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Team for friendly match.

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williamscaleb91

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Okay so here's the basis for this team: A couple of my friends and I often come up with battles in which we have to have 4 pokemon which adhere to certain parameters be it type, evolution style...anything. In additon each team has 2 wildcards.It makes for a fun battle, it requires knowing your opponent and trying to predict their strategy. So for this upcoming battle the 4 parameters are: a bug type, a dark type, a water type, and a trade evolution (I know this one ended up heavy on the typing...) here's the team I came up with.

Forretress
Sturdy
Impish
EV: 252 Def, 252 SpeDef, 4 Atk
Focus Sash
-Toxic Spikes
-Spikes
-Stealth Rock
-Gyro Ball

Besides filling the bug parameter, his job is purely to lay down hazards for the first part of the battle, focus sash to make sure he gets at least one down in case my opponent leads with a fire type.

Houndoom
Early Bird
Mild
EV: 252 SpeA, 252 Speed.
Expert Belt
-Flamethrower
-Substitute
-Fire Blast
-Dark Pulse

Intended to counter anticipated bug types, most likely scizor. Also will be used to abuse the hazards laid out by forretress.

Gengar
Levitate
Mild
EV:252 SpeA, 1252 Speed
Big Root
-Hypnosis
-Thunderbolt
-Shadow ball
-Destiny bond

I might just be being a jerk to my friend here, still milking the hazard abuse, obviously rapid spinners are taken out of the equation with Gengar's ghost type. Hypnosis is too unreliable for my liking but if forces them to either switch to a more favorable matchup or continue to play russian roulette.

Garchomp
Sand Veil
Naughty
EV: 252 Atk, 252 speed.
Shell Bell
-Outrage
-Earthquake
-Swords Dance
-Fire Blast

Up until this point I've been building purely to just continually wear down the other team doing continually more and more damage, Garchomp is my first sweeping poke ready to pour the physical hurt on almost anybody. he's pretty self explanitory.

Milotic
Marvel Scale
Quiet
EV: 252 Defense, 148 special att, 108 HP
Damp Rock
-Recover
-Ice Beam/Dragon Pulse
-Surf
-Rain Dance

Should the team survive garchomp (which he almost definitely will, he's not an idiot) then I'm continue on down to milotic, my special wall, whose primary purpose is to set up rain dance and continue to chisel away. I personally think Recovery is an incredibly frustrating move for an opposing team. I couldnt settle on ice beam or dragon pulse.

Jolteon
Volt Absorb
Hasty
EV; 252 Spe Atk, 252 Speed
Spell Tag
-Shadow Ball
-Thunder
-Thunderbolt
-Rain Dance

Coming off the rain dance set up by Milotic Jolteon will thunder away anything left and shadow ball any ground types immune to its electric attacks. In the case of Rain dance running out (it shouldnt) thunderbolt has higher accuracy or I also set up Jolteon with rain dance should the necessary opportunity arise.

sooo tell me what you think...even if you think it sucks.
 
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That is a fun Idea. Though I must say why not trade in Garchomp for something with out a low special attack and a taking 4x damage from a special type. Also I would recommend replacing Dark Pulse with Psychic on Gengar-If you have it. Or you could stockpile damage w/ Toxic(even though I know that it doesn't last long) Another thing you could try is destiny bond when you know you will lose to a certain pokemon and it will not work out to switch.
 
That is a fun Idea. Though I must say why not trade in Garchomp for something with out a low special attack and a taking 4x damage from a special type. Also I would recommend replacing Dark Pulse with Psychic on Gengar-If you have it. Or you could stockpile damage w/ Toxic(even though I know that it doesn't last long) Another thing you could try is destiny bond when you know you will lose to a certain pokemon and it will not work out to switch.

thanks for the input, I like the destiny bond idea, I'll look into swapping out Garchomp as well.
 
hyper beam sucks. Remove it from houndoom. DO not give defense to a sweeper. Put the ev's in speed.

No dream eater on gengar. People usually switch out after you've put them to sleep. Also remove dark pulse, as it doesn't do a lot more then shadow ball. Use thunderbolt and focus blast. Also why the special defense? Just put it in speed and sp attack.

garchomps ev's are wrong, but put it all in attack and speed. Also give it swords dance over draco meteor. Some people will get mad when you use garchomp, but with friends I guess it's ok.

why on earth rain dance on milotic? run these ev's 148 HP / 252 Def / 108 SpA , and give it either hypnosis or hidden power electric over rain dance.

Jolteon should not have rain dance or thunder, give it hidden power and wish or yawn or something.
 
thanks, the ev's were all tentative, thanks for the advice on those. your right about Gengar too.
 
does anybody have a second opinion on the milotic-jolteon combo? I personally like the setup for thunder but am I off base here?
 
Outrage/Earthquake on Garchomp gives neutrally effective hits against everything except Bronzong, Skarmory, and Shedinja. I'm pretty sure standard physical Garchomp used to run Swords Dance/Outrage/Earthquake/Fire Blast because of this, before he was banned. This is the set I would suggest.

Also, I'm not sure what Spe and SpeD are exactly in your notation, but Garchomp's ability to outrun Salamence was part of what made it so threatening. You should probably go with a Naive nature and 252 speed. You might want to put enough SpAtk investment in to guarantee a 3HKO on Leftovers Bronzong, which I will calculate when I have more time.
 
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sorry about that I was being lazy 'spe' was speed, 'speD' was SPEcial Defense...which was dumb and you should disregard
 
I wouldn't use a Houndoom with Roar. It makes you move last, and Houndoom is too fragile.
 
I checked bulbapedia and it doesnt say anything about roar being a decreased priority move? is something missing on the page?
 
Roar generally always goes last. The only time it gets weird is when two Pokemon are both trying to Roar/Whirlwind, then speed is taken into account. That said, Roar is obviously not a good move for Houndoom. I would actually change to Timid nature and run Will-o-Wisp over Roar and either Substitute or Nasty Plot over Hyper Beam (Not worth it, especially without STAB). Same thing with Gengar's nature, should be Timid, not Mild.
 
Hyperbeam should be removed, and possibly given Fire BLast/Sunny Day
Destiny Bond is a good choice, unexpected lol
If you can, you should give Garchomp a Dragon Fang/Draco Plate, just to power up outrage
 
If you can, you should give Garchomp a Dragon Fang/Draco Plate, just to power up outrage

That's the right idea, but if you want more power SD Chomp really needs a Life Orb. You won't want to automatically lock yourself into Outrage (your opponent might have a Weavile/Mamo/Starmie), so it'd be smarter to use an item that boosts the power of all of your moves. If you don't like the recoil, you can use Expert Belt to boost Super Effective damage. Another option to keep Chomp alive longer is Leftovers. Finally, you could use Yache Berry to survive an Ice Attack. That way if your opponent switches in a counter to Garchomp, you can still kill it and continue to sweep.
 
I don't know how I feel about Forretress as a lead. He's far too easily shut down by Trick leads or Taunt leads. Plus Infernape owns him. I would normally suggest that the SpDef EVs be moved into HP, as Forretress needs them there a lot more, but you might actually be up against a special attacker to start so it's harder to control it. I feel like one of its attacks (probably Spikes) should be replaced by Rapid Spin, as you probably won't get all the spikes down anyway, nor need them, and Rapid Spin could be useful if you save it.

Anyway, Forrretress should definitely maximize its HP to maximize its defensive potential, and you can figure out where the rest of its EVs go from there according to your liking.

As for Garchomp, I really don't think Weavile, Mamoswine or Starmie can switch into a +2 (SD) Outrage from Garchomp after SR/Spikes destroys their Sash and strips off health. Which means they'd have to revenge-kill anyway. Which means you would be just as dead with or without LO. Yache Berry seems to be the superior choice to me.
 
I use forretress as a lead on shoddy, and he has never failed me. Spikes rule.
 
Trick/Taunt lead. Forretress is either crippled or unable to setup. Have you just not encountered any of these? Because seriously, I'm pretty sure they're the most common lead out there right now.

Or maybe that trend died off recently?
 
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