Team Monster Hunter ^.\\

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Mega Death

Latias Traniner
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1heatran.jpg

Heatran (M) @ Shuca Berry
Flash Fire
4 HP / 252 SpA / 252 Spe
Timid (+Spe -Atk)
- Fire Blast
- Explosion
- Stealth Rock
- Earth power
Basically, my strategy is to use Stealth Rock first and get that set up. Generally, the only time that I will Fire Blast right off the bat is against an ignorant Scarf Skymin that thinks it can Earth Power Heatran and OHKO. Well wait a minute...Shuca Berry...DENIED! Skymin won't even come close to a OHKO, while Heatran scores a guaranteed OHKO with Fire Blast.

lucario.jpg

Lucario (M) @ Life Orb
Inner Focus
252 Atk / 4 Def / 252 Spe
Jolly (+Spe -SpA)
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
I chose Crunch over Stone Edge or Ice Punch, simply because everything else can easily take down Gliscor or Gyarados, so there's really no reason that Lucario needs to sacrifice coverage on shit like Cresselia and Dusknoir.

Scizor.jpg

Scizor (M) @ Choice Band
Ability: Technician
EVs: 198 HP/252 Atk/60 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Pretty much just a standard CB set. Scizor is just such a great pokemon. Once I have eliminated the opposing Zapdos / Magnezone / Rotom, scizor can plow through a team with bullet punch alone. Scizor makes a great check to Mamoswine, Weavile and Metagross.

starmie5.png

Starmie @ Leftovers
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Thunderbolt
- Ice Beam
- Hydro Pump
Starmie is very helpful. The ability to counter pokemon like Gyarados and Infernape, who really cause my team hell if played correctly, as well as spin away Stealth Rock (and other entry hazards), is a godsend. Lacking Ice Beam is sad, but all the other moves are practically mandatory.

Venusaur.jpg

Venusaur (F) @ Life Orb
Ability: Overgrow
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Power Whip
- Earthquake
- Sleep Powder
Venusaur forces switches in two different ways: first, it can directly force bulky waters and grounds out with the threat of a LO Power Whip second, the opponent may try to play around Venusaur's Sleep Powder by switching around and baiting Sleep Powder onto a status absorber.

___pogheys____Honchkrow_by_Rainbow_Cemetery.jpg

Honchkrow (M) @ Life Orb
Ability: Insomnia
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Brave Bird
- Sucker Punch
- Superpower
- Roost
Honchkrows immunity to Sleep Powder and resistance to Grass also makes it a good switch-in to Venusaur, who is a common Raikou counter. Honchkrow also brings a second priority attack in the form of Sucker Punch, which lets it check many powerful but frail sweepers like Sceptile, Magmortar, Alakazam, and the multitude of rain sweepers.

done post how think the team is ^.\\
 
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gah yes but did you really have to say that >.>"
 
Well, if I beat it then there's a problem like your team's weakness to Encore.
 
I'd kind of prefer Explosion on the Heatran instead of Will O' Wisp. That way, if Heatran has no use to you anymore you can go out with a very powerful explosion.
 
Well, if I beat it then there's a problem like your team's weakness to Encore.

This is extremely true. Other than Scizor, which essentially already has an encore, every one of your Pokemon can be renderred useless by encore. Even a quick taunt user like Aerdactyl and you waste a turn trying to set up.
 
The only other thing that I can see is that you only have one special sweeper after your Heatran. Perhaps run a Special Venusaur set over the physical one.
 
starmie is a bit spec sweeper sorta... spinner + spec sweeper

That's who I was talking about. I'm saying that he might need another one just in case Starmie get's owned.
 
...um...there's nothing wrong with his current Starmie.
 
for starmie moveset

i'd go

thunderbolt
grass knot
ice beam
surf

don't say no just do it.

The lack of Grass Knot on his Starmie isn't too much of a loss, especially considering that he wants to counter Infernape and Gyarados with it.

+ Some manners go for miles.
 
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