Well the Bulbagarden Fall Tournament is over with, and through some luck and some very tough matches I came out the victor. The team I used has a very simple premise, the offensive power of Dragon types and the ability of Steel types to take Ice and Dragon attacks, and the power of Magnezone to remove the opposing teams of other Steels so I can sweep with my Dragons.
Heatran @ Focus Sash
252 Speed / 252 SpAtk / 4 Atk
Ability: Flash Fire
Naive Nature (+Speed -SpDef)
-Fire Blast
-Stealth Rock
-Earth Power
-Explosion
Pretty simple lead, I try to get Stealth Rock up and go from there. Naive is for keeping the power of Explosion up and for being able to take opposing Outrages better as it is much stronger than Dragon Pulse.
Kingdra @ Lum Berry
252 Speed / 252 Atk / 4 HP
Ability: Swift Swim
Adamant Nature (+Atk -Speed)
-Dragon Dance
-Substitute
-Waterfall
-Outrage
Kingdra's Water type is so helpful in beating Steels that I can't seem to get rid of. Substitute helps me in so many ways, I can Sub on the switch and get a free attack, I can Sub versus a status user and get a free attack, and even has some synergy with Lum Berry versus fast Thunder Wave/Will-O-Wisp users.
Salamence @ Choice Band
252 Speed / 252 Atk / 4 HP
Ability: Intimidate
Jolly Nature (+Speed -SpAtk)
-Outrage
-Dragon Claw
-Earthquake
-Stone Edge
Mence is one of the main attacking forces, a Choice Band Outrage does so much to everything, even things that resist it. I usually start the game using Dragon Claw to scout for Steel types, if they have a Steel I run to Magnezone to trap and kill, if they don't have a Steel I remember that for later and Outrage the next time Mence is in.
Latias @ Leftovers
252 Speed / 128 SpAtk / 128 HP
Ability: Levitate
Timid Nature (+Speed -Atk)
-Calm Mind
-Recover
-Refresh
-Dragon Pulse
Latias gives me a different look other than Outrage, I can switch into quite a few things I wouldn't switch Salamence into, like Infernape, Starmie, and Zapdos, and be able to Calm Mind and hit them really hard while keeping my HP high with Recover and not allowing things like Toxic to shut me down with Refresh.
Scizor @ Leftovers
232 Speed / 252 Atk / 24 HP
Ability: Technician
Adamant Nature (+Atk -SpAtk)
-Bullet Punch
-Superpower
-Swords Dance
-U-Turn
Swords Dance plus U-Turn seems silly, but when this thing is in early game I am usually just U-Turning straight to Salamence or Latias, but at the end game I Swords Dance and pick things off with Bullet Punch.
Magnezone @ Choice Scarf
252 Speed / 252 SpAtk / 4 Atk
Ability: Magnet Pull
Naive Nature (+Speed -SpDef)
-Thunderbolt
-Hidden Power [Fire]
-Flash Canon
-Explosion
Magnezone makes the team work by trapping and dealing with Steels that get in the way of my Dragon sweeps, it also uses a decently strong and fast Explosion to something that might be causing me problems.
Well that's the team that won the Bulbagarden Fall Tournament, not much to say other than that it performed to expectations and I really enjoyed using it and participating in the tournament.
Heatran @ Focus Sash
252 Speed / 252 SpAtk / 4 Atk
Ability: Flash Fire
Naive Nature (+Speed -SpDef)
-Fire Blast
-Stealth Rock
-Earth Power
-Explosion
Pretty simple lead, I try to get Stealth Rock up and go from there. Naive is for keeping the power of Explosion up and for being able to take opposing Outrages better as it is much stronger than Dragon Pulse.
Kingdra @ Lum Berry
252 Speed / 252 Atk / 4 HP
Ability: Swift Swim
Adamant Nature (+Atk -Speed)
-Dragon Dance
-Substitute
-Waterfall
-Outrage
Kingdra's Water type is so helpful in beating Steels that I can't seem to get rid of. Substitute helps me in so many ways, I can Sub on the switch and get a free attack, I can Sub versus a status user and get a free attack, and even has some synergy with Lum Berry versus fast Thunder Wave/Will-O-Wisp users.
Salamence @ Choice Band
252 Speed / 252 Atk / 4 HP
Ability: Intimidate
Jolly Nature (+Speed -SpAtk)
-Outrage
-Dragon Claw
-Earthquake
-Stone Edge
Mence is one of the main attacking forces, a Choice Band Outrage does so much to everything, even things that resist it. I usually start the game using Dragon Claw to scout for Steel types, if they have a Steel I run to Magnezone to trap and kill, if they don't have a Steel I remember that for later and Outrage the next time Mence is in.
Latias @ Leftovers
252 Speed / 128 SpAtk / 128 HP
Ability: Levitate
Timid Nature (+Speed -Atk)
-Calm Mind
-Recover
-Refresh
-Dragon Pulse
Latias gives me a different look other than Outrage, I can switch into quite a few things I wouldn't switch Salamence into, like Infernape, Starmie, and Zapdos, and be able to Calm Mind and hit them really hard while keeping my HP high with Recover and not allowing things like Toxic to shut me down with Refresh.
Scizor @ Leftovers
232 Speed / 252 Atk / 24 HP
Ability: Technician
Adamant Nature (+Atk -SpAtk)
-Bullet Punch
-Superpower
-Swords Dance
-U-Turn
Swords Dance plus U-Turn seems silly, but when this thing is in early game I am usually just U-Turning straight to Salamence or Latias, but at the end game I Swords Dance and pick things off with Bullet Punch.
Magnezone @ Choice Scarf
252 Speed / 252 SpAtk / 4 Atk
Ability: Magnet Pull
Naive Nature (+Speed -SpDef)
-Thunderbolt
-Hidden Power [Fire]
-Flash Canon
-Explosion
Magnezone makes the team work by trapping and dealing with Steels that get in the way of my Dragon sweeps, it also uses a decently strong and fast Explosion to something that might be causing me problems.
Well that's the team that won the Bulbagarden Fall Tournament, not much to say other than that it performed to expectations and I really enjoyed using it and participating in the tournament.