WanderingNamekian
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Many of my friends and I have marveled at the fact that there is no game in which you can play as a Team Rocket agent. It's all well and good to say that it isn't "family friendly" but they could easily rate such a game E 10+/T and market it to older kids. Even if you ended up working against them eventually, it seems odd that there hasn't even been a single game that has allowed you to join Team Rocket.
The other day we were sitting around and came up with a legitimate system for it too, so it seems like it wouldn't even be that hard. I'll outline what we came up with here, and would love to hear other suggestions/opinions on it.
Start: You take a personality test that results in giving you a backstory that is suitible for becoming a Team Rocket agent (maybe you need money for your family, or maybe you were bullied as a kid and want to turn the tables, or maybe your family/village was killed by rampaging Pokemon and you want them to be more tightly controlled, or maybe, you're just a jerk).
First Pokemon: You would either be given Pokemon by Team Rocket, or go on a mission where you steal your first Pokemon.
Trainer Battles and Wild Pokemon: You would still catch Pokemon the normal way, at least for yourself. However, whenever you knocked out a wild Pokemon, instead of it just disappearing, it would be sent back to Team Rocket HQ and you would get money depending on its rarity and level (there would also be some sort of indicator when you ran into a Pokemon as to what its rarity is). Of course, you would only get paid for sending so many of the same Pokemon, especially common ones.
Since you're a Team Rocket member, other random trainers will constantly challenge you to battles, but probably won't give you money for winning, since they don't see you as legitimate, and as a Team Rocket agent you can't attract attention by beating up everyone you meet. So, these battles would just be for experience. Although we debated whether or not you could steal their Pokemon, in which case you would be paid for sending those back to HQ.
Plot Progression: Instead of beating Gym Leaders, you would go on set missions and get promotions to different ranks. Occasionally, you would also change uniform. For example, you would start out with a black grunt uniform, move onto a white/red/blue training uniform, then to black agent uniform, then silver, etc. Since there are less uniforms than gyms, you would have two ranks for each: Normal and Elite. For example, you would start out as a grunt, then become an Elite Grunt, then be promoted to Rookie Field Agent, then move up to Elite Rookie Agent, etc.
Undercover Missions: Instead of Pokemon Contests etc. as side quests, you would have the option of Undercover Missions, where (similar to the contests in Gen IV where you dressed your Pokemon) you are given a mission and various clothes and have to design a disguise, then how well you do depends on that disguise and which dialogue/sneaking options you choose, and how well you work with the Pokemon you choose to take with you.
Secret Bases: Instead of Pokemon Centers, as soon as you get into town you give a password to an informant in a normal store, and they let you into a secret Team Rocket operation base, which can heal your Pokemon and provide all other Pokemon Center amenities. These bases would also have other agents to talk to and let you link up to other people with the Team Rocket agent game.
Team Rocket HQ 1: Instead of taking down the Team Rocket HQ, as you do in so many games, in this game, you'll have just arrived, when the HQ is attacked by obnoxious do-gooders. Of course, for some reason, you'll be alone or almost alone, and you'll defend it from the marauding children (I would think this would actually involve your character fighting off sprites of main characters from other games such as Red and Silver).
Legendaries: You would go on missions to catch legendaries and bring them back for science and research, and maybe get to use them again, after the research was finished. As a bonus for having to give up your legendary for a while, the technology from the science would probably be really awesome and useful. Also, legendaries would net you a ton of money as well as other rare items/gifts from the Boss.
Pokemon League/Elite Four/Team Rocket HQ 2: After you fight off the kids, one of them basically threatens you and says they're going to the Elite Four/Lance/The Pokemon G-Men etc. and you're going to pay. Then The Boss will show up and be proud of you for helping and promote you, then send you back out to train/do missions in preparation for the battle with the Elite Four. After you beat the Elite Four, The Boss will promote you to Executive, and you'll eventually challenge a few other executives and then him, then take control of Team Rocket, and live evilly ever after.
...Of course, I suppose there could also be a plot where you betrayed them at any point, but that wouldn't be as fun. Honestly, I would really like a game with a diverging plotline from that decision.
Also, we did come up with the idea that it could be a 2 player game on the Wii or something, and then you could have a partner, like a real Team Rocket agent. It's also possible that you could have one in a 1 player game, like they would travel with you, like your friends in Black and White, or the game would even focus on double battles, instead of single ones. Regardless, you would probably only still have six Pokemon between you (as that is how most Team Rocket Teams seem to operate anyway) or you would have no control over your partner's team.
Anyway, that was all we could think of, as I said, I would love to hear feedback/input. Thanks!
The other day we were sitting around and came up with a legitimate system for it too, so it seems like it wouldn't even be that hard. I'll outline what we came up with here, and would love to hear other suggestions/opinions on it.
Start: You take a personality test that results in giving you a backstory that is suitible for becoming a Team Rocket agent (maybe you need money for your family, or maybe you were bullied as a kid and want to turn the tables, or maybe your family/village was killed by rampaging Pokemon and you want them to be more tightly controlled, or maybe, you're just a jerk).
First Pokemon: You would either be given Pokemon by Team Rocket, or go on a mission where you steal your first Pokemon.
Trainer Battles and Wild Pokemon: You would still catch Pokemon the normal way, at least for yourself. However, whenever you knocked out a wild Pokemon, instead of it just disappearing, it would be sent back to Team Rocket HQ and you would get money depending on its rarity and level (there would also be some sort of indicator when you ran into a Pokemon as to what its rarity is). Of course, you would only get paid for sending so many of the same Pokemon, especially common ones.
Since you're a Team Rocket member, other random trainers will constantly challenge you to battles, but probably won't give you money for winning, since they don't see you as legitimate, and as a Team Rocket agent you can't attract attention by beating up everyone you meet. So, these battles would just be for experience. Although we debated whether or not you could steal their Pokemon, in which case you would be paid for sending those back to HQ.
Plot Progression: Instead of beating Gym Leaders, you would go on set missions and get promotions to different ranks. Occasionally, you would also change uniform. For example, you would start out with a black grunt uniform, move onto a white/red/blue training uniform, then to black agent uniform, then silver, etc. Since there are less uniforms than gyms, you would have two ranks for each: Normal and Elite. For example, you would start out as a grunt, then become an Elite Grunt, then be promoted to Rookie Field Agent, then move up to Elite Rookie Agent, etc.
Undercover Missions: Instead of Pokemon Contests etc. as side quests, you would have the option of Undercover Missions, where (similar to the contests in Gen IV where you dressed your Pokemon) you are given a mission and various clothes and have to design a disguise, then how well you do depends on that disguise and which dialogue/sneaking options you choose, and how well you work with the Pokemon you choose to take with you.
Secret Bases: Instead of Pokemon Centers, as soon as you get into town you give a password to an informant in a normal store, and they let you into a secret Team Rocket operation base, which can heal your Pokemon and provide all other Pokemon Center amenities. These bases would also have other agents to talk to and let you link up to other people with the Team Rocket agent game.
Team Rocket HQ 1: Instead of taking down the Team Rocket HQ, as you do in so many games, in this game, you'll have just arrived, when the HQ is attacked by obnoxious do-gooders. Of course, for some reason, you'll be alone or almost alone, and you'll defend it from the marauding children (I would think this would actually involve your character fighting off sprites of main characters from other games such as Red and Silver).
Legendaries: You would go on missions to catch legendaries and bring them back for science and research, and maybe get to use them again, after the research was finished. As a bonus for having to give up your legendary for a while, the technology from the science would probably be really awesome and useful. Also, legendaries would net you a ton of money as well as other rare items/gifts from the Boss.
Pokemon League/Elite Four/Team Rocket HQ 2: After you fight off the kids, one of them basically threatens you and says they're going to the Elite Four/Lance/The Pokemon G-Men etc. and you're going to pay. Then The Boss will show up and be proud of you for helping and promote you, then send you back out to train/do missions in preparation for the battle with the Elite Four. After you beat the Elite Four, The Boss will promote you to Executive, and you'll eventually challenge a few other executives and then him, then take control of Team Rocket, and live evilly ever after.
...Of course, I suppose there could also be a plot where you betrayed them at any point, but that wouldn't be as fun. Honestly, I would really like a game with a diverging plotline from that decision.
Also, we did come up with the idea that it could be a 2 player game on the Wii or something, and then you could have a partner, like a real Team Rocket agent. It's also possible that you could have one in a 1 player game, like they would travel with you, like your friends in Black and White, or the game would even focus on double battles, instead of single ones. Regardless, you would probably only still have six Pokemon between you (as that is how most Team Rocket Teams seem to operate anyway) or you would have no control over your partner's team.
Anyway, that was all we could think of, as I said, I would love to hear feedback/input. Thanks!
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