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- #41
Episode 41: Chambers and Charizards Live Onstage
"Nestled between massive boulders, a small, oblong pool glimmers brightly despite the gray clouds above." Brock reads over some peaceful ambiance playing over the theater's sound system. The Niji Troupe had a week off, so Brock had commandeered the theater for a session of Chambers and Charizards. "The walls of the pool are of light-colored stone, enhancing the blue tint of the water, and several small streams of bubbles filter up from the sandy bottom."
"Pretty!" Liko smiles over the picture of the pool on the screen behind Brock.
"The entrance to the temple is somewhere below the water." Brock explains to the group. "So there's several ways you can go about this--you can drain the water and go in naturally, You can cast Magical Breathing on someone to get the door open..."
"I can go down there without Magical Breathing!" Misty interjects. "Since water is the Blue Dragon's innate element, they don't need magical breathing or air crystals to survive underwater!"
"That would save my magic power..." Dawn agrees.
The group huddles to debate their options, before Misty reports to Brock what she wishes to do. "I'm gonna dive in there and open the door--it'll only take a minute, so have Magical Breathing or some air crystals ready!"
Dawn uses CalcNav to estimate the MP cost of Magical Breathing against using some of the many air crystals the group has acquired from their impromptu campaign thus far. "Magical Breathing on everyone would use up a lot of my magic--and I'll likely need that to heal and support you guys against the cultists and their crystbeast god."
"We don't have to fight the crystbeast, do we?" May asks as she adjusts her elegant minstrel's hat that she is wearing in lieu of a costume.
"You guys are way too low level to face the crystbeast right now." Brock assures May. "You still have to reclaim the Crystals of Earth, Fire, and Wind before you can stand a chance at a crystbeast. Fighting said crystbeast is the ultimate goal, but let's focus on the Crystal of Water first."
He then tells Misty "Take ten--your innate water arts grant you magical breathing, so finding and opening the way into the temple is no trouble at all."
"Good thing we all had air crystals in our inventory." May smiles as she writes on her character sheet that her character is wearing an air crystal to breathe underwater.
"You won't have to wear them that long, so they'll have plenty of charge left." Brock agrees as he sets up some watery temple ambiance, signaling the group is inside the temple...
---------
"The walls of the corridor widen, expanding into a larger chamber. Amazingly, the cavern is filled from one end to the other with spires and slabs of beautiful ice-blue crystals, some as clear as glass, others richly opaque." Brock narrates some time later over his temple ambiance. "Light from an unknown source floods the area, tinted blue by the crystal growths and refracted and reflected by the many facets and panes. Your own images are reflected as well, distorted and multiplied in a bizarre array of geometric images."
He adds some images of water cultists to the scene. "There are about six water cultists in here. While that may seem like a lot, remember all the crystals in here can both help you and harm you, so keep the crystals in mind if you are using magical attacks--because casting your spell the wrong way may send it back on you!"
"Point duly noted." Ash muses. "Can arrows ricohet off the crystals?"
"Normal ranger's arrows can't, but magical arrows like what you have can." Brock explained. "These are water cultists, so they are weak to Thunder and Earth attacks, and Ice does double damage if you freeze them."
Inspired, Liko takes the first shot. "Alea performs the Dance of Snow!"
Brock adds some ambiance of a blizzard over the battle music to simulate Liko's attack. "Your dance conjures a huge blizzard--and the crystals send the snow whirling everywhere, freezing any evil in its path.
Roy gasps, amazed that Liko managed to freeze all the cultists solid with one attack. "Did you get a nat 20 or something?" he asks his companion.
"Nah--I was only softening them up for the other ice users." Liko assures Roy, showing him that she rolled a 14 to Brock's 5.
Roy nods, then tells Brock "Rokuto uses Ice Fist!"
Brock nods, then makes Roy's roll. "Your icy punch shatters a frozen cultist into a million shards. Your Suicune training in town has served you well."
"Arthien sings the Song of Ice!" May reports before singing Furiya, shuru shamato...
"Another whorl of ice comes whirling through the room, shattering the remaining frozen cultists." Brock smiled before cuing the victory music. "Nicely done, everyone! There's all kinds of crystal gear here, as well as a seeing crystal and plenty of gold."
"I'll take the seeing crystal." Dawn volunteers.
"Are all the encounters gonna be this easy?" Roy asks as he updates his character's weapon with crystal knuckles.
"I wouldn't get too cocky." Brock warns Roy. "If you want a challenge, I will be more than happy to create one!"
"Believe me when I say that this is no mere threat--Brock can make some challenging encounters when he wants to." Ash cautions, shuddering at a memory of an adventure the group almost failed when Gary requested a challenging encounter.
"Okay, let's move on then." Roy replies. "Gotta save our power for the water cult chief!"
"A wise choice." Brock agrees as he moves the tokens representing the group to the temple's next encounter...
"Nestled between massive boulders, a small, oblong pool glimmers brightly despite the gray clouds above." Brock reads over some peaceful ambiance playing over the theater's sound system. The Niji Troupe had a week off, so Brock had commandeered the theater for a session of Chambers and Charizards. "The walls of the pool are of light-colored stone, enhancing the blue tint of the water, and several small streams of bubbles filter up from the sandy bottom."
"Pretty!" Liko smiles over the picture of the pool on the screen behind Brock.
"The entrance to the temple is somewhere below the water." Brock explains to the group. "So there's several ways you can go about this--you can drain the water and go in naturally, You can cast Magical Breathing on someone to get the door open..."
"I can go down there without Magical Breathing!" Misty interjects. "Since water is the Blue Dragon's innate element, they don't need magical breathing or air crystals to survive underwater!"
"That would save my magic power..." Dawn agrees.
The group huddles to debate their options, before Misty reports to Brock what she wishes to do. "I'm gonna dive in there and open the door--it'll only take a minute, so have Magical Breathing or some air crystals ready!"
Dawn uses CalcNav to estimate the MP cost of Magical Breathing against using some of the many air crystals the group has acquired from their impromptu campaign thus far. "Magical Breathing on everyone would use up a lot of my magic--and I'll likely need that to heal and support you guys against the cultists and their crystbeast god."
"We don't have to fight the crystbeast, do we?" May asks as she adjusts her elegant minstrel's hat that she is wearing in lieu of a costume.
"You guys are way too low level to face the crystbeast right now." Brock assures May. "You still have to reclaim the Crystals of Earth, Fire, and Wind before you can stand a chance at a crystbeast. Fighting said crystbeast is the ultimate goal, but let's focus on the Crystal of Water first."
He then tells Misty "Take ten--your innate water arts grant you magical breathing, so finding and opening the way into the temple is no trouble at all."
"Good thing we all had air crystals in our inventory." May smiles as she writes on her character sheet that her character is wearing an air crystal to breathe underwater.
"You won't have to wear them that long, so they'll have plenty of charge left." Brock agrees as he sets up some watery temple ambiance, signaling the group is inside the temple...
---------
"The walls of the corridor widen, expanding into a larger chamber. Amazingly, the cavern is filled from one end to the other with spires and slabs of beautiful ice-blue crystals, some as clear as glass, others richly opaque." Brock narrates some time later over his temple ambiance. "Light from an unknown source floods the area, tinted blue by the crystal growths and refracted and reflected by the many facets and panes. Your own images are reflected as well, distorted and multiplied in a bizarre array of geometric images."
He adds some images of water cultists to the scene. "There are about six water cultists in here. While that may seem like a lot, remember all the crystals in here can both help you and harm you, so keep the crystals in mind if you are using magical attacks--because casting your spell the wrong way may send it back on you!"
"Point duly noted." Ash muses. "Can arrows ricohet off the crystals?"
"Normal ranger's arrows can't, but magical arrows like what you have can." Brock explained. "These are water cultists, so they are weak to Thunder and Earth attacks, and Ice does double damage if you freeze them."
Inspired, Liko takes the first shot. "Alea performs the Dance of Snow!"
Brock adds some ambiance of a blizzard over the battle music to simulate Liko's attack. "Your dance conjures a huge blizzard--and the crystals send the snow whirling everywhere, freezing any evil in its path.
Roy gasps, amazed that Liko managed to freeze all the cultists solid with one attack. "Did you get a nat 20 or something?" he asks his companion.
"Nah--I was only softening them up for the other ice users." Liko assures Roy, showing him that she rolled a 14 to Brock's 5.
Roy nods, then tells Brock "Rokuto uses Ice Fist!"
Brock nods, then makes Roy's roll. "Your icy punch shatters a frozen cultist into a million shards. Your Suicune training in town has served you well."
"Arthien sings the Song of Ice!" May reports before singing Furiya, shuru shamato...
"Another whorl of ice comes whirling through the room, shattering the remaining frozen cultists." Brock smiled before cuing the victory music. "Nicely done, everyone! There's all kinds of crystal gear here, as well as a seeing crystal and plenty of gold."
"I'll take the seeing crystal." Dawn volunteers.
"Are all the encounters gonna be this easy?" Roy asks as he updates his character's weapon with crystal knuckles.
"I wouldn't get too cocky." Brock warns Roy. "If you want a challenge, I will be more than happy to create one!"
"Believe me when I say that this is no mere threat--Brock can make some challenging encounters when he wants to." Ash cautions, shuddering at a memory of an adventure the group almost failed when Gary requested a challenging encounter.
"Okay, let's move on then." Roy replies. "Gotta save our power for the water cult chief!"
"A wise choice." Brock agrees as he moves the tokens representing the group to the temple's next encounter...