• Hello!

    Please be aware that our content warnings system has recently been updated! Please refer to this thread for more information, or if you're unsure, feel free to contact a Workshop staff member!

    Thank you all for helping us ensure our community is a safe and healthy one, and for your continued patronage in our Library and Workshop.
  • The forums' spoiler embargo for all content from Pokémon Legends: Z-A's Mega Dimension DLC has been lifted! Feel free to talk about the new content from the expansion across the forums without the need of spoiler tabs!

    Please note that this lifted embargo only applies for the forums, and may still be in effect on other Bulbagarden sites.

The Creation War (Sign-ups/OOC) [SIGN-UPS ALWAYS OPEN]

Status
Not open for further replies.

Renewal

Falling, but Rising Again
Joined
Mar 18, 2009
Messages
1,404
Reaction score
1
My life really is a cycle of renewal... My interest in BMGf has returned, along with a new RP:

The Creation War: Infinite Elements

Introduction:
Welcome to the world of Infinity, a magical place filled with every place and being imaginable, from primitive tribes to cities of the highest technology. Yet what everything in this place shares is a connection to the power of the world: Mana.

Some choose to channel this power, serving the world and using its power as mages. Others choose to harness and study it, devising technology and gadgets with its power. But all methods lead to the same result: the ability to unleash the elements--Fire, Water, Earth, and all the rest.

For centuries, all the beings of the world drew upon Mana; no matter how much was taken, still more would remain. Indeed, as time passed, even more Mana was found at the edges of known world, and new societies would rise at this new font. There was no need to worry, nor scheme for greater control over Mana. Mana was infinite, and the world was calm.

But now, inconceivable to all, there are whispers that the end approaches. That, at long last, Mana is fading. And so, the fragile peace between opposing societies fades. And so, war comes for the elemental kingdoms of Infinity.

And so, an age of heroes dawns on this world...​

Plot:
In this RP, you’ll journey across Infinity, exploring the countless elemental kingdoms, encouraging peace and overcoming unrest, refining your strengths and abilities, and so on. The pace and direction of the game will be player-driven, although the GM will be able to direct the game should things get off-track or particularly slow.

Quests:
Quests will be the primary motivator behind the plot. A list of all available quests will be in the first post of the start-up, along with their goals, requirements, restrictions, and--most importantly--rewards. You can accept a quest at any time, so long as you mention it in your post.

When on a quest, please indicate it at the beginning of your post, like such:
Quest: Defeat the Thunder Colossus rampaging through the city.

Doing so will help keep you focused, and also keep the thread somewhat organized.

The GM will acknowledge the completion of your quests, and will reward you appropriately.​

Parties:
Parties are another tool for keeping the thread organized. If you’re bored traveling alone, a party gives you instant companionship and interaction. All parties will also receive a bonus in combat against GM-controlled enemies. You can even initiate party vs. party combat, for intense melees. Lastly, some quests may require a party’s combined strength, instead of a single player’s efforts.

When in a party, as with quests, please mark your party’s members at the beginning of your post, like such:

Party: Alice, Bob, Charlie, Diana

The World:
Mana:
Mana is the fuel behind the elemental powers of every being and player in this RP. All beings can draw on the ambient Mana in the environment around them, for combat and other purposes.

In addition, naturally occurring Mana Fonts contain massive amounts of Mana, which can be used to temporarily super-charge a being’s powers to incredible levels. Unlike ambient Mana, a Mana Font contains only elemental Mana--only a being whose element matches that of the Mana Font can draw upon its power safely.

Be warned: Mana Fonts are incredibly rare, and their locations closely guarded. Approaching one may incur the wrath of its Guardian.​

The Void:
The Void is an entity of unimaginable power that exists beyond all of Creation. However, the Void is inactive, and content to leave Creation alone; indeed, few on Infinity know it even exists. But a few seek to disturb it, and so change Creation forever…

The Void is the antithesis of Mana; contact with a small amount of Mana can obliterate entire cities.​

Archetypes:
Archetypes are the various schools of thought regarding Mana. Each Archetype utilizes Mana in a different way, both in and out of combat. Archetypes are not affiliated with any element.

NOTE: Archetypes are your character ‘class.’ As such, you can create your own Archetype, or use one from the following list:

  • Warrior – a standard physical fighter
  • Thief – a quick and nimble fighter
  • Mage – a standard magic user
  • Ranger – an all-around fighter, using both melee and ranged weapons
  • Marksman – a dedicated ranged fighter, preferring guns
  • Spearman – a dedicated spear user
  • Priest – a holy mage, invoking the power of the gods
  • Defender – a defensive fighter, focused on absorbing damage and wearing down enemies
  • Berserker – a powerful, rampaging fighter, unleashing berserk fury
  • Paladin – a holy fighter, smiting evil and healing the weak
  • Knight – a mounted warrior
  • Healer – a healing, pacifistic mage
  • Scientist – a person of science, dedicated to discovering new methods of using Mana
  • Gadgeteer – an inventor, creating useful devices
  • Pilot – a user of technological vehicles
  • Archer – a dedicated bow user
  • Barbarian – a violent, unarmored warrior
  • Soldier – a disciplined warrior, trained to fight in groups
  • Aristocrat – a wealthy and influential civilian, focusing on intrigue over battle prowess
  • Assassin – a stealthy, secretive killer
  • Elf - agile archers, favoring forests

The Kingdoms:
The world is divided into countless elemental kingdoms, each affiliated with a single element. Each kingdom controls only one Mana Font, making open war between kingdoms a matter of mutually-assured destruction: no kingdom can overwhelm another with only one Mana Font. But ass war approaches, the kingdom have clustered into three different factions, with their own agendas--and making open war a viable option.

NOTE: Players can create their own kingdoms, either to visit or for their own characters’ backgrounds. Just PM the GM the element and details of your particular kingdom.

The Unity Alliance:
An alliance advocating that the kingdoms put aside their long-established differences, and establish a stable world government. Despite their generally noble intentions, they are not above using force of arms to ensure other kingdoms’ cooperation.

Includes:
  • Citadel of Light: affiliated with Light, the Citadel is among the smallest of the kingdoms, composed of a single city-state built around their Mana Font. However, it is quite populous and very wealthy. The Citadel favors magic over technology.
  • Shadow Hunters: affiliated with Darkness, the Hunters are nomadic tribes that inhabit territories east of the Citadel of Light. Their sole permanent settlement guards their Mana Font; those Hunters who live away from the Mana Font hire themselves out as mercenaries.
  • Barren Coasts: affiliated with Water, the Coasts subsist entirely on trade from their many port cities. Although lacking militaristically, they have the resources to finance the Alliance and protect their trade routes.
  • Volcanic Wastes: affiliated with Fire, the Wastes are the empty, blasted lands around a volcanic mountain chain. Their Mana Font is located within those mountains, and may be the most powerful Fire Mana Font in the world. The Wastes exist entirely as a client state of the Citadel of Light, with its citizens dedicated solely to the protection of the Mana Font.
  • Dinmoor: affiliated with Sound, Dinmoor is a kingdom in the marshes east of the Barren Coasts. Unlike the Citadel of Light, Dinmoor focuses on technology, and their capital, home of their Mana Font, is highly advanced.

Federation for Order:
Proponents of maintaining the current world order, of separate, peaceful kingdoms. Pacifistic, the Federation has yet to mobilize any armies, instead using economic and diplomatic might;

Includes:
  • Boreal: affiliated with Air, Boreal is a northern, densely forested kingdom. Its Mana Font is high in the trees, open to the wind, and its capital city is built around it, in the canopy. Its rich forests make it an important trade center for lumber, game, and much more.
  • Fulmont: affiliated with Lightning, Fulmost is a hilly and mountainous region. Like Dinmoor, Fulmont focuses on technology, carefully channeling their Mana Font’s energy as a power source. Its capital is renowned for its shining electric lighting, imitated around the world by other technological kingdoms.
  • Aquana: affiliated with Water, Aquana is another coastal kingdom. Although wealthy from trade like the Barren Coasts, Aquana has the resources to encourage the arts and sciences. Its academies and universities are the best in the world, welcoming both technology and magic.

Empire of the Void:
A dark and sinister alliance, these kingdoms hope to unleash the power of the Void and use it as a substitute for Mana. Though their stated goal is to introduce Mana alternatives, their leaders scheme secretly to recreate all of Infinity.

Includes:
  • Plainsmen of the West: affiliated with Earth, the Plainsmen are strong and hardy. The richness of their home, broad, endless plains, has allowed them to build a mighty kingdom. Large and populous, the Plainsmen are determined to continue expanding beyond the monotony of the plains.
  • Niveo: affiliated with Ice, Niveo is a far southern kingdom, located in high and icy mountains. With a cold and snowy climate, Niveo focuses on mining, exporting precious metals and jewels.
  • Labyrinthine Forests: affiliated with Wood, the Forests are one of the largest in the world. Outsiders are rarely allowed in, and the Forests have earned a terrifying reputation. It is whispered that the Forests themselves are alive and evil.
  • Mirage Riders: affiliated with Illusions, the Riders live to the south of the Plainsmen of the West. Although the Riders have many towns and a handful of cities, many of them remain nomadic, riding throughout the world as mercenaries or bandits.
  • Ferreod: affiliated with Metal, Ferreod is a fairly small kingdom, scarcely larger than the Citadel of Light. Like the Citadel, most of Ferreod’s population lives within single city, its capital. Ferreod’s Mana Font is buried deep underground, and its capital is famous for both its towering skyscrapers of steel and its network of underground tunnels and caverns, where more than half the population lives.

Neutral Kingdoms:
Those few kingdoms which remain unaffiliated with the three factions. Yet war still approaches for them...

Includes:
  • Endoria: (by Aura Sphere) affiliated with Wood, Endoria is a treetop city-state and home to elves. Being very remote, almost no one has ever heard of the place. It's a city of treehouses, with homes, one shop and one school. It's a very tight-knit community, so leaving is almost unheard of.

Gameplay:
Players are free to travel the world, seeking to aid the factions, or discovering the root of the rumors destabilizing peace. Players will have free rein over exploration and interaction.

However, combat will be determined by stats. Although players can ignore them in simple combat against minor opponents and in PvP combat, for greater ease and storytelling, stats are all-important against GM-controlled enemies.

Stats:
There are nine stats: Endurance, Agility, Strength, Wisdom, Knowledge, Weaponry, Magic, Ingenuity, and Mana.

  • Endurance: determines health and durability.
  • Agility: determines speed and acrobatic ability.
  • Strength: determines the effectiveness of physical attacks.
  • Wisdom: determines the effective ness of magical attacks.
  • Knowledge: determines skill with technology.
  • Weaponry: determines skill with weapons.
  • Magic: determines skill with spells.
  • Ingenuity: determines skill with devising new technology.
  • Mana: determines Mana level.

Strength and Weaponry, Wisdom and Magic, and Knowledge and Ingenuity are all dependent on each other, and together determine the power of physical, magical, and technological attacks.

Most importantly, Mana determines how much Mana your character can actively unleash at once, and determines what Skills your character can use.

Each character receives 16 Stat Points at creation, and can earn more in quests.​

Skills:
Skills allow you to mix up combat beyond simple, repetitive attacks. However, all Skills have a Mana cost and a Mana level restriction. If you run out of Mana in battle, you must replenish it and skip any other actions while you are replenishing it, effectively giving your enemy a free turn. Basic attacks have no Mana cost.

Starter skills include:
  • Stunning Blow: physical; stuns opponent for one round; Mana cost – 2
  • Spinning Strike: physical; hits multiple enemies around you; Mana cost – 3
  • Magic Shot: magical; a weak burst of neutral magic; Mana cost – 1
  • Shocking Grasp: magical; charge body with electricity for two rounds, causing a weak shock via contact; Mana cost - 1
  • Elemental Burst: magical; a blast of elemental magic; Mana cost – 2
  • Heal: magical; a simple healing spell; Mana cost - 2
  • Blight: magical; a weak toxic spell; Mana cost - 3
  • First Aid: technological; simple healing equipment; Mana cost - 2
  • Vibroblade: technological; vibrate weapon for increased damage for a round; Mana cost - 2
  • Amplify: technological; improve your physical ability for a round; Mana cost – 3
  • Remote Control – Drone: technological; activate a small spherical drone to assist you in combat; Mana cost – 10

Advanced skills can be earned from quests, and include:

Physical:
  • Pulverize: physical; a strong anti-machinery attack; Mana cost - 2
  • Savage Blow: physical; a powerful close-range attack; Mana cost – 3
  • Multi-Arrow: physical; fires multiple arrows over a wide area; requires a Bow; Mana cost - 3
  • Dash: physical; move at high speed for a short burst; requires Agility 4; Mana cost - 3
  • Mana Strike: physical; attack with a mana-enhanced blow for increased energy damage; [/b]requires Weaponry 4[/b]; Mana cost - 3
  • Charge: physical; temporarily increase strength with mana; Mana cost - 4
  • Keening: physical; target weak points, allowing massive damage; requires Weaponry 8; Mana cost - 8

Magical:
  • Scry: magical; see places you've been via a reflective surface; Mana cost - 1
  • Lift: magical; minor telekinesis, with limited mobility; Mana cost - 2
  • Missive: magical; send telepathic messages to people you know, receiver cannot respond unless sent via a dream; Mana cost - 3
  • Magic Burst: magical; a blast of neutral magic; Mana cost – 3
  • Shield: magical; erect a weak barrier that deflects physical attacks, but can be shattered by energy ones; Mana cost - 4
  • Barrier: magical; erect a weak barrier that deflects energy attacks, but can be shattered by physical ones; Mana cost - 4
  • Portals: magical; create a temporary wormhole between two nearby portals; requires Magic 6; Mana cost - 6
  • Choke: magical; imprecisely target a person's internal organs with weak telekinesis; requires Magic 10; Mana cost - 8

Technological:
  • Scouter: technological; activate a remote-controlled camera; Mana cost - 1
  • Screeching Blade: technological; an improved Vibroblade, causing the blade to whistle when swung, lasts one round; Requires Ingenuity 3; Mana cost - 2
  • Energy Barrage: technological; generate small Mana projectiles; Mana cost - 3
  • Pyrotechnics: technological; unleash weak explosions in the immediate area; Mana cost – 5
  • Mutate: technological; add one organic body-part; requires Ingenuity 6 Mana cost - 6
  • Scanner: technological; activate an advanced scanner probe; Mana cost - 7
  • Conversion: technological; transform a metal into another one, with varying difficulty; requires Ingenuity 8; Mana cost - 8
  • Remote Control - Warbot: technological; summon a small, tank-like drone made for combat; Requires Ingenuity 8; Mana cost - 10
  • Remote Control - Combat Drone: technological; summon a larger, armored drone with better weapons; requires Ingenuity 10; Mana cost - 10
  • Remote Control - Android: technological; summon a humanoid drone; requires Ingenuity 16; Mana cost - 10
  • Napalm: technological; fire small globs of napalm; requires Knowledge 10, Ingenuity 10; Mana cost - 18

New skills may be added at any time.

NOTE: Players can suggest new skills to the GM at any time.

Rules:
  • Follow all BMGf rules. This includes the obvious ones: be respectful, no spamming, etc.
  • Be active. This is especially important if you’re in a party, as you will slow your party down.
  • Be descriptive. Short posts make for a boring RP. Aim for at least three sentences, maybe even a paragraph.
  • Keep OOC to a minimum. Any major discussion should be here, in the sign-up thread. Any OOC in the start-up should be game-oriented.
  • No god-modding. Defeating everything effortlessly and solving every problem instantly makes for a very boring RP.
  • Don’t control other players’ characters. This is simply proper procedure in any RP.
  • Listen to the GM. I’m here to keep gameplay going and ensure things don’t go out of control.
  • Read the rules and background information. They’re here for a reason. Reading the entire first post makes gameplay much smoother.

Sign-up Form:
Name:
Age:
Gender:

Element: Anything within reason. Don’t go overboard with super-powerful ones like Time, Space, and Life.
Archetype: You can use one from above, or create your own. Please be detailed if creating an original Archetype, to describe their philosophy and abilities.

Kingdom: You can use one from above, or create your own. Please be detailed if creating an original kingdom: a few sentences is fine, so long as it captures the essence of your kingdom. You must also choose if your kingdom will belong to a faction listed above, or none of them.
Faction: You can choose one of the three above, or simply none of them. NOTE: You don’t have to belong to your kingdom’s faction if you choose one of the above, though you must elaborate why your character disagrees with that faction in your background.

Appearance: Keep it simple but descriptive. NOTE: Your character doesn’t necessarily have to be human; the world is called Infinity for a reason.
Background: The bulk of your sign-up. Explain who your character is, and how he or she got there.
Equipment: A simple description of your weapon of choice and armor. Nothing too fancy, for balance’s sake.

Stats: You have 16 points to spread among eight stats.
Endurance:
Agility:
Strength:
Weaponry:
Wisdom:
Magic:
Knowledge:
Ingenuity:
Mana:
Skills: Choose one of the six from above.

RP Sample: Simply an example of your typical RPing, to cut down on spamming and poor gameplay.

NOTE: I am also looking for a co-GM! Any applicants should be fairly active and RP well.

Characters:
  • Nathaniel Merum – @Renewal
    Element: Ice
    Archetype: Paladin

    Stats:
    Endurance: 2
    Agility: 2
    Strength: 2
    Weaponry: 2
    Wisdom: 2
    Magic: 2
    Knowledge: 0
    Ingenuity: 0
    Mana: 4​
    Skills:
    • Heal

    Inventory:
    • Sword and Shield
  • Cloud Gondo - @Aura Sphere
    Element: Wood
    Archetype: Elf

    Stats:
    Endurance: 3
    Agility: 5
    Strength: 2
    Weaponry: 1
    Wisdom: 2
    Magic: 0
    Knowledge: 1
    Ingenuity: 1
    Mana: 1​
    Skills:
    • Multi-Arrow

    Inventory:
    • Bow and Quiver
  • Evan Nates - @Mouthful of Pi
    Element: Metal
    Archetype: Gadgeteer

    Stats:
    Endurance: 3
    Agility: 2
    Strength: 3
    Weaponry: 0
    Wisdom: 0
    Magic: 0
    Knowledge: 4
    Ingenuity: 0
    Mana: 4​
    Skills:
    • Remote Control - Drone

    Inventory:
    • Gauntlet-mounted Computer, w/ retractable Chainsaw
    • Armored Leather Vest
  • Cole Drakkio - @-Gray-
    Element: Light
    Archetype: Priest/Gadgeteer

    Stats:
    Endurance: 0
    Agility: 1
    Strength: 0
    Weaponry: 0
    Wisdom: 1
    Magic: 4
    Knowledge: 4
    Ingenuity: 2
    Mana: 4​
    Skills:
    • Magic Shot

    Inventory:
    • Mana Converter Gauntlet
  • Toru Shine - @Sky Flame Haze
    Element: Light
    Archetype: Berserker

    Stats:
    Endurance: 3
    Agility: 2
    Strength: 4
    Weaponry: 1
    Wisdom: 0
    Magic: 1
    Knowledge: 2
    Ingenuity: 1
    Mana: 2​
    Skills:
    • Stunning Blow

    Inventory:
    • Sword
    • Knives
    • Dagger
    • Chain
    • Steel Plate Guantlet
  • Jaklo Raizer - @jasonwolf
    Element: Beast/Primal
    Archetype: Hunter

    Stats:
    Endurance: 2
    Agility: 3
    Strength: 2
    Weaponry: 3
    Wisdom: 1
    Magic: 0
    Knowledge: 1
    Ingenuity: 2
    Mana: 2​
    Skills:
    • Multi-Arrow

    Inventory:
    • Compound Bow
    • Throwing Knives
    • Woodsman's Knife
    • Leather Armor
  • Relak: - @jasonwolf
    Element: Metal
    Archetype: Defender

    Stats:
    Endurance: 3
    Agility: 1
    Strength: 4
    Weaponry: 2
    Wisdom: 0
    Magic: 3
    Knowledge: 0
    Ingenuity: 1
    Mana: 2​
    Skills:
    • Stunning Strike

    Inventory:
    • Halberd
    • Metallic Skin

If you have any questions, feel free to ask Renewal!
 
Last edited:
Re: The Creation War: Sign-ups/OOC (SIGN-UPS ALWAYS OPEN)

Name: Cloud Gondo
Age: 19
Gender: Male

Element: Wood
Archetype: Elf (@Renewal forgot to add it to the list)

Kingdom: Endoria
Faction: Alliance (Endoria is neutral)

Appearance: He has the typical blond hair, pointed ears and nose, and pale skin of any Elf. He wears Robin Hood-esque garments, the traditional clothing of Endoria.
Background: He has led the typical quiet life of any Endorian, rarely dropping to the ground. Now he has heard rumors of impending war and wants to help, so he is journeying to the Citadel to hopefully get in on the action.
Equipment: His trusty shortbow and quiver, and the clothes on his back.

Stats: You have 16 points to spread among eight stats.
Endurance: 3
Agility: 5
Strength: 2
Weaponry:1
Wisdom:2
Magic: 0
Knowledge: 1
Ingenuity: 1
Mana: 1
Skills: Multi-Arrow (Another that @Renewal forgot)

RP Sample: "I'm leaving, everyone! Wish me luck! I'll be back, I swear by the first tree in this forest." Cloud said. "I'll hold you to it, brother." said Silver. Cloud jumped down, swinging like a gymnast on a few branches, and began the long journey. (Sorry for the short sample, but I gotta go.)
 
Re: The Creation War: Sign-ups/OOC (SIGN-UPS ALWAYS OPEN)

I'd like to throw my hat in the ring for Co-GM. I'll have my app up shortly.
 
Re: The Creation War: Sign-ups/OOC (SIGN-UPS ALWAYS OPEN)

@Aura Sphere: Approved. Thanks for the reminders.

@Mouthful of Pi: Glad to see the interest.
 
Re: The Creation War: Sign-ups/OOC (SIGN-UPS ALWAYS OPEN)

What exactly does ingenuity do? Also, turns out I can't Co-GM.
 
Re: The Creation War: Sign-ups/OOC (SIGN-UPS ALWAYS OPEN)

@Mouthful of Pi: Oh well...

Ingenuity is a counterpart to Weaponry and Magic; basically, it says how quickly your character can understand new technologies.

Strength, Wisdom, and Knowledge determine the power of your skills--how effectively you use something--while Weaponry, Magic, and Ingenuity determine what skills you can use in the first place. Sorry for the confusion.
 
Re: The Creation War: Sign-ups/OOC (SIGN-UPS ALWAYS OPEN)

Name: Evan Nates
Age: 18
Gender: Male

Element: Metal
Archetype: Pilot

Kingdom: Ferreod
Faction: Empire of the Void

Appearance: His appearance reflects his devotion to his work quite well: He's willing to sacrifice it FOR SCIENCE! Ha hasn't cut his white-blonde hair in over a year, and thus it goes down past his shoulders. He's fairly average as far as height goes at about 6 feet tall, and has a fairly slender build. Due to staying up late with his machines, he doesn't sleep much, and thus has dark circles under his eyes. He usually wears his miltary uniform: An olive-colored parka, with a chevron denoting his rank as a private. He wears khaki cargo pants, combat boots, and fingerless leather gloves, and his uniform includes a set of goggles for keeping the wind out of his eyes, which he usually keeps on his forehead.

Background: Evan lined in Ferreod most of his life, born to a fairly poor family. Though not wealthy, Evan always had a knack for using junk to build machines. When he got older, he got a job selling machines, and joined the ranks of the middle class. Having seen the poor and how little the government does to help them, he has a strong distrust of authority, and considers himself an anarchist. Having heard rumors of the government tapping into the void, he is strongly opposed to it. Not that he thinks it's a bad idea, more because he doesn't want the government to become more powerful.
However, in a twist of fate, he was drafted into the military. Due to his expertise with machines, he became a pilot for the military. So, he decided to make the best of things and sabotage the military as best he can, while meanwhile plotting to overthrow the government.

Equipment: He has a computer mounted on a bronze metal gauntlet, consisting of a keyboard and a small screen, along with several compartments along the wrist with glowing green fluid in them. When he needs to fight personally, he does so with his fists, preferring hand-to-hand combat.
Finally, he has access to an airplane issued to him but the military. It's technically more borrowed than actually his, though, and if he's caught using it for non-military purposes, he could get in serious trouble. It's equipped with a pair of gatling guns, which are decent against other airborne vehicles, but more or less useless against ground opponents.

Stats: You have 16 points to spread among eight stats.

Endurance: 3
Agility: 2
Strength: 3
Weaponry: 0
Wisdom: 0
Magic: 0
Knowledge: 4
Ingenuity: 0
Mana: 4

Skills: Remote Control - Drone

RP Sample: http://bmgf.bulbagarden.net/f427/rogues-gallery-without-trace-winner-heroes-116032/
 
Last edited:
Re: The Creation War: Sign-ups/OOC (SIGN-UPS ALWAYS OPEN)

Name:
Cole Drakkio
Age:
21
Gender:
Male

Element:
Light
Archetype:
Priest, partial Gadgeteer
Kingdom:
Citadel of Light
Faction:
N/A
Appearance:
Cole is slightly tall for his age, enough so that he gives off a slightly commanding aura. He is extremely thin, with no trace of fat anywhere on his body. You could literally count his ribs through his skin, and nearly every bone of his is visible from outside. No matter how much Cole eats, he never seems to put on much more weight or get any fatter. Believe me, he's tried. Cole has a slightly pale complexion that gets even paler when he's afraid. Because of Cole's thinness, his face appears slightly bony and prominent.

Cole has somewhat short dark brown hair. In the winter his hair appears black, although if you look closely you can see that it is still just an extremely dark brown. Cole's hair grows relatively fast in the front, so his eyes are normally covered a little by his hair. Cole does nothing to keep his hair out of his eyes, although as a small child he used to. Cole stopped once he realized how idiotic it looked to have his entire forehead exposed.

Cole has pure brown eyes that are several shades lighter than his hair. It's rumored that a single glare from Cole's eyes can quiet a whole room, although he tries his best to dispel these rumors. He's never said that it isn't true, though. Cole's eyes also almost radiate intelligence.

As for clothing, Cole wears white robes, as well as a leather jacket and belt.
Background:
Cole was born to a very wealthy family, his father a famous paladin and his mother a respected priest. His family lived in a small mansion, with floor-to-ceiling windows that let the light in at all times. At night a machine lowered curtains over the windows to "keep darkness out," as Cole's mother would always say.

Cole's paladin father was constantly traveling around to smite the wicked or heal the sick, and thus he began to act more like his intelligent mother and less like his brave father. At age eighteen he became a priest, and excelled in his work.

One day, Cole's father was killed by a powerful demon-esque figure, murdered when he went out for some groceries. Cole and his mother grieved for over a week, fasting the entire time so as to strengthen their bonds with the gods and, sequentially, Cole's now-dead dad. He continued work, more devoted than ever, but soon picked up a slight interest in machinery that occupied most of his free time.

And now here he is, several years later, a full Priest and part-tiem Gadgeteer. But there may be something more to his story, that could be unraveled soon...
Equipment:
A small machine that attaches to his left palm and up to his elbow that converts Mana into magical energy with ease, lending his attacks a bit more speed.

Stats:

Endurance: 0
Agility: 1
Strength: 0
Weaponry: 0
Wisdom: 1
Magic: 4
Knowledge: 4
Ingenuity: 2
Mana: 4
Skills: Magic Shot

RP Sample:
Taken from Pokemon Indigo

Cole causally entered the gym, Spirit and Amber trailing behind him. The room was similar to the inside of a cave. Tall pillars of rock stretched up to support the roof, and a path led around large boulders and up a set of stairs to the Gym Leader.

"So, you think you can defeat me?" Brock asked. "Well, I see you're brave, coming in here with Pokemon weak to Rock-Types. What kind of battle would you like, kid?"

"Two-on-two, double battle," Cole replied, and his voice echoed throughout the room.

"Very well, then. Follow me to the arena."

---

The arena itself was a large, oval-shaped room that vaguely reminded Cole of a basketball court.

"Stand back, now," Brock said, and the arena sunk into the floor. What replaced it was a mountain of rocks and boulders, transforming the arena into a Rock-type's paradise. "Let's get this done, then."

Cole and Brock walked to opposite sides of the court.

"Amber, Spirit, show him who's boss!"

"Geodude, Onix, give him a taste of our hospitality!"

Two Rock-types, Cole thought, racking his brain for ideas. If one of them had been a Sandshrew, a good Ember or Fire Spin might've taken it out. But Brock is probably going to use a primarily offensive strategy, which means it doesn't matter who I target first.

"Amber," Cole said, "Use Confuse Ray on Geodude!! Spirit, Sand Attack on Onix!"

"Amber launched a flashing blue-and-purple at Geodude, who immediately stopped and sat, mesmerized by the lights. Meanwhile, Spirit flapped his wings and sent a great cloud of grit and sand at the Onix's eyes, which were now screwed shut.

"Gah," Brock said as his Pokemon were hit. "You have a good strategy, I'll admit, and those Pokemon look higher leveled than those of most Trainers who come here. Geodude, Tackle! Onix, Bind!"

Geodude proceeded to slam his head into the nearest boulder multiple times, while Onix dove randomly and ended up several meters away from the nearest enemy.

"Switch it up, you two!" Cole commanded; Adrenaline was making him feel almost giddy at his enemy's moves failing. "Amber, Confuse Ray on Onix! Spirit, Sand Attack on Geodude!" Both performed their moves well, leading to two confused and blind Rock-Types.

"I'm not even going to pretend this is going to work," Brock admitted. "Geodude, Tackle! Onix, Rock Tomb!"

Geodude actually managed to charge in Amber's general direction, but a simple sidestep left it running headfirst into a pillar of rock. Onix, on the other hand, attempted to use the Rock Tomb on himself. And missed.

"Amber, use Ember on Onix! Spirit, keep hammering down Sand Attacks!"

And so it went on, miss after miss and Sand Attack after Sand Attack, until Cole walked out of the Gym admiring his new Boulder Badge. He'd only needed to use one Potion, when one of Onix's Rock Tombs had landed successfully and Amber had almost fainted. But now Cole rushed into the Pokemon Center to heal his Pokemon, and then he would be training until evening, when he would go watch Camille at her Contest.
 
@-Gray-: Approved.

The start-up will probably be posted when we have at least two more players; six total should be sufficient.
 
Edited my SU. Also, how do quests give us skills? Is it, like, the quest giver teaching us a skill, or do we get to choose?
 
Both. In the start-up itself, all available quests will have their rewards listed by them, which will be stat points, items, or skills. In most cases, you can choose any skill, so long as you meet the requirements for that skill. For a few quests, you'll be rewarded with a predetermined skill (typically a very basic one, or an obscenely powerful one).
 
Name: Toru Shine
Gender: Male
Age: 19

Element: Light
Archetype: Berserker

Kingdom: Citadel of Light
Faction: Unity Alliance

Appearance: Toru is tall and fit after years of training since such an early age. He has long blue colored hair that covers his right eye along with the scar he has under it. He has a pair of violet eyes along with a six pack. He has tanned colored skin and an X shaped scar on his right shoulder. He wears a sleevedless black vest with a red long sleeved jacket on top of it. His right hand is completely bandaged and has a steel plate strapped to it, the steel plate in turn is connected to various chains that go up from his hand to his arm.

Personality: Toru has a cold and emotionless personality and it's really weird to see him make an expression that isn't anger. Due to being a Berserker he has to keep his temper in check and as thus he tries to stay calm during fights, because of this he has sealed most of his anger away through the chains and steel plate in his right hand which works as a magic seal to allow him to control himself better during fights. He's very quiet and likes to keep things to himself but he's also very protective towards his friends or at least the people that he allows to get close.

Background: Toru was raised in a family of berserkers, as thus he was put into training since he was little and was thought to win no matter the cost. From the time he was little he was thought to kill and all kinds of survival skills by his father. At the age of 15 Toru lost control of his rage and killed his own father before he ran away from home. Over the course of a year he found someone that was able to seal the raging part of him. From then on he kept traveling through the world to try and find a way to stop the rage of the berserker completely.

Equiptment: Toru carries a large zizagged blade on his back, the handle of the sword has a lightning crest on the hilt of it and there's a lightning bolt mark flowing down the blade. He also carries a pair of knives on his pockets along with a dagger hidden inside of his jacket along with a chain.

Stats:

Endurance: 3
Agility: 2
Strength: 4
Weaponry: 1
Wisdom: 0
Magic: 1
Knowledge:2
Ingenuity: 1
Mana: 2

Skills:

Stunning Blow



RP Sample: http://bmgf.bulbagarden.net/f428/bounty-hunters-start-up-113096/
 
Last edited:
Can I join, btu with two characters? one of them is more of a pet though. (Pi might remember these) I want to have an Ranger and Golem. the golem of course is pretty much brainless and requires alot of direction from his counterpart. please get back to me on this so I can get to work on a SU.
 
@Sky Flame Haze: Approved; you just need to add a basic skill for your character.

@jasonwolf: Sure, multiple characters are fine. It'll just be your responsibility to manage them well.
 
Status
Not open for further replies.
Back
Top Bottom