Night22Wing
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Okay, to compliment the Theorymonning: What if this Pokemon had...? Thread, I thought I would start a similar thread of:
"What would happen to the Metagame if the mechanics of moves, status conditions, weather and hazards changed?"
To put it simply, quite a lot of the Metagame in Gen 5 is rather centralised around particular mechanics, such as entry hazards and the weather. This thread intends to discuss the potential effects that changes to these mechanics will have on the metagame; will certain changes break the metagame, balance it out, or even give otherwise forgotten Pokemon a chance to shine and show their worth?
Akin to the restrictions of the other thread, try to keep away from giving Pokemon new attacks and abilities, themselves, but focus on the mechanics of moves they already have.
I guess I'll start. There are two words that strike fear in the hearts of Pokemon such as Moltres and Volcarona... STEALTH ROCKS!
Definitely one of the more defining features of the Gen 4 and Gen 5 Metagame.
So I put out this question... Instead SR doing 12.5% of MAXIMUM HP damage upon entry, what if SR did 12.5% of a Pokemon's CURRENT HP (Factoring in Type Effectiveness).
So, for example: You have a Charizard at ~40% Health. You switch it in with SR on the Field, and it takes ~20% damage, rather than KOing it with 50% damage.
Would this affect the popularity of SR, at all? And will it increase the usage of certain Pokemon that are otherwise blighted by those dastardly Rocks?
(NB: The new SR mechanic will still inflict at least 1HP damage... Sorry, Shedinja
)
"What would happen to the Metagame if the mechanics of moves, status conditions, weather and hazards changed?"
To put it simply, quite a lot of the Metagame in Gen 5 is rather centralised around particular mechanics, such as entry hazards and the weather. This thread intends to discuss the potential effects that changes to these mechanics will have on the metagame; will certain changes break the metagame, balance it out, or even give otherwise forgotten Pokemon a chance to shine and show their worth?
Akin to the restrictions of the other thread, try to keep away from giving Pokemon new attacks and abilities, themselves, but focus on the mechanics of moves they already have.
I guess I'll start. There are two words that strike fear in the hearts of Pokemon such as Moltres and Volcarona... STEALTH ROCKS!
Definitely one of the more defining features of the Gen 4 and Gen 5 Metagame.
So I put out this question... Instead SR doing 12.5% of MAXIMUM HP damage upon entry, what if SR did 12.5% of a Pokemon's CURRENT HP (Factoring in Type Effectiveness).
So, for example: You have a Charizard at ~40% Health. You switch it in with SR on the Field, and it takes ~20% damage, rather than KOing it with 50% damage.
Would this affect the popularity of SR, at all? And will it increase the usage of certain Pokemon that are otherwise blighted by those dastardly Rocks?
(NB: The new SR mechanic will still inflict at least 1HP damage... Sorry, Shedinja