- Joined
- Jan 29, 2014
- Messages
- 835
- Reaction score
- 244
Plot:
In the Pokémon world, the Medieval Ages are in effect. Many Pokémon now live in the castles of old, and the regions now have their rulers as king and queen. And unlike our Middle Ages, the knights were truly noble, and sought to protect the peasant Pokémon from robbers and barbarians. That is, except for one region's knights: The knights of Foran, King Har's Realm.
King Har was a lowly Zorua, with nothing but a small shack to live in. Until one fateful day, a PokeKnight took him in to be a page. And after years of training, he finally became a lord of a piece of land, and became a knight under the king, Garfon the Emboar. But, in a battle against the Unova region, Garfon fell, and the throne was unoccupied. There was a tournament, and Har managed to win, with his sly abilities of a Zoroark. Then, his darker intentions were revealed. He corrupted the region of Foran, and turned the knights away from the code of chivalry. This was the start of a dark age for all of the regions.
All of the regions were afraid of Har, as he bested all of the knights they sent to kill him. So now, they give him peace offerings, in hopes he will not take over their region. The knights then resorted to just fending off robbers and bandits who escaped the region, wanting to get away from the corrupted knights.
But now a ray of light shines upon this dark age. Knights from around the world are prepared to take down Lord Har and his knights. They may not be the mightiest of wealthiest, but they know they can beat King Har. The Shadow of King Har shall soon be gone, and the regions may return to normal once more, until the golden age of the Modern Era.
Now that that is out of the way, let me set some ground rules.
RULES!!:
- No godmodding.
- No coarse language.
- Please use acceptable grammar.
- I am the GM.
- You must join with at least two, and a maximum of six.
- All characters must be from the same region.
- Under special request, one of your characters can be a king or queen. The character would have to stay in the main castle, and must handle affairs throughout the region.
- You cannot, under any circumstance, can you play as a legendary Pokémon. Not even as a king or queen. They are considered the gods of this world.
- A character may not die, unless it is a temporary character without a sheet.
- Your character has a level cap of 32. If the Pokémon evolves at a later level, set it to 32, and call it good.
-Each character may only have 4 moves, regardless of the level it is learned at.
- Rpers' characters can team up temporarily, to keep the story moving of course.
- There are castles spread throughout the world, and a character may stay at on temporarily.
- Try to keep Pokémon to the region they originated from in the Pokémon games.
- When creating any character, you must have a steed for them to ride through the world. It can be any rideable Pokémon, regardless of region. If the Pokémon can fly, or can run extremely fast, or is very small, they do not need to have a steed.
-All players a technically allied, and you cannot attack them unless they challenge you to a duel. When that happens, the winner receives some sort of reward, and the loser in NOT killed.
Region List and their Rulers
Kanto: King Daern the Nidoking, and her majesty Saria the Nidoqueen
Johto: King Janos the Feraligatr, and her majesty Harrien the Feraligatr
Hoenn: King Yahn the Scizor
Sinnoh: Her majesty Ilia the Froslass
Unova: King Vakon the Unfezant, with her majesty Tora the Unfezant
Kalos: King Aaros the Pangoro with her majesty Bara the Pangoro
Foran: King Har the Shadow Lord
(This is subject to change when players request to be king or queen. Also, Foran is not available for choosing as all of the knights are corrupt.)
PokeKnight Types
Warrior: A powerful Pokémon who always helps the needy. Wears a suit of armor and usually carries a sword with a name of their choosing. Are knowledgeable in terms of attacks and riding.
Alchemist: A smart brained Knight, who uses their quick wits and knowledge to help them in the cases of battle. Although lacking in weapons and strength, the character uses potions and mixtures to assist. In cases of emergency, they do keep a small dagger on hand. Also has a chemical kit with necessary mixing materials. Beware of this path if you are one for close combat, for they are lightly clothed, and can be knocked in the best of instances
Archer A fast knight who uses their range to their advantage. Their bow helps in the best of instances, and can serve useful even in melee range. But, they are not heavily defended, and should stay away as far as possible.
Squire: Lightly experienced Pokémon, who have hardly been trained. Must remain cautious, for if you get separated from your master, it will be hard going until you find him again.( You must have one other character that is not a Squire to use this type.
Starting Castles:
Kanto: Castle Foart: A large castle that is heavily defended with all sorts of machines. But, once on the inside, the inhabitants are doomed. Has a river to the western side, and a mountain range to the north.
Johto: Castle Heaet: A forboding castle in the middle of a desert, the only water supply is the small well in the walls. The dunes of sand seem endless, but they only continue for about twenty miles.
Hoenn: Castle Mysta: A castle that somehow managed to get into a swamp, and still stands. When leaving or entering the castle walls, you should be careful of the sinkholes of mud that surround.
Sinnoh: Castle Blizzarsh: This castle is in the mountains where Abomasnows live, and the royalty do enjoy the cold. The mountain is very high up, and the village is at the bottom. The knights usually live in the village until they leave, and the best way to get up is to fly, or use the basket system. Messages are sent up these baskets, so the villagers don't have to go up themselves.
Unova: Castle Foliak: This castle is in the middle of a dense forest, which bodes well for the tree dwellers. In fact, this is a very secret castle, as it is in the trees. Not many attack it, as very few outside of Unova have ever seen it.
Kalos: Castle Sandaf: On the borders of the ocean, this castle is heavily defended from tsunamis that flood the shores. If this castle was to float off, it would be years before any new castle was created again.
Do not forget, there are other smaller castles in which the lords throughout the regions own. The knights can stay in these areas temporarily.
Character Sheet:
Name:
Pokémon:
Moves:
Level:
History:
Appearance:
Knight Type:
Starting Castle and Region:
Do not forget, you need a Knight, and a Steed!!
Role Players:
lucarioknight56
Morgan Freeman
GastonGibus
Sonic Neko
kush232
Flaze
Xolw
Marius
PlumBum
Aria Love
In the Pokémon world, the Medieval Ages are in effect. Many Pokémon now live in the castles of old, and the regions now have their rulers as king and queen. And unlike our Middle Ages, the knights were truly noble, and sought to protect the peasant Pokémon from robbers and barbarians. That is, except for one region's knights: The knights of Foran, King Har's Realm.
King Har was a lowly Zorua, with nothing but a small shack to live in. Until one fateful day, a PokeKnight took him in to be a page. And after years of training, he finally became a lord of a piece of land, and became a knight under the king, Garfon the Emboar. But, in a battle against the Unova region, Garfon fell, and the throne was unoccupied. There was a tournament, and Har managed to win, with his sly abilities of a Zoroark. Then, his darker intentions were revealed. He corrupted the region of Foran, and turned the knights away from the code of chivalry. This was the start of a dark age for all of the regions.
All of the regions were afraid of Har, as he bested all of the knights they sent to kill him. So now, they give him peace offerings, in hopes he will not take over their region. The knights then resorted to just fending off robbers and bandits who escaped the region, wanting to get away from the corrupted knights.
But now a ray of light shines upon this dark age. Knights from around the world are prepared to take down Lord Har and his knights. They may not be the mightiest of wealthiest, but they know they can beat King Har. The Shadow of King Har shall soon be gone, and the regions may return to normal once more, until the golden age of the Modern Era.
Now that that is out of the way, let me set some ground rules.
RULES!!:
- No godmodding.
- No coarse language.
- Please use acceptable grammar.
- I am the GM.
- You must join with at least two, and a maximum of six.
- All characters must be from the same region.
- Under special request, one of your characters can be a king or queen. The character would have to stay in the main castle, and must handle affairs throughout the region.
- You cannot, under any circumstance, can you play as a legendary Pokémon. Not even as a king or queen. They are considered the gods of this world.
- A character may not die, unless it is a temporary character without a sheet.
- Your character has a level cap of 32. If the Pokémon evolves at a later level, set it to 32, and call it good.
-Each character may only have 4 moves, regardless of the level it is learned at.
- Rpers' characters can team up temporarily, to keep the story moving of course.
- There are castles spread throughout the world, and a character may stay at on temporarily.
- Try to keep Pokémon to the region they originated from in the Pokémon games.
- When creating any character, you must have a steed for them to ride through the world. It can be any rideable Pokémon, regardless of region. If the Pokémon can fly, or can run extremely fast, or is very small, they do not need to have a steed.
-All players a technically allied, and you cannot attack them unless they challenge you to a duel. When that happens, the winner receives some sort of reward, and the loser in NOT killed.
Region List and their Rulers
Kanto: King Daern the Nidoking, and her majesty Saria the Nidoqueen
Johto: King Janos the Feraligatr, and her majesty Harrien the Feraligatr
Hoenn: King Yahn the Scizor
Sinnoh: Her majesty Ilia the Froslass
Unova: King Vakon the Unfezant, with her majesty Tora the Unfezant
Kalos: King Aaros the Pangoro with her majesty Bara the Pangoro
Foran: King Har the Shadow Lord
(This is subject to change when players request to be king or queen. Also, Foran is not available for choosing as all of the knights are corrupt.)
PokeKnight Types
Warrior: A powerful Pokémon who always helps the needy. Wears a suit of armor and usually carries a sword with a name of their choosing. Are knowledgeable in terms of attacks and riding.
Alchemist: A smart brained Knight, who uses their quick wits and knowledge to help them in the cases of battle. Although lacking in weapons and strength, the character uses potions and mixtures to assist. In cases of emergency, they do keep a small dagger on hand. Also has a chemical kit with necessary mixing materials. Beware of this path if you are one for close combat, for they are lightly clothed, and can be knocked in the best of instances
Archer A fast knight who uses their range to their advantage. Their bow helps in the best of instances, and can serve useful even in melee range. But, they are not heavily defended, and should stay away as far as possible.
Squire: Lightly experienced Pokémon, who have hardly been trained. Must remain cautious, for if you get separated from your master, it will be hard going until you find him again.( You must have one other character that is not a Squire to use this type.
Starting Castles:
Kanto: Castle Foart: A large castle that is heavily defended with all sorts of machines. But, once on the inside, the inhabitants are doomed. Has a river to the western side, and a mountain range to the north.
Johto: Castle Heaet: A forboding castle in the middle of a desert, the only water supply is the small well in the walls. The dunes of sand seem endless, but they only continue for about twenty miles.
Hoenn: Castle Mysta: A castle that somehow managed to get into a swamp, and still stands. When leaving or entering the castle walls, you should be careful of the sinkholes of mud that surround.
Sinnoh: Castle Blizzarsh: This castle is in the mountains where Abomasnows live, and the royalty do enjoy the cold. The mountain is very high up, and the village is at the bottom. The knights usually live in the village until they leave, and the best way to get up is to fly, or use the basket system. Messages are sent up these baskets, so the villagers don't have to go up themselves.
Unova: Castle Foliak: This castle is in the middle of a dense forest, which bodes well for the tree dwellers. In fact, this is a very secret castle, as it is in the trees. Not many attack it, as very few outside of Unova have ever seen it.
Kalos: Castle Sandaf: On the borders of the ocean, this castle is heavily defended from tsunamis that flood the shores. If this castle was to float off, it would be years before any new castle was created again.
Do not forget, there are other smaller castles in which the lords throughout the regions own. The knights can stay in these areas temporarily.
Character Sheet:
Name:
Pokémon:
Moves:
Level:
History:
Appearance:
Knight Type:
Starting Castle and Region:
Do not forget, you need a Knight, and a Steed!!
Role Players:
lucarioknight56
Morgan Freeman
GastonGibus
Sonic Neko
kush232
Flaze
Xolw
Marius
PlumBum
Aria Love
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