Yun
Our World Is Worth Fighting For
- Joined
- Aug 10, 2011
- Messages
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- Reaction score
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The Tower
(Backstory here. Don't like, just skip it.)
For most people, The Tower has always been there. Standing as a beacon, not quite a structure but a world that one inhabitated. Separated into "spheres" often called floors, each had everything you would expect of a world - a land, sea, and sky. Although divided by metaphysical boundary, they were intrinsically connected. And thus, it fell upon the inhabitants The Tower to maintain their home.
They strove to make it perfect; to terraform the various environments of each floor and create a system that worked not only in their favor, but seamlessly. This was achieved. For a while, at least.
The enemy of progress is those with a dastardly agenda. One such person, harnessing the powers and tools used to make this world a perfection, succumbed to their greed, and used those tools to wreak havoc on the people of the world. They twisted the lands and people, destroyed monuments of progress, created monsters of untold horrors, and forced the inhabitants to corrall themselves in the places untouched by the assailant's deadly influence.
Before a counterattack could be made, The Adversary fled to the top of the tower; an inaccessible, unknown floor known colloquially as the Fiftieth Sphere. There, they made to replenish their power and once again attack all of those in the world below every fifty years.
The people, tired of this oppressive force lingering above them, began to select individuals who could go to the top of the tower to fight. Every fifty years, new individuals would be selected to bear the burden of travelling to the Fiftieth Sphere to do away with The Adversary. None have succeeded completely, but who knows what the future will hold.
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TL;DR - at least read this part
The setting is a place called The Tower where everything's separated into fifty floors. Pretty much every floor is like it's own little world, with sky, land, cows, and other worldly stuff. The OG people made the tower good, then The Adversary made a lot of it bad. The latter ran away to a place they can't reach without magic, and more or less orbital nukes the lower floors with bad stuff since they're untouchable. So, the people started picking people to inherit magic and scale The Tower to get to the top floor to fight the douche at the top.
So, welcome to The Tower. It's an RP. RPs are cool. You play as one of the newest picks to go up The Tower to beat the big bad at the very end. As a person selected, you get access to magic - something pretty much most others in the whole tower don't have.
As far as the basic information goes, that's pretty much it. All important info is in spoilers, including the magic info and the sign-up sheet.
Rules
- All BMGf and Roleplaying Section rules apply.
- You can only have one of the categories of abilities. No overlap.
- A lot of the world is free-roam oriented. Just no jumping straight to floor 50.
Magic
Magic is split into four categories.
* A close eye will be kept on this one. It's a powerful school, but all effects are not only localized, but wear the user down faster than the other three.
- Kinesis: Elementalism, energy projection, physical matter/particle manipulation.
- Psionics: Telekinesis (sans matter manip), telepathy, mental manipulation.
- Biotics: Healing, debilitation, buffing, debuffing, transformation/transmutation.
- *Planar: Summoning (physical), space, time, spiritual power and souls.
* A close eye will be kept on this one. It's a powerful school, but all effects are not only localized, but wear the user down faster than the other three.
Notes
- The younger your character is, the less skilled they'll be with their (relatively new) power.
- No, you can't bend time and space in totality. You can mess with it in an area, but the effect will end. Don't abuse it.
- You aren't a metahuman; no increased physical performance/defenses by default. There's a whole subfield of magic that does that if you want to.
- Consequences actually happen here. Every action has a reaction, blah blah. Don't be a killjoy and try to make your character untouchable.
Sign-Up Sheet
Name:
Age:
Appearance: (As detailed as you want, or just submit a picture.)
Power: (One of the categories, and detail what they can currently do with it).
Skills: (Non-magic based talents of the character.)
Age:
Appearance: (As detailed as you want, or just submit a picture.)
Power: (One of the categories, and detail what they can currently do with it).
Skills: (Non-magic based talents of the character.)
Co-GM'd with @Prez. Questions? Just feel free to ask.
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