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This Team is Fun to Use but Needs Help

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blazerman345

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Infernape@Life Orb
EVs: 252 spatk / 192 spe / 64 atk
Nature:Hasty
-Nasty Plot
-Fire Blast
-Grass Knot
-Close Combat

Blissey@Leftovers
EVs: 252 def / 252 hp / 4 spdef
Nature: Calm
-Softboiled
-Toxic
-Seismic toss
-Protect

Smeargle@Focus Sash
EVs: 252 spe / 40 spdef/ 120 def / 96 hp
Nature: Timid
-stealth rock
-spore
-whirlwind
-spikes

Magnezone@Leftovers
EVs: 252 spatk / 120 HP / 136 spe
Nature:Modest
-Explosion (best way to get rid of blisseys)
-thunder wave
-flash cannon
-thunderbolt



Gyarados@?
EVs: 252 atk / 252 spe / 4 hp
Nature:?
-dragon dance
-ice fang
-earthquake
-waterfall

Ninjask@Leftovers
EVs: 252 spe / 252 atk (for x-scissor) / 4 hp
Nature: Adamant (I have ENOUGH speed)
-Substitute
-Protect
-Baton Pass
-X-Scissor

I need help where the red question marks are.

Fighting types beat my pokemon very easily (three are weak to fighting), so whenever a Machamp or Infernape shows up I usually lose. I might need to remove Magnezone for a special sweeper that can beat fighting types.

This team needs all the help it can get.
 
Last edited:
Infernape@Life Orb
EVs: 252 spatk / 192 spe / 64 atk
Nature:Hasty
-Nasty Plot
-Fire Blast
-Grass Knot
-Close Combat

No, how about reducing some spatk EVs and add them to the atk? Then use swords dance and some fire/fighting physical moves in addition to special?

Blissey@Leftovers
EVs: 252 def / ?
Nature: Calm
-Softboiled
-Toxic
-Double Team
-?
I'm not sure; substitute, maybe. Or replace it with a kickass lucario or garchomp

Smeargle@?
EVs: 252 spe / 40 spdef/ 120 def / 96 hp
Nature: Timid
-stealth rock
-spore
-whirlwind
-spikes

Focus sash

Magnezone@Leftovers
EVs: 252 spatk / 120 HP / 136 spe
Nature:Modest
-substitute
-thunder wave
-flash cannon
-thunderbolt

He's strong enough not to use substitute. Replace it with rain dance or magnet rise if he can use it.

Gyarados@?
EVs: 252 atk / 252 spe / 4 hp
Nature:?
-dragon dance
-ice fang
-Earthquake or Stone Edge?
-waterfall

Focus sash, because he dies from a single electric attack
I suggest earthquake, because it's strong and accurate. It's also a good counter to electrics.

Ninjask@?
EVs: ?
Nature:?
-Substitute
-Protect
-Baton Pass
-X-Scissor
Nature could be naive, hasty, or jolly. EVs for speed and balance with spatk and atk would be good. Item could be leftovers.
 
Infernape has a higher base Atk than SpAtk, so...

Infernape@Focus Sash
Hasty Nature, 252 Atk, 252 Spe, 4 SpAtk
Fake Out
Close Combat
Stealth Rock
Blaze Kick

My variation on LeadApe.
 
Infernape has a higher base Atk than SpAtk, so...

Infernape@Focus Sash
Hasty Nature, 252 Atk, 252 Spe, 4 SpAtk
Fake Out
Close Combat
Stealth Rock
Blaze Kick

My variation on LeadApe.

Actually his base Atk and SpAtk are equal
 
Don't use Double Team. There's an Evasion Clause, you know.
 
For Blissey, I've always found Counter to be a fun and effective move. You probably want to invest the rest of its EVs in HP-- this gives it maximum physical defense, which complements the deadly Counter. I would replace Double Team (cause of the evasion clause) with Flamethower or something, just so Blissey has some kind of attacking move-- it won't do much damage, but Flamethower will at least hit Steels, which are immune to Toxic.
 
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