't use either of them. Use Azumarill, Keldeo, Quagsire, Gyarados, Slowbro, Suicune, or Rotom-W

First thing: Don't suggest Legendaries, especially not Event Legends. I had Diamond, but I skipped BW straight to Gen VI.
Other things: Golden Rule, eh? I'll keep it in mind. I guess it really is, since everyone's suggesting it to me...
I think I'm going to stick to regular, all-physical TTar just to get maximum damage output.
I was using Milotic as a special wall... are all those you mentioned very special-wall-y? I dunno. I'm going to have to rethink the whole team.
 
Your EV spreads are bad. The Golden Rule is that you never invest in defenses over HP. Klefki should be 252 HP/252 Def/4SDef, Ferrothorn should be 252 HP/48 Def/208 SDef (Relaxed), TTar should be ... Well it depends on the set you're using. I'd recommend Choice Scarf 200 Atk/56 SAtk/252 Speed Naive with Stone Edge, Crunch, Ice Beam, and (Fire Blast/EQ/pursuit). There are other options since you mentioned you dislike Choice, but DDance is terribad on non-mega TTar. Milotic and Vaporeon both suck, don't use either of them. Use Azumarill, Keldeo, Quagsire, Gyarados, Slowbro, Suicune, or Rotom-W

First thing: Don't suggest Legendaries, especially not Event Legends. I had Diamond, but I skipped BW straight to Gen VI.
Other things: Golden Rule, eh? I'll keep it in mind. I guess it really is, since everyone's suggesting it to me...
I think I'm going to stick to regular, all-physical TTar just to get maximum damage output.
I was using Milotic as a special wall... are all those you mentioned very special-wall-y? I dunno. I'm going to have to rethink the whole team.

Rotom-W is specially bulky most of the time, or you can go Slowking for a more dedicated special wall. The reason all the best TTar sets are mixed these days is because "regular, all-physical" tar's "maximum damage output" is utterly pathetic against Gliscor, Skarmory, etc when he can easily beat them with only a few SAtk EVs and Ice Beam/Fire Blast.
 
Well, I usually don't do much team analyasis, so don't take my opinions as fact, but here we go: at a glance at the team I notice that it dosen't have any triple weaknesses, which is always a plus, though Milotic and Gengar will strugle a little in Sand. Now on to the inderviduals:

Klefki: The only problem I can see is Taunt, but that shouldn't come up much. Other than that, you could try a Red card to troll your opponent by setting up a layer of spikes and forcing him out

Ferrothorn: Great to see another user of offencive Ferrothorn (at least that looks like an offencive Ferrothorn to me,) but if you use Poison jab it means any Steel type will shut you down, which is why I'd go with Payback/Knock off/Bulldoze in that slot. Also, I personally prefer Cursethorn so you can boost the power of Gyro ball (and your other moves, but the Speed decrese also incresses Gyro ball's power (I think, I'm not 100% sure on how that works)) and your Defence.

Milotic: I have never used Milotic, so I'm afraid you're going to have to ask someone else, though I can recomend the RestTalk set over on Smogon.

Gengar: The only issue I have with this 'mon is the item, seeing as it only helps with one of the Ghost's moves: Focus blast. Other than that issue, which could easily be solved with a Wise glasses/Choice specs, I don't see any thing wrong with it.

Tyranitar: Those EVs are the only thing wrong with it, as Terra so handily pointed out, however I don't use TTar so I don't know what EVs one like yours should have, you'll have to ask someone else. Also, like Alexey said, Pursuit over Crunch.

Garchomp: While M. Garchomp is definately powerful, I, personally, would not sacrafice Speed for power by Mega evolving it and insted give it a Choice/Muscle Band or a Scarf (and in turn giving a Mega stone to Tyranitar.) Also, like Alexey said, Iron head is unnesisary. Other than that I don't see a problem.

I'm going to stick with Light Clay on my Klefki, since she's my Dual-Screener.

It's not a particularly offensive Ferrothorn, though it's okay in that field. It can really only deal damage with Power Whip and Gyro Ball (sometimes...)

RestTalk may be good... don't want Sleep Talk using Rest or itself though...

Gengar has been brought up a great many times. I think I'm going to change it.

I use Crunch simply for more power, though I can see why Pursuit would be good. It's just not... powerful...

I would maybe make TTar Mega... if I had the stone... which I don't... because I only own Y... that'll be changed eventually though. I really like Garchomp though. But Swords Dance/Muscle Band might be frickin' amazing. The only issue is whether to replace Rock Slide or Iron Head...
 
1. You'd better maximize one of defenses, as you can simply set up a relevant screen on turn 1 for the another one.
5. No, I'm suggesting to replace Crunch with Pursuit. Stone Edge and Rock Slide are interchangeable, it's up to your preference whether to run more power or more accuracy.
6. You hit every relevant Fairy (Mawile, Azumarill, Sylveon, Klefki) except Togekiss with EQ, and Togekiss falls to Rock Slide/Stone Edge.

1. Good point. I'll probably go for max Defense, since it's already Relaxed.
5. Ah, I see.
6. Mmhmm. I could replace Rock Slide and be able to hit Togekiss with Iron Head, but it's also neutral effective/no STAB against Mawile and Azumarill.

Your EV spreads are bad. The Golden Rule is that you never invest in defenses over HP. Klefki should be 252 HP/252 Def/4SDef, Ferrothorn should be 252 HP/48 Def/208 SDef (Relaxed), TTar should be ... Well it depends on the set you're using. I'd recommend Choice Scarf 200 Atk/56 SAtk/252 Speed Naive with Stone Edge, Crunch, Ice Beam, and (Fire Blast/EQ/pursuit). There are other options since you mentioned you dislike Choice, but DDance is terribad on non-mega TTar. Milotic and Vaporeon both suck, don't use either of them. Use Azumarill, Keldeo, Quagsire, Gyarados, Slowbro, Suicune, or Rotom-W

First thing: Don't suggest Legendaries, especially not Event Legends. I had Diamond, but I skipped BW straight to Gen VI.
Other things: Golden Rule, eh? I'll keep it in mind. I guess it really is, since everyone's suggesting it to me...
I think I'm going to stick to regular, all-physical TTar just to get maximum damage output.
I was using Milotic as a special wall... are all those you mentioned very special-wall-y? I dunno. I'm going to have to rethink the whole team.

Rotom-W is specially bulky most of the time, or you can go Slowking for a more dedicated special wall. The reason all the best TTar sets are mixed these days is because "regular, all-physical" tar's "maximum damage output" is utterly pathetic against Gliscor, Skarmory, etc when he can easily beat them with only a few SAtk EVs and Ice Beam/Fire Blast.

TTar thing makes sense. I'll check out Rotom-W and Slowking too.
EDIT: Dang, Rotom is bulky. Either way bulky. What makes Rotom-W in particular specially bulky?
 
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Both Mawile and Azumarill are hit for more damage with Earthquake, and Iron Head prevents you from efficiently hitting anything Flying that isn't Togekiss or Aerodactyl, while both are still hit for SE damage with Rock Slide/Stone Edge.
 
Both Mawile and Azumarill are hit for more damage with Earthquake, and Iron Head prevents you from efficiently hitting anything Flying that isn't Togekiss or Aerodactyl, while both are still hit for SE damage with Rock Slide/Stone Edge.

Got it.
 
Your EV spreads are bad. The Golden Rule is that you never invest in defenses over HP. Klefki should be 252 HP/252 Def/4SDef, Ferrothorn should be 252 HP/48 Def/208 SDef (Relaxed), TTar should be ... Well it depends on the set you're using. I'd recommend Choice Scarf 200 Atk/56 SAtk/252 Speed Naive with Stone Edge, Crunch, Ice Beam, and (Fire Blast/EQ/pursuit). There are other options since you mentioned you dislike Choice, but DDance is terribad on non-mega TTar. Milotic and Vaporeon both suck, don't use either of them. Use Azumarill, Keldeo, Quagsire, Gyarados, Slowbro, Suicune, or Rotom-W

First thing: Don't suggest Legendaries, especially not Event Legends. I had Diamond, but I skipped BW straight to Gen VI.
Other things: Golden Rule, eh? I'll keep it in mind. I guess it really is, since everyone's suggesting it to me...
I think I'm going to stick to regular, all-physical TTar just to get maximum damage output.
I was using Milotic as a special wall... are all those you mentioned very special-wall-y? I dunno. I'm going to have to rethink the whole team.

Rotom-W is specially bulky most of the time, or you can go Slowking for a more dedicated special wall. The reason all the best TTar sets are mixed these days is because "regular, all-physical" tar's "maximum damage output" is utterly pathetic against Gliscor, Skarmory, etc when he can easily beat them with only a few SAtk EVs and Ice Beam/Fire Blast.

TTar thing makes sense. I'll check out Rotom-W and Slowking too.
EDIT: Dang, Rotom is bulky. Either way bulky. What makes Rotom-W in particular specially bulky?

It can technically be either, but since it has Will-O-Wisp to cripple physical attackers it prefers to invest in SpDef.
 
Your EV spreads are bad. The Golden Rule is that you never invest in defenses over HP. Klefki should be 252 HP/252 Def/4SDef, Ferrothorn should be 252 HP/48 Def/208 SDef (Relaxed), TTar should be ... Well it depends on the set you're using. I'd recommend Choice Scarf 200 Atk/56 SAtk/252 Speed Naive with Stone Edge, Crunch, Ice Beam, and (Fire Blast/EQ/pursuit). There are other options since you mentioned you dislike Choice, but DDance is terribad on non-mega TTar. Milotic and Vaporeon both suck, don't use either of them. Use Azumarill, Keldeo, Quagsire, Gyarados, Slowbro, Suicune, or Rotom-W

First thing: Don't suggest Legendaries, especially not Event Legends. I had Diamond, but I skipped BW straight to Gen VI.
Other things: Golden Rule, eh? I'll keep it in mind. I guess it really is, since everyone's suggesting it to me...
I think I'm going to stick to regular, all-physical TTar just to get maximum damage output.
I was using Milotic as a special wall... are all those you mentioned very special-wall-y? I dunno. I'm going to have to rethink the whole team.

Rotom-W is specially bulky most of the time, or you can go Slowking for a more dedicated special wall. The reason all the best TTar sets are mixed these days is because "regular, all-physical" tar's "maximum damage output" is utterly pathetic against Gliscor, Skarmory, etc when he can easily beat them with only a few SAtk EVs and Ice Beam/Fire Blast.

TTar thing makes sense. I'll check out Rotom-W and Slowking too.
EDIT: Dang, Rotom is bulky. Either way bulky. What makes Rotom-W in particular specially bulky?

It can technically be either, but since it has Will-O-Wisp to cripple physical attackers it prefers to invest in SpDef.

Ah. That's weird. A washing machine setting things on fire? Weird...
So 252 HP/Sp.Def and Will-O-Wisp. Yeah?
 
I like to use Mirror Coat on Milotic to take advantage its defenses and then hit back with some offensive might of its own. It also does well to bait a fleeing volt turn user and give the incoming Pokemon a nice surprise. Furthermore, I personally use Dragon Tail over Aqua Ring because I find that Recover + Leftovers is sufficient recovery, and it lets Milotic serve another role as a Phazer, which works out even better with Stealth Rock set up or the Spikes from your Klefki. With this set Milotic has the potential to simultaneously take hits, send them back in unexpected ways, burn, and phaze--something that Azumarill, Keldeo, Quagsire, Slowbro, Rotom-Wash, Vaporeon, etc. do not; therefore it does not “suck” as Glory Blaze puts it, but can in fact be quite useful.

With regards to Mega Garchomp, I go with Hone Claws over Swords Dance. That way I can switch Dragon Claw for Dragon Rush and Rock Slide for Stone Edge, providing the added benefit of reliable moves with flinch and crit chances. But again it’s just a personal preference. Earthquake is usually enough to deal with fairies, especially when boosted by Sand Force.
 
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I like to use Mirror Coat on Milotic to take advantage its defenses and then hit back with some offensive might of its own. It also does well to bait a fleeing volt turn user and give the the incoming Pokemon a nice surprise. Furthermore, I personally use Dragon Tail over Aqua Ring because I find that Recover + Leftovers is sufficient recovery, and it lets Milotic serve another role as a Phazer, which works out even better with Stealth Rock set up or the Spikes from your Klefki. With this set Milotic has the potential to simultaneously take hits, send them back in unexpected ways, burn, and phaze--something that Azumarill, Keldeo, Quagsire, Slowbro, Rotom-Wash, Vaporeon, etc. do not; therefore it does not “suck” as Glory Blaze puts it, but can in fact be quite useful.

With regards to Mega Garchomp, I go with Hone Claws over Swords Dance. That way I can switch Dragon Claw for Dragon Rush and Rock Slide for Stone Edge, providing the added benefit of reliable moves with flinch and crit chances. But again it’s just a personal preference. Earthquake is usually enough to deal with fairies, especially when boosted by Sand Force.

Interesting. I believe Milotic has Mirror Coat as an egg move. You can make them remember egg moves, right?
So: Scald, Mirror Coat, Recover, Dragon Tail?

Maybe Hone Claws. I doubt many people agree with you, but either one sounds good to me.
 
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