Yun
Our World Is Worth Fighting For
- Joined
- Aug 10, 2011
- Messages
- 5,801
- Reaction score
- 232
Another RP, drawing some roots from both a magical and technological standpoint. No awesome banner, since my PhotoShop isn't working...
The world of The Militia takes place in a society disintegrated, long since broken by war and strife. The Fall, a series of events leading to the downfall of unity, has caused extensive change. It was a prompt movement to settlements on New Earth that made things the way they were, where all forms of diplomacy failed. The nations warred, and left scars that were rebuilt over as separate entities entirely. Now, what remains are remnants of our new world, built over with technology nearly indiscernible to mysticism.
In this world, The Militia is a group of soldiers working to preserve their own community. Relations with separate settlements are dependent upon the cooperation of The Militia and their efforts to cease violence and rebuild the world. However, no task so large comes without a price. The world is still hostile, with the fauna of New Earth being nothing short of ghastly and awe-inspiring and the people being reluctant and paranoid due to over two centuries of fighting and strife.
Your character is a member of The Militia's freelance group, who work more or less as special field agents. They are gifted by having adapted and evolved to the surroundings, gaining access to magic.
_______________________________________________
Concept Overview...
Rules To Follow
Things To Note
These will help you function in the game.
World Information
Sign Ups
Kori (My sign up)
Characters
Kori ~ Yun
Aaron Lazzari ~ @Redshift
Astrix ~ @cannspec2
Cynthia Gage ~ @Crimson Impact;
Samuel Malloi ~ @GastlyGibus;
Sword XIV ~ @Heroic Sociopath;
Laika Weiss ~ @Flaze;
Jessica ~ @MechromancerFTW;
Eric Wolfram ~ @GliscorMan;
T H E
M I L I T I A
The game has begun, it is now changed to Start-Ups. Click here to go to the first post of the start-up.
M I L I T I A
The game has begun, it is now changed to Start-Ups. Click here to go to the first post of the start-up.
The world of The Militia takes place in a society disintegrated, long since broken by war and strife. The Fall, a series of events leading to the downfall of unity, has caused extensive change. It was a prompt movement to settlements on New Earth that made things the way they were, where all forms of diplomacy failed. The nations warred, and left scars that were rebuilt over as separate entities entirely. Now, what remains are remnants of our new world, built over with technology nearly indiscernible to mysticism.
In this world, The Militia is a group of soldiers working to preserve their own community. Relations with separate settlements are dependent upon the cooperation of The Militia and their efforts to cease violence and rebuild the world. However, no task so large comes without a price. The world is still hostile, with the fauna of New Earth being nothing short of ghastly and awe-inspiring and the people being reluctant and paranoid due to over two centuries of fighting and strife.
Your character is a member of The Militia's freelance group, who work more or less as special field agents. They are gifted by having adapted and evolved to the surroundings, gaining access to magic.
_______________________________________________
Concept Overview...
You're a member of a field agent system called "The Militia" (it has a name, but it's just called The Militia). Your job as soldiers is to perform any tasks the higher-ups give you at your discretion, sort of like a guild receiving missions and such. The world around you is dissolved from having to move from old to New Earth, caused by warfare and struggles over resources and such.
The goal of the Militia is to restore some peace back into the world and get people integrated into the new world around them: however, the local fauna of New Earth transcend anything anyone could have imagined, having access to the ability to manipulate nature itself (called magic), causing an even greater need for trained soldiers. Those in the Militia's field agent group are able to use "magic", having been born into the world and evolving to fit and survive (natural selection and other such things). As such, they are the best fit to combat most of the planet's threats, seeing as they have both technology and mysticism on their side. Beyond this, what happens in the story will be what happens with the characters.
Rules To Follow
- Respect what all GMs and Mods say, though this should go without saying.
- No godmodding. No piece of technology or form of magic is more powerful than any other, unless there is a clear difference.
- No Tennising. It causes problems and general confusion. If tennising goes on, it will be asked to stop.
- Don't post OOC-only posts. Please contribute to the game.
- No spotlighting yourself. Everyone has equal importance in the game.
Things To Note
These will help you function in the game.
- Comedy is good. Unneeded munchkin-ism is not. Fit the tone, bring some funniness in here and there (keeping it lighthearted is fine), but act seriously when needed. When the GM asks you to stop, please stop.
- You do have magic; don't think for a second that you transcend technology. Both are used for the same thing: to transcend limitations and solve problems. As such, both require extensive knowledge.
- Adding to before, magic and technology can essentially do the same thing.
- Your characters have limitations, as well. Using lots of magic takes a strain on your brain, which causes aneurysms and eventual death.
World Information
Two things to remember:
Banned Magic & Technology Functions
I may add some things if I feel that they are too powerful.
- Magic is naturally gifted. However, no one has total mastery.
- Technology is given to the character. It tends to be more reliable than magic at a moment's notice, but lacks the larger use pool.
Banned Magic & Technology Functions
I may add some things if I feel that they are too powerful.
- Multi-faceted powers; you can have a single ability at the very beginning, no having more than one.
- Time, Space, Antimatter Control
- Existence Creation: these include objects and complete existence
- Omni-Functional Transmutation; the ability to create functional technology via transmutation. Anything transmuted can't have advanced functions, and must only be basic weapons (E.g: Melee weapons are basic, guns are not).
- Immortality/Invulnerability of any kind
- Absorption of abilities (absorbing from technology to fuel your power is fine)
- Endless stamina
- God-like physicality/performance
- Total Technological/Magical Disruption; you can disrupt it to a certain point and for a certain time, but not completely.
- Celestial Body Control
Sign Ups
Name:
Age: (All characters must be at least 17 years old or older. If you are younger, give a good reason.)
Gender:
Height
Weight:
Appearance: (A brief sentence or a paragraph. Your choice.)
Magic: (Give an explanation of your magical abilities, if you have any.)
Equipment: (This equipment will be given at the very beginning; tell what it is.)
Age: (All characters must be at least 17 years old or older. If you are younger, give a good reason.)
Gender:
Height
Weight:
Appearance: (A brief sentence or a paragraph. Your choice.)
Magic: (Give an explanation of your magical abilities, if you have any.)
Equipment: (This equipment will be given at the very beginning; tell what it is.)
Kori (My sign up)
Name
Kori
Age
18
Gender
Female
Height
5'05"
Weight
115.2
Appearance
Kori is a young woman of shorter stature than average, with brown hair usually pulled into twin pigtails laying over her shoulders. After the dissolution of the nations, she was harmed during an attempt on her life, which left her with a permanent scar across her cheek. She has emerald green eyes.
Magic
Kori, unfortunately, has no aptitude for magical use.
Equipment
She phenomenally excels in technological feats, such as the creation of various weapons and assistance AIs. Her main equipment comes in the form of the Command Center; a computer network filled with over one hundred different algorithmic data types that she accesses freely.
Kori
Age
18
Gender
Female
Height
5'05"
Weight
115.2
Appearance
Kori is a young woman of shorter stature than average, with brown hair usually pulled into twin pigtails laying over her shoulders. After the dissolution of the nations, she was harmed during an attempt on her life, which left her with a permanent scar across her cheek. She has emerald green eyes.
Magic
Kori, unfortunately, has no aptitude for magical use.
Equipment
She phenomenally excels in technological feats, such as the creation of various weapons and assistance AIs. Her main equipment comes in the form of the Command Center; a computer network filled with over one hundred different algorithmic data types that she accesses freely.
Characters
Kori ~ Yun
Aaron Lazzari ~ @Redshift
Astrix ~ @cannspec2
Cynthia Gage ~ @Crimson Impact;
Samuel Malloi ~ @GastlyGibus;
Sword XIV ~ @Heroic Sociopath;
Laika Weiss ~ @Flaze;
Jessica ~ @MechromancerFTW;
Eric Wolfram ~ @GliscorMan;
For any questions or clarifications, please contact Yun.
Last edited: