williamscaleb91
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- Oct 1, 2009
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Okay so here's the basis for this team: A couple of my friends and I often come up with battles in which we have to have 4 pokemon which adhere to certain parameters be it type, evolution style...anything. In additon each team has 2 wildcards.It makes for a fun battle, it requires knowing your opponent and trying to predict their strategy. So for this upcoming battle the 4 parameters are: a bug type, a dark type, a water type, and a trade evolution (I know this one ended up heavy on the typing...) here's the team I came up with.
Forretress
Sturdy
Impish
EV: 252 Def, 252 SpeDef, 4 Atk
Focus Sash
-Toxic Spikes
-Spikes
-Stealth Rock
-Gyro Ball
Besides filling the bug parameter, his job is purely to lay down hazards for the first part of the battle, focus sash to make sure he gets at least one down in case my opponent leads with a fire type.
Houndoom
Early Bird
Mild
EV: 252 SpeA, 252 Speed.
Expert Belt
-Flamethrower
-Substitute
-Fire Blast
-Dark Pulse
Intended to counter anticipated bug types, most likely scizor. Also will be used to abuse the hazards laid out by forretress.
Gengar
Levitate
Mild
EV:252 SpeA, 1252 Speed
Big Root
-Hypnosis
-Thunderbolt
-Shadow ball
-Destiny bond
I might just be being a jerk to my friend here, still milking the hazard abuse, obviously rapid spinners are taken out of the equation with Gengar's ghost type. Hypnosis is too unreliable for my liking but if forces them to either switch to a more favorable matchup or continue to play russian roulette.
Garchomp
Sand Veil
Naughty
EV: 252 Atk, 252 speed.
Shell Bell
-Outrage
-Earthquake
-Swords Dance
-Fire Blast
Up until this point I've been building purely to just continually wear down the other team doing continually more and more damage, Garchomp is my first sweeping poke ready to pour the physical hurt on almost anybody. he's pretty self explanitory.
Milotic
Marvel Scale
Quiet
EV: 252 Defense, 148 special att, 108 HP
Damp Rock
-Recover
-Ice Beam/Dragon Pulse
-Surf
-Rain Dance
Should the team survive garchomp (which he almost definitely will, he's not an idiot) then I'm continue on down to milotic, my special wall, whose primary purpose is to set up rain dance and continue to chisel away. I personally think Recovery is an incredibly frustrating move for an opposing team. I couldnt settle on ice beam or dragon pulse.
Jolteon
Volt Absorb
Hasty
EV; 252 Spe Atk, 252 Speed
Spell Tag
-Shadow Ball
-Thunder
-Thunderbolt
-Rain Dance
Coming off the rain dance set up by Milotic Jolteon will thunder away anything left and shadow ball any ground types immune to its electric attacks. In the case of Rain dance running out (it shouldnt) thunderbolt has higher accuracy or I also set up Jolteon with rain dance should the necessary opportunity arise.
sooo tell me what you think...even if you think it sucks.
Forretress
Sturdy
Impish
EV: 252 Def, 252 SpeDef, 4 Atk
Focus Sash
-Toxic Spikes
-Spikes
-Stealth Rock
-Gyro Ball
Besides filling the bug parameter, his job is purely to lay down hazards for the first part of the battle, focus sash to make sure he gets at least one down in case my opponent leads with a fire type.
Houndoom
Early Bird
Mild
EV: 252 SpeA, 252 Speed.
Expert Belt
-Flamethrower
-Substitute
-Fire Blast
-Dark Pulse
Intended to counter anticipated bug types, most likely scizor. Also will be used to abuse the hazards laid out by forretress.
Gengar
Levitate
Mild
EV:252 SpeA, 1252 Speed
Big Root
-Hypnosis
-Thunderbolt
-Shadow ball
-Destiny bond
I might just be being a jerk to my friend here, still milking the hazard abuse, obviously rapid spinners are taken out of the equation with Gengar's ghost type. Hypnosis is too unreliable for my liking but if forces them to either switch to a more favorable matchup or continue to play russian roulette.
Garchomp
Sand Veil
Naughty
EV: 252 Atk, 252 speed.
Shell Bell
-Outrage
-Earthquake
-Swords Dance
-Fire Blast
Up until this point I've been building purely to just continually wear down the other team doing continually more and more damage, Garchomp is my first sweeping poke ready to pour the physical hurt on almost anybody. he's pretty self explanitory.
Milotic
Marvel Scale
Quiet
EV: 252 Defense, 148 special att, 108 HP
Damp Rock
-Recover
-Ice Beam/Dragon Pulse
-Surf
-Rain Dance
Should the team survive garchomp (which he almost definitely will, he's not an idiot) then I'm continue on down to milotic, my special wall, whose primary purpose is to set up rain dance and continue to chisel away. I personally think Recovery is an incredibly frustrating move for an opposing team. I couldnt settle on ice beam or dragon pulse.
Jolteon
Volt Absorb
Hasty
EV; 252 Spe Atk, 252 Speed
Spell Tag
-Shadow Ball
-Thunder
-Thunderbolt
-Rain Dance
Coming off the rain dance set up by Milotic Jolteon will thunder away anything left and shadow ball any ground types immune to its electric attacks. In the case of Rain dance running out (it shouldnt) thunderbolt has higher accuracy or I also set up Jolteon with rain dance should the necessary opportunity arise.
sooo tell me what you think...even if you think it sucks.
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