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The Zørua's Super Spriting Showcase

Pidgeot

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Welcome to my super spriting showcase. I will showcase splices, recolours, reposes, revamps, devamps, and my masterpieces now: fakemonz.

Fakemonz

Cloudee, the normal type cloud pokemon. This pokemon is weightless. It can change the weather into whatver it wishes.


Rainee, the water type raincloud pokemon. Rainee are gathered in deserts when it is drought season. As soon as the pokemon start dancing, rain falls.


Bigfut, the ice/ground type yeti pokemon. It is a mythical creature, and it is not known if people have actually seen it, except for the hoaxes.

So there we go. All three are fakemonz. Rainee is one of Cloudee's evolutions, and I thought of the family when I thought that it would be good for a cloud pokemon to evolve into a rain/thunder,etc. cloud. Bigfut was an idea based on a yeti.
 
The creativity is there but the sprites look kind of not pokemon-like type of style. With practice and more practice, you will sure to improve.
 
Any tips on how to make them look like pokemon?
 
Firstly every Pokemon sprite should be facing down and left, so if it were in battle in a video game, it would be facing your Pokemon - this only applies to Bigfut as your others do already. Also, Bigfut has no outline shading, you need to highlight the parts of the outline which the light would hit - the light source is always from the top-left in Pokemon sprites. Also there is very little shading on Bigfut's body, and it makes it look sorta unrealistic (not as if Pokemon are realistic xD). Other than that, I really like your first two, the rain on the second looks a bit funny but other than that, they're great.

Keep working on those sprites, you'll have them looking authentic in no time. ^-^
 
I've temporarily stopped Bigfut's sprite, but I've got one more new one to show:

2cerepk.png


It's an electric/grass type pokemon, named Chargaa.
 
It's good, but the only prob I see is that it's small. The shading seems slightly off too.
 
It's meant to be small. And the shading seems fine to me.
 
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