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The Bulbagarden Writing Academy

Legacy

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TABLE OF CONTENTS:
Lesson 1: Creating Memorable Characters
Lesson 2: Creating Villains People Love to Hate
Lesson 3: Establishing the Right Point of View

Okay, so I had this idea.

I know this really helpful writing site, http://www.writing-world.com/. Basically it's a collection of really insightful and seriously helpful articles about a variety of different writing advice topics. They talk about everything: how to create charismatic and lifelike characters, how to handle the speed of your plot, etc. For example, some of the titles: "Do Werewolves Wear Shoes? Building Successful Horror Characters," or "Establishing the Right Point of View: How to Avoid Stepping Out of Character." My point is, it's a really amazing sight, that I frequent quite a bit. And I'm sure there are many more like it out there as well.

The reason I started this thread is to hopefully create a place where we authors can come and have really quality and helpful conversations about any number of topics regarding writing and becoming better at it. I want this to be a place where all of the Bulbagarden authors come together and really help each other improve in all aspects of writing. It sounds cheesy as hell, but I think if we all work together, there is more than enough talent and passion on our team for us to become of the best sites around for Pokemon fan-fiction.

Here is my idea: Every week we introduce a topic and post the Writing-World article, then discuss it during that week. Each Sunday for instance, I could post a new advice article and throughout the week we have a sort of round table discussion about said topic, whether we agree or disagree with the authors' points, how we could incorporate what we learn in our own writing... the sky's the limit! It could be as great as we want to make it. It would be awesome if EVERY author here participated!! Just add your 2 cents, whatever that may be.

I think something like this would be really helpful to all of the Bulbagarden Authors. I call it 'The Bulbagarden Writing Academy' because it's like the articles we read are the teachers, and we the authors are the students.

Reading the articles is one thing, but discussing it with each other and bouncing ideas off one another would really help us to understand the concepts and hopefully implement them into our own writing. The less experienced of us would have the opportunity to ask the more experienced ones like Gastly's Mama and Aladar questions about the current week's topic.
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So to summarize, here is what I am proposing:

1. Every Sunday, or every other Sunday, I would post a new article from http://writing-world.com. (Or anyone could submit what they think a good article would be from a different site/publication.

2. Throughout the week, we would all discuss the week's topic on the thread. Things we agree/disagree with, what we can take away or learn from the article, other thoughts, general discussion, etc.

3. We all learn valuable advice and become better authors.

4. We make the Garden famous for how kick-ass our collection of talented authors is!!! :banana:
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So...just for starters, let's have the Bulbagarden Writing Academy's inaugural lesson be:

LESSON ONE: CREATING MEMORABLE CHARACTERS by Lee Masterson


Before you begin your new story, take a little time to create fresh new characters that are your own. Using someone else's well-established formula will only brand you as a hack with potential editors.

Think of yourself as the Master Planner -- this is your story and only your characters are going to fit in it. Custom build them to suit your unique story-world. If you really must use real people you know, then try to disguise that person's identity as much as possible.

1) Begin by giving your main character (protagonist) a name that you are comfortable working with. Remember, you'll be with this character for a while, so you should choose a name you at least like.

The name must not only suit the character, but must also be easy on your intended readers. If you decide the name Xzgytgml is the only name that suits your character, bear in mind that the reader is forced to stop and stumble through the unfamiliar word, which means he is no longer engrossed in your story. Aside from this, you'll also have to write or type this name everytime your character appears.

2) Create a short biography for your new character. You'll need to decide which physical aspects best suit your protagonist -- height, weight, hair and eye color and age. But these alone will not be enough. Consider creating a personality outline as well. Include:

temperament
moral/ethical/religious beliefs
political stance
hobbies
habits
quirks or eccentricities
likes/dislikes
fears or phobias
short and long term goals
hopes and dreams
3) It sometimes helps to scour newspapers, magazines and even the internet to find a picture of someone that fits the character you are creating. Tacking an image onto a corkboard at your workstation with a brief bio beneath it can give you a wonderful visual image to work from.

So now you have a character to work with, but this information is not enough to bring him or her to life. Using the principle that all good stories are about unique, individual complex people, you'll need to map out a few more points.

When you are creating your character's personality description, decide what his great strengths are. Give him several strong traits and then add one major glaring weakness. Your character must still be at least likeable, but the glaring weakness must form the underlying tension that drives his behavior.

Now create a staggering problem that preys on that weakness. It must be a difficult or fearsome problem for your character to overcome, so that the story can recount his struggle to turn his weakness into a form of victory at the end. Above all, never let the protagonist know he is going to succeed. That way he can not win unless he surrenders something of inestimable value to himself.

4) Remain with your protagonist's point of view for as long as possible. If your character doesn't see it or hear it himself, then the reader shouldn't either. This builds a sense of empathy within the reader for each piece of information he uncovers through your story.

Remember to describe all five (six?) senses the character encounters. Telling your reader only what he sees and hears is not nearly so evocative as sharing what he tastes and touches and smells.

5) Your protagonist must have a complex set of problems. The primary goal must always be in sight, but giving your character a few obstacles along the way will highlight the character traits you have chosen to help or hinder him.

Secondary characters should only have one fundamental problem to solve. They need not be as in depth as your protagonist, otherwise your plot becomes overly convoluted. Minor characters need not have any problems at all. Think of them as 'stage-extras' -- they deliver a necessary line or piece of information, but their life history is not relevant.

6) Choose your crisis points. Give your protagonist an agonising decision to make. If he must make a morally wrong choice in order to succeed and survive intact, your protagonist will gain everything he wanted, but the price for this success must be high.

He could lose his (soul/conscience/freedom etc.) However, it must be clear in a scenario like this that choosing the morally right path would only result in his downfall or defeat.

Allowing your protagonist the reversed scenario is easier (choosing a morally correct path), but making the cost a worthwhile challenge is much more difficult.

If he does concur on the side of 'good over evil', be sure he is forsaking all he holds dear. He survives the struggle intact, but still must pay the price for making the right choice. Even though he is spared the downfall that threatened originally, he will ultimately lose all that he cherished/believed.

Finally, by the end of your story, your protagonist must have survived an enormous struggle, or moral dilemma, to arrive at the finale having undergone a fundamental change. He may have lost his beliefs, or his conscience. He may even have overcome that glaring weakness you assigned to him when he was created. Whatever the change, it must be noticeable.

When you have all these pieces in place, you'll have a complex, empathetic character that your readers will remember and hopefully come back for more!
 
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Crap, I meant to post this in the Writer's Block Forum... please move.

Great start. lol
 
sounds like a fantastic idea to me. I definitely second this.
 
Well, what are your thoughts on the article?
 
This is a nice idea, and I quite like the article.

I do use my friends to help visualise what some characters will look like originally, though I nitpick things over time, and soon I have a clear image in my head.

I don't agree with Point 6: I don't think the protaginist should always have a choice to make. Yes, they have to make decisions throughout the story/series, but it shouldn't be the climax. In one of my stories, one of the mains explodes before they can make any sort of decision at the climax :p
 
Im a total rookie writer, having just started my first Fan Fic. The characters in my stories are all based on myself/my friends. Derrick, the protagonist, is modeled after myself, while Wade, the antagonist, is modeled after my former best friend. Greg represents my new best friend. The names are all completely fictional, and the sprites that Blazaking is cooking up for me arent supposed to look like them though. They're only similar in character and behavior.

As far as the checklist goes:
I really wanted to avoid giving a detailed description of Derrick, because I wanted the readers to get a mental picture of him in their head. I think they can get a lot more into the story when they can creat their own character from scratch.

He definately has a complex set of problems, with the local professor dying just after giving him a pokemon, and his best friend getting angry with him and leaving, destroying his dream.

I havn't gotten to all of the points mentioned in the article yet, but my FF is just beginnning. Very helpful article, especially for someone who has trouble piecing together a character. I hope that this article gets read a lot and cuts down on people using Ash, Red, Blue, etc in their "Fiction", and makes people want to create their own, unique characters.
 
I agree with all the points here,
However, sometimes moving to another characters point of view for a chapter or two can really help the plot of the story, whereas sticking with the main protaganist for the whole story can sometimes be dull.
I'm all for choices to be be made, but they don't always have to be moral choices, but that is a good idea, i may have to incorporate that into my fic somehow....

Great idea Legacy!
 
Edgar, where's my Dark Lord of the Sith Stamp of Approval? Fetch!

Great idea, great topic. No more to say.

Well, one thing, I have. I agree with some colour no doubt. Changing the POV would give us a wider view on said fictional world and would help develop the other major or major secondary characters. No need to stick with good ole' main protagonist through it all. Unless he's the last man on Earth after an alien invasion of monkeys or something. For example, in my current fic, Second Chances, there will be whole chapters focused on one or two of the major characters where the main protagonist will be downgraded to an extra or not appear at all. Work with all your characters, show the world from their POV and make them a main protagonist unto themselves. That's my advice. *shrugs*
 
The idea is nice - the article, not so much.

This person seems to be contradicting himself when he says to avoid a well-established formula, because he gives quite a few of those himself - give the character several good traits and one flaw, have him overcome one major struggle, et cetera.

Personally, I use the plot as a device to give my characters the traits - it's just the way I see is most natural. For example, I wanted my characters to go up Mt. Moon instead of through it, so I gave Hikaru a striking fear of caves to justify it.

And here's the kicker - they did go through a cave after Hikaru *ahem* left them.
 
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This thread could be useful.

I agree with most of what the article said, but I don't think it's good to only focus on the main character. I mean think about it, what about the others are they just gonna stand around and have no background, this actually makes them dull and it catches up to the story as well. So I think that changing to the point of view of other characters works too.
 
Fun Stuff. Put what I've written so far on Second Chances through it.

Prologue- Dan Brown (hell yeah!)
Chapter 1 (A Bast From The Past)- William Gibson. Sadly, I don't know who this guy is.
Chapter 2 (Mystery Meetings)- Dan Brown again. Seems I've a consistent writing style because chapter one was in first-person POV which explains the difference in styles.

And for the fun of it, I run my one-shot Downfall of a Master through it, too.

DoaM-Ian Flaming. xD It seems my first-person writing style is the inconsistent one.

LOL I think you meant to put this in the "I Write Like" thread, Aladar.


As for the article, I agree it's not perfect. But the POV switching is something I agree with. Obviously, changing the POV throughout the story does help expand the plot, but I think many authors, including myself, sometimes unintentionally switch from POV too often.

I think it is good to keep a particular scene in one POV just so it doesn't get so confusing. This is something I try to incorporate in my writing as well. Staying in one POV for a chapter or scene helps the reader more easily feel 'inside the story' or whatever IMO. If the POV is constantly jumping around all in the same scene or paragraph, it gets really hard to pay attention to what's going on.

I just think the key is to not be back and forth with it too much.
 
Great idea. I really think characters are the backbone of any good story. The plot is important but the interaction between charcters and how they progress throughout is the most important part of a story IMO.

I can't tell u how many stories Ive read where the characters are dull and boring. And then no matter how interesting the plot may be, I have a hard tome staying interested.
 
I also agree with most of it, and do think that POV switching should be kept to a minimum, unless it helps give your characters more personality, which is the main reason I wrote all the flashback sequences in TF:H, if anybody's familiar.

Although, one glaring flaw isn't necessarily the way to go. Sometimes, many flaws converge or one small flaw dominoes/crescendos/snowballs into a huge problem. It's sometimes just better to let your characters encounter things as they come. I tend to be very open as I write, and sometimes things just come up that I feel have to be in the story, such as the character Warpath (again, if anybody's familiar).

It also stands to reason that events in the course of your story need to play a substantial impact on your characters as well. For example, in my story

Prowl's death at the end of Hellbound causes a severe rift in Bumblebee's self-confidence and weighs heavily on his mind during Legion, the next story.
 
^^
Going with him, events in a story can also make a character flip.

In Tarnished Gold, the death of Cyrus' beloved Weavile makes him turn into the man he would one day become, once being a likeable character.

Also, a character should be reflective of their past.
Looking away, Cynthia heard a thud and another struggle. 'Cyrus is dead. The older guy *Volkner* will get you next. Don't struggle. Don't struggle. It's like when daddy needs to be pleased. Just don't struggle.' She thought to herself. She turned her head to see if Cyrus had been killed, and saw instead that he was standing upon Volkner, who was writhing in pain and begging for mercy.
In this quote, Cynthia relates to the sexual abuse she received from her drunkard father as a child.
 
^^
Going with him, events in a story can also make a character flip.

In Tarnished Gold, the death of Cyrus' beloved Weavile makes him turn into the man he would one day become, once being a likeable character.

Also, a character should be reflective of their past.

In this quote, Cynthia relates to the sexual abuse she received from her drunkard father as a child.

This is a fantastic point. Great, memorable characters that really engage the reader should have details like The_Noob mentioned. Past events in the characters' lives definitely help make the reader have a closer relationship with them.
 
A past is definitley a key factor in stories, as long as it is done in moderation, IMO. I think it changes a character too much if all of a sudden, they killed someone or actually have a false limb or something weird like that. I feel there has to be some sort of indication in the story beforehand, otherwise the character becomes to OOC
 
Thought it might be time for a new topic since the first one has stalled. Haha.

So for this lesson:

LESSON TWO: CREATING VILLAINS PEOPLE LOVE TO HATE
By Lee Masterson
http://www.writing-world.com/fiction/villains.shtml

Every story has to have a bad guy. There wouldn't be much conflict for your protagonist to overcome if there was no antagonist to stir the pot.

Yours might be the evil villain who opposes everything your hero (or heroine) does. He might be the treacherous double-agent from the past, or the psychotic evil scientist, or maybe just the "other woman" fighting for your hero's attention.

Whoever your villain is, making sure he is believable is far more difficult than simply creating a character who does bad things to hold up your protagonist's progress.

You job here is to make your villains credible, logical, and believable, but not likeable. You want the reader to understand what they're doing that is such a negative thing for your hero.

But it's more involved than just explaining their adverse actions. Your readers need to understand why the antagonist is doing what he does, and why he believes his actions are justified and rational.

Basically, you need your villains to be real, three-dimensional people.

Unfortunately most "bad guys" are shown as being shallow, narrow-minded creatures whose only ambition is to be as evil as possible. This approach to an antagonist loses the respect of your reader for two reasons:


You lose any emotional impact your story had if your readers can not completely believe the threat to your hero is real, or threatening enough. It also lowers the reader's esteem for the hero who they know can only beat this unthreatening villain.


A completely evil character equates to a totally weak character to a reader. If your villain's only motivation is evil, this does not give him enough depth of character to become real in your reader's mind. Giving your bad guy only one driving motivator is not enough - especially if you choose a lightweight surface motivator like "evil" or "greed".


Think about when you created your protagonist. Most likely you created someone you admired, a character with strength and integrity. I'm guessing you took the time to get right inside your hero's head and understand what made him tick.
Your villain is no different.

In order to be considered a worthy opponent, you must portray your antagonist honestly. You must be able to get inside his head, too, and learn what drives him to act the way he does.

Remember here that no one sees themselves as mean or evil or bitchy or insane or stupid. Your villain won't either. To him, his actions and his logic are perfectly justifiable.

Show your readers this side of your villain's logic and you intensify your story's suspense factor. Show that your antagonist is quite capable of winning the battle and make sure that it seems as though the outcome of your plot is uncertain.

That uncertainty doubles your suspense again, and gives you the perfect opportunity to showcase your hero's qualities as well, thus creating a stronger protagonist just by displaying the comparisons.

Put more simply, your villain has to be good about being a bad guy, but it forces your hero to be even better.

Your readers will be turning page after page to find out if your hero is actually good enough to overcome the monster you forced them to care about, in a twisted kind of way. Remember Silence of the Lambs?

If you can actively portray your villain in his own Point Of View as being an intelligent, logical, complex creature with the capacity to be understanding and reasonable, who does what he does because his reasons are sound to him, then you are on your way to creating a pretty believable villain.

But when you can also show your villain's complex, devious, misguided nature from your hero's Point Of View, you know you've created a truly memorable bad guy, and you will have strengthened your protagonist's character and your plotline at the same time.
 
That is, quite possibly, the number one thing people need to know. Villains can't be evil for the sake of being evil, unless your fic is a farce or parody.

I try to do this to the best of my ability with my Megatron character, and, not to toot my own horn, but I've been complimented by my readers on other sites several times on him.
 
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