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The Trinity Alliance

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Renewal

Falling, but Rising Again
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Another non-Pokemon RP from me. This one's a bit more open-structured, so I hope it ends up moving a bit more smoothly than my past RPs. Well, we'll see how it goes.

The Trinity Alliance

Introduction:
Over 150 years ago, the world came to a sudden and cataclysmic end. The cause? The discovery of a global energy field, connected to all sentient beings on the planet: the Anima Field. Overnight, the face of the world was changed, as every single human being in every nation on Earth was granted the power of Anima--the power to manipulate one of twelve elements.

No one questioned the discovery of this power: they were too busy exploiting it for their own personal gain. For nearly a century, the deadly Anima Wars raged. Armies, newly empowered by Anima, razed cities, destroying old enemies in instants, only to be destroyed in turn by their own rivals. Nations fell to pieces, leaving struggling city-states--then those too fell, with scattered pockets of civilization left clinging to survival. And still the Anima Wars raged.

Finally, after a century of pointless war, three individuals decided enough was enough. Those three were the most powerful users of Anima in the world. Sick of the endless war, they united together, and created the Trinity Alliance. Together, they had enough power to quell all opposition. And so they did, reestablishing world peace.

But the world was much changed. All the trappings of society had been obliterated. Continents had been reshaped by the power of the Animata, the users of Anima. And most terrible of all, the oceans themselves had been utterly transformed. Polluted by the raw power of Anima, the oceans became Seas of Negativity, vast impassable voids that tore apart any Animata who dared cross. The habitable world had shrunk to but a single continent.

For fifty years, an uneasy peace has been maintained. The Trinity Alliance remains the most powerful force in the world, though the decades have worn it down. Since the end of the Anima wars, six other elemental alliances have risen. Civilization has slowly rebuilt itself, piecing together the fragments of the old world. Most Animata have hope, as fragile and fleeting as it might be.

But everyone fears that the Anima Wars are merely interrupted--that soon enough, peace will die once more.​

The Plot:
The Seven Major Alliances have brokered out an uneasy peace. Though each of the Seven acknowledges and allows the existence of the others, an atmosphere of mistrusts persists. For now, the Seven remain separate and inward-focused; global cooperation is not a viable option in their eyes.

Enter the Haven Movement. The Alliance system has endured for forty years, breeding fear and mistrust among the lesser alliances and the many client states formed around them. Though the general populace is simply happy to be alive, leaders around the continent fear the return of the Anima Wars. The Haven Movement seeks to bring an end to the Alliance system, in exchange for an utterly decentralized world order, maintained by a token continental forum. In their eyes, no group of Animata should ever be allowed to gather any appreciable amount of power--conveniently overlooking their own status as such a group.

Of course, Haven is seen as a radical--and so dangerous--organization by the Seven Alliances. Diplomatic relations between the Seven are more strained than ever before, as they watch to ensure that none of the others back Haven and move for the destruction of the rest. Even as the Trinity Alliance works on establishing peace in its lands and rebuilding broke towns, it slowly rebuilds its military power, guarding against both Haven and the rest of the Seven.

Into this world is the graduating class of Trinity thrust. These newly trained Animata are inducted as cadets in the Trinity Alliance. In peace, they’d be just like any other class, simply doing their jobs within Trinity. But with things so tense, and the future so uncertain, much rests on their shoulders. The newest members of Trinity hold the future in their hands--and what they do with it could reshape the world for better or for worse.

And lurking in the background, just waiting to take advantage of a deteriorating situation, an unknown organization prepares to make their move…​

The World:
This RP is set on a single, unnamed continent. Torn by a century of war, much of its barren, though the lands around towns and the alliances’ bases are slowly being revitalized. Bounding the shattered continent are the dark Seas of Negativity, shadowy mists that prevent anyone from leaving the continent.

The Anima Field:
The Anima Field is a network of energy found throughout the world. Every person is connected to the Anima Field, and can draw on it for power. When the Anima Field was first discovered, those who were first able to tap into it were dubbed ’Animata.’ Nowadays, every person in the world is an Animata, of differing degrees of power.

The power of the Anima field manifests as the power to control one of twelve elements: Fire, Water, Ice, Earth, Wind, Lightning, Plantlife, Metal, Sound, Illusions, Void, and Chaos. Which element an Animata controls is set at birth: the Anima Field cycles through the elements, roughly aligning with the calendar. However, this alignment is not perfect; the last days of an elemental cycle overlap slightly into the next month.

Thus, an Animata’s birthdate determines their element:

  • Fire: January 5 – February 3
  • Chaos: February 4 – March 5
  • Lightning: March 6 – April 4
  • Void: April 5 – May 4
  • Wind: May 5 – June 3
  • Sound: June 4 – July 5
  • Water: July 6 – August 2
  • Plantlife: August 3 – September 4
  • Earth: September 5 – October 5
  • Metal: October 6 – November 3
  • Ice: November 4 – December 3
  • Illusions: December 4 – January 4

The cycle also progresses unequally; that is, an element grows progressively stronger through its month. Those born in the last few days of the cycle tend to be much stronger than those born earlier. For example, since Ice is typically affiliated with November, those few Animata born in early December, on December 1st, 2nd, or 3rd, are noticeably more powerful than those born in November itself.

Beyond the natural power determined by birthdate, experience is (obviously) a significant factor in the strength of Animata. A Fire Animata born on January 5, with twenty years of practice under his belt, can easily trump a Fire Animata born on February 2 fresh out of school.

There are essentially three factors behind an Animata’s abilities: capacity, power, and control. Capacity is the root of an Animata’s ability: how much energy he or she has available, and how readily he or she can tap into the Anima Field to replenish that energy. Power is simple: how much energy can be packed into any single skill. A fireball twenty feet across is clearly more powerful than one only six inches wide. Power is also the factor most closely tied to birthdate. Control, in contrast, is most closely related to experience; it refers to how much effort is required to use a technique, as well as how efficiently one rations out one’s capacity. An Animata with excellent control can easily spam massive fireballs, while one with poor control may struggle to generate more than one without resting.​

The Alliances:
The Alliances are joint civilian-military organizations created at the end of the Anima Wars. With the continent utterly devastated by war, the Alliances are the sole stabilizing factors in the region; without them, it is likely that war would quickly resume, or that civilization would simply degenerate into save barbarism.

The Trinity Alliance was the first of the Seven Major Alliances, and the primary force behind the end of the Anima Wars. Afterwards, rival organizations formed, and a sort of balance was established.

Each of the Seven was founded by the most powerful Animata of a single element, or multiple Animata of different elements; no one else had the clout to form an organization. Trinity remains the most powerful because it is associated with four elements.

Technically speaking, the authority of the Seven is shared equally, with each having continent-wide influence. In practice, their spheres of influence are limited to the region around their central base, though all have lesser bases scattered around the continent.

The Seven (along with their associated elements) are, by date of founding:

  • Trinity: associated with Fire, Ice, Lightning, and Plantlife. Central base located in the west of the continent.
  • Purity: associated with Water. Formed in response to the outbreak of the Zero Plague and the perceived failure of Trinity to respond adequately. Central base located in the mid-west of the continent.
  • New Dawn: associated with Earth and Illusions. Formed in the aftermath of the Zero Plague, out of increased mistrust toward Trinity. Central base located in the southeast of the continent.
  • Serenity: associated with Sound. Formed by defectors from New Dawn, who preferred isolation over competition. Central base located in the far east of the continent.
  • Guardian: associated with Metal and Chaos. Formed in response to the Eterna Crisis. Central base located in the northwest of the continent.
  • Central: associated with Void. Formed in the aftermath of the Eterna Crisis, to broker a new peace between the rival alliances. Central base located in the center of the continent.
  • Polaris: associated with Sound. Formed three years after the Eterna Crisis, by defectors from Guardian, who preferred more diplomatic over violent opposition. Central base located in the far north of the continent.

Though the Seven maintain a strong elemental tradition in the footsteps of their founders (and the leaders of the Seven tend to be Animata of the alliance’s associated elements), Animata of every element can be found in each of the Seven.

Though the Seven have different elements and ideologies, in practice they are much the same. For most ordinary citizens seeking to join an alliance, it tends to be a matter of location and reputation rather than beliefs--most simply join the alliance with the base closest to home. Trinity’s reputation has earned it much interest, with many from all over the continent choosing to join it rather than the local alliance because of its famed power.​

Trinity:
Obviously, this RP centers around the eponymous Trinity Alliance; all players will start off as members of Trinity, carrying out day to day life within the alliance.

Formally, Trinity splits its functions and missions among four divisions. Division I is command and internal affairs, overseeing the smooth running of the alliance. Division II is public affairs and military operations, and is the bulk of the organization. Division III is science and technology, focused on rebuilding the shattered infrastructure of the world as well as maintaining Trinity’s military superiority. Lastly, Division IV is training and education, focused on teaching Animata how to control their powers, providing citizens a basic education, and bringing new recruits up to Trinity standards. Your characters start as recent graduates of Division IV and newly-inducted members of Division II.

Each division is overseen by a Division Commander. While Divisions I, II, and IV have a more civilian feel and a looser hierarchy, Division II is fairly militaristic and features a strict ranking system.

The ranks in Division II are, in descending order:

  • Division Commander
  • Platoon Commander
  • Sergeant
  • Captain

  • Elite
  • Commando
  • Trooper
  • Cadet

The division is divided into three platoons, which are composed of many individual squadrons. Sergeants coordinate the squadrons for the Platoon Commander. Individual squads are led by squad captains. Lastly, elite, commando, trooper, and cadet denote an individual soldier’s skill and ability, with promotions handed out for exceptional behavior in battle. The players will begin as cadets in a single squad, and work themselves up to elites as they carry out missions for the Trinity Alliance.

NOTE: There are six members of the squad, as well as a captain. All players will begin in the same squad, with captaincy first come, first served. If enough players sign up, another squad will be formed, with another seven slots opened up.

In addition to the military rankings, Trinity manages a power-rating system of all its members, to determine the individual strength of each Animata. Periodically, Trinity will simply host a practical exam in the form of a special mission to determine the strength of a squadron’s members.

Power ratings are, in descending order:

  • SS
  • S
  • AA
  • A
  • B
  • C
  • D
  • E

Power ratings are gauged exponentially, not linearly. Each rank is roughly twice as powerful as the rank below; thus, an SS-rank is over 100 times as powerful as an E-rank. Of course, this is a rough estimate, and should be treated with caution.

Power ratings are denoted at the end of an Animata’s ranking (for example, Captain, AA-rank). All cadets are marked at E-rank upon graduation from Division IV; their third or fourth mission is typically their special rating mission.​

Gameplay:
Gameplay in this RP is mission-centric. Essentially, your squadron will be deployed all over the world by Trinity on various missions. Along the way, your characters will grow stronger, learning to better use and master their powers. And over the course of the missions, you’ll slowly discover the nature of your enemy and the threat facing the Trinity Alliance.

As Animata, your characters have full control over their element. However, when RPing, please keep in mind your character’s capacity, power, and control. You start off as cadets, rookies within the alliance. While you’re still immensely powerful--elemental control is a lot of power, no matter the power level--so is everyone else in the setting.​

Rules:
  • Follow all BMGf rules. This includes the obvious ones: be respectful, no spamming, etc.
  • Be descriptive. Short posts make for a boring RP. Aim for at least three sentences, maybe even a paragraph.
  • Keep OOC to a minimum. Any major discussion should be here, in the sign-up thread. Any OOC in the start-up should be game-oriented.
  • No god-modding. Defeating everything effortlessly and solving every problem instantly makes for a very boring RP.
  • Don’t control other players’ characters. This is simply proper procedure in any RP.
  • Listen to the GM. I’m here to keep gameplay going and ensure things don’t go out of control.
  • Read the rules and background information. They’re here for a reason. Reading the entire first post makes gameplay much smoother.

Sign-Up Form:
Name:
Gender:
Age: 14-22
Birthdate: Remember, this determines your character’s element. Check above in The World to see the chart of birthdates and elements.

Power Level: Give your character’s capacity, power, and control. Keep in mind your character’s birthdate for power, as well as their relative experience for control. Please be sensible. Don’t go overboard; power isn’t everything, after all. NOTE: You cannot exceed C-rank as a cadet.

Appearance: Detailed, but don’t go overboard. Images are fine.
Personality: Give as much detail as possible. This is half the core of your character after all.
Background: Again, give as much detail as possible. This is the other half of the core of your character.

RP Sample: A sample of your regular RPing.
Other: Anything else?

Characters:
NPCs: Various characters controlled by the GM that facilitate or advance the plot. New ones may be added as the RP progresses.

  • Siegfried Catenon – Supreme Commander of the Trinity Alliance – Fire Animata, S-rank
  • Han Graemal – Chairman of the Trinity Board of Directors – Illusion Animata, AA-rank
  • Reill Inalis – Division II Commander – Lightning Animata, AA-rank

Player Characters: the main cast and the stars of the story--you.

  • Lucas Inalis - @Renewal
    Ice Animata, born December 1st
    Squadron Theta, Cadet E-rank
    Rough Power Level: C-rank

  • Alistair Tigure - @Hadesiro
    Chaos Animata, born March 5th
    Squadron Theta, Cadet E-rank
    Rough Power Level: C-rank
  • Eliot Nadel - @Mouthful of Pi
    Plantlife Animata, born August 21st
    Captain of Squadron Theta, Cadet E-rank
    Rough Power Level: D-rank

  • Kaya Rion - @Akinai
    Wind Animata, born June 1st
    Squadron Theta, Cadet E-rank
    Rough Power Level: D-rank

  • Christina (Kris) Walker - @Mudpaw
    Fire Animata, born January 21st
    Squadron Theta, Cadet E-rank
    Rough Power Level: D-rank

Any questions or clarification needed, just ask Renewal!
 
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Name: Alistair Tigure.
Gender: Male.
Age: 19.
Birthdate: March 5th.

Power Level: C. He was raised with the knowledge that he could become a vastly powerful man.

Appearance: Alistair has messy black hair. He is 6'4" and well-muscled. His eyes are brown, and he has tanned skin.

Personality: Alistair loves power, and has a leader's resolve and personality. At least, he wants people to think that instead of a power-hungry madman with a god complex. His family raised him to be great and to know his power. However, being openly ambitious these days can cost you everything, so Alistair usually prefers to manipulate people that either don't mind or are too stupid to realize that they are pawns. If a member of his squad was to be in danger, he would drop everything to save them. The more people like him, the more likely they are to do what he says. His ultimate goal is absolute rule, acheived without a lot of fighting. That should satisfy people who don't want war, he thinks, while satisfying himself. After that, he can start working on ways to conquer places beyond the Seas of Negativity. Currently he is aiming to become a Squad Captain, and working on plans for a device that could convert the entropic energy of Chaos into ectropic energy.

Background: Alistair was created for power. He was planned to be conceived at the exact time to allow his birth on March 5th, and has since then been raised to be greater than all others. His family, a rich government clan in Guardian, desired to be revered as the one that had given rise to the king of the world. They encouraged his ambition, trained his power, and granted him whatever he wanted, provided he succeeded at the other two. Even so, Alastair always felt there was something missing in his life. He took the chance he was offered, and came to Trinity. To find power, or to find something greater?

RP Sample: "Manipulate, rule, survive." The words of Alistair's father sounded in his head. "I know that I should be above them, but making people that trust me do things that I know could cause trouble for them just doesn't seem right." Alastair shook his head at these thoughts. "Weak, weak, weak. I'll be the one to lead the world into prosperity, no matter the cost. I can only do right."

Other:
 
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Can I reserve a spot? This looks pretty interesting.
 
@Hadesiro: Pending. All in all, very good, except for Power Level. Far, far, far too powerful to start the RP with. An SS-rank is essentially a physical god, which would make the start of the RP horridly unbalanced. I've edited the sign-up form to limit you at most to C-rank; any higher, and you wouldn't really need to join Trinity.

Essentially, Power Level is asking you to determine your character's capacity, power, and control, and combat ability in general. Your characters are young, and not very powerful. They can certainly be ambitious, and exceptional, but they're still new players on a very competitive field. Tone it down for now.

Chaos is essentially entropy and raw destructiveness. Void is emptiness, the ability to make things disappear. Make of that what you will; that's the entire reason I left the elements undescribed in the first post. Just remember that it can be resisted, and is dependent on your character's power; all Anima fundamentally resist each other.

@Akinai: Reserved.
 
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@Hadesiro: Approved. Whoever signs up to be the captain, basically. MoP claimed it, though he seems to have deleted his post.
 
I didn't think you could start as the captain. If MoP doesn't want it anymore, then I'll take it.
 
@Mouthful of Pi: ...how does that even happen? Anyway, reserved again. The captaincy of the first squad, Squadron Theta is now taken.
 
Please don't rub it in.

Name: Eliot Nadel
Gender: Male
Age: 18
Birthdate: August 21st

Power Level: OVER 9000D

Appearance: Eliot is almost never seen outside of formal attire. He usually wears black slacks and dress shoes, a white button shirt, a tuxedo vest, and a tie. On his face, he always wears a pair of heart-shaped pink sunglasses. His skin is a warm tan color, like milk chocolate, and he dyes his somewhat long hair blue. His eyes are green. He's fairly tall, at 6'2, and has a slender build.

Personality: Eliot was taught from a young age that violence is bad, and that he should only use his powers to protect life, and never to take it. He will thus never kill, and will only fight to protect others and their rights. His upbringing also taught him to enjoy life. Thus, he is very hedonistic, spending most of his time that he doesn't spend training or tending to his flowers trolling for women, and eating his favorite food, limes.

Background: As stated, Eliot was brought up learning that violence is never the answer. That's because both of his parents were born not long after the wars, and his grandfather was killed in it. Thus, he learned a lot about the war and why it came about. He spent most of his childhood helping his parents, who ran a florists shop. He grew beautiful flowers for them, and they had an idyllic life. When he was old enough, Eliot decided he would join Trinity, and try to stop as much death and violence as he could.

RP Sample:
Originally Posted by Mouthful of Pi
"If you destroy this ship, we both die, you know. And Haze can likely repair any damage you can cause." Disarray points out, sitting on the floor, shoes off, clipping his toenails, quietly singing his favorite song to himself.
"California girls, we're unforgettable/Daisy Dukes, bikinis on top..." He hums, examining his feet.

Other: Eliot carries around a wide array of objects to use his powers. His equipment:
-He always carries around a wooden baseball bat, made from an oak tree he grew himself. Due to his anima, he can make it as strong as steel, and very resistant to the effects of other's anima, actively pushing them away. It also acts as a conduit for his anima, extending the range of his powers.
-A deck of playing cards
-A paper fan
-A box of toothpicks
-Packets of rose, sunflower, and poppy seeds.
-A pack of sticky notes.
-A ball of hemp yarn.
 
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@Renewal

Is there a reason everyone has to be a member of the Trinity Alliance (as opposed to the other six alliances, or independence)? Not prodding you to change your rules, just seeking clarification.
 
Name: Kaya Rion

Gender: Female

Age: 22

Birthdate: June 1

Power Level: D

Appearance: About 5'8" with shoulderlength slate gray hair and light green eyes. She tends to wear casual, unrestrictive clothing like jeans and a longsleeved shirt (usually forest green).

Personality: Much like the element she controls, Kaya's attitude appears carefree most of the time, and often changes subjects if there are multiple topics on hand. The only time she is ever truly serious is when the situation takes a turn for the worse; that is when she becomes truly unpredictable. She also has a moderate case of claustrophobia: while she can ignore it for a moderate amount of time or to rest overnight indoors, if she stays in an enclosed area for a long time she gets extremely nervous.

Background: Kaya's life and upbringing before joining Trinity was a rather normal one; her parents and brother were Animata of poor class, using their powers only to help complete daily tasks and for recreation. Kaya was no different at first, and loved to ride the winds more then anything else. She longed for a purpose other then just simply living from day to day though, and decided to join the Trinity Alliance.

RP Sample: "Come on up here, the view is amazing!" Kaya called out to her brother, grinning widely. She had managed to reach the roof of their apartment home, and was loving every moment of it. Up here, one could feel the breeze much better with less objects blocking it's path.

"I'm not so sure... that looks pretty high up there," Zach muttered back, staring down at his bare feet. Earth was always so solid, and very secure. Why climb buildings when one could just relax on the ground?

"You won't fall, trust me!" Before her brother could reply, Kaya motioned with her hands, trying to manipulate the air around her brother. While she was able to get a few stray breezes to cooperate, Zach fell flat to the ground after only rising a few feet. "Oops, sorry brother. I haven't really gotten the hang of lifing other people yet. Want to try again?"

Zach only glared back, and walked back into the house, rubbing his backside.

Other: None that I can think of at the moment.
 
Name: Christina (Kris) Walker

Gender: Female

Age: 18

Birthdate: January 21

Power Level: D

Appearance: 5'9" short brown hair that stops at her shoulders, she has hazel eyes that look almost red sometimes, fairly pale skin. She always wears jeans and a Black T-shirt.

Personality: Like her element Kris is very unpredictable, and will often jump into things without thinking them through much, she is usually pretty nice around people, unless she has a problem with them, this usually happens cause she hold grudges, so avoid making her mad. Being on Kris's bad side isn't good, she will usually act child-ish when it comes to people she doesn't like, but if anyone is in danger, she will put everything else aside, including her life, to save them, unless it is the enemy, then she laughs when they die. The only thing that makes Kris go quiet is the mention of the Ice element, not much is known about why though.

Background: Kris's life was pretty much normal even with the war raging, she and her little brother, mom and dad lived happily together, but one night someone came and broke into her house, Kris tried to stop him, but before she could the man shot her brother and ran, when her parents found them, they saw her with the gun, and were horrified that Kris had killed their little boy, they attempted to kill her but failed causing Kris to run, she lived on the streets avoiding everyone she knew until one day she decided to do something with her life and join The Trinity. The only thing to explain why Kris goes quiet at the mention of 'Ice' is that one time when explaining her life she accdentally said that her brother's element was Ice.

RP Sample:
The shot rang through the house as the man fired the gun he had been holding, pumping a bullet through my little brother's skull. "Johnny!" I gasped tears filled my eyes as his body went limp, blood gushed from the bullet hole and on to the soft carpet I kneeled on as I held the dead body.

"Who's there!" I heard my dad's angry voice. The man with the gun dropped it and ran when he heard my dad stumble into the dark room. The lights flicked on and I could only watch as my mother and father saw me holding my brother's empty shell "Oh my god" My mother gasped tears filled her eyes "Kris... How could you?" she gasped in horror looking at the gun that lay on the floor next to me "But I-" I started to explain, but was cut off as my father point his hand at me, sparks filled it momentarily before he fired leaving a scorch mark at my side, pushing the gun away from me. He raised his hand again pointing at me, I countered and shot a ball of fire at it him, a blew up into embers, I growled as the floor lit on fire, I turned and ran, something pushed me out the window, and all I could say before the house blew up in flames was "I'm sorry, Johnny"

Other: Nope.
 
@Master Mew: Mainly for organization's sake. It's an alliance-centric setting, after all. Allowing the players to spread out among all Seven would mean each alliance has comparatively fewer players, which defeats the purpose of an alliance in the first place.

I suppose later on, when characters and relationships are well-established, I'd allow player characters from other alliances or not in one at all, but I want to keep things within Trinity for now.

@Mouthful of Pi, @Akinai, @Mudpaw: All approved.

@DrumBeats: Reserved.
 
Whoa
this sounds awesome, but I'm not sure if I can actually do it, as I'm only on the computer for about 3 hours on weekdays.
And that's at most.

Go ahead and reserve me a spot, but if someone else manages to post a sign-up before it's filled, I'll give it up.
 
@Mouthful of Pi: Oh, the listed ranking is the 'official' ranking, from an in-game perspective. That's why it's combined with title: Cadet E-rank. It's basically what the bureaucrats would write down. The one in your sign-up, however, is your character's 'real' power ranking, which matters when you're RPing. Though I suppose I should include the 'real' ones for reference's sake...

@Fwee~: Sign-ups are always open, so you're fine. I'll keep your reservation for as long as you need it.
 
Essentially. Anyone who officially joins the Trinity Alliance is at least an E-rank upon the completion of basic training--the RP begins just after that.

That also means the majority of the civilian population is actually below E-rank in strength, as they rarely use their power for actual combat.
 
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