Teddiursa Artwork

GeneralStar

Starbuck Temptress
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Well, here's GS sharing another (semi) recent CG pic yet again... this one was actually done a couple months ago, but I haven't gotten around to posting it until now. It's of a Teddiursa in a wood, and it illustrates the first time I actually attempted to draw a full, real background (my previous three pics more like tested the water there... the one of Gloom in the fog could sort of count I guess, but the reason the pic was foggy in the first place was because I didn't think I could do a decent BG :rolleyes: ):

Hobbes

Something about this pic bothered me before, but I'm not sure what exactly... I think the proportion must be slightly off or something. Anyway, any and all feedback is appreciated as always, of course!

EDIT: Oh yes, and before I forget -- the FF pics are coming BJ dear, so don't think I've forgotten again. I'm simply dreading the rather tedious task of having to upload all of them one more time, that's all. XP
 
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OMG! It is absolutely and positively ADORABLE! The background is very good. I love the texture on the trees and the ray of light coming from the right.

I don't see anything wrong with the proportions and the colors as well as the outlines are great as always in your art pieces.

However, I think I found what you were feeling was wrong with the pic... it's Teddiursa's shading. The light source comes from the right and the highlight's on the pokémon's body are comming from the oposite side.

Even so, I love this pic so much I'm gonna save it on my computer.
 
Hmm, maybe the shading thing in addition to something else... I donno... *frowns at the pic with a scrutinizing eye*

And... thank you! *blushy* I'm glad to hear you like it, including the background. In a way, it's still something of a cop-out, being a little on the blurry side, but I originally did that because I wanted it to look smooth and not take the focus away from Teddi at the same time. So, that was largely unintentional this time... :sweatlol:

Anyway, muchos gracias for the feedback.
 
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Awww! *hugs da Teddiursa* I really like those trees.. plantlife is hard to draw, in my experience.

But if Mercury-chan hadn't said anything about the light source, I wouldn't have noticed. It took me awhile to realize it. ^^ So I don't think you have anything to worry about.
 
You're cazy to think anybody can say something bad about your pictures!

Sure the shading may make ted. stand out above the back and seem out of place, but most of the time that effect is done on purpose!

That picture is great! and the back is awesome! (takes notes on tree shading in image)
 
Well, I don't know if I was expecting somebody to say something awful about it or anything, but there always has been something about it that irks me, though I'm not quite sure what...

And do you guys really like the background?? *eyes mist over* Sniff... thank you... you guys *do* know how to make a girl feel good, you know. ^.^

I appreciate all the replies!
 
What a cute little Teddiursa! ^_^

The first thing I have to say is that I really like the shading. It is clean but soft--giving it a very clear, lovely depth. The background is very nice, too. The trees are simple in a very effective way; they not only appear quite realistic, but they also help build space. I also enjoy the nice illumination of those rays of sun. The first thing I thought when I looked at this was that it reminded me of the beginning of Pokémon 4, which is, of course, definitely a good thing. ^^

The only suggestion I have is very minor. The lines look a little too thick, IMHO. The thick lines actually are a very nice style that give it a look of neatness, but these are just a tad too thick--to the point where it's an eensy bit distracting. This is hardly a problem, though.

I like this drawing a lot. -^^- Keep up the great art!
 
Mm, yes, I always have been fond of perhaps over-thickening my lines when I'm finishing up a piece... it's one of my style trademarks, you see. I'm currently working on one now of a Mudkip (mee..), where the lines, though still thick, aren't actually black but instead in darker, gradient shades of Mudkip's own colors... maybe that'll be a bit more complementary to the overall picture.

Anyways, thanks for the input--it's always appreciated. *nods*
 
Nice work, it's quite cute and neat, though the lines may be a little too thick it's fine, just make it thinner next time, not too hard to do. ^_^ REally decent background, better than what I'd do with a mouse... I have absolutely no patience in drawing backgrounds. o_o;

Am I right in saying you used the Pen tool in doing hte outlines if you did this in Photoshop? Or something like a curvy thing which you have a path of, which you can edt... and later get the program to outilne for you.
 
*flushes pink*

Erm... actually, if I was being perfectly honest, I didn't even know Photoshop had any kind of feature like that. All of my outlines are done with just the simple brush tool (the second from the smallest point one), with the image blown up to 400%, usually (otherwise, it's way too hard to control properly and the outline comes out wobbly). I just go over the lines again and again and again, thickening them in places to give them that tapered look...

I'll admit I'm no computer genius.. (*grumbles at the laughter from the peanut gallery*). Really, the only tools I use are the brush, gradient, and blur--mostly I mess around with layer order and layer opactity. Most of the rest is beyond my user know-how...

*coughs* So... does this mean I've been making things harder for myself than was neccessary all this time? :embarass:
 
Well, that's actually pretty darn smooth outlining for manual work stuff. ^_^ My lines with the mouise (or even the tablet) are eternally wobbly. Impossible to get them smooth nicely...

THe pen tool is quite useful, with just a little practice it can be used quite widely. However, it is not as good at differing thickness of lines, though you can edit that with a little erasing or so. You use the pen tool to create a path by using points. For example, you have sketched the outline of a Ditto. Then you first place joined points along the line, and then you can use handles on the points to make parts of the line curve smoothly. It takes some practice to get the feel of where's the best place to put points. After you create that path (which, by the way, is only visual), you can create a material line by using the "Stroke Path" function, that basically drags the active brush, using the active colour, along the line.

If you have options like Fade (Colour/Opacity/Size) of brush after a certain number of steps (meaning after dragging the brush for some distance, the size, opacity or colour* of the brush decreases/fades out.), after your specified number of steps the brush has gone along the path, it fades out. THe problem is, it cannot do this Fade trick when it is BEGINNING drawing a line. Meaning, you can have one path that goes from a thick line slowly becoming a thin line, but not one that starts from a thin line to a thick line.

What I do is get it to outline generally, then manually taper out parts I want tapered out, or thicken some parts of lines. (The stroke path function also cannot thicken only some parts of a line.) Not bad really.

*For colour, I believe it fades out from the foreground colour to the background colour. Different from opacity, which fades to nothing.

If that all sounded weird, you're correct.

Still, nice lines. I couldn't do that wit ha mouse ._.
 
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