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The most important addition.

Captain Falcon

The One and Only
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I think a longer storyline would be a good idea. It took me about 24 Hours to beat SoulSilver, and another 8 for minor side quests, total. Platinum was the longest at 40 hours from start to credits. I'd like to see a pokemon game where a speed-run would still take at least 60 hours. Anyone else?
 
I could care less how long the game would be as long as the story is very good.

Well, the storyline has been getting better with each generation, so if the trend continues we won't have to worry about that. I just wish the games lasted longer.
 
Would like to, but after a while I doubt they could keep a plot interesting, unless there were two plots, one after the other. Like, you beat the evil team, but then you have to go do something else really important that takes you to another region or something.

If they kept one plot going on for a long time, it would just get boring as hell and would be like beating a dead horse, as they say.
 
Would like to, but after a while I doubt they could keep a plot interesting, unless there were two plots, one after the other. Like, you beat the evil team, but then you have to go do something else really important that takes you to another region or something.

If they kept one plot going on for a long time, it would just get boring as hell and would be like beating a dead horse, as they say.

Well, a lot of "hard core" RPGs like Final Fantasy and even the Mario and Luigi series have been successful at keeping the player immersed for a long time. As for Pokemon, it needs to catch up with the "hard core" RPGs, otherwise there's a chance that it will go the way of F-Zero and Star Fox. Nobody wants generation 5 to be the last except for the people who only pay attention to the anime and equate it to everything else.
 
Final Fantasy

Final Fantasy is no longer immersive. It used to be, but with the lovely addition of XIII it seems to have just become stupid, mostly because of the linearity of the game.

Now, before I go into a rant about XIII, I really, really don't want Pokémon to ever take the path Final Fantasy is falling down. Pokémon is linear enough as it is.

(I hope Final Fantasy XIV (oh wait thats the new MMO) Final Fantasy XV is a lot less linear...)

Mario/Luigi is not a hardcore RPG, apparently, you don't know you're games. A hardcore RPG (in the way you mean it) is something like the Fallout games, or Lost Oddysee, Blue Dragon, Final Fantasy (and it's spin-offs like the Tactics series), ect.

Hardcore RPG and JRPG's have shit loads of micro-management, which Mario does not.

I wouldn't mind if Pokémon became a "hardcore" RPG, but they would never do that, as I doubt the twelve-year-olds Pokémon is intended for can handle the micro-management of an actual RPG.
 
I remember someone mentioning this one time, but the best part of the plot isn't the main plot but rather the little stories in each town and for minor characters. I kind of agree with that. Don't think I'd want a super sweeping story akin to Final Fantasy, especially since those games and other RPGs often build the plot around the party characters which Pokemon can't quite do since you have a completely customizable party.

Pokémon is linear enough as it is.
Plot-wise maybe, but I totally disagree. You can craft your party from 493 Pokemon with 450+ moves and you still won't have the exact same team as everyone else. That's not linear. That's complete customization and choice. People who yell about the game being linear must not take anytime off from the main quest.
 
I highly disagree with that.

Gen I - Had a plot with Team Rocket
Gen II- Very little plot.
Gen III - The Hoenn based games centred more on Team Magma/Aqua, with Emerald expanding on it further.
Gen IV - This is where things got a bit 'darker'. Cyrus was a more villainy villain.

I think Generation III deserves credit for giving us a stronger plot.

I can see where people are coming from with wanting a bigger plot. However, with Pokémon, the Evil Team plot could be considered a side-quest, as it doesn't absorb the player's time a lot. The Gyms and Elite 4 will always be the main plot. What could be done, is something like in Pokémon Adventures - where the Gym Leaders and Elite 4 have an active role in the plot. The closest we've got to this is in Generation II with Lance making an appearance in the Mahogany Hideout, Wallace and Steven appearing in Sootopolis to help with Groudon/Kyogre and in Generation IV with Cynthia appearing randomly until Spear Pillar. They need to appear in more parts of the story other than in the end. Like maybe:

- Game Start
- Gym 1
- Gym 2
- Evil Team Encounter 1, with Elite 4 Member 1
- Gym 3
- Gym 4
- Evil Team Encounter 2, with Elite 4 Member 2
- Gym 5
- Gym 6
- Evil Team Encounter 3, with Elite 4 Member 3 and 4
- Gym 7
- Evil Team Encounter 4, with Elite Members 1-4 and Champion
- Gym 8
- Pokémon League
- Evil Team Revival Attempt, with Champion

You could easily set up a plot, with the Elite 4 trying to put a halt to the Evil Team's actions, with the Champion appearing as the boss, only appearing at the very end.

Trying to incorporate the Gym Leaders into that as well would make the games a bit too over-crowded. Maybe have passing reference to how they could be like, Regional operatives who report to the Elite 4 on the evil team's actions, and tough trainers.
 
I think a good change could be increasing gyms from 8 - 10... with the levels being different for every gym.

for example:

Gym1 (Lv. 10 - 13 range)
Gym2 (Lv. 14 - 17 range)
Gym3 (Lv. 19 - 21 range)
Gym4 (Lv. 23 - 26 range)
Gym5 (Lv. 27 - 30 range)
Gym6 (Lv. 32 - 34 range)
Gym7 (Lv. 35 - 38 range)
Gym8 (Lv. 40 - 43 range)
Gym9 (Lv. 45 - 47 range)
Gym10 (Lv. 49 - 52 range)
 
I think a good change could be increasing gyms from 8 - 10... with the levels being different for every gym.

for example:

Gym1 (Lv. 10 - 13 range)
Gym2 (Lv. 14 - 17 range)
Gym3 (Lv. 19 - 21 range)
Gym4 (Lv. 23 - 26 range)
Gym5 (Lv. 27 - 30 range)
Gym6 (Lv. 32 - 34 range)
Gym7 (Lv. 35 - 38 range)
Gym8 (Lv. 40 - 43 range)
Gym9 (Lv. 45 - 47 range)
Gym10 (Lv. 49 - 52 range)
 
Nah, the 8 Badges per Region is Pokémon's trademark. It'll be like Mario games without power ups...scary.
 
Gen I - Had a plot with Team Rocket
Gen II- Very little plot.
Gen III - The Hoenn based games centred more on Team Magma/Aqua, with Emerald expanding on it further.
Gen IV - This is where things got a bit 'darker'. Cyrus was a more villainy villain.

I think Generation III deserves credit for giving us a stronger plot.

I can see where people are coming from with wanting a bigger plot. However, with Pokémon, the Evil Team plot could be considered a side-quest, as it doesn't absorb the player's time a lot. The Gyms and Elite 4 will always be the main plot. What could be done, is something like in Pokémon Adventures - where the Gym Leaders and Elite 4 have an active role in the plot. The closest we've got to this is in Generation II with Lance making an appearance in the Mahogany Hideout, Wallace and Steven appearing in Sootopolis to help with Groudon/Kyogre and in Generation IV with Cynthia appearing randomly until Spear Pillar. They need to appear in more parts of the story other than in the end. Like maybe:

- Game Start
- Gym 1
- Gym 2
- Evil Team Encounter 1, with Elite 4 Member 1
- Gym 3
- Gym 4
- Evil Team Encounter 2, with Elite 4 Member 2
- Gym 5
- Gym 6
- Evil Team Encounter 3, with Elite 4 Member 3 and 4
- Gym 7
- Evil Team Encounter 4, with Elite Members 1-4 and Champion
- Gym 8
- Pokémon League
- Evil Team Revival Attempt, with Champion

You could easily set up a plot, with the Elite 4 trying to put a halt to the Evil Team's actions, with the Champion appearing as the boss, only appearing at the very end.

Trying to incorporate the Gym Leaders into that as well would make the games a bit too over-crowded. Maybe have passing reference to how they could be like, Regional operatives who report to the Elite 4 on the evil team's actions, and tough trainers.
Cool story bro. Seriously I don't know why you typed that since I still don't personally think the story got better, only more boring. Sorry but that's how I see, not matter how long and detailed your post is, it wont change what I think.
 
Oh, I liked how the plot differed a bit between Ruby and Sapphire. With WiFi, the version exclusives aren't that big of a deal anymore, so I'd love to see minor plot differences between each version.

Cool story bro. Seriously I don't know why you typed that since I still don't personally think the story got better, only more boring. Sorry but that's how I see, not matter how long and detailed your post is, it wont change what I think.
Uh, only the first part was aimed at you. The rest of it was an entirely different point he was trying to make. 0.o
 
Well, a lot of "hard core" RPGs like Final Fantasy and even the Mario and Luigi series have been successful at keeping the player immersed for a long time. As for Pokemon, it needs to catch up with the "hard core" RPGs, otherwise there's a chance that it will go the way of F-Zero and Star Fox. Nobody wants generation 5 to be the last except for the people who only pay attention to the anime and equate it to everything else.

Pokemon doesnt need to be a "hard core" RPG,the very reason why Pokemon sells is becouse it is not a "harcore" type of game.Pokemon became popular becouse it wasnt like Final Fantasy.
Its supposed to be a game for the masses,not for some internet crittics that want every aspect of the game to be "AAA".A game with a simple story and mechanism,but with endless potential.

F-Zero and Star Fox have fade into obscurity simply becouse Nintendo doesnt want to make more games. Pokemon is handleled by Game Freak,and it sells a friggin lot,Just see the sales of the last games and youll see that the frandchize is FAR from dying.

Anyway,the story is long enough already.To really "complete" the game,you must take into account the pokedex,the post-leage quest,the battle frontier,and the wifi play.
 
Pokémon tends to share a lot with my personal preferred franchise, the Mario series, in that it survives with relatively the same story, but with everything around it changing (playability, graphics, the world, and occasionally the villains [although Mario's villains generally don't change that much except in the M&L and Paper subseries]).

That being said, the storyline does need to branch. Why can't we vary which Gyms we go to, which HM-required routes we take, and which villain top brass we face at which time? For that matter, what if we (as others have said) want to become the villains ourselves?

Unfortunately, I don't think that the second one (becoming the villains) will really happen unless Nintendo et al create a Pokémon MMO, which, with increased online fuctionality of the standalone games becoming a staple, doesn't look like it'll be any time soon. However, what I would like to happen, and what could happen especially on a DS successor, is the fluid storyline and the adjustment of Gym Leaders to match.

However, if they do include a "moral choice" system, it needs to be more fluid than in other games. Most games that have a moral choice system tend to be too polar; the ideal system would be that various choices effect how you're viewed to varying degrees. There could be "pure evil" and "pure good" choices, but they need to be tempered by "justifiable evil" and "suspiciously altruistic" choices.
 
Gen I - Had a plot with Team Rocket
Gen II- Very little plot.
Gen III - The Hoenn based games centred more on Team Magma/Aqua, with Emerald expanding on it further.
Gen IV - This is where things got a bit 'darker'. Cyrus was a more villainy villain.

I think Generation III deserves credit for giving us a stronger plot.

I can see where people are coming from with wanting a bigger plot. However, with Pokémon, the Evil Team plot could be considered a side-quest, as it doesn't absorb the player's time a lot. The Gyms and Elite 4 will always be the main plot. What could be done, is something like in Pokémon Adventures - where the Gym Leaders and Elite 4 have an active role in the plot. The closest we've got to this is in Generation II with Lance making an appearance in the Mahogany Hideout, Wallace and Steven appearing in Sootopolis to help with Groudon/Kyogre and in Generation IV with Cynthia appearing randomly until Spear Pillar. They need to appear in more parts of the story other than in the end. Like maybe:

- Game Start
- Gym 1
- Gym 2
- Evil Team Encounter 1, with Elite 4 Member 1
- Gym 3
- Gym 4
- Evil Team Encounter 2, with Elite 4 Member 2
- Gym 5
- Gym 6
- Evil Team Encounter 3, with Elite 4 Member 3 and 4
- Gym 7
- Evil Team Encounter 4, with Elite Members 1-4 and Champion
- Gym 8
- Pokémon League
- Evil Team Revival Attempt, with Champion

You could easily set up a plot, with the Elite 4 trying to put a halt to the Evil Team's actions, with the Champion appearing as the boss, only appearing at the very end.

Trying to incorporate the Gym Leaders into that as well would make the games a bit too over-crowded. Maybe have passing reference to how they could be like, Regional operatives who report to the Elite 4 on the evil team's actions, and tough trainers.

This. If I were to choose which Gen and game that had the most improvements in the storyline aspect so far, I'd choose Gen IV. I give major props to Platinum for having a more immersive and interesting storyline compared to past Gens, and here's to hoping that Gen V will be similar if not more improved... which I have no doubt on at all either.

Cool story bro. Seriously I don't know why you typed that since I still don't personally think the story got better, only more boring. Sorry but that's how I see, not matter how long and detailed your post is, it wont change what I think.

Nobody's forcing you into thinking anything.
 
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