Start Up Here
"You cannot be who you are not. Regardless of how elaborate the lie you merely reveal another truth about yourself."
A personal belief is that the imagination is a gateway to the real you. You may try to create a character unlike yourself, but such a character is just you behind a mask of your own design. The goal of Yewer is to challenge yourself and other writers. Yewer is a dangerous place that can put YOU into the story and even your favorite characters from other RPs. Can you survive this hostile land? Will you form alliances with others or perhaps unite with characters of your own creation? Can you solve the mistery that brought you to this land? Should you choose to be a Native can you put aside the Predator/Prey relationship in order to purge the Foreign presence from your land? Will you give in to the hate or will you look past nature and apply logic to find the meaning to this rage?
Each writer brings to the table something different. For example, I tend to make long posts, so I like to title them for relivence. I also like to tag in inspirational songs to better set the mood and begin/end every post with OOC narrative or commentary. Sometimes I see something I've written that may seem a bit vague, so I'll go back and clarify through the OOC what I was trying to achieve with the subject. In short, make this story your own. The other writers and readers alike will appreciate the liveliness you bring to the story and can get a better understanding of your personality and where you may be heading with your character development.
~The Story of Yewer~
Ground Rules
Character Creation
Foreigners - Humans and RP Pokemon
(Beings pulled from another world through random portals.)
Natives - Yewer Born Pokemon
(Pokemon born upon Yewer that have a natural, rage driven hatered toward the Foreign presence.)
Special - Unique Classes
(Classes which fall into a branching category. These classes may be played as from the beginning (if your character has lived in this land for years before being officially introduced to the story) or expanded into within the story content.)
I'll add my first character here as an example and post the Start Ups soon. As a reminder, these Sign Ups are merely to keep track of your characters. "Acceptance" is not required nor will be offered, so jump into the story whenever you like. Should you add more characters edit your post here with the additional characters information.
"You cannot be who you are not. Regardless of how elaborate the lie you merely reveal another truth about yourself."
A personal belief is that the imagination is a gateway to the real you. You may try to create a character unlike yourself, but such a character is just you behind a mask of your own design. The goal of Yewer is to challenge yourself and other writers. Yewer is a dangerous place that can put YOU into the story and even your favorite characters from other RPs. Can you survive this hostile land? Will you form alliances with others or perhaps unite with characters of your own creation? Can you solve the mistery that brought you to this land? Should you choose to be a Native can you put aside the Predator/Prey relationship in order to purge the Foreign presence from your land? Will you give in to the hate or will you look past nature and apply logic to find the meaning to this rage?
NOTE: You do not need to await acceptance upon character creation. This sign up post is merely for future reference and updating your individual characters key statistics. Though Foreigners were pulled away from their worlds at the same time they were delivered to Yewer at different time intervals, so feel free to jump into the story whenever you like. You can even create a Foreigner that has lived within this land for years.
Each writer brings to the table something different. For example, I tend to make long posts, so I like to title them for relivence. I also like to tag in inspirational songs to better set the mood and begin/end every post with OOC narrative or commentary. Sometimes I see something I've written that may seem a bit vague, so I'll go back and clarify through the OOC what I was trying to achieve with the subject. In short, make this story your own. The other writers and readers alike will appreciate the liveliness you bring to the story and can get a better understanding of your personality and where you may be heading with your character development.
~The Story of Yewer~
Welcome to Yewer. I say this mockingly because you have no choice but to be here. Wether your a Native or a Foreigner you are bound to this land. You see, despite the diversive climates of this single, oceanic continent, it is but a prison between worlds. The currents of the surrounding ocean flow with such force that not even sealife can stray far from its beaches and the winds beyond gale like a hurricane. The contenant is forever within the eye of a storm. While it may sound bleak the land supports a wide variety of life. A land of feral Pokemon who have never seen a human make up the delicate ecosystem.
From snowy mountains to pits of fire, lush forests, expansive desert and vast sky with a portion containing floating isles held aloft by powerful magnetic polarity. Below, an elaborate tubing throughout the land with underground flowing rivers to a large, hallow center forming a lake wich stretches for miles in a spherical diameter illuminated by a bright bioluminescent fungi. There are portions of the underground tubing which seep above, forming the lakes and streams of the land. At a point where the fungi seems particularally thick a swamp coated with the same fungi emerges, giving even the dreariest part of the land a haunting charm as it shines in the night with glowing trees emerging from its otherwise murky depths.
From snowy mountains to pits of fire, lush forests, expansive desert and vast sky with a portion containing floating isles held aloft by powerful magnetic polarity. Below, an elaborate tubing throughout the land with underground flowing rivers to a large, hallow center forming a lake wich stretches for miles in a spherical diameter illuminated by a bright bioluminescent fungi. There are portions of the underground tubing which seep above, forming the lakes and streams of the land. At a point where the fungi seems particularally thick a swamp coated with the same fungi emerges, giving even the dreariest part of the land a haunting charm as it shines in the night with glowing trees emerging from its otherwise murky depths.
Ground Rules
- God mode? Good luck. The stronger you are the more danger your in.
- Legendaries are not available as a character race, with the exception of GM control. However, Legendaries are considered as "Extra" characters and may be utilized to further relevant story plots. Native Pokemon of this world may have dialog with them, but there can be no peace between them and Hu-Mon (human) Foreigners. However, like the Natives, the hatred toward Shades (Foreign Pokemon) isn't as intense and communication is possible. Legendaries are referred to as Gods because there can only exist one of each and should one die they are born again from a similar Pokemon mother, such as (spoiler alert) Rayquaza possibly hatching from an unusually large egg in a clutch of Snivy.
- Evolution does not exist in this world. Each Pokemon goes through several stages as it ages and the forms we know as "evolutionary" are merely different stages in the growth process in this land.
- Strength is not determined by which Pokemon someone is nor which "evolution" they appear to be in. Strength is also not determined the same as the game would describe. For example, a Rhydon is nowhere near strong enough to move a building and it is physically impossible for a Magcargo to be as hot as the sun. Legendaries, however, are far stronger than any "regular" Pokemon.
- Climates hold a direct link to ones abilities. Water abilities cannot be used without equal presence of water, fire and ice abilities require climates of extreme temperatures and any other ability wich does not rely upon location causes a great strain on the Pokemon using it. Many Native Pokemon hunt within the realm of their physiology or have developed tools and weapons to help them survive daily life in Yewer.
- Some abilities cannot be utilized as they are in the game, show or manga. All abilities must be powered by the Pokemon using them. Earthquake encompasses a very small area and weather abilities become Auras.
- Type immunity is extremely limited and generally meant for short term, personal choices rather than utilized in combat. Dark types aren't immune to Psychic attacks and Ghosts types aren't intangible, neither being immune to Fighting/Normal attacks nor able to phase through anything thicker than a few inches.
- Factions are in place because of the animosity that cannot be ignored. While Foreigners seem uneffected by this unknown cause of hatered Natives lose control of their senses. There is an instinctive force that drives Natives on a frenzy to remove any nearby Foreigner from Yewer. The frenzy dies down when the Foreign presence is removed. While the Natives know not what causes this reaction, some choosing to accept it as a natural response, there are some who have dealt with blind rage as a natural part of their daily lives who have a bit of tolerance of the Foreigners presence.
- A Character Limit is in place to keep the factions diverse. Each writer may create 1 main character belonging to each faction and up to 3 extra characters within that same faction which may be freely controlled by other writers should it prove relivant to bridge individual story lines. This is on a per-writer/per-faction basis, so a single writer may have up to 12 characters at this time, 13 when Torments are released as a playable race since they will count as their own faction. Unsealed and Corrupted characters still require a factional slot to fit into, wether it's a Native, Hu-Mon or Shade.
- Main and Extra characters are only limits on characters that may have an impact on the story. Throughout the story there can be any number of bonus characters intended to fill various roles. These characters are generally so simple that they only exist to push the story forward or add flavor, but ultimately don't effect the outcome. Wether they have names or are nameless they aren't intended for long term use and don't need a character sheet. Everything needed to know about these characters can be summarized in a brief in-story introduction.
- Society is an option for Foreigners, but establishing a society will require 9 characters. This means that it will take 2 writers to form a society at the least (max Foreigners any single writer may control is 8). Extra characters from another writer cannot be utilized in creating a society, they will have to add in their characters themselves. No character, main nor extra, may be used to form a second society. Foreigners can be part of a group, but only the formation of a society allows for the construction of housing.
- Society for Natives does not have any specific requirements to start, but the function offers no protection other than "safety in numbers". Even then, the types of society available is very exclusive. Most larger Predator gatherings generally rely on a Pride unit consisting of an alpha and several lesser families within the same species. Herbivores have Herds in which there are no leaders, but safety in number. Herds may consist of several other species, eyes and ears to watch for Predators. The more intelligent of the species, those with hands capable of utilizing tools, develop a Tribal nature which still lives in a natural housing, such as caves, treetops and burrows. Tribes have a designated chief and can contain several small families of similar species with the same diet who still follow the leadership of the chief.
- RISK is a special feature within this story. By beginning and ending your post with a bold RISK you tempararilly relinquish control of the characters contained within that post. Only 1 writer may take control of RISK main characters mentioned within the RISK post as well as equal control of any extra characters mentioned. Perhaps you want to see how well other writers know your character? Perhaps your unsure where to go with your post. Perhaps your just in a ballsy mood and wanna challenge yourself by picking up the pieces. RISK is titled as such because the writer taking control of your character may kill them off. You may also add some rules to your RISK, like a simple "What should happen next?" post where another writer merely adds in their commentary for you to pick back up on.
- Legendaries are not available as a character race, with the exception of GM control. However, Legendaries are considered as "Extra" characters and may be utilized to further relevant story plots. Native Pokemon of this world may have dialog with them, but there can be no peace between them and Hu-Mon (human) Foreigners. However, like the Natives, the hatred toward Shades (Foreign Pokemon) isn't as intense and communication is possible. Legendaries are referred to as Gods because there can only exist one of each and should one die they are born again from a similar Pokemon mother, such as (spoiler alert) Rayquaza possibly hatching from an unusually large egg in a clutch of Snivy.
- Evolution does not exist in this world. Each Pokemon goes through several stages as it ages and the forms we know as "evolutionary" are merely different stages in the growth process in this land.
- Strength is not determined by which Pokemon someone is nor which "evolution" they appear to be in. Strength is also not determined the same as the game would describe. For example, a Rhydon is nowhere near strong enough to move a building and it is physically impossible for a Magcargo to be as hot as the sun. Legendaries, however, are far stronger than any "regular" Pokemon.
- Climates hold a direct link to ones abilities. Water abilities cannot be used without equal presence of water, fire and ice abilities require climates of extreme temperatures and any other ability wich does not rely upon location causes a great strain on the Pokemon using it. Many Native Pokemon hunt within the realm of their physiology or have developed tools and weapons to help them survive daily life in Yewer.
- Some abilities cannot be utilized as they are in the game, show or manga. All abilities must be powered by the Pokemon using them. Earthquake encompasses a very small area and weather abilities become Auras.
- Type immunity is extremely limited and generally meant for short term, personal choices rather than utilized in combat. Dark types aren't immune to Psychic attacks and Ghosts types aren't intangible, neither being immune to Fighting/Normal attacks nor able to phase through anything thicker than a few inches.
- Factions are in place because of the animosity that cannot be ignored. While Foreigners seem uneffected by this unknown cause of hatered Natives lose control of their senses. There is an instinctive force that drives Natives on a frenzy to remove any nearby Foreigner from Yewer. The frenzy dies down when the Foreign presence is removed. While the Natives know not what causes this reaction, some choosing to accept it as a natural response, there are some who have dealt with blind rage as a natural part of their daily lives who have a bit of tolerance of the Foreigners presence.
NOTE: This hatered has nothing to do with ones strength of will nor an understanding of its cause. It is a Natives very nature to purge the Foreigners. However, this hatered is not as appearent toward Foreign Pokemon (Shades) as it is toward human-Pokemon (Hu-Mon). Perhaps bridged communication is an option?
- A Character Limit is in place to keep the factions diverse. Each writer may create 1 main character belonging to each faction and up to 3 extra characters within that same faction which may be freely controlled by other writers should it prove relivant to bridge individual story lines. This is on a per-writer/per-faction basis, so a single writer may have up to 12 characters at this time, 13 when Torments are released as a playable race since they will count as their own faction. Unsealed and Corrupted characters still require a factional slot to fit into, wether it's a Native, Hu-Mon or Shade.
Note: "Extra" character creation is no different than "Main" character creation. The only difference being that "Extra" characters are meant to be optionally used by other writers to tie in stories. While "Extra" characters may be freely controlled by other writers they are not allowed to kill them off or control any possible hidden motives unless contained within a RISK post, as explained below. A "Main" character within a faction is required before making any "Extra " characters, but they do not have to be created at the same time. You can add "Extra" characters at a later time and aren't required to make any at all if you don't want to.
- Main and Extra characters are only limits on characters that may have an impact on the story. Throughout the story there can be any number of bonus characters intended to fill various roles. These characters are generally so simple that they only exist to push the story forward or add flavor, but ultimately don't effect the outcome. Wether they have names or are nameless they aren't intended for long term use and don't need a character sheet. Everything needed to know about these characters can be summarized in a brief in-story introduction.
- Society is an option for Foreigners, but establishing a society will require 9 characters. This means that it will take 2 writers to form a society at the least (max Foreigners any single writer may control is 8). Extra characters from another writer cannot be utilized in creating a society, they will have to add in their characters themselves. No character, main nor extra, may be used to form a second society. Foreigners can be part of a group, but only the formation of a society allows for the construction of housing.
NOTE: Society is a safe haven for Foreigners. Societies tend to ward off Natives and the presence of a Society instinctively calls out to Foreigners newly arriving upon this land. Society can also develop homes and other amenities that make Yewer seem less hostile. Societies may also set ground rules, such as a Society intended only for Herbavores and Omnivores.
- Society for Natives does not have any specific requirements to start, but the function offers no protection other than "safety in numbers". Even then, the types of society available is very exclusive. Most larger Predator gatherings generally rely on a Pride unit consisting of an alpha and several lesser families within the same species. Herbivores have Herds in which there are no leaders, but safety in number. Herds may consist of several other species, eyes and ears to watch for Predators. The more intelligent of the species, those with hands capable of utilizing tools, develop a Tribal nature which still lives in a natural housing, such as caves, treetops and burrows. Tribes have a designated chief and can contain several small families of similar species with the same diet who still follow the leadership of the chief.
Note: For Carnivores and Omnivores smaller gatherings are required for survival, especially if their home is a grounded location. Too many mouths to feed would starve them out.
- RISK is a special feature within this story. By beginning and ending your post with a bold RISK you tempararilly relinquish control of the characters contained within that post. Only 1 writer may take control of RISK main characters mentioned within the RISK post as well as equal control of any extra characters mentioned. Perhaps you want to see how well other writers know your character? Perhaps your unsure where to go with your post. Perhaps your just in a ballsy mood and wanna challenge yourself by picking up the pieces. RISK is titled as such because the writer taking control of your character may kill them off. You may also add some rules to your RISK, like a simple "What should happen next?" post where another writer merely adds in their commentary for you to pick back up on.
NOTE: As a professional courtesy the writer in control of RISK characters should leave room for error. Feel free to set the stage leading to a "possible" death, but allow the OP ultimate control of their characters fate.
However, if the death was written with respect to the characters expected actions it is unavoidable and the price you pay for initiating a RISK post without setting some ground rules.
Character Creation
Within this post all that is needed will be your characters Name, Species, Gender,Faction, Physical Appearance, History and any other Bonus Information you may want to add. There is no level system in this land. Though your characters Abilities should reflect what is available in the game they should only be used as to gage your characters development. Each Pokemon utilizes the same move in a different way based on their physical and mental aspects as well as their surrounding environment. That said, there is no 4 move limit.
Regardless of your faction, keep in mind that one Pokemon has about as much in common, physically, with another of its species as one human does with another. There's no such thing as "shiny" here. Pokemon come in a variety of natural colors and some may even seek unnatural ways to further diversify themselves, wether it's dyeing their hair with various plant pigments or adopting clothing and accessories.
Also, "berries" in the sense of the game and show do not exist in this land. There is no diet substitute for predators, it is eat or be eaten. Should you choose to be a predator species you will have to kill to survive and other Pokemon, Native or Foreigner, will treat you as if you've killed before. That said, it should be important to note that Foreigners cannot tell if another Pokemon is a Native or a Foreigner. Whatever drives Natives to hate Foreigners is a natural instinct only they posess, so a Foreign predator may not be aware of whome they are feasting upon. Is this a Native or did you just kill another human? While it is natural for a predator to stalk its prey how will you adapt to the situation of hunting?
Spread throughout the land are uninhabitable areas. Some of these areas house a single, large factory. The factories produce Torments, explained in the "Special" class section. Another type of uninhabitable area are corrupted spots seem both above and below the land. These corrupted spots form a dark, living mass of tentacles which can infect anyone who draws near. The corrupted spots also cause insanity within those who draw too close. The corrupted zones and factories appeared at the same time, so there is a correlation between the two.
Regardless of your faction, keep in mind that one Pokemon has about as much in common, physically, with another of its species as one human does with another. There's no such thing as "shiny" here. Pokemon come in a variety of natural colors and some may even seek unnatural ways to further diversify themselves, wether it's dyeing their hair with various plant pigments or adopting clothing and accessories.
Also, "berries" in the sense of the game and show do not exist in this land. There is no diet substitute for predators, it is eat or be eaten. Should you choose to be a predator species you will have to kill to survive and other Pokemon, Native or Foreigner, will treat you as if you've killed before. That said, it should be important to note that Foreigners cannot tell if another Pokemon is a Native or a Foreigner. Whatever drives Natives to hate Foreigners is a natural instinct only they posess, so a Foreign predator may not be aware of whome they are feasting upon. Is this a Native or did you just kill another human? While it is natural for a predator to stalk its prey how will you adapt to the situation of hunting?
Spread throughout the land are uninhabitable areas. Some of these areas house a single, large factory. The factories produce Torments, explained in the "Special" class section. Another type of uninhabitable area are corrupted spots seem both above and below the land. These corrupted spots form a dark, living mass of tentacles which can infect anyone who draws near. The corrupted spots also cause insanity within those who draw too close. The corrupted zones and factories appeared at the same time, so there is a correlation between the two.
Foreigners - Humans and RP Pokemon
(Beings pulled from another world through random portals.)
Hu-Mon: You were once a human. You are unsure how you were brought to this land, awoken in a field, mountaintop or river of magma as a Pokemon. The Pokemon you have become is based upon your personality. It might not be your favorite Pokemon, you may not even know what a Pokeymans is, but it best compliments who you really are inside. Upon seeing your reflection you may realize certain physical aspects that remind you of how you looked as a human. You've adopted the name Hu-Mon due to a missunderstanding with the Native Pokemon and their inability to comprehend what a human actually is.
Shade: You are a Pokemon from another land. Like Hu-Mon, you awaken in this new land. Though you remain largely unchanged by the transfer you do realize how the land itself effects your abilities. You are referred to as "Shade" by the Native Pokemon because while they are aware that you are a true Pokemon they can detect the Foreign presence within you.
Shade: You are a Pokemon from another land. Like Hu-Mon, you awaken in this new land. Though you remain largely unchanged by the transfer you do realize how the land itself effects your abilities. You are referred to as "Shade" by the Native Pokemon because while they are aware that you are a true Pokemon they can detect the Foreign presence within you.
Natives - Yewer Born Pokemon
(Pokemon born upon Yewer that have a natural, rage driven hatered toward the Foreign presence.)
Native: Wether your a carnivore or herbivore you were born into this land. You have a natural Predator/Prey relationship with most Pokemon not of your species, so emotions such as anger and vengeance are rare. You all do what you must to survive. While some ape-like species have a tribal mindset there is no civilization, no council, no trades. Just a wild, natural instinct that leaves little need for dialog. Some species may exist symbiotically, warning others of danger and some even protecting others.
You know not why there is a foreign presence in your land nor do you understand this hatered toward the Foreigners. Even those who have not met a foreign presence that may attempt peace with the Foreigners will succumb to the madness upon drawing close to them. For some reason, "Shades" do not envoke as powerful a hatered as "Hu-Mon" do, so the bridge for communication is possible if kept at a distance.
You know not why there is a foreign presence in your land nor do you understand this hatered toward the Foreigners. Even those who have not met a foreign presence that may attempt peace with the Foreigners will succumb to the madness upon drawing close to them. For some reason, "Shades" do not envoke as powerful a hatered as "Hu-Mon" do, so the bridge for communication is possible if kept at a distance.
Note: Natives pose an extreme challenge because to fully engross yourself in such a culture requires that you ignore your humanity. While still intelligent the Natives are very respectful to the natural order and have generally remained unchanged for generations. You understand the limitations of the land in which you live and no single species seeks to increase their role in the food chain. You know that disrupting the balance only leads to extinction, which will bring about the fury of the legendaries to reset the balance.
Special - Unique Classes
(Classes which fall into a branching category. These classes may be played as from the beginning (if your character has lived in this land for years before being officially introduced to the story) or expanded into within the story content.)
Unsealed (Foreigner): "Unsealed" are Hu-Mon and Shade who have undergone a transformation. Your previous form has been altered to be more complex, not unlike a personal Mega Evolution. Unlike Mega Evolution, the transformation is permenant and can occur at any age (evolutionary appearance). The transformation is symbolized by a glowing light and the appearance of a runic seal appearing above the subjects head. When the evolution completes, the runic seal shatters, the light fades and the new form revealed. There is no single way to Unseal, as all have seem to have been through different methods.
Corrupted (Foreigner and Native): "Corrupted" are beings who have been infected with a spreading, mutagenic disease. Early signs of the disease are constant pain followed by black splotches in the infected area. The splotches increase in size until the skin in the infected area takes on an oily texture. The skin turns to a mush that begins to move on its own, branching out in a tentacle-like fashion and flailing wildly in the sunlight. The disease continues until the hosts mind is consumed and they lash out at those around them. Corruption is contagious, though the rate at which it's spread is undetermined. Those who are Corrupted are either killed or, if they were a Foreigner, cast out or quarantined. Natives understand the risk and will generally kill and burn Corrupted during the early stages to halt further corruption from spreading. Amputation is an alternative cure for the disease if identified early enough, but since the disease can form anywhere on the body amputation may not always be an option.
(Torments are not playable, yet, but may be used for story content. For example, your character(s) may be attacked by a Torment.)
Torment (Native): "Torments" are mechanical hybrids of Native Pokemon who have been captured by other Torments and brought to randomly placed factories dotting the land. The factories house a large supply of fully functional mechanical bodies, but the only Torments released are those who have once living Pokemon built into them. They are called Torments because the only word they are able to say is a moaning, drawn out "T-O-R-M-E-N-T" with the metalic, mangled voice of the Pokemon built within. These horrid constructs generally keep the mind of the Pokemon alive and are decorated with other notable features of its dissected body. Some body parts are kept fully functional as to use the Pokemons own abilities to power the constructs. More powerful than their Pokemon counterpart these nightmarish monstrosities only purpose seems to instill fear in all.
Corrupted (Foreigner and Native): "Corrupted" are beings who have been infected with a spreading, mutagenic disease. Early signs of the disease are constant pain followed by black splotches in the infected area. The splotches increase in size until the skin in the infected area takes on an oily texture. The skin turns to a mush that begins to move on its own, branching out in a tentacle-like fashion and flailing wildly in the sunlight. The disease continues until the hosts mind is consumed and they lash out at those around them. Corruption is contagious, though the rate at which it's spread is undetermined. Those who are Corrupted are either killed or, if they were a Foreigner, cast out or quarantined. Natives understand the risk and will generally kill and burn Corrupted during the early stages to halt further corruption from spreading. Amputation is an alternative cure for the disease if identified early enough, but since the disease can form anywhere on the body amputation may not always be an option.
Note: It is possible to be both Corrupted and Unsealed. The result is a Corrupted Foreigner who has lost their identity, but retains their intelligence. The pain of Corruption is easier to withstand, but it is still there and may drive the subject mad as any constant pain would. They remain contagious, but the risk of spreading has been lessened. The flailing tentacles associated with normal Corruption aren't visible, but the skin/fur/scales still take on a black coloration.
(Torments are not playable, yet, but may be used for story content. For example, your character(s) may be attacked by a Torment.)
Torment (Native): "Torments" are mechanical hybrids of Native Pokemon who have been captured by other Torments and brought to randomly placed factories dotting the land. The factories house a large supply of fully functional mechanical bodies, but the only Torments released are those who have once living Pokemon built into them. They are called Torments because the only word they are able to say is a moaning, drawn out "T-O-R-M-E-N-T" with the metalic, mangled voice of the Pokemon built within. These horrid constructs generally keep the mind of the Pokemon alive and are decorated with other notable features of its dissected body. Some body parts are kept fully functional as to use the Pokemons own abilities to power the constructs. More powerful than their Pokemon counterpart these nightmarish monstrosities only purpose seems to instill fear in all.
Note: Torments hunt powerful opponents. As of yet, no Foreign-Torment hybrid has been released. Those Foreigners who have been captured have yet to reemerge. Legendaries are especially fearful of these creations and are constantly being hunted by them. Rayquaza was the first and only Legendary to attack a factory, which resulted in the creation of a powerful, serpentine Torment. The Legendaries must remain on the move lest they meet the same fate.
I'll add my first character here as an example and post the Start Ups soon. As a reminder, these Sign Ups are merely to keep track of your characters. "Acceptance" is not required nor will be offered, so jump into the story whenever you like. Should you add more characters edit your post here with the additional characters information.
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